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Unified Diff: cc/resources/picture_pile_unittest.cc

Issue 643363002: cc: Make full-pile invalidations cheap. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 6 years, 2 months ago
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Index: cc/resources/picture_pile_unittest.cc
diff --git a/cc/resources/picture_pile_unittest.cc b/cc/resources/picture_pile_unittest.cc
index 15cb3d31e3e7fc48630c6e3c673713bcecc8b21d..d58a8bc398656cd3181dcbc70e2e8949db9a231d 100644
--- a/cc/resources/picture_pile_unittest.cc
+++ b/cc/resources/picture_pile_unittest.cc
@@ -364,6 +364,66 @@ TEST_F(PicturePileTest, NoInvalidationValidViewport) {
EXPECT_EQ(Region().ToString(), invalidation.ToString());
}
+TEST_F(PicturePileTest, BigFullLayerInvalidation) {
+ gfx::Size huge_layer_size(100000000, 100000000);
+ gfx::Rect viewport(300000, 400000, 5000, 6000);
+
+ // Resize the pile.
+ Region invalidation;
+ UpdateAndExpandInvalidation(&invalidation, huge_layer_size, viewport);
+
+ // Invalidating a huge layer should be fast.
+ base::TimeTicks start = base::TimeTicks::Now();
+ invalidation = gfx::Rect(huge_layer_size);
+ UpdateAndExpandInvalidation(&invalidation, huge_layer_size, viewport);
+ base::TimeTicks end = base::TimeTicks::Now();
+ base::TimeDelta length = end - start;
+ // This is verrrry generous to avoid flake.
+ EXPECT_LT(length.InSeconds(), 5);
+}
+
+TEST_F(PicturePileTest, BigFullLayerInvalidationWithResizeGrow) {
+ gfx::Size huge_layer_size(100000000, 100000000);
+ gfx::Rect viewport(300000, 400000, 5000, 6000);
+
+ // Resize the pile.
+ Region invalidation;
+ UpdateAndExpandInvalidation(&invalidation, huge_layer_size, viewport);
+
+ // Resize the pile even larger, while invalidating everything in the old size.
+ // Invalidating the whole thing should be fast.
+ base::TimeTicks start = base::TimeTicks::Now();
+ gfx::Size bigger_layer_size(huge_layer_size.width() * 2,
+ huge_layer_size.height() * 2);
+ invalidation = gfx::Rect(huge_layer_size);
+ UpdateAndExpandInvalidation(&invalidation, bigger_layer_size, viewport);
+ base::TimeTicks end = base::TimeTicks::Now();
+ base::TimeDelta length = end - start;
+ // This is verrrry generous to avoid flake.
+ EXPECT_LT(length.InSeconds(), 5);
+}
+
+TEST_F(PicturePileTest, BigFullLayerInvalidationWithResizeShrink) {
+ gfx::Size huge_layer_size(100000000, 100000000);
+ gfx::Rect viewport(300000, 400000, 5000, 6000);
+
+ // Resize the pile.
+ Region invalidation;
+ UpdateAndExpandInvalidation(&invalidation, huge_layer_size, viewport);
+
+ // Resize the pile smaller, while invalidating everything in the new size.
+ // Invalidating the whole thing should be fast.
+ base::TimeTicks start = base::TimeTicks::Now();
+ gfx::Size smaller_layer_size(huge_layer_size.width() - 1000,
+ huge_layer_size.height() - 1000);
+ invalidation = gfx::Rect(smaller_layer_size);
+ UpdateAndExpandInvalidation(&invalidation, smaller_layer_size, viewport);
+ base::TimeTicks end = base::TimeTicks::Now();
+ base::TimeDelta length = end - start;
+ // This is verrrry generous to avoid flake.
+ EXPECT_LT(length.InSeconds(), 5);
enne (OOO) 2014/10/11 00:26:33 Are there correctness tests you can do here too, l
danakj 2014/10/11 00:30:22 Hmm ya I guess that'd be good. I did break some LT
+}
+
TEST_F(PicturePileTest, InvalidationOutsideRecordingRect) {
gfx::Size huge_layer_size(10000000, 20000000);
gfx::Rect viewport(300000, 400000, 5000, 6000);
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