Index: cc/base/tiling_data.cc |
diff --git a/cc/base/tiling_data.cc b/cc/base/tiling_data.cc |
index a42fb3cf4fdd0392846e0564ba884917062ac948..61bb851740cb8fb4920dca6bb7297f072dacda7c 100644 |
--- a/cc/base/tiling_data.cc |
+++ b/cc/base/tiling_data.cc |
@@ -510,7 +510,7 @@ TilingData::SpiralDifferenceIterator::SpiralDifferenceIterator( |
int around_left = 0; |
if (center.x() < 0 || center.IsEmpty()) |
around_left = -1; |
- else if (center.x() > tiling_data->tiling_size().width()) |
+ else if (center.x() >= tiling_data->tiling_size().width()) |
around_left = tiling_data->num_tiles_x(); |
else |
around_left = tiling_data->TileXIndexFromSrcCoord(center.x()); |
@@ -519,7 +519,7 @@ TilingData::SpiralDifferenceIterator::SpiralDifferenceIterator( |
int around_top = 0; |
if (center.y() < 0 || center.IsEmpty()) |
around_top = -1; |
- else if (center.y() > tiling_data->tiling_size().height()) |
+ else if (center.y() >= tiling_data->tiling_size().height()) |
around_top = tiling_data->num_tiles_y(); |
else |
around_top = tiling_data->TileYIndexFromSrcCoord(center.y()); |
@@ -529,7 +529,7 @@ TilingData::SpiralDifferenceIterator::SpiralDifferenceIterator( |
int around_right = 0; |
if (right_src_coord < 0 || center.IsEmpty()) { |
around_right = -1; |
- } else if (right_src_coord > tiling_data->tiling_size().width()) { |
+ } else if (right_src_coord >= tiling_data->tiling_size().width()) { |
around_right = tiling_data->num_tiles_x(); |
} else { |
around_right = tiling_data->TileXIndexFromSrcCoord(right_src_coord); |
@@ -540,7 +540,7 @@ TilingData::SpiralDifferenceIterator::SpiralDifferenceIterator( |
int around_bottom = 0; |
if (bottom_src_coord < 0 || center.IsEmpty()) { |
around_bottom = -1; |
- } else if (bottom_src_coord > tiling_data->tiling_size().height()) { |
+ } else if (bottom_src_coord >= tiling_data->tiling_size().height()) { |
around_bottom = tiling_data->num_tiles_y(); |
} else { |
around_bottom = tiling_data->TileYIndexFromSrcCoord(bottom_src_coord); |
@@ -652,6 +652,7 @@ bool TilingData::SpiralDifferenceIterator::needs_direction_switch() const { |
} |
void TilingData::SpiralDifferenceIterator::switch_direction() { |
+ // Note that delta_x_ and delta_y_ always remain between -1 and 1. |
int new_delta_x_ = delta_y_; |
delta_y_ = -delta_x_; |
delta_x_ = new_delta_x_; |
@@ -665,4 +666,265 @@ void TilingData::SpiralDifferenceIterator::switch_direction() { |
} |
} |
+TilingData::ReverseSpiralDifferenceIterator::ReverseSpiralDifferenceIterator() |
+ : BaseIterator(nullptr) { |
+ done(); |
+} |
+ |
+TilingData::ReverseSpiralDifferenceIterator::ReverseSpiralDifferenceIterator( |
+ const TilingData* tiling_data, |
+ const gfx::Rect& consider_rect, |
+ const gfx::Rect& ignore_rect, |
+ const gfx::Rect& center_rect) |
+ : BaseIterator(tiling_data), |
+ consider_left_(-1), |
+ consider_top_(-1), |
+ consider_right_(-1), |
+ consider_bottom_(-1), |
+ around_left_(-1), |
+ around_top_(-1), |
+ around_right_(-1), |
+ around_bottom_(-1), |
+ ignore_left_(-1), |
+ ignore_top_(-1), |
+ ignore_right_(-1), |
+ ignore_bottom_(-1), |
+ direction_(LEFT), |
+ delta_x_(-1), |
+ delta_y_(0), |
+ current_step_(0), |
+ horizontal_step_count_(0), |
+ vertical_step_count_(0) { |
+ if (tiling_data_->num_tiles_x() <= 0 || tiling_data_->num_tiles_y() <= 0) { |
+ done(); |
+ return; |
+ } |
+ |
+ gfx::Rect tiling_bounds_rect(tiling_data_->tiling_size()); |
+ gfx::Rect consider(consider_rect); |
+ gfx::Rect ignore(ignore_rect); |
+ gfx::Rect center(center_rect); |
+ consider.Intersect(tiling_bounds_rect); |
+ ignore.Intersect(tiling_bounds_rect); |
+ if (consider.IsEmpty()) { |
+ done(); |
+ return; |
+ } |
+ |
+ consider_left_ = tiling_data_->TileXIndexFromSrcCoord(consider.x()); |
+ consider_top_ = tiling_data_->TileYIndexFromSrcCoord(consider.y()); |
+ consider_right_ = tiling_data_->TileXIndexFromSrcCoord(consider.right() - 1); |
+ consider_bottom_ = |
+ tiling_data_->TileYIndexFromSrcCoord(consider.bottom() - 1); |
+ |
+ if (!ignore.IsEmpty()) { |
+ ignore_left_ = tiling_data_->TileXIndexFromSrcCoord(ignore.x()); |
+ ignore_top_ = tiling_data_->TileYIndexFromSrcCoord(ignore.y()); |
+ ignore_right_ = tiling_data_->TileXIndexFromSrcCoord(ignore.right() - 1); |
+ ignore_bottom_ = tiling_data_->TileYIndexFromSrcCoord(ignore.bottom() - 1); |
+ |
+ // Clamp ignore indices to consider indices. |
+ ignore_left_ = std::max(ignore_left_, consider_left_); |
+ ignore_top_ = std::max(ignore_top_, consider_top_); |
+ ignore_right_ = std::min(ignore_right_, consider_right_); |
+ ignore_bottom_ = std::min(ignore_bottom_, consider_bottom_); |
+ } |
+ |
+ if (ignore_left_ == consider_left_ && ignore_right_ == consider_right_ && |
+ ignore_top_ == consider_top_ && ignore_bottom_ == consider_bottom_) { |
+ done(); |
+ return; |
+ } |
+ |
+ // Determine around left, such that it is between -1 and num_tiles_x. |
+ if (center.x() < 0 || center.IsEmpty()) |
+ around_left_ = -1; |
+ else if (center.x() >= tiling_data->tiling_size().width()) |
+ around_left_ = tiling_data->num_tiles_x(); |
+ else |
+ around_left_ = tiling_data->TileXIndexFromSrcCoord(center.x()); |
+ |
+ // Determine around top, such that it is between -1 and num_tiles_y. |
+ if (center.y() < 0 || center.IsEmpty()) |
+ around_top_ = -1; |
+ else if (center.y() >= tiling_data->tiling_size().height()) |
+ around_top_ = tiling_data->num_tiles_y(); |
+ else |
+ around_top_ = tiling_data->TileYIndexFromSrcCoord(center.y()); |
+ |
+ // Determine around right, such that it is between -1 and num_tiles_x. |
+ int right_src_coord = center.right() - 1; |
+ if (right_src_coord < 0 || center.IsEmpty()) { |
+ around_right_ = -1; |
+ } else if (right_src_coord >= tiling_data->tiling_size().width()) { |
+ around_right_ = tiling_data->num_tiles_x(); |
+ } else { |
+ around_right_ = tiling_data->TileXIndexFromSrcCoord(right_src_coord); |
+ } |
+ |
+ // Determine around bottom, such that it is between -1 and num_tiles_y. |
+ int bottom_src_coord = center.bottom() - 1; |
+ if (bottom_src_coord < 0 || center.IsEmpty()) { |
+ around_bottom_ = -1; |
+ } else if (bottom_src_coord >= tiling_data->tiling_size().height()) { |
+ around_bottom_ = tiling_data->num_tiles_y(); |
+ } else { |
+ around_bottom_ = tiling_data->TileYIndexFromSrcCoord(bottom_src_coord); |
+ } |
+ |
+ // Figure out the maximum distance from the around edge to consider edge. |
+ int max_distance = 0; |
+ max_distance = std::max(max_distance, around_top_ - consider_top_); |
+ max_distance = std::max(max_distance, around_left_ - consider_left_); |
+ max_distance = std::max(max_distance, consider_bottom_ - around_bottom_); |
+ max_distance = std::max(max_distance, consider_right_ - around_right_); |
+ |
+ // The step count is the length of the edge (around_right_ - around_left_ + 1) |
+ // plus twice the max distance to pad (to the right and to the left). This way |
+ // the initial rect is the size proportional to the center, but big enough |
+ // to cover the consider rect. |
+ // |
+ // C = consider rect |
+ // A = around rect |
+ // . = area of the padded around rect |
+ // md = max distance (note in the picture below, there's md written vertically |
+ // as well). |
+ // I = initial starting position |
+ // |
+ // |md| |md| |
+ // |
+ // - .......... |
+ // m .......... |
+ // d .......... |
+ // - CCCCCCC... |
+ // CCCCAAC... |
+ // CCCCAAC... |
+ // - .......... |
+ // m .......... |
+ // d .......... |
+ // - ..........I |
+ vertical_step_count_ = around_bottom_ - around_top_ + 1 + 2 * max_distance; |
+ horizontal_step_count_ = around_right_ - around_left_ + 1 + 2 * max_distance; |
+ |
+ // Start with one to the right of the padded around rect. |
+ index_x_ = around_right_ + max_distance + 1; |
+ index_y_ = around_bottom_ + max_distance; |
+ |
+ // The current index is outside a valid tile, so advance immediately. |
+ ++(*this); |
+} |
+ |
+TilingData::ReverseSpiralDifferenceIterator& |
+ TilingData::ReverseSpiralDifferenceIterator:: |
+ operator++() { |
+ while (!in_around_rect()) { |
+ if (needs_direction_switch()) |
+ switch_direction(); |
+ |
+ index_x_ += delta_x_; |
+ index_y_ += delta_y_; |
+ ++current_step_; |
+ |
+ if (in_around_rect()) { |
+ break; |
+ } else if (in_consider_rect()) { |
+ // If the tile is in the consider rect but not in ignore rect, then it's a |
+ // valid tile to visit. |
+ if (!in_ignore_rect()) |
+ break; |
+ |
+ // Steps needed to reach the very edge of the ignore rect, while remaining |
+ // inside it (so that the continue would take us outside). |
+ int steps_to_edge = 0; |
+ switch (direction_) { |
+ case UP: |
+ steps_to_edge = index_y_ - ignore_top_; |
+ break; |
+ case LEFT: |
+ steps_to_edge = index_x_ - ignore_left_; |
+ break; |
+ case DOWN: |
+ steps_to_edge = ignore_bottom_ - index_y_; |
+ break; |
+ case RIGHT: |
+ steps_to_edge = ignore_right_ - index_x_; |
+ break; |
+ } |
+ |
+ // We need to switch directions in |max_steps|. |
+ int max_steps = current_step_count() - current_step_; |
+ |
+ int steps_to_take = std::min(steps_to_edge, max_steps); |
+ DCHECK_GE(steps_to_take, 0); |
+ |
+ index_x_ += steps_to_take * delta_x_; |
+ index_y_ += steps_to_take * delta_y_; |
+ current_step_ += steps_to_take; |
+ } else { |
+ // We're not in the consider rect. |
+ |
+ int max_steps = current_step_count() - current_step_; |
+ int steps_to_take = max_steps; |
+ |
+ // We might hit the consider rect before needing to switch directions: |
+ // update steps to take. |
+ switch (direction_) { |
+ case UP: |
+ if (valid_column() && consider_bottom_ < index_y_) |
+ steps_to_take = index_y_ - consider_bottom_ - 1; |
+ break; |
+ case LEFT: |
+ if (valid_row() && consider_right_ < index_x_) |
+ steps_to_take = index_x_ - consider_right_ - 1; |
+ break; |
+ case DOWN: |
+ if (valid_column() && consider_top_ > index_y_) |
+ steps_to_take = consider_top_ - index_y_ - 1; |
+ break; |
+ case RIGHT: |
+ if (valid_row() && consider_left_ > index_x_) |
+ steps_to_take = consider_left_ - index_x_ - 1; |
+ break; |
+ } |
+ steps_to_take = std::min(steps_to_take, max_steps); |
+ DCHECK_GE(steps_to_take, 0); |
+ |
+ index_x_ += steps_to_take * delta_x_; |
+ index_y_ += steps_to_take * delta_y_; |
+ current_step_ += steps_to_take; |
+ } |
+ } |
+ |
+ // Once we enter the around rect, we're done. |
+ if (in_around_rect()) |
+ done(); |
+ return *this; |
+} |
+ |
+bool TilingData::ReverseSpiralDifferenceIterator::needs_direction_switch() |
+ const { |
+ return current_step_ >= current_step_count(); |
+} |
+ |
+void TilingData::ReverseSpiralDifferenceIterator::switch_direction() { |
+ // Note that delta_x_ and delta_y_ always remain between -1 and 1. |
+ int new_delta_y_ = delta_x_; |
+ delta_x_ = -delta_y_; |
+ delta_y_ = new_delta_y_; |
+ |
+ current_step_ = 0; |
+ direction_ = static_cast<Direction>((direction_ + 1) % 4); |
+ |
+ if (direction_ == UP || direction_ == DOWN) { |
+ --vertical_step_count_; |
+ --horizontal_step_count_; |
+ |
+ // We should always end up in an around rect at some point. |
+ // Since the direction is now vertical, we have to ensure that we will |
+ // advance. |
+ DCHECK_GE(horizontal_step_count_, 1); |
+ DCHECK_GE(vertical_step_count_, 1); |
+ } |
+} |
+ |
} // namespace cc |