Index: src/effects/SkPerlinNoiseShader.cpp |
diff --git a/src/effects/SkPerlinNoiseShader.cpp b/src/effects/SkPerlinNoiseShader.cpp |
index e9f6c60da8eac52c2c8d5206b73a49279eadf218..3301886d452029893066c2261df60f5c1ce01484 100644 |
--- a/src/effects/SkPerlinNoiseShader.cpp |
+++ b/src/effects/SkPerlinNoiseShader.cpp |
@@ -587,8 +587,7 @@ private: |
} |
void onComputeInvariantOutput(InvariantOutput* inout) const SK_OVERRIDE { |
- inout->fValidFlags = 0; // This is noise. Nothing is constant. |
- inout->fIsSingleComponent = false; |
+ inout->unknownOutput(); |
bsalomon
2014/10/10 19:48:16
does this generate a random alpha?
egdaniel
2014/10/13 16:44:57
It produces a random alpha and returns a vec4 colo
|
} |
GrPerlinNoiseEffect(SkPerlinNoiseShader::Type type, |