| Index: tools/gn/exec_process.cc
|
| diff --git a/tools/gn/function_exec_script.cc b/tools/gn/exec_process.cc
|
| similarity index 50%
|
| copy from tools/gn/function_exec_script.cc
|
| copy to tools/gn/exec_process.cc
|
| index eb30a6ec399b64aac6ddad66441fdf03baf4aebf..908f9efaab64c2b91a8630914adbaa5d625d1b67 100644
|
| --- a/tools/gn/function_exec_script.cc
|
| +++ b/tools/gn/exec_process.cc
|
| @@ -231,187 +231,3 @@ bool ExecProcess(const CommandLine& cmdline,
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| #endif
|
|
|
| } // namespace
|
| -
|
| -const char kExecScript[] = "exec_script";
|
| -const char kExecScript_HelpShort[] =
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| - "exec_script: Synchronously run a script and return the output.";
|
| -const char kExecScript_Help[] =
|
| - "exec_script: Synchronously run a script and return the output.\n"
|
| - "\n"
|
| - " exec_script(filename,\n"
|
| - " arguments = [],\n"
|
| - " input_conversion = \"\",\n"
|
| - " file_dependencies = [])\n"
|
| - "\n"
|
| - " Runs the given script, returning the stdout of the script. The build\n"
|
| - " generation will fail if the script does not exist or returns a nonzero\n"
|
| - " exit code.\n"
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| - "\n"
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| - " The current directory when executing the script will be the root\n"
|
| - " build directory. If you are passing file names, you will want to use\n"
|
| - " the rebase_path() function to make file names relative to this\n"
|
| - " path (see \"gn help rebase_path\").\n"
|
| - "\n"
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| - "Arguments:\n"
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| - "\n"
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| - " filename:\n"
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| - " File name of python script to execute. Non-absolute names will\n"
|
| - " be treated as relative to the current build file.\n"
|
| - "\n"
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| - " arguments:\n"
|
| - " A list of strings to be passed to the script as arguments.\n"
|
| - " May be unspecified or the empty list which means no arguments.\n"
|
| - "\n"
|
| - " input_conversion:\n"
|
| - " Controls how the file is read and parsed.\n"
|
| - " See \"gn help input_conversion\".\n"
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| - "\n"
|
| - " If unspecified, defaults to the empty string which causes the\n"
|
| - " script result to be discarded. exec script will return None.\n"
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| - "\n"
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| - " dependencies:\n"
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| - " (Optional) A list of files that this script reads or otherwise\n"
|
| - " depends on. These dependencies will be added to the build result\n"
|
| - " such that if any of them change, the build will be regenerated and\n"
|
| - " the script will be re-run.\n"
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| - "\n"
|
| - " The script itself will be an implicit dependency so you do not\n"
|
| - " need to list it.\n"
|
| - "\n"
|
| - "Example:\n"
|
| - "\n"
|
| - " all_lines = exec_script(\n"
|
| - " \"myscript.py\", [some_input], \"list lines\",\n"
|
| - " [ rebase_path(\"data_file.txt\", root_build_dir) ])\n"
|
| - "\n"
|
| - " # This example just calls the script with no arguments and discards\n"
|
| - " # the result.\n"
|
| - " exec_script(\"//foo/bar/myscript.py\")\n";
|
| -
|
| -Value RunExecScript(Scope* scope,
|
| - const FunctionCallNode* function,
|
| - const std::vector<Value>& args,
|
| - Err* err) {
|
| - if (args.size() < 1 || args.size() > 4) {
|
| - *err = Err(function->function(), "Wrong number of arguments to exec_script",
|
| - "I expected between one and four arguments.");
|
| - return Value();
|
| - }
|
| -
|
| - const Settings* settings = scope->settings();
|
| - const BuildSettings* build_settings = settings->build_settings();
|
| - const SourceDir& cur_dir = scope->GetSourceDir();
|
| -
|
| - // Find the python script to run.
|
| - if (!args[0].VerifyTypeIs(Value::STRING, err))
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| - return Value();
|
| - SourceFile script_source =
|
| - cur_dir.ResolveRelativeFile(args[0].string_value());
|
| - base::FilePath script_path = build_settings->GetFullPath(script_source);
|
| - if (!build_settings->secondary_source_path().empty() &&
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| - !base::PathExists(script_path)) {
|
| - // Fall back to secondary source root when the file doesn't exist.
|
| - script_path = build_settings->GetFullPathSecondary(script_source);
|
| - }
|
| -
|
| - ScopedTrace trace(TraceItem::TRACE_SCRIPT_EXECUTE, script_source.value());
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| - trace.SetToolchain(settings->toolchain_label());
|
| -
|
| - // Add all dependencies of this script, including the script itself, to the
|
| - // build deps.
|
| - g_scheduler->AddGenDependency(script_path);
|
| - if (args.size() == 4) {
|
| - const Value& deps_value = args[3];
|
| - if (!deps_value.VerifyTypeIs(Value::LIST, err))
|
| - return Value();
|
| -
|
| - for (const auto& dep : deps_value.list_value()) {
|
| - if (!dep.VerifyTypeIs(Value::STRING, err))
|
| - return Value();
|
| - g_scheduler->AddGenDependency(
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| - build_settings->GetFullPath(cur_dir.ResolveRelativeFile(
|
| - dep.string_value())));
|
| - }
|
| - }
|
| -
|
| - // Make the command line.
|
| - const base::FilePath& python_path = build_settings->python_path();
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| - CommandLine cmdline(python_path);
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| - cmdline.AppendArgPath(script_path);
|
| -
|
| - if (args.size() >= 2) {
|
| - // Optional command-line arguments to the script.
|
| - const Value& script_args = args[1];
|
| - if (!script_args.VerifyTypeIs(Value::LIST, err))
|
| - return Value();
|
| - for (const auto& arg : script_args.list_value()) {
|
| - if (!arg.VerifyTypeIs(Value::STRING, err))
|
| - return Value();
|
| - cmdline.AppendArg(arg.string_value());
|
| - }
|
| - }
|
| -
|
| - // Log command line for debugging help.
|
| - trace.SetCommandLine(cmdline);
|
| - base::TimeTicks begin_exec;
|
| - if (g_scheduler->verbose_logging()) {
|
| -#if defined(OS_WIN)
|
| - g_scheduler->Log("Pythoning",
|
| - base::UTF16ToUTF8(cmdline.GetCommandLineString()));
|
| -#else
|
| - g_scheduler->Log("Pythoning", cmdline.GetCommandLineString());
|
| -#endif
|
| - begin_exec = base::TimeTicks::Now();
|
| - }
|
| -
|
| - base::FilePath startup_dir =
|
| - build_settings->GetFullPath(build_settings->build_dir());
|
| - // The first time a build is run, no targets will have been written so the
|
| - // build output directory won't exist. We need to make sure it does before
|
| - // running any scripts with this as its startup directory, although it will
|
| - // be relatively rare that the directory won't exist by the time we get here.
|
| - //
|
| - // If this shows up on benchmarks, we can cache whether we've done this
|
| - // or not and skip creating the directory.
|
| - base::CreateDirectory(startup_dir);
|
| -
|
| - // Execute the process.
|
| - // TODO(brettw) set the environment block.
|
| - std::string output;
|
| - std::string stderr_output; // TODO(brettw) not hooked up, see above.
|
| - int exit_code = 0;
|
| - if (!CommandLine::ForCurrentProcess()->HasSwitch(kNoExecSwitch)) {
|
| - if (!ExecProcess(cmdline, startup_dir,
|
| - &output, &stderr_output, &exit_code)) {
|
| - *err = Err(function->function(), "Could not execute python.",
|
| - "I was trying to execute \"" + FilePathToUTF8(python_path) + "\".");
|
| - return Value();
|
| - }
|
| - }
|
| - if (g_scheduler->verbose_logging()) {
|
| - g_scheduler->Log("Pythoning", script_source.value() + " took " +
|
| - base::Int64ToString(
|
| - (base::TimeTicks::Now() - begin_exec).InMilliseconds()) +
|
| - "ms");
|
| - }
|
| -
|
| - // TODO(brettw) maybe we need stderr also for reasonable stack dumps.
|
| - if (exit_code != 0) {
|
| - std::string msg = "Current dir: " + FilePathToUTF8(startup_dir) +
|
| - "\nCommand: " + FilePathToUTF8(cmdline.GetCommandLineString()) +
|
| - "\nReturned " + base::IntToString(exit_code);
|
| - if (!output.empty())
|
| - msg += " and printed out:\n\n" + output;
|
| - else
|
| - msg += ".";
|
| - *err = Err(function->function(), "Script returned non-zero exit code.",
|
| - msg);
|
| - return Value();
|
| - }
|
| -
|
| - // Default to None value for the input conversion if unspecified.
|
| - return ConvertInputToValue(scope->settings(), output, function,
|
| - args.size() >= 3 ? args[2] : Value(), err);
|
| -}
|
| -
|
| -} // namespace functions
|
|
|