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1 /* | 1 /* |
2 * Copyright 2014 Google Inc. | 2 * Copyright 2014 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "gl/builders/GrGLProgramBuilder.h" | 8 #include "gl/builders/GrGLProgramBuilder.h" |
9 #include "GrBicubicEffect.h" | 9 #include "GrBicubicEffect.h" |
10 | 10 |
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164 | 164 |
165 bool GrBicubicEffect::onIsEqual(const GrProcessor& sBase) const { | 165 bool GrBicubicEffect::onIsEqual(const GrProcessor& sBase) const { |
166 const GrBicubicEffect& s = sBase.cast<GrBicubicEffect>(); | 166 const GrBicubicEffect& s = sBase.cast<GrBicubicEffect>(); |
167 return this->textureAccess(0) == s.textureAccess(0) && | 167 return this->textureAccess(0) == s.textureAccess(0) && |
168 !memcmp(fCoefficients, s.coefficients(), 16) && | 168 !memcmp(fCoefficients, s.coefficients(), 16) && |
169 fDomain == s.fDomain; | 169 fDomain == s.fDomain; |
170 } | 170 } |
171 | 171 |
172 void GrBicubicEffect::onComputeInvariantOutput(InvariantOutput* inout) const { | 172 void GrBicubicEffect::onComputeInvariantOutput(InvariantOutput* inout) const { |
173 // FIXME: Perhaps we can do better. | 173 // FIXME: Perhaps we can do better. |
174 inout->fValidFlags = 0; | 174 inout->mulByUnknownAlpha(); |
175 inout->fIsSingleComponent = false; | |
176 return; | |
177 } | 175 } |
178 | 176 |
179 GR_DEFINE_FRAGMENT_PROCESSOR_TEST(GrBicubicEffect); | 177 GR_DEFINE_FRAGMENT_PROCESSOR_TEST(GrBicubicEffect); |
180 | 178 |
181 GrFragmentProcessor* GrBicubicEffect::TestCreate(SkRandom* random, | 179 GrFragmentProcessor* GrBicubicEffect::TestCreate(SkRandom* random, |
182 GrContext* context, | 180 GrContext* context, |
183 const GrDrawTargetCaps&, | 181 const GrDrawTargetCaps&, |
184 GrTexture* textures[]) { | 182 GrTexture* textures[]) { |
185 int texIdx = random->nextBool() ? GrProcessorUnitTest::kSkiaPMTextureIdx : | 183 int texIdx = random->nextBool() ? GrProcessorUnitTest::kSkiaPMTextureIdx : |
186 GrProcessorUnitTest::kAlphaTextureIdx; | 184 GrProcessorUnitTest::kAlphaTextureIdx; |
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216 // Use bilerp to handle rotation or fractional translation. | 214 // Use bilerp to handle rotation or fractional translation. |
217 *filterMode = GrTextureParams::kBilerp_FilterMode; | 215 *filterMode = GrTextureParams::kBilerp_FilterMode; |
218 } | 216 } |
219 return false; | 217 return false; |
220 } | 218 } |
221 // When we use the bicubic filtering effect each sample is read from the tex
ture using | 219 // When we use the bicubic filtering effect each sample is read from the tex
ture using |
222 // nearest neighbor sampling. | 220 // nearest neighbor sampling. |
223 *filterMode = GrTextureParams::kNone_FilterMode; | 221 *filterMode = GrTextureParams::kNone_FilterMode; |
224 return true; | 222 return true; |
225 } | 223 } |
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