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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef ASH_WM_RESIZE_SHADOW_CONTROLLER_H_ | 5 #ifndef ASH_WM_RESIZE_SHADOW_CONTROLLER_H_ |
| 6 #define ASH_WM_RESIZE_SHADOW_CONTROLLER_H_ | 6 #define ASH_WM_RESIZE_SHADOW_CONTROLLER_H_ |
| 7 | 7 |
| 8 #include <map> | 8 #include <map> |
| 9 | 9 |
| 10 #include "ash/ash_export.h" | 10 #include "ash/ash_export.h" |
| 11 #include "base/basictypes.h" | 11 #include "base/basictypes.h" |
| 12 #include "base/compiler_specific.h" | 12 #include "base/compiler_specific.h" |
| 13 #include "base/memory/linked_ptr.h" | 13 #include "base/memory/linked_ptr.h" |
| 14 #include "ui/aura/window_observer.h" | 14 #include "ui/aura/window_observer.h" |
| 15 | 15 |
| 16 namespace aura { | 16 namespace aura { |
| 17 class Window; | 17 class Window; |
| 18 } | 18 } |
| 19 | 19 |
| 20 namespace ash { | 20 namespace ash { |
| 21 class ResizeShadow; | 21 class ResizeShadow; |
| 22 | 22 |
| 23 // ResizeShadowController observes changes to resizable windows and shows | 23 // ResizeShadowController observes changes to resizable windows and shows |
| 24 // a resize handle visual effect when the cursor is near the edges. | 24 // a resize handle visual effect when the cursor is near the edges. |
| 25 class ASH_EXPORT ResizeShadowController : public aura::WindowObserver { | 25 class ASH_EXPORT ResizeShadowController : public aura::WindowObserver { |
| 26 public: | 26 public: |
| 27 ResizeShadowController(); | 27 ResizeShadowController(); |
| 28 virtual ~ResizeShadowController(); | 28 ~ResizeShadowController() override; |
| 29 | 29 |
| 30 // Shows the appropriate shadow for a given |window| and |hit_test| location. | 30 // Shows the appropriate shadow for a given |window| and |hit_test| location. |
| 31 void ShowShadow(aura::Window* window, int hit_test); | 31 void ShowShadow(aura::Window* window, int hit_test); |
| 32 | 32 |
| 33 // Hides the shadow for a |window|, if it has one. | 33 // Hides the shadow for a |window|, if it has one. |
| 34 void HideShadow(aura::Window* window); | 34 void HideShadow(aura::Window* window); |
| 35 | 35 |
| 36 ResizeShadow* GetShadowForWindowForTest(aura::Window* window); | 36 ResizeShadow* GetShadowForWindowForTest(aura::Window* window); |
| 37 | 37 |
| 38 // aura::WindowObserver overrides: | 38 // aura::WindowObserver overrides: |
| 39 virtual void OnWindowBoundsChanged( | 39 void OnWindowBoundsChanged(aura::Window* window, |
| 40 aura::Window* window, | 40 const gfx::Rect& old_bounds, |
| 41 const gfx::Rect& old_bounds, | 41 const gfx::Rect& new_bounds) override; |
| 42 const gfx::Rect& new_bounds) override; | 42 void OnWindowDestroyed(aura::Window* window) override; |
| 43 virtual void OnWindowDestroyed(aura::Window* window) override; | |
| 44 | 43 |
| 45 private: | 44 private: |
| 46 typedef std::map<aura::Window*, linked_ptr<ResizeShadow> > WindowShadowMap; | 45 typedef std::map<aura::Window*, linked_ptr<ResizeShadow> > WindowShadowMap; |
| 47 | 46 |
| 48 // Creates a shadow for a given window and returns it. |window_shadows_| | 47 // Creates a shadow for a given window and returns it. |window_shadows_| |
| 49 // owns the memory. | 48 // owns the memory. |
| 50 ResizeShadow* CreateShadow(aura::Window* window); | 49 ResizeShadow* CreateShadow(aura::Window* window); |
| 51 | 50 |
| 52 // Returns the resize shadow for |window| or NULL if no shadow exists. | 51 // Returns the resize shadow for |window| or NULL if no shadow exists. |
| 53 ResizeShadow* GetShadowForWindow(aura::Window* window); | 52 ResizeShadow* GetShadowForWindow(aura::Window* window); |
| 54 | 53 |
| 55 WindowShadowMap window_shadows_; | 54 WindowShadowMap window_shadows_; |
| 56 | 55 |
| 57 DISALLOW_COPY_AND_ASSIGN(ResizeShadowController); | 56 DISALLOW_COPY_AND_ASSIGN(ResizeShadowController); |
| 58 }; | 57 }; |
| 59 | 58 |
| 60 } // namespace ash | 59 } // namespace ash |
| 61 | 60 |
| 62 #endif // ASH_WM_RESIZE_SHADOW_CONTROLLER_H_ | 61 #endif // ASH_WM_RESIZE_SHADOW_CONTROLLER_H_ |
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