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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ui/gl/gl_context_cgl.h" | 5 #include "ui/gl/gl_context_cgl.h" |
6 | 6 |
7 #include <OpenGL/CGLRenderers.h> | 7 #include <OpenGL/CGLRenderers.h> |
8 #include <OpenGL/CGLTypes.h> | 8 #include <OpenGL/CGLTypes.h> |
9 #include <vector> | 9 #include <vector> |
10 | 10 |
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225 | 225 |
226 return true; | 226 return true; |
227 } | 227 } |
228 | 228 |
229 void* GLContextCGL::GetHandle() { | 229 void* GLContextCGL::GetHandle() { |
230 return context_; | 230 return context_; |
231 } | 231 } |
232 | 232 |
233 void GLContextCGL::SetSwapInterval(int interval) { | 233 void GLContextCGL::SetSwapInterval(int interval) { |
234 DCHECK(IsCurrent(NULL)); | 234 DCHECK(IsCurrent(NULL)); |
235 LOG(WARNING) << "GLContex: GLContextCGL::SetSwapInterval is ignored."; | |
236 } | 235 } |
237 | 236 |
238 | |
239 bool GLContextCGL::GetTotalGpuMemory(size_t* bytes) { | 237 bool GLContextCGL::GetTotalGpuMemory(size_t* bytes) { |
240 DCHECK(bytes); | 238 DCHECK(bytes); |
241 *bytes = 0; | 239 *bytes = 0; |
242 | 240 |
243 CGLContextObj context = reinterpret_cast<CGLContextObj>(context_); | 241 CGLContextObj context = reinterpret_cast<CGLContextObj>(context_); |
244 if (!context) | 242 if (!context) |
245 return false; | 243 return false; |
246 | 244 |
247 // Retrieve the current renderer ID | 245 // Retrieve the current renderer ID |
248 GLint current_renderer_id = 0; | 246 GLint current_renderer_id = 0; |
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296 | 294 |
297 GLContextCGL::~GLContextCGL() { | 295 GLContextCGL::~GLContextCGL() { |
298 Destroy(); | 296 Destroy(); |
299 } | 297 } |
300 | 298 |
301 GpuPreference GLContextCGL::GetGpuPreference() { | 299 GpuPreference GLContextCGL::GetGpuPreference() { |
302 return gpu_preference_; | 300 return gpu_preference_; |
303 } | 301 } |
304 | 302 |
305 } // namespace gfx | 303 } // namespace gfx |
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