Chromium Code Reviews| Index: src/effects/SkPerlinNoiseShader.cpp |
| diff --git a/src/effects/SkPerlinNoiseShader.cpp b/src/effects/SkPerlinNoiseShader.cpp |
| index e9f6c60da8eac52c2c8d5206b73a49279eadf218..3301886d452029893066c2261df60f5c1ce01484 100644 |
| --- a/src/effects/SkPerlinNoiseShader.cpp |
| +++ b/src/effects/SkPerlinNoiseShader.cpp |
| @@ -587,8 +587,7 @@ private: |
| } |
| void onComputeInvariantOutput(InvariantOutput* inout) const SK_OVERRIDE { |
| - inout->fValidFlags = 0; // This is noise. Nothing is constant. |
| - inout->fIsSingleComponent = false; |
| + inout->unknownOutput(); |
|
bsalomon
2014/10/10 19:48:16
does this generate a random alpha?
egdaniel
2014/10/13 16:44:57
It produces a random alpha and returns a vec4 colo
|
| } |
| GrPerlinNoiseEffect(SkPerlinNoiseShader::Type type, |