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Side by Side Diff: Source/core/paint/LayerPainter.cpp

Issue 644713004: Further cleanup in FilterEffectRenderer. (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Remove inverseScale() per review. Remove useless #includes. Created 6 years, 2 months ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved. 1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "config.h" 5 #include "config.h"
6 #include "core/paint/LayerPainter.h" 6 #include "core/paint/LayerPainter.h"
7 7
8 #include "core/frame/Settings.h" 8 #include "core/frame/Settings.h"
9 #include "core/page/Page.h" 9 #include "core/page/Page.h"
10 #include "core/rendering/ClipPathOperation.h" 10 #include "core/rendering/ClipPathOperation.h"
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246 } 246 }
247 247
248 // Blending operations must be performed only with the nearest ancestor stac king context. 248 // Blending operations must be performed only with the nearest ancestor stac king context.
249 // Note that there is no need to create a transparency layer if we're painti ng the root. 249 // Note that there is no need to create a transparency layer if we're painti ng the root.
250 bool createTransparencyLayerForBlendMode = !m_renderLayer.renderer()->isDocu mentElement() && m_renderLayer.stackingNode()->isStackingContext() && m_renderLa yer.hasDescendantWithBlendMode(); 250 bool createTransparencyLayerForBlendMode = !m_renderLayer.renderer()->isDocu mentElement() && m_renderLayer.stackingNode()->isStackingContext() && m_renderLa yer.hasDescendantWithBlendMode();
251 251
252 if (createTransparencyLayerForBlendMode) 252 if (createTransparencyLayerForBlendMode)
253 beginTransparencyLayers(context, paintingInfo.rootLayer, paintingInfo.pa intDirtyRect, paintingInfo.subPixelAccumulation, paintingInfo.paintBehavior); 253 beginTransparencyLayers(context, paintingInfo.rootLayer, paintingInfo.pa intDirtyRect, paintingInfo.subPixelAccumulation, paintingInfo.paintBehavior);
254 254
255 LayerPaintingInfo localPaintingInfo(paintingInfo); 255 LayerPaintingInfo localPaintingInfo(paintingInfo);
256 FilterEffectRendererHelper filterPainter(m_renderLayer.filterRenderer() && m _renderLayer.paintsWithFilters()); 256 bool haveFilterEffect = m_renderLayer.filterRenderer() && m_renderLayer.pain tsWithFilters();
257 257
258 LayerFragments layerFragments; 258 LayerFragments layerFragments;
259 if (shouldPaintContent || shouldPaintOutline || isPaintingOverlayScrollbars) { 259 if (shouldPaintContent || shouldPaintOutline || isPaintingOverlayScrollbars) {
260 // Collect the fragments. This will compute the clip rectangles and pain t offsets for each layer fragment, as well as whether or not the content of each 260 // Collect the fragments. This will compute the clip rectangles and pain t offsets for each layer fragment, as well as whether or not the content of each
261 // fragment should paint. 261 // fragment should paint.
262 m_renderLayer.collectFragments(layerFragments, localPaintingInfo.rootLay er, localPaintingInfo.paintDirtyRect, 262 m_renderLayer.collectFragments(layerFragments, localPaintingInfo.rootLay er, localPaintingInfo.paintDirtyRect,
263 (paintFlags & PaintLayerUncachedClipRects) ? UncachedClipRects : Pai ntingClipRects, IgnoreOverlayScrollbarSize, 263 (paintFlags & PaintLayerUncachedClipRects) ? UncachedClipRects : Pai ntingClipRects, IgnoreOverlayScrollbarSize,
264 shouldRespectOverflowClip(paintFlags, m_renderLayer.renderer()), &of fsetFromRoot, localPaintingInfo.subPixelAccumulation); 264 shouldRespectOverflowClip(paintFlags, m_renderLayer.renderer()), &of fsetFromRoot, localPaintingInfo.subPixelAccumulation);
265 updatePaintingInfoForFragments(layerFragments, localPaintingInfo, paintF lags, shouldPaintContent, &offsetFromRoot); 265 updatePaintingInfoForFragments(layerFragments, localPaintingInfo, paintF lags, shouldPaintContent, &offsetFromRoot);
266 } 266 }
267 267
268 if (filterPainter.haveFilterEffect()) { 268 if (haveFilterEffect) {
269 ASSERT(m_renderLayer.filterInfo()); 269 ASSERT(m_renderLayer.filterInfo());
270 270
271 if (!rootRelativeBoundsComputed) 271 if (!rootRelativeBoundsComputed)
272 rootRelativeBounds = m_renderLayer.physicalBoundingBoxIncludingRefle ctionAndStackingChildren(paintingInfo.rootLayer, offsetFromRoot); 272 rootRelativeBounds = m_renderLayer.physicalBoundingBoxIncludingRefle ctionAndStackingChildren(paintingInfo.rootLayer, offsetFromRoot);
273 273
274 if (filterPainter.prepareFilterEffect(&m_renderLayer, rootRelativeBounds , paintingInfo.paintDirtyRect)) { 274 // Do transparency and clipping before starting filter processing.
275 275 if (haveTransparency) {
276 // Do transparency and clipping before starting filter processing. 276 // If we have a filter and transparency, we have to eagerly start a transparency layer here, rather than risk a child layer lazily starts one after filter processing.
277 if (haveTransparency) { 277 beginTransparencyLayers(context, localPaintingInfo.rootLayer, painti ngInfo.paintDirtyRect, paintingInfo.subPixelAccumulation, localPaintingInfo.pain tBehavior);
278 // If we have a filter and transparency, we have to eagerly star t a transparency layer here, rather than risk a child layer lazily starts one af ter filter processing. 278 }
279 beginTransparencyLayers(context, localPaintingInfo.rootLayer, pa intingInfo.paintDirtyRect, paintingInfo.subPixelAccumulation, localPaintingInfo. paintBehavior); 279 // We'll handle clipping to the dirty rect before filter rasterization.
280 } 280 // Filter processing will automatically expand the clip rect and the off screen to accommodate any filter outsets.
281 // We'll handle clipping to the dirty rect before filter rasterizati on. 281 // FIXME: It is incorrect to just clip to the damageRect here once multi ple fragments are involved.
282 // Filter processing will automatically expand the clip rect and the offscreen to accommodate any filter outsets. 282 ClipRect backgroundRect = layerFragments.isEmpty() ? ClipRect() : layerF ragments[0].backgroundRect;
283 // FIXME: It is incorrect to just clip to the damageRect here once m ultiple fragments are involved. 283 clipToRect(localPaintingInfo, context, backgroundRect, paintFlags);
284 ClipRect backgroundRect = layerFragments.isEmpty() ? ClipRect() : la yerFragments[0].backgroundRect; 284 // Subsequent code should not clip to the dirty rect, since we've alread y
285 clipToRect(localPaintingInfo, context, backgroundRect, paintFlags); 285 // done it above, and doing it later will defeat the outsets.
286 // Subsequent code should not clip to the dirty rect, since we've al ready 286 localPaintingInfo.clipToDirtyRect = false;
287 // done it above, and doing it later will defeat the outsets. 287 haveFilterEffect = m_renderLayer.filterRenderer()->beginFilterEffect(con text, rootRelativeBounds);
288 localPaintingInfo.clipToDirtyRect = false; 288 if (!haveFilterEffect) {
289 filterPainter.beginFilterEffect(context); 289 // If the the filter failed to start, undo the clip immediately
290 290 restoreClip(context, localPaintingInfo.paintDirtyRect, backgroundRec t);
291 if (!filterPainter.haveFilterEffect()) {
292 // If the the filter failed to start, undo the clip immediately
293 restoreClip(context, localPaintingInfo.paintDirtyRect, backgroun dRect);
294 }
295
296 } 291 }
297 } 292 }
298 293
299 // If this layer's renderer is a child of the paintingRoot, we render uncond itionally, which 294 // If this layer's renderer is a child of the paintingRoot, we render uncond itionally, which
300 // is done by passing a nil paintingRoot down to our renderer (as if no pain tingRoot was ever set). 295 // is done by passing a nil paintingRoot down to our renderer (as if no pain tingRoot was ever set).
301 // Else, our renderer tree may or may not contain the painting root, so we p ass that root along 296 // Else, our renderer tree may or may not contain the painting root, so we p ass that root along
302 // so it will be tested against as we descend through the renderers. 297 // so it will be tested against as we descend through the renderers.
303 RenderObject* paintingRootForRenderer = 0; 298 RenderObject* paintingRootForRenderer = 0;
304 if (localPaintingInfo.paintingRoot && !m_renderLayer.renderer()->isDescendan tOf(localPaintingInfo.paintingRoot)) 299 if (localPaintingInfo.paintingRoot && !m_renderLayer.renderer()->isDescendan tOf(localPaintingInfo.paintingRoot))
305 paintingRootForRenderer = localPaintingInfo.paintingRoot; 300 paintingRootForRenderer = localPaintingInfo.paintingRoot;
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336 331
337 if (shouldPaintOutline) 332 if (shouldPaintOutline)
338 paintOutlineForFragments(layerFragments, context, localPaintingInfo, pai ntBehavior, paintingRootForRenderer, paintFlags); 333 paintOutlineForFragments(layerFragments, context, localPaintingInfo, pai ntBehavior, paintingRootForRenderer, paintFlags);
339 334
340 if (shouldPaintNormalFlowAndPosZOrderLists) 335 if (shouldPaintNormalFlowAndPosZOrderLists)
341 paintChildren(NormalFlowChildren | PositiveZOrderChildren, context, pain tingInfo, paintFlags); 336 paintChildren(NormalFlowChildren | PositiveZOrderChildren, context, pain tingInfo, paintFlags);
342 337
343 if (shouldPaintOverlayScrollbars) 338 if (shouldPaintOverlayScrollbars)
344 paintOverflowControlsForFragments(layerFragments, context, localPainting Info, paintFlags); 339 paintOverflowControlsForFragments(layerFragments, context, localPainting Info, paintFlags);
345 340
346 if (filterPainter.haveFilterEffect()) { 341 if (haveFilterEffect) {
347 // Apply the correct clipping (ie. overflow: hidden). 342 // Apply the correct clipping (ie. overflow: hidden).
348 // FIXME: It is incorrect to just clip to the damageRect here once multi ple fragments are involved. 343 // FIXME: It is incorrect to just clip to the damageRect here once multi ple fragments are involved.
349 ClipRect backgroundRect = layerFragments.isEmpty() ? ClipRect() : layerF ragments[0].backgroundRect; 344 ClipRect backgroundRect = layerFragments.isEmpty() ? ClipRect() : layerF ragments[0].backgroundRect;
350 filterPainter.endFilterEffect(context); 345 m_renderLayer.filterRenderer()->endFilterEffect(context);
351 restoreClip(context, localPaintingInfo.paintDirtyRect, backgroundRect); 346 restoreClip(context, localPaintingInfo.paintDirtyRect, backgroundRect);
352 } 347 }
353 348
354 if (shouldPaintMask) 349 if (shouldPaintMask)
355 paintMaskForFragments(layerFragments, context, localPaintingInfo, painti ngRootForRenderer, paintFlags); 350 paintMaskForFragments(layerFragments, context, localPaintingInfo, painti ngRootForRenderer, paintFlags);
356 351
357 if (shouldPaintClippingMask) { 352 if (shouldPaintClippingMask) {
358 // Paint the border radius mask for the fragments. 353 // Paint the border radius mask for the fragments.
359 paintChildClippingMaskForFragments(layerFragments, context, localPaintin gInfo, paintingRootForRenderer, paintFlags); 354 paintChildClippingMaskForFragments(layerFragments, context, localPaintin gInfo, paintingRootForRenderer, paintFlags);
360 } 355 }
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846 clipRect.intersect(parentClipRect); 841 clipRect.intersect(parentClipRect);
847 } 842 }
848 843
849 LayerPainter(*m_renderLayer.parent()).clipToRect(paintingInfo, context, clipRect, paintFlags); 844 LayerPainter(*m_renderLayer.parent()).clipToRect(paintingInfo, context, clipRect, paintFlags);
850 paintLayerByApplyingTransform(context, paintingInfo, paintFlags, fragmen t.paginationOffset); 845 paintLayerByApplyingTransform(context, paintingInfo, paintFlags, fragmen t.paginationOffset);
851 LayerPainter(*m_renderLayer.parent()).restoreClip(context, paintingInfo. paintDirtyRect, clipRect); 846 LayerPainter(*m_renderLayer.parent()).restoreClip(context, paintingInfo. paintDirtyRect, clipRect);
852 } 847 }
853 } 848 }
854 849
855 } // namespace blink 850 } // namespace blink
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