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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "content/public/common/content_switches.h" | 5 #include "content/public/common/content_switches.h" |
6 | 6 |
7 #include "base/command_line.h" | 7 #include "base/command_line.h" |
8 | 8 |
9 namespace switches { | 9 namespace switches { |
10 | 10 |
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283 // Has no effect unless GPU rasterization is enabled. | 283 // Has no effect unless GPU rasterization is enabled. |
284 const char kEnableAcceleratedJpegDecoding[] = | 284 const char kEnableAcceleratedJpegDecoding[] = |
285 "enable-accelerated-jpeg-decoding"; | 285 "enable-accelerated-jpeg-decoding"; |
286 | 286 |
287 // Enable bleeding-edge code to make Chrome draw content faster. The changes | 287 // Enable bleeding-edge code to make Chrome draw content faster. The changes |
288 // behind this path are very likely to break lots of content. | 288 // behind this path are very likely to break lots of content. |
289 // ** DO NOT use this flag unless you know what you are doing. ** | 289 // ** DO NOT use this flag unless you know what you are doing. ** |
290 const char kEnableBleedingEdgeRenderingFastPaths[] = | 290 const char kEnableBleedingEdgeRenderingFastPaths[] = |
291 "enable-bleeding-edge-rendering-fast-paths"; | 291 "enable-bleeding-edge-rendering-fast-paths"; |
292 | 292 |
293 // Disable deferred image filters. | |
294 const char kDisableDeferredFilters[] = "disable-deferred-filters"; | |
295 | |
296 // Enables LCD text. | 293 // Enables LCD text. |
297 const char kEnableLCDText[] = "enable-lcd-text"; | 294 const char kEnableLCDText[] = "enable-lcd-text"; |
298 | 295 |
299 // Enables using signed distance fields when rendering text. | 296 // Enables using signed distance fields when rendering text. |
300 // Only valid if GPU rasterization is enabled as well. | 297 // Only valid if GPU rasterization is enabled as well. |
301 const char kEnableDistanceFieldText[] = "enable-distance-field-text"; | 298 const char kEnableDistanceFieldText[] = "enable-distance-field-text"; |
302 | 299 |
303 // Enables experimental feature that maps multiple RenderLayers to | 300 // Enables experimental feature that maps multiple RenderLayers to |
304 // one composited layer to avoid pathological layer counts. | 301 // one composited layer to avoid pathological layer counts. |
305 const char kEnableLayerSquashing[] = | 302 const char kEnableLayerSquashing[] = |
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963 #endif | 960 #endif |
964 | 961 |
965 #if defined(ENABLE_PLUGINS) | 962 #if defined(ENABLE_PLUGINS) |
966 // Enables the plugin power saver feature. | 963 // Enables the plugin power saver feature. |
967 const char kEnablePluginPowerSaver[] = "enable-plugin-power-saver"; | 964 const char kEnablePluginPowerSaver[] = "enable-plugin-power-saver"; |
968 #endif | 965 #endif |
969 | 966 |
970 // Don't dump stuff here, follow the same order as the header. | 967 // Don't dump stuff here, follow the same order as the header. |
971 | 968 |
972 } // namespace switches | 969 } // namespace switches |
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