Chromium Code Reviews| OLD | NEW |
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| 1 /* | 1 /* |
| 2 * Copyright 2012 Google Inc. | 2 * Copyright 2012 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "gl/builders/GrGLProgramBuilder.h" | 8 #include "gl/builders/GrGLProgramBuilder.h" |
| 9 #include "GrTextureDomain.h" | 9 #include "GrTextureDomain.h" |
| 10 #include "GrSimpleTextureEffect.h" | 10 #include "GrSimpleTextureEffect.h" |
| (...skipping 253 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
| 264 } | 264 } |
| 265 | 265 |
| 266 bool GrTextureDomainEffect::onIsEqual(const GrProcessor& sBase) const { | 266 bool GrTextureDomainEffect::onIsEqual(const GrProcessor& sBase) const { |
| 267 const GrTextureDomainEffect& s = sBase.cast<GrTextureDomainEffect>(); | 267 const GrTextureDomainEffect& s = sBase.cast<GrTextureDomainEffect>(); |
| 268 return this->hasSameTextureParamsMatrixAndSourceCoords(s) && | 268 return this->hasSameTextureParamsMatrixAndSourceCoords(s) && |
| 269 this->fTextureDomain == s.fTextureDomain; | 269 this->fTextureDomain == s.fTextureDomain; |
| 270 } | 270 } |
| 271 | 271 |
| 272 void GrTextureDomainEffect::onComputeInvariantOutput(InvariantOutput* inout) con st { | 272 void GrTextureDomainEffect::onComputeInvariantOutput(InvariantOutput* inout) con st { |
| 273 if (GrTextureDomain::kDecal_Mode == fTextureDomain.mode()) { // TODO: helper | 273 if (GrTextureDomain::kDecal_Mode == fTextureDomain.mode()) { // TODO: helper |
| 274 inout->fValidFlags = 0; | 274 inout->unknownOutput(); |
|
bsalomon
2014/10/10 19:48:16
this looks like it could be modulatebyunknowncolor
egdaniel
2014/10/13 16:44:58
Done.
| |
| 275 } else { | 275 } else { |
| 276 this->updateInvariantOutputForModulation(inout); | 276 this->updateInvariantOutputForModulation(inout); |
|
bsalomon
2014/10/10 19:48:16
check for opaque config?
egdaniel
2014/10/13 16:44:58
This is checked for in updateInvariantOutputForMod
| |
| 277 } | 277 } |
| 278 inout->fIsSingleComponent = false; | |
| 279 } | 278 } |
| 280 | 279 |
| 281 /////////////////////////////////////////////////////////////////////////////// | 280 /////////////////////////////////////////////////////////////////////////////// |
| 282 | 281 |
| 283 GR_DEFINE_FRAGMENT_PROCESSOR_TEST(GrTextureDomainEffect); | 282 GR_DEFINE_FRAGMENT_PROCESSOR_TEST(GrTextureDomainEffect); |
| 284 | 283 |
| 285 GrFragmentProcessor* GrTextureDomainEffect::TestCreate(SkRandom* random, | 284 GrFragmentProcessor* GrTextureDomainEffect::TestCreate(SkRandom* random, |
| 286 GrContext*, | 285 GrContext*, |
| 287 const GrDrawTargetCaps&, | 286 const GrDrawTargetCaps&, |
| 288 GrTexture* textures[]) { | 287 GrTexture* textures[]) { |
| 289 int texIdx = random->nextBool() ? GrProcessorUnitTest::kSkiaPMTextureIdx : | 288 int texIdx = random->nextBool() ? GrProcessorUnitTest::kSkiaPMTextureIdx : |
| 290 GrProcessorUnitTest::kAlphaTextureIdx; | 289 GrProcessorUnitTest::kAlphaTextureIdx; |
| 291 SkRect domain; | 290 SkRect domain; |
| 292 domain.fLeft = random->nextUScalar1(); | 291 domain.fLeft = random->nextUScalar1(); |
| 293 domain.fRight = random->nextRangeScalar(domain.fLeft, SK_Scalar1); | 292 domain.fRight = random->nextRangeScalar(domain.fLeft, SK_Scalar1); |
| 294 domain.fTop = random->nextUScalar1(); | 293 domain.fTop = random->nextUScalar1(); |
| 295 domain.fBottom = random->nextRangeScalar(domain.fTop, SK_Scalar1); | 294 domain.fBottom = random->nextRangeScalar(domain.fTop, SK_Scalar1); |
| 296 GrTextureDomain::Mode mode = | 295 GrTextureDomain::Mode mode = |
| 297 (GrTextureDomain::Mode) random->nextULessThan(GrTextureDomain::kModeCoun t); | 296 (GrTextureDomain::Mode) random->nextULessThan(GrTextureDomain::kModeCoun t); |
| 298 const SkMatrix& matrix = GrProcessorUnitTest::TestMatrix(random); | 297 const SkMatrix& matrix = GrProcessorUnitTest::TestMatrix(random); |
| 299 bool bilerp = mode != GrTextureDomain::kRepeat_Mode ? random->nextBool() : f alse; | 298 bool bilerp = mode != GrTextureDomain::kRepeat_Mode ? random->nextBool() : f alse; |
| 300 GrCoordSet coords = random->nextBool() ? kLocal_GrCoordSet : kPosition_GrCoo rdSet; | 299 GrCoordSet coords = random->nextBool() ? kLocal_GrCoordSet : kPosition_GrCoo rdSet; |
| 301 return GrTextureDomainEffect::Create(textures[texIdx], | 300 return GrTextureDomainEffect::Create(textures[texIdx], |
| 302 matrix, | 301 matrix, |
| 303 domain, | 302 domain, |
| 304 mode, | 303 mode, |
| 305 bilerp ? GrTextureParams::kBilerp_Filte rMode : GrTextureParams::kNone_FilterMode, | 304 bilerp ? GrTextureParams::kBilerp_Filte rMode : GrTextureParams::kNone_FilterMode, |
| 306 coords); | 305 coords); |
| 307 } | 306 } |
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