Index: src/gpu/GrLayerCache.h |
diff --git a/src/gpu/GrLayerCache.h b/src/gpu/GrLayerCache.h |
index 7bc98b0216972d936582e7002e5a6a47a506c713..790b82a8f3e74651ca52efae623ab7e6de9012fe 100644 |
--- a/src/gpu/GrLayerCache.h |
+++ b/src/gpu/GrLayerCache.h |
@@ -231,10 +231,9 @@ |
// This implements a plot-centric locking mechanism (since the atlas |
// backing texture is always locked). Each layer that is locked (i.e., |
// needed for the current rendering) in a plot increments the plot lock |
- // count for that plot for each time it is used. Similarly, once a |
- // rendering is complete all the layers used in it decrement the lock |
- // count for the used plots. Plots with a 0 lock count are open for |
- // recycling/purging. |
+ // count for that plot. Similarly, once a rendering is complete all the |
+ // layers used in it decrement the lock count for the used plots. |
+ // Plots with a 0 lock count are open for recycling/purging. |
int fPlotLocks[kNumPlotsX * kNumPlotsY]; |
void initAtlas(); |
@@ -256,12 +255,6 @@ |
// was purged; false otherwise. |
bool purgePlot(); |
- void incPlotLock(int plotIdx) { ++fPlotLocks[plotIdx]; } |
- void decPlotLock(int plotIdx) { |
- SkASSERT(fPlotLocks[plotIdx] > 0); |
- --fPlotLocks[plotIdx]; |
- } |
- |
// for testing |
friend class TestingAccess; |
int numLayers() const { return fLayerHash.count(); } |