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Unified Diff: cc/layers/picture_layer_impl.cc

Issue 642983003: cc: Make PictureLayerImpl use a better choice for animated raster scale. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: animationscale: fixes Created 6 years, 2 months ago
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Index: cc/layers/picture_layer_impl.cc
diff --git a/cc/layers/picture_layer_impl.cc b/cc/layers/picture_layer_impl.cc
index c294a330635797c82f7186c4768a87962738ba23..acd281060698aebdfa68d0910573c99813bde58b 100644
--- a/cc/layers/picture_layer_impl.cc
+++ b/cc/layers/picture_layer_impl.cc
@@ -1165,27 +1165,32 @@ void PictureLayerImpl::RecalculateRasterScales() {
// If we're not re-rasterizing during animation, rasterize at the maximum
// scale that will occur during the animation, if the maximum scale is
- // known. However, to avoid excessive memory use, don't rasterize at a scale
- // at which this layer would become larger than the viewport.
+ // known. However we want to avoid excessive memory use. If the scale is
+ // smaller than what we would choose otherwise, then it's always better off
+ // for us memory-wise. But otherwise, we don't choose a scale at which this
+ // layer's rastered content would become larger than the viewport.
if (draw_properties().screen_space_transform_is_animating &&
!ShouldAdjustRasterScaleDuringScaleAnimations()) {
bool can_raster_at_maximum_scale = false;
- if (draw_properties().maximum_animation_contents_scale > 0.f) {
- gfx::Size bounds_at_maximum_scale = gfx::ToCeiledSize(gfx::ScaleSize(
- bounds(), draw_properties().maximum_animation_contents_scale));
- if (bounds_at_maximum_scale.GetArea() <=
- layer_tree_impl()->device_viewport_size().GetArea())
+ float maximum_scale = draw_properties().maximum_animation_contents_scale;
+ if (maximum_scale) {
+ if (maximum_scale < raster_contents_scale_) {
ajuma 2014/10/10 13:43:07 What if raster_contents_scale is huge, maximum_sca
danakj 2014/10/10 15:14:45 Ya.. that's a good point. Uhhh. This function real
can_raster_at_maximum_scale = true;
+ } else {
+ gfx::Size bounds_at_maximum_scale =
+ gfx::ToCeiledSize(gfx::ScaleSize(bounds(), maximum_scale));
+ if (bounds_at_maximum_scale.GetArea() <=
+ layer_tree_impl()->device_viewport_size().GetArea())
+ can_raster_at_maximum_scale = true;
+ }
}
- if (can_raster_at_maximum_scale) {
- raster_contents_scale_ =
- std::max(raster_contents_scale_,
- draw_properties().maximum_animation_contents_scale);
- } else {
- raster_contents_scale_ =
- std::max(raster_contents_scale_,
- 1.f * ideal_page_scale_ * ideal_device_scale_);
- }
+ // Use the computed scales for the raster scale directly, do not try to use
+ // the ideal scale here. The current ideal scale may be way too large in the
+ // case of an animation with scale, and will be constantly changing.
+ if (can_raster_at_maximum_scale)
+ raster_contents_scale_ = maximum_scale;
+ else
+ raster_contents_scale_ = 1.f * ideal_page_scale_ * ideal_device_scale_;
}
// If this layer would create zero or one tiles at this content scale,

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