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1 // Copyright 2010 The Chromium Authors. All rights reserved. | 1 // Copyright 2010 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef CC_OUTPUT_GL_RENDERER_H_ | 5 #ifndef CC_OUTPUT_GL_RENDERER_H_ |
6 #define CC_OUTPUT_GL_RENDERER_H_ | 6 #define CC_OUTPUT_GL_RENDERER_H_ |
7 | 7 |
8 #include "base/cancelable_callback.h" | 8 #include "base/cancelable_callback.h" |
9 #include "cc/base/cc_export.h" | 9 #include "cc/base/cc_export.h" |
10 #include "cc/base/scoped_ptr_deque.h" | 10 #include "cc/base/scoped_ptr_deque.h" |
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442 ScopedPtrVector<PendingAsyncReadPixels> pending_async_read_pixels_; | 442 ScopedPtrVector<PendingAsyncReadPixels> pending_async_read_pixels_; |
443 | 443 |
444 scoped_ptr<ResourceProvider::ScopedWriteLockGL> current_framebuffer_lock_; | 444 scoped_ptr<ResourceProvider::ScopedWriteLockGL> current_framebuffer_lock_; |
445 | 445 |
446 class SyncQuery; | 446 class SyncQuery; |
447 ScopedPtrDeque<SyncQuery> pending_sync_queries_; | 447 ScopedPtrDeque<SyncQuery> pending_sync_queries_; |
448 ScopedPtrDeque<SyncQuery> available_sync_queries_; | 448 ScopedPtrDeque<SyncQuery> available_sync_queries_; |
449 scoped_ptr<SyncQuery> current_sync_query_; | 449 scoped_ptr<SyncQuery> current_sync_query_; |
450 bool use_sync_query_; | 450 bool use_sync_query_; |
451 bool use_blend_minmax_; | 451 bool use_blend_minmax_; |
| 452 bool use_blend_equation_advanced_; |
| 453 bool use_blend_equation_advanced_coherent_; |
452 | 454 |
453 SkBitmap on_demand_tile_raster_bitmap_; | 455 SkBitmap on_demand_tile_raster_bitmap_; |
454 ResourceProvider::ResourceId on_demand_tile_raster_resource_id_; | 456 ResourceProvider::ResourceId on_demand_tile_raster_resource_id_; |
455 | 457 |
456 DISALLOW_COPY_AND_ASSIGN(GLRenderer); | 458 DISALLOW_COPY_AND_ASSIGN(GLRenderer); |
457 }; | 459 }; |
458 | 460 |
459 // Setting DEBUG_GL_CALLS to 1 will call glGetError() after almost every GL | 461 // Setting DEBUG_GL_CALLS to 1 will call glGetError() after almost every GL |
460 // call made by the compositor. Useful for debugging rendering issues but | 462 // call made by the compositor. Useful for debugging rendering issues but |
461 // will significantly degrade performance. | 463 // will significantly degrade performance. |
462 #define DEBUG_GL_CALLS 0 | 464 #define DEBUG_GL_CALLS 0 |
463 | 465 |
464 #if DEBUG_GL_CALLS && !defined(NDEBUG) | 466 #if DEBUG_GL_CALLS && !defined(NDEBUG) |
465 #define GLC(context, x) \ | 467 #define GLC(context, x) \ |
466 (x, GLRenderer::DebugGLCall(&* context, #x, __FILE__, __LINE__)) | 468 (x, GLRenderer::DebugGLCall(&* context, #x, __FILE__, __LINE__)) |
467 #else | 469 #else |
468 #define GLC(context, x) (x) | 470 #define GLC(context, x) (x) |
469 #endif | 471 #endif |
470 | 472 |
471 } // namespace cc | 473 } // namespace cc |
472 | 474 |
473 #endif // CC_OUTPUT_GL_RENDERER_H_ | 475 #endif // CC_OUTPUT_GL_RENDERER_H_ |
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