Index: ui/gl/gl_bindings.h |
diff --git a/ui/gl/gl_bindings.h b/ui/gl/gl_bindings.h |
index 18dc6e618d94cfd423af1e67a1a0a53bec39353c..6e6528b978fa5d5b924d2b1b6ecc41e74a92e396 100644 |
--- a/ui/gl/gl_bindings.h |
+++ b/ui/gl/gl_bindings.h |
@@ -226,6 +226,64 @@ |
#define GL_PATH_PROJECTION_CHROMIUM 0x1701 |
#endif |
+#ifndef GL_NV_blend_equation_advanced |
+#define GL_NV_blend_equation_advanced 1 |
+#define GL_BLEND_OVERLAP_NV 0x9281 |
+#define GL_BLEND_PREMULTIPLIED_SRC_NV 0x9280 |
+#define GL_BLUE_NV 0x1905 |
+#define GL_COLORBURN_NV 0x929A |
+#define GL_COLORDODGE_NV 0x9299 |
+#define GL_CONJOINT_NV 0x9284 |
+#define GL_CONTRAST_NV 0x92A1 |
+#define GL_DARKEN_NV 0x9297 |
+#define GL_DIFFERENCE_NV 0x929E |
+#define GL_DISJOINT_NV 0x9283 |
+#define GL_DST_ATOP_NV 0x928F |
+#define GL_DST_IN_NV 0x928B |
+#define GL_DST_NV 0x9287 |
+#define GL_DST_OUT_NV 0x928D |
+#define GL_DST_OVER_NV 0x9289 |
+#define GL_EXCLUSION_NV 0x92A0 |
+#define GL_GREEN_NV 0x1904 |
+#define GL_HARDLIGHT_NV 0x929B |
+#define GL_HARDMIX_NV 0x92A9 |
+#define GL_HSL_COLOR_NV 0x92AF |
+#define GL_HSL_HUE_NV 0x92AD |
+#define GL_HSL_LUMINOSITY_NV 0x92B0 |
+#define GL_HSL_SATURATION_NV 0x92AE |
+#define GL_INVERT_OVG_NV 0x92B4 |
+#define GL_INVERT_RGB_NV 0x92A3 |
+#define GL_LIGHTEN_NV 0x9298 |
+#define GL_LINEARBURN_NV 0x92A5 |
+#define GL_LINEARDODGE_NV 0x92A4 |
+#define GL_LINEARLIGHT_NV 0x92A7 |
+#define GL_MINUS_CLAMPED_NV 0x92B3 |
+#define GL_MINUS_NV 0x929F |
+#define GL_MULTIPLY_NV 0x9294 |
+#define GL_OVERLAY_NV 0x9296 |
+#define GL_PINLIGHT_NV 0x92A8 |
+#define GL_PLUS_CLAMPED_ALPHA_NV 0x92B2 |
+#define GL_PLUS_CLAMPED_NV 0x92B1 |
+#define GL_PLUS_DARKER_NV 0x9292 |
+#define GL_PLUS_NV 0x9291 |
+#define GL_RED_NV 0x1903 |
+#define GL_SCREEN_NV 0x9295 |
+#define GL_SOFTLIGHT_NV 0x929C |
+#define GL_SRC_ATOP_NV 0x928E |
+#define GL_SRC_IN_NV 0x928A |
+#define GL_SRC_NV 0x9286 |
+#define GL_SRC_OUT_NV 0x928C |
+#define GL_SRC_OVER_NV 0x9288 |
+#define GL_UNCORRELATED_NV 0x9282 |
+#define GL_VIVIDLIGHT_NV 0x92A6 |
+#define GL_XOR_NV 0x1506 |
+#endif /* GL_NV_blend_equation_advanced */ |
+ |
+#ifndef GL_NV_blend_equation_advanced_coherent |
+#define GL_NV_blend_equation_advanced_coherent 1 |
+#define GL_BLEND_ADVANCED_COHERENT_NV 0x9285 |
+#endif /* GL_NV_blend_equation_advanced_coherent */ |
+ |
#ifndef GL_EXT_disjoint_timer_query |
#define GL_EXT_disjoint_timer_query 1 |
#define GL_QUERY_COUNTER_BITS_EXT 0x8864 |