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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "content/browser/gpu/gpu_process_host.h" | 5 #include "content/browser/gpu/gpu_process_host.h" |
| 6 | 6 |
| 7 #include "base/base64.h" | 7 #include "base/base64.h" |
| 8 #include "base/base_switches.h" | 8 #include "base/base_switches.h" |
| 9 #include "base/basictypes.h" | 9 #include "base/basictypes.h" |
| 10 #include "base/bind.h" | 10 #include "base/bind.h" |
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| 505 if (in_process_) { | 505 if (in_process_) { |
| 506 DCHECK(g_gpu_main_thread_factory); | 506 DCHECK(g_gpu_main_thread_factory); |
| 507 base::CommandLine* command_line = base::CommandLine::ForCurrentProcess(); | 507 base::CommandLine* command_line = base::CommandLine::ForCurrentProcess(); |
| 508 command_line->AppendSwitch(switches::kDisableGpuWatchdog); | 508 command_line->AppendSwitch(switches::kDisableGpuWatchdog); |
| 509 | 509 |
| 510 GpuDataManagerImpl* gpu_data_manager = GpuDataManagerImpl::GetInstance(); | 510 GpuDataManagerImpl* gpu_data_manager = GpuDataManagerImpl::GetInstance(); |
| 511 DCHECK(gpu_data_manager); | 511 DCHECK(gpu_data_manager); |
| 512 gpu_data_manager->AppendGpuCommandLine(command_line); | 512 gpu_data_manager->AppendGpuCommandLine(command_line); |
| 513 | 513 |
| 514 in_process_gpu_thread_.reset(g_gpu_main_thread_factory(channel_id)); | 514 in_process_gpu_thread_.reset(g_gpu_main_thread_factory(channel_id)); |
| 515 in_process_gpu_thread_->Start(); | 515 base::Thread::Options options; |
| 516 #if defined(OS_WIN) | |
| 517 // WGL needs to create its own window and pump messages on it. | |
| 518 options.message_loop_type = base::MessageLoop::TYPE_UI; | |
|
Ken Russell (switch to Gerrit)
2014/10/11 03:04:32
Is there any benefit to checking if --use-gl=deskt
| |
| 519 #endif | |
| 520 in_process_gpu_thread_->StartWithOptions(options); | |
| 516 | 521 |
| 517 OnProcessLaunched(); // Fake a callback that the process is ready. | 522 OnProcessLaunched(); // Fake a callback that the process is ready. |
| 518 } else if (!LaunchGpuProcess(channel_id)) { | 523 } else if (!LaunchGpuProcess(channel_id)) { |
| 519 return false; | 524 return false; |
| 520 } | 525 } |
| 521 | 526 |
| 522 if (!Send(new GpuMsg_Initialize())) | 527 if (!Send(new GpuMsg_Initialize())) |
| 523 return false; | 528 return false; |
| 524 | 529 |
| 525 return true; | 530 return true; |
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| 1058 TRACE_EVENT0("gpu", "GpuProcessHost::OnCacheShader"); | 1063 TRACE_EVENT0("gpu", "GpuProcessHost::OnCacheShader"); |
| 1059 ClientIdToShaderCacheMap::iterator iter = | 1064 ClientIdToShaderCacheMap::iterator iter = |
| 1060 client_id_to_shader_cache_.find(client_id); | 1065 client_id_to_shader_cache_.find(client_id); |
| 1061 // If the cache doesn't exist then this is an off the record profile. | 1066 // If the cache doesn't exist then this is an off the record profile. |
| 1062 if (iter == client_id_to_shader_cache_.end()) | 1067 if (iter == client_id_to_shader_cache_.end()) |
| 1063 return; | 1068 return; |
| 1064 iter->second->Cache(GetShaderPrefixKey() + ":" + key, shader); | 1069 iter->second->Cache(GetShaderPrefixKey() + ":" + key, shader); |
| 1065 } | 1070 } |
| 1066 | 1071 |
| 1067 } // namespace content | 1072 } // namespace content |
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