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Side by Side Diff: Source/core/accessibility/AXObjectCache.h

Issue 641733004: Merge FrameView and ScrollView. (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Rebaseline. Created 6 years, 2 months ago
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1 /* 1 /*
2 * Copyright (C) 2003, 2006, 2007, 2008, 2009, 2010, 2011 Apple Inc. All rights reserved. 2 * Copyright (C) 2003, 2006, 2007, 2008, 2009, 2010, 2011 Apple Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions 5 * modification, are permitted provided that the following conditions
6 * are met: 6 * are met:
7 * 1. Redistributions of source code must retain the above copyright 7 * 1. Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright 9 * 2. Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
(...skipping 20 matching lines...)
31 #include "platform/Timer.h" 31 #include "platform/Timer.h"
32 #include "wtf/Forward.h" 32 #include "wtf/Forward.h"
33 #include "wtf/HashMap.h" 33 #include "wtf/HashMap.h"
34 #include "wtf/HashSet.h" 34 #include "wtf/HashSet.h"
35 #include "wtf/RefPtr.h" 35 #include "wtf/RefPtr.h"
36 36
37 namespace blink { 37 namespace blink {
38 38
39 class AbstractInlineTextBox; 39 class AbstractInlineTextBox;
40 class HTMLAreaElement; 40 class HTMLAreaElement;
41 class ScrollView; 41 class FrameView;
42 class Widget; 42 class Widget;
43 43
44 struct TextMarkerData { 44 struct TextMarkerData {
45 AXID axID; 45 AXID axID;
46 Node* node; 46 Node* node;
47 int offset; 47 int offset;
48 EAffinity affinity; 48 EAffinity affinity;
49 }; 49 };
50 50
51 class AXComputedObjectAttributeCache { 51 class AXComputedObjectAttributeCache {
(...skipping 68 matching lines...)
120 // Called when a node has just been attached, so we can make sure we have th e right subclass of AXObject. 120 // Called when a node has just been attached, so we can make sure we have th e right subclass of AXObject.
121 void updateCacheAfterNodeIsAttached(Node*); 121 void updateCacheAfterNodeIsAttached(Node*);
122 122
123 void handleActiveDescendantChanged(Node*); 123 void handleActiveDescendantChanged(Node*);
124 void handleAriaRoleChanged(Node*); 124 void handleAriaRoleChanged(Node*);
125 void handleFocusedUIElementChanged(Node* oldFocusedNode, Node* newFocusedNod e); 125 void handleFocusedUIElementChanged(Node* oldFocusedNode, Node* newFocusedNod e);
126 void handleScrolledToAnchor(const Node* anchorNode); 126 void handleScrolledToAnchor(const Node* anchorNode);
127 void handleAriaExpandedChange(Node*); 127 void handleAriaExpandedChange(Node*);
128 128
129 // Called when scroll bars are added / removed (as the view resizes). 129 // Called when scroll bars are added / removed (as the view resizes).
130 void handleScrollbarUpdate(ScrollView*); 130 void handleScrollbarUpdate(FrameView*);
131 131
132 void handleLayoutComplete(RenderObject*); 132 void handleLayoutComplete(RenderObject*);
133 133
134 // Called when the scroll offset changes. 134 // Called when the scroll offset changes.
135 void handleScrollPositionChanged(ScrollView*); 135 void handleScrollPositionChanged(FrameView*);
136 void handleScrollPositionChanged(RenderObject*); 136 void handleScrollPositionChanged(RenderObject*);
137 137
138 void handleAttributeChanged(const QualifiedName& attrName, Element*); 138 void handleAttributeChanged(const QualifiedName& attrName, Element*);
139 void recomputeIsIgnored(RenderObject* renderer); 139 void recomputeIsIgnored(RenderObject* renderer);
140 140
141 void inlineTextBoxesUpdated(RenderObject* renderer); 141 void inlineTextBoxesUpdated(RenderObject* renderer);
142 142
143 bool accessibilityEnabled(); 143 bool accessibilityEnabled();
144 bool inlineTextBoxAccessibilityEnabled(); 144 bool inlineTextBoxAccessibilityEnabled();
145 145
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227 Settings* settings(); 227 Settings* settings();
228 }; 228 };
229 229
230 bool nodeHasRole(Node*, const String& role); 230 bool nodeHasRole(Node*, const String& role);
231 // This will let you know if aria-hidden was explicitly set to false. 231 // This will let you know if aria-hidden was explicitly set to false.
232 bool isNodeAriaVisible(Node*); 232 bool isNodeAriaVisible(Node*);
233 233
234 } 234 }
235 235
236 #endif 236 #endif
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