OLD | NEW |
---|---|
1 // Copyright 2012 The Chromium Authors. All rights reserved. | 1 // Copyright 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "cc/layers/picture_layer_impl.h" | 5 #include "cc/layers/picture_layer_impl.h" |
6 | 6 |
7 #include <algorithm> | 7 #include <algorithm> |
8 #include <limits> | 8 #include <limits> |
9 #include <set> | 9 #include <set> |
10 | 10 |
(...skipping 1147 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
1158 raster_contents_scale_ = SnappedContentsScale(desired_contents_scale); | 1158 raster_contents_scale_ = SnappedContentsScale(desired_contents_scale); |
1159 raster_page_scale_ = | 1159 raster_page_scale_ = |
1160 raster_contents_scale_ / raster_device_scale_ / raster_source_scale_; | 1160 raster_contents_scale_ / raster_device_scale_ / raster_source_scale_; |
1161 } | 1161 } |
1162 | 1162 |
1163 raster_contents_scale_ = | 1163 raster_contents_scale_ = |
1164 std::max(raster_contents_scale_, MinimumContentsScale()); | 1164 std::max(raster_contents_scale_, MinimumContentsScale()); |
1165 | 1165 |
1166 // If we're not re-rasterizing during animation, rasterize at the maximum | 1166 // If we're not re-rasterizing during animation, rasterize at the maximum |
1167 // scale that will occur during the animation, if the maximum scale is | 1167 // scale that will occur during the animation, if the maximum scale is |
1168 // known. However, to avoid excessive memory use, don't rasterize at a scale | 1168 // known. However we want to avoid excessive memory use. If the scale is |
1169 // at which this layer would become larger than the viewport. | 1169 // smaller than what we would choose otherwise, then it's always better off |
1170 // for us memory-wise. But otherwise, we don't choose a scale at which this | |
1171 // layer's rastered content would become larger than the viewport. | |
1170 if (draw_properties().screen_space_transform_is_animating && | 1172 if (draw_properties().screen_space_transform_is_animating && |
1171 !ShouldAdjustRasterScaleDuringScaleAnimations()) { | 1173 !ShouldAdjustRasterScaleDuringScaleAnimations()) { |
1172 bool can_raster_at_maximum_scale = false; | 1174 bool can_raster_at_maximum_scale = false; |
1173 if (draw_properties().maximum_animation_contents_scale > 0.f) { | 1175 // TODO(ajuma): If we need to deal with scale-down animations starting right |
1174 gfx::Size bounds_at_maximum_scale = gfx::ToCeiledSize(gfx::ScaleSize( | 1176 // as a layer gets promoted, then we'd want to have the |
1175 bounds(), draw_properties().maximum_animation_contents_scale)); | 1177 // |starting_animation_contents_scale| passed in here as a separate draw |
1178 // property so we could try use that when the max is too large. | |
1179 // See crbug.com/422341. | |
1180 float maximum_scale = draw_properties().maximum_animation_contents_scale; | |
1181 if (maximum_scale) { | |
1182 gfx::Size bounds_at_maximum_scale = | |
1183 gfx::ToCeiledSize(gfx::ScaleSize(bounds(), maximum_scale)); | |
1176 if (bounds_at_maximum_scale.GetArea() <= | 1184 if (bounds_at_maximum_scale.GetArea() <= |
1177 layer_tree_impl()->device_viewport_size().GetArea()) | 1185 layer_tree_impl()->device_viewport_size().GetArea()) |
1178 can_raster_at_maximum_scale = true; | 1186 can_raster_at_maximum_scale = true; |
1179 } | 1187 } |
1180 if (can_raster_at_maximum_scale) { | 1188 // Use the computed scales for the raster scale directly, do not try to use |
1181 raster_contents_scale_ = | 1189 // the ideal scale here. The current ideal scale may be way too large in the |
1182 std::max(raster_contents_scale_, | 1190 // case of an animation with scale, and will be constantly changing. |
1183 draw_properties().maximum_animation_contents_scale); | 1191 if (can_raster_at_maximum_scale) |
1184 } else { | 1192 raster_contents_scale_ = maximum_scale; |
1185 raster_contents_scale_ = | 1193 else |
1186 std::max(raster_contents_scale_, | 1194 raster_contents_scale_ = 1.f * ideal_page_scale_ * ideal_device_scale_; |
danakj
2014/10/10 15:15:52
I do find this else case a little odd, and wonder
| |
1187 1.f * ideal_page_scale_ * ideal_device_scale_); | |
1188 } | |
1189 } | 1195 } |
1190 | 1196 |
1191 // If this layer would create zero or one tiles at this content scale, | 1197 // If this layer would create zero or one tiles at this content scale, |
1192 // don't create a low res tiling. | 1198 // don't create a low res tiling. |
1193 gfx::Size content_bounds = | 1199 gfx::Size content_bounds = |
1194 gfx::ToCeiledSize(gfx::ScaleSize(bounds(), raster_contents_scale_)); | 1200 gfx::ToCeiledSize(gfx::ScaleSize(bounds(), raster_contents_scale_)); |
1195 gfx::Size tile_size = CalculateTileSize(content_bounds); | 1201 gfx::Size tile_size = CalculateTileSize(content_bounds); |
1196 bool tile_covers_bounds = tile_size.width() >= content_bounds.width() && | 1202 bool tile_covers_bounds = tile_size.width() >= content_bounds.width() && |
1197 tile_size.height() >= content_bounds.height(); | 1203 tile_size.height() >= content_bounds.height(); |
1198 if (tile_size.IsEmpty() || tile_covers_bounds) { | 1204 if (tile_size.IsEmpty() || tile_covers_bounds) { |
(...skipping 584 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
1783 PictureLayerTilingSet::TilingRange tiling_range = CurrentTilingRange(); | 1789 PictureLayerTilingSet::TilingRange tiling_range = CurrentTilingRange(); |
1784 size_t current_tiling_range_offset = current_tiling_ - tiling_range.start; | 1790 size_t current_tiling_range_offset = current_tiling_ - tiling_range.start; |
1785 return tiling_range.end - 1 - current_tiling_range_offset; | 1791 return tiling_range.end - 1 - current_tiling_range_offset; |
1786 } | 1792 } |
1787 } | 1793 } |
1788 NOTREACHED(); | 1794 NOTREACHED(); |
1789 return 0; | 1795 return 0; |
1790 } | 1796 } |
1791 | 1797 |
1792 } // namespace cc | 1798 } // namespace cc |
OLD | NEW |