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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ui/gfx/interpolated_transform.h" | 5 #include "ui/gfx/interpolated_transform.h" |
6 | 6 |
7 #include "base/basictypes.h" | 7 #include "base/basictypes.h" |
8 #include "testing/gtest/include/gtest/gtest.h" | 8 #include "testing/gtest/include/gtest/gtest.h" |
9 #include "ui/gfx/rect.h" | 9 #include "ui/gfx/rect.h" |
10 | 10 |
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37 } | 37 } |
38 | 38 |
39 TEST(InterpolatedTransformTest, InterpolatedScale) { | 39 TEST(InterpolatedTransformTest, InterpolatedScale) { |
40 ui::InterpolatedScale interpolated_scale(gfx::Point3F(0, 0, 0), | 40 ui::InterpolatedScale interpolated_scale(gfx::Point3F(0, 0, 0), |
41 gfx::Point3F(100, 100, 100)); | 41 gfx::Point3F(100, 100, 100)); |
42 ui::InterpolatedScale interpolated_scale_diff_start_end( | 42 ui::InterpolatedScale interpolated_scale_diff_start_end( |
43 gfx::Point3F(0, 0, 0), gfx::Point3F(100, 100, 100), 100, 200); | 43 gfx::Point3F(0, 0, 0), gfx::Point3F(100, 100, 100), 100, 200); |
44 | 44 |
45 for (int i = 0; i <= 100; ++i) { | 45 for (int i = 0; i <= 100; ++i) { |
46 gfx::Transform scale; | 46 gfx::Transform scale; |
47 scale.Scale(i, i); | 47 scale.Scale3d(i, i, i); |
48 gfx::Transform interpolated = interpolated_scale.Interpolate(i / 100.0f); | 48 gfx::Transform interpolated = interpolated_scale.Interpolate(i / 100.0f); |
49 CheckApproximatelyEqual(scale, interpolated); | 49 CheckApproximatelyEqual(scale, interpolated); |
50 interpolated = interpolated_scale_diff_start_end.Interpolate(i + 100); | 50 interpolated = interpolated_scale_diff_start_end.Interpolate(i + 100); |
51 CheckApproximatelyEqual(scale, interpolated); | 51 CheckApproximatelyEqual(scale, interpolated); |
52 } | 52 } |
53 } | 53 } |
54 | 54 |
55 TEST(InterpolatedTransformTest, InterpolatedTranslate) { | 55 TEST(InterpolatedTransformTest, InterpolatedTranslate) { |
56 ui::InterpolatedTranslation interpolated_xform(gfx::Point(0, 0), | 56 ui::InterpolatedTranslation interpolated_xform(gfx::Point(0, 0), |
57 gfx::Point(100, 100)); | 57 gfx::Point(100, 100)); |
58 | 58 |
59 ui::InterpolatedTranslation interpolated_xform_diff_start_end( | 59 ui::InterpolatedTranslation interpolated_xform_diff_start_end( |
60 gfx::Point(0, 0), gfx::Point(100, 100), 100, 200); | 60 gfx::Point(0, 0), gfx::Point(100, 100), 100, 200); |
61 | 61 |
62 for (int i = 0; i <= 100; ++i) { | 62 for (int i = 0; i <= 100; ++i) { |
63 gfx::Transform xform; | 63 gfx::Transform xform; |
64 xform.Translate(i, i); | 64 xform.Translate(i, i); |
65 gfx::Transform interpolated = interpolated_xform.Interpolate(i / 100.0f); | 65 gfx::Transform interpolated = interpolated_xform.Interpolate(i / 100.0f); |
66 CheckApproximatelyEqual(xform, interpolated); | 66 CheckApproximatelyEqual(xform, interpolated); |
67 interpolated = interpolated_xform_diff_start_end.Interpolate(i + 100); | 67 interpolated = interpolated_xform_diff_start_end.Interpolate(i + 100); |
68 CheckApproximatelyEqual(xform, interpolated); | 68 CheckApproximatelyEqual(xform, interpolated); |
69 } | 69 } |
70 } | 70 } |
71 | 71 |
| 72 TEST(InterpolatedTransformTest, InterpolatedTranslate3d) { |
| 73 ui::InterpolatedTranslation interpolated_xform(gfx::Point3F(0, 0, 0), |
| 74 gfx::Point3F(100, 100, 100)); |
| 75 |
| 76 ui::InterpolatedTranslation interpolated_xform_diff_start_end( |
| 77 gfx::Point3F(0, 0, 0), gfx::Point3F(100, 100, 100), 100, 200); |
| 78 |
| 79 for (int i = 0; i <= 100; ++i) { |
| 80 gfx::Transform xform; |
| 81 xform.Translate3d(i, i, i); |
| 82 gfx::Transform interpolated = interpolated_xform.Interpolate(i / 100.0f); |
| 83 CheckApproximatelyEqual(xform, interpolated); |
| 84 interpolated = interpolated_xform_diff_start_end.Interpolate(i + 100); |
| 85 CheckApproximatelyEqual(xform, interpolated); |
| 86 } |
| 87 } |
| 88 |
72 TEST(InterpolatedTransformTest, InterpolatedRotationAboutPivot) { | 89 TEST(InterpolatedTransformTest, InterpolatedRotationAboutPivot) { |
73 gfx::Point pivot(100, 100); | 90 gfx::Point pivot(100, 100); |
74 gfx::Point above_pivot(100, 200); | 91 gfx::Point above_pivot(100, 200); |
75 ui::InterpolatedRotation rot(0, 90); | 92 ui::InterpolatedRotation rot(0, 90); |
76 ui::InterpolatedTransformAboutPivot interpolated_xform( | 93 ui::InterpolatedTransformAboutPivot interpolated_xform( |
77 pivot, | 94 pivot, |
78 new ui::InterpolatedRotation(0, 90)); | 95 new ui::InterpolatedRotation(0, 90)); |
79 gfx::Transform result = interpolated_xform.Interpolate(0.0f); | 96 gfx::Transform result = interpolated_xform.Interpolate(0.0f); |
80 CheckApproximatelyEqual(gfx::Transform(), result); | 97 CheckApproximatelyEqual(gfx::Transform(), result); |
81 result = interpolated_xform.Interpolate(1.0f); | 98 result = interpolated_xform.Interpolate(1.0f); |
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215 gfx::Transform interpolated = maximize->Interpolate(1.0f); | 232 gfx::Transform interpolated = maximize->Interpolate(1.0f); |
216 SkMatrix44& m = interpolated.matrix(); | 233 SkMatrix44& m = interpolated.matrix(); |
217 // Upper-left 3x3 matrix should all be 0, 1 or -1. | 234 // Upper-left 3x3 matrix should all be 0, 1 or -1. |
218 for (int row = 0; row < 3; ++row) { | 235 for (int row = 0; row < 3; ++row) { |
219 for (int col = 0; col < 3; ++col) { | 236 for (int col = 0; col < 3; ++col) { |
220 float entry = m.get(row, col); | 237 float entry = m.get(row, col); |
221 EXPECT_TRUE(entry == 0 || entry == 1 || entry == -1); | 238 EXPECT_TRUE(entry == 0 || entry == 1 || entry == -1); |
222 } | 239 } |
223 } | 240 } |
224 } | 241 } |
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