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1 /* | 1 /* |
2 * Copyright (C) 2013 Google Inc. All rights reserved. | 2 * Copyright (C) 2013 Google Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions are | 5 * modification, are permitted provided that the following conditions are |
6 * met: | 6 * met: |
7 * | 7 * |
8 * * Redistributions of source code must retain the above copyright | 8 * * Redistributions of source code must retain the above copyright |
9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
10 * * Redistributions in binary form must reproduce the above | 10 * * Redistributions in binary form must reproduce the above |
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34 #include "platform/geometry/FloatSize.h" | 34 #include "platform/geometry/FloatSize.h" |
35 #include "platform/geometry/IntPoint.h" | 35 #include "platform/geometry/IntPoint.h" |
36 #include "platform/geometry/IntRect.h" | 36 #include "platform/geometry/IntRect.h" |
37 #include "platform/geometry/LayoutRect.h" | 37 #include "platform/geometry/LayoutRect.h" |
38 #include "platform/heap/Handle.h" | 38 #include "platform/heap/Handle.h" |
39 #include "wtf/RefCounted.h" | 39 #include "wtf/RefCounted.h" |
40 | 40 |
41 namespace blink { | 41 namespace blink { |
42 | 42 |
43 class EventHandler; | 43 class EventHandler; |
| 44 class FrameView; |
44 class IntSize; | 45 class IntSize; |
45 class Node; | 46 class Node; |
46 class ScrollView; | |
47 | 47 |
48 // ViewportAnchor provides a way to anchor a viewport origin to a DOM node. | 48 // ViewportAnchor provides a way to anchor a viewport origin to a DOM node. |
49 // In particular, the user supplies the current viewport (in CSS coordinates) | 49 // In particular, the user supplies the current viewport (in CSS coordinates) |
50 // and an anchor point (in view coordinates, e.g., (0, 0) == viewport origin, | 50 // and an anchor point (in view coordinates, e.g., (0, 0) == viewport origin, |
51 // (0.5, 0) == viewport top center). The anchor point tracks the underlying DOM | 51 // (0.5, 0) == viewport top center). The anchor point tracks the underlying DOM |
52 // node; as the node moves or the view is resized, the viewport anchor maintains | 52 // node; as the node moves or the view is resized, the viewport anchor maintains |
53 // its orientation relative to the node, and the viewport origin maintains its | 53 // its orientation relative to the node, and the viewport origin maintains its |
54 // orientation relative to the anchor. | 54 // orientation relative to the anchor. |
55 class ViewportAnchor { | 55 class ViewportAnchor { |
56 STACK_ALLOCATED(); | 56 STACK_ALLOCATED(); |
57 public: | 57 public: |
58 explicit ViewportAnchor(EventHandler*); | 58 explicit ViewportAnchor(EventHandler*); |
59 | 59 |
60 void setAnchor(const IntRect& outerViewRect, const IntRect& innerViewRect, c
onst FloatSize& anchorInViewCoords); | 60 void setAnchor(const IntRect& outerViewRect, const IntRect& innerViewRect, c
onst FloatSize& anchorInViewCoords); |
61 | 61 |
62 void computeOrigins(const ScrollView&, const FloatSize& innerSize, | 62 void computeOrigins(const FrameView&, const FloatSize& innerSize, |
63 IntPoint& mainFrameOffset, FloatPoint& pinchViewportOffset) const; | 63 IntPoint& mainFrameOffset, FloatPoint& pinchViewportOffset) const; |
64 | 64 |
65 private: | 65 private: |
66 FloatPoint getInnerOrigin(const FloatSize& innerSize) const; | 66 FloatPoint getInnerOrigin(const FloatSize& innerSize) const; |
67 | 67 |
68 private: | 68 private: |
69 RawPtrWillBeMember<EventHandler> m_eventHandler; | 69 RawPtrWillBeMember<EventHandler> m_eventHandler; |
70 | 70 |
71 // Inner viewport origin in the reference frame of the document in CSS pixel
s | 71 // Inner viewport origin in the reference frame of the document in CSS pixel
s |
72 FloatPoint m_pinchViewportInDocument; | 72 FloatPoint m_pinchViewportInDocument; |
73 | 73 |
74 // Inner viewport origin in the reference frame of the outer viewport | 74 // Inner viewport origin in the reference frame of the outer viewport |
75 // normalized to the outer viewport size. | 75 // normalized to the outer viewport size. |
76 FloatSize m_normalizedPinchViewportOffset; | 76 FloatSize m_normalizedPinchViewportOffset; |
77 | 77 |
78 RefPtrWillBeMember<Node> m_anchorNode; | 78 RefPtrWillBeMember<Node> m_anchorNode; |
79 LayoutRect m_anchorNodeBounds; | 79 LayoutRect m_anchorNodeBounds; |
80 | 80 |
81 FloatSize m_anchorInInnerViewCoords; | 81 FloatSize m_anchorInInnerViewCoords; |
82 FloatSize m_anchorInNodeCoords; | 82 FloatSize m_anchorInNodeCoords; |
83 }; | 83 }; |
84 | 84 |
85 } // namespace blink | 85 } // namespace blink |
86 | 86 |
87 #endif | 87 #endif |
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