| OLD | NEW |
| 1 // Copyright 2010 The Chromium Authors. All rights reserved. | 1 // Copyright 2010 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "cc/output/gl_renderer.h" | 5 #include "cc/output/gl_renderer.h" |
| 6 | 6 |
| 7 #include <algorithm> | 7 #include <algorithm> |
| 8 #include <limits> | 8 #include <limits> |
| 9 #include <set> | 9 #include <set> |
| 10 #include <string> | 10 #include <string> |
| (...skipping 357 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 368 | 368 |
| 369 capabilities_.using_image = context_caps.gpu.image; | 369 capabilities_.using_image = context_caps.gpu.image; |
| 370 | 370 |
| 371 capabilities_.using_discard_framebuffer = | 371 capabilities_.using_discard_framebuffer = |
| 372 context_caps.gpu.discard_framebuffer; | 372 context_caps.gpu.discard_framebuffer; |
| 373 | 373 |
| 374 capabilities_.allow_rasterize_on_demand = true; | 374 capabilities_.allow_rasterize_on_demand = true; |
| 375 | 375 |
| 376 use_sync_query_ = context_caps.gpu.sync_query; | 376 use_sync_query_ = context_caps.gpu.sync_query; |
| 377 use_blend_minmax_ = context_caps.gpu.blend_minmax; | 377 use_blend_minmax_ = context_caps.gpu.blend_minmax; |
| 378 use_blend_equation_advanced_ = context_caps.gpu.blend_equation_advanced; |
| 379 use_blend_equation_advanced_coherent_ = |
| 380 context_caps.gpu.blend_equation_advanced_coherent; |
| 378 | 381 |
| 379 InitializeSharedObjects(); | 382 InitializeSharedObjects(); |
| 380 } | 383 } |
| 381 | 384 |
| 382 GLRenderer::~GLRenderer() { | 385 GLRenderer::~GLRenderer() { |
| 383 while (!pending_async_read_pixels_.empty()) { | 386 while (!pending_async_read_pixels_.empty()) { |
| 384 PendingAsyncReadPixels* pending_read = pending_async_read_pixels_.back(); | 387 PendingAsyncReadPixels* pending_read = pending_async_read_pixels_.back(); |
| 385 pending_read->finished_read_pixels_callback.Cancel(); | 388 pending_read->finished_read_pixels_callback.Cancel(); |
| 386 pending_async_read_pixels_.pop_back(); | 389 pending_async_read_pixels_.pop_back(); |
| 387 } | 390 } |
| (...skipping 340 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 728 | 731 |
| 729 // Flush the GrContext to ensure all buffered GL calls are drawn to the | 732 // Flush the GrContext to ensure all buffered GL calls are drawn to the |
| 730 // backing store before we access and return it, and have cc begin using the | 733 // backing store before we access and return it, and have cc begin using the |
| 731 // GL context again. | 734 // GL context again. |
| 732 canvas->flush(); | 735 canvas->flush(); |
| 733 | 736 |
| 734 return image; | 737 return image; |
| 735 } | 738 } |
| 736 | 739 |
| 737 bool GLRenderer::CanApplyBlendModeUsingBlendFunc(SkXfermode::Mode blend_mode) { | 740 bool GLRenderer::CanApplyBlendModeUsingBlendFunc(SkXfermode::Mode blend_mode) { |
| 738 return (use_blend_minmax_ && blend_mode == SkXfermode::kLighten_Mode) || | 741 return use_blend_equation_advanced_ || |
| 742 (use_blend_minmax_ && blend_mode == SkXfermode::kLighten_Mode) || |
| 739 blend_mode == SkXfermode::kScreen_Mode || | 743 blend_mode == SkXfermode::kScreen_Mode || |
| 740 blend_mode == SkXfermode::kSrcOver_Mode; | 744 blend_mode == SkXfermode::kSrcOver_Mode; |
| 741 } | 745 } |
| 742 | 746 |
| 743 void GLRenderer::ApplyBlendModeUsingBlendFunc(SkXfermode::Mode blend_mode) { | 747 void GLRenderer::ApplyBlendModeUsingBlendFunc(SkXfermode::Mode blend_mode) { |
| 744 DCHECK(CanApplyBlendModeUsingBlendFunc(blend_mode)); | 748 DCHECK(CanApplyBlendModeUsingBlendFunc(blend_mode)); |
| 745 | 749 |
| 746 // Any modes set here must be reset in RestoreBlendFuncToDefault | 750 // Any modes set here must be reset in RestoreBlendFuncToDefault |
| 747 if (blend_mode == SkXfermode::kScreen_Mode) { | 751 if (use_blend_equation_advanced_) { |
| 748 GLC(gl_, gl_->BlendFunc(GL_ONE_MINUS_DST_COLOR, GL_ONE)); | 752 GLenum equation = GL_FUNC_ADD; |
| 749 } else if (blend_mode == SkXfermode::kLighten_Mode) { | 753 |
| 750 GLC(gl_, gl_->BlendFunc(GL_ONE, GL_ONE)); | 754 switch (blend_mode) { |
| 751 GLC(gl_, gl_->BlendEquation(GL_MAX_EXT)); | 755 case SkXfermode::kScreen_Mode: |
| 756 equation = GL_SCREEN_KHR; |
| 757 break; |
| 758 case SkXfermode::kOverlay_Mode: |
| 759 equation = GL_OVERLAY_KHR; |
| 760 break; |
| 761 case SkXfermode::kDarken_Mode: |
| 762 equation = GL_DARKEN_KHR; |
| 763 break; |
| 764 case SkXfermode::kLighten_Mode: |
| 765 equation = GL_LIGHTEN_KHR; |
| 766 break; |
| 767 case SkXfermode::kColorDodge_Mode: |
| 768 equation = GL_COLORDODGE_KHR; |
| 769 break; |
| 770 case SkXfermode::kColorBurn_Mode: |
| 771 equation = GL_COLORBURN_KHR; |
| 772 break; |
| 773 case SkXfermode::kHardLight_Mode: |
| 774 equation = GL_HARDLIGHT_KHR; |
| 775 break; |
| 776 case SkXfermode::kSoftLight_Mode: |
| 777 equation = GL_SOFTLIGHT_KHR; |
| 778 break; |
| 779 case SkXfermode::kDifference_Mode: |
| 780 equation = GL_DIFFERENCE_KHR; |
| 781 break; |
| 782 case SkXfermode::kExclusion_Mode: |
| 783 equation = GL_EXCLUSION_KHR; |
| 784 break; |
| 785 case SkXfermode::kMultiply_Mode: |
| 786 equation = GL_MULTIPLY_KHR; |
| 787 break; |
| 788 case SkXfermode::kHue_Mode: |
| 789 equation = GL_HSL_HUE_KHR; |
| 790 break; |
| 791 case SkXfermode::kSaturation_Mode: |
| 792 equation = GL_HSL_SATURATION_KHR; |
| 793 break; |
| 794 case SkXfermode::kColor_Mode: |
| 795 equation = GL_HSL_COLOR_KHR; |
| 796 break; |
| 797 case SkXfermode::kLuminosity_Mode: |
| 798 equation = GL_HSL_LUMINOSITY_KHR; |
| 799 break; |
| 800 default: |
| 801 return; |
| 802 } |
| 803 |
| 804 GLC(gl_, gl_->BlendEquation(equation)); |
| 805 } else { |
| 806 if (blend_mode == SkXfermode::kScreen_Mode) { |
| 807 GLC(gl_, gl_->BlendFunc(GL_ONE_MINUS_DST_COLOR, GL_ONE)); |
| 808 } else if (blend_mode == SkXfermode::kLighten_Mode) { |
| 809 GLC(gl_, gl_->BlendFunc(GL_ONE, GL_ONE)); |
| 810 GLC(gl_, gl_->BlendEquation(GL_MAX_EXT)); |
| 811 } |
| 752 } | 812 } |
| 753 } | 813 } |
| 754 | 814 |
| 755 void GLRenderer::RestoreBlendFuncToDefault(SkXfermode::Mode blend_mode) { | 815 void GLRenderer::RestoreBlendFuncToDefault(SkXfermode::Mode blend_mode) { |
| 756 if (blend_mode == SkXfermode::kSrcOver_Mode) | 816 if (blend_mode == SkXfermode::kSrcOver_Mode) |
| 757 return; | 817 return; |
| 758 | 818 |
| 759 GLC(gl_, gl_->BlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA)); | 819 if (use_blend_equation_advanced_) { |
| 820 GLC(gl_, gl_->BlendEquation(GL_FUNC_ADD)); |
| 821 } else { |
| 822 GLC(gl_, gl_->BlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA)); |
| 760 | 823 |
| 761 if (blend_mode == SkXfermode::kLighten_Mode) | 824 if (blend_mode == SkXfermode::kLighten_Mode) |
| 762 GLC(gl_, gl_->BlendEquation(GL_FUNC_ADD)); | 825 GLC(gl_, gl_->BlendEquation(GL_FUNC_ADD)); |
| 826 } |
| 763 } | 827 } |
| 764 | 828 |
| 765 bool GLRenderer::ShouldApplyBackgroundFilters(DrawingFrame* frame, | 829 bool GLRenderer::ShouldApplyBackgroundFilters(DrawingFrame* frame, |
| 766 const RenderPassDrawQuad* quad) { | 830 const RenderPassDrawQuad* quad) { |
| 767 if (quad->background_filters.IsEmpty()) | 831 if (quad->background_filters.IsEmpty()) |
| 768 return false; | 832 return false; |
| 769 | 833 |
| 770 // TODO(danakj): We only allow background filters on an opaque render surface | 834 // TODO(danakj): We only allow background filters on an opaque render surface |
| 771 // because other surfaces may contain translucent pixels, and the contents | 835 // because other surfaces may contain translucent pixels, and the contents |
| 772 // behind those translucent pixels wouldn't have the filter applied. | 836 // behind those translucent pixels wouldn't have the filter applied. |
| (...skipping 315 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 1088 DCHECK_EQ(GL_TEXTURE0, GetActiveTextureUnit(gl_)); | 1152 DCHECK_EQ(GL_TEXTURE0, GetActiveTextureUnit(gl_)); |
| 1089 gl_->BindTexture(GL_TEXTURE_2D, texture->getTextureHandle()); | 1153 gl_->BindTexture(GL_TEXTURE_2D, texture->getTextureHandle()); |
| 1090 } else { | 1154 } else { |
| 1091 contents_resource_lock = | 1155 contents_resource_lock = |
| 1092 make_scoped_ptr(new ResourceProvider::ScopedSamplerGL( | 1156 make_scoped_ptr(new ResourceProvider::ScopedSamplerGL( |
| 1093 resource_provider_, contents_texture->id(), GL_LINEAR)); | 1157 resource_provider_, contents_texture->id(), GL_LINEAR)); |
| 1094 DCHECK_EQ(static_cast<GLenum>(GL_TEXTURE_2D), | 1158 DCHECK_EQ(static_cast<GLenum>(GL_TEXTURE_2D), |
| 1095 contents_resource_lock->target()); | 1159 contents_resource_lock->target()); |
| 1096 } | 1160 } |
| 1097 | 1161 |
| 1098 if (CanApplyBlendModeUsingBlendFunc(blend_mode)) | 1162 if (CanApplyBlendModeUsingBlendFunc(blend_mode)) { |
| 1163 if (!use_blend_equation_advanced_coherent_ && use_blend_equation_advanced_) |
| 1164 GLC(gl_, gl_->BlendBarrierKHR()); |
| 1165 |
| 1099 ApplyBlendModeUsingBlendFunc(blend_mode); | 1166 ApplyBlendModeUsingBlendFunc(blend_mode); |
| 1167 } |
| 1100 | 1168 |
| 1101 TexCoordPrecision tex_coord_precision = TexCoordPrecisionRequired( | 1169 TexCoordPrecision tex_coord_precision = TexCoordPrecisionRequired( |
| 1102 gl_, | 1170 gl_, |
| 1103 &highp_threshold_cache_, | 1171 &highp_threshold_cache_, |
| 1104 highp_threshold_min_, | 1172 highp_threshold_min_, |
| 1105 quad->shared_quad_state->visible_content_rect.bottom_right()); | 1173 quad->shared_quad_state->visible_content_rect.bottom_right()); |
| 1106 | 1174 |
| 1107 int shader_quad_location = -1; | 1175 int shader_quad_location = -1; |
| 1108 int shader_edge_location = -1; | 1176 int shader_edge_location = -1; |
| 1109 int shader_viewport_location = -1; | 1177 int shader_viewport_location = -1; |
| (...skipping 2180 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 3290 context_support_->ScheduleOverlayPlane( | 3358 context_support_->ScheduleOverlayPlane( |
| 3291 overlay.plane_z_order, | 3359 overlay.plane_z_order, |
| 3292 overlay.transform, | 3360 overlay.transform, |
| 3293 pending_overlay_resources_.back()->texture_id(), | 3361 pending_overlay_resources_.back()->texture_id(), |
| 3294 overlay.display_rect, | 3362 overlay.display_rect, |
| 3295 overlay.uv_rect); | 3363 overlay.uv_rect); |
| 3296 } | 3364 } |
| 3297 } | 3365 } |
| 3298 | 3366 |
| 3299 } // namespace cc | 3367 } // namespace cc |
| OLD | NEW |