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| 1 /* | 1 /* |
| 2 * Copyright (C) 2003, 2006, 2007, 2008, 2009, 2010, 2011 Apple Inc. All rights
reserved. | 2 * Copyright (C) 2003, 2006, 2007, 2008, 2009, 2010, 2011 Apple Inc. All rights
reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
| 6 * are met: | 6 * are met: |
| 7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
| 8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
| 9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
| 10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
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| 31 #include "platform/Timer.h" | 31 #include "platform/Timer.h" |
| 32 #include "wtf/Forward.h" | 32 #include "wtf/Forward.h" |
| 33 #include "wtf/HashMap.h" | 33 #include "wtf/HashMap.h" |
| 34 #include "wtf/HashSet.h" | 34 #include "wtf/HashSet.h" |
| 35 #include "wtf/RefPtr.h" | 35 #include "wtf/RefPtr.h" |
| 36 | 36 |
| 37 namespace blink { | 37 namespace blink { |
| 38 | 38 |
| 39 class AbstractInlineTextBox; | 39 class AbstractInlineTextBox; |
| 40 class HTMLAreaElement; | 40 class HTMLAreaElement; |
| 41 class ScrollView; | 41 class FrameView; |
| 42 class Widget; | 42 class Widget; |
| 43 | 43 |
| 44 struct TextMarkerData { | 44 struct TextMarkerData { |
| 45 AXID axID; | 45 AXID axID; |
| 46 Node* node; | 46 Node* node; |
| 47 int offset; | 47 int offset; |
| 48 EAffinity affinity; | 48 EAffinity affinity; |
| 49 }; | 49 }; |
| 50 | 50 |
| 51 class AXComputedObjectAttributeCache { | 51 class AXComputedObjectAttributeCache { |
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| 120 // Called when a node has just been attached, so we can make sure we have th
e right subclass of AXObject. | 120 // Called when a node has just been attached, so we can make sure we have th
e right subclass of AXObject. |
| 121 void updateCacheAfterNodeIsAttached(Node*); | 121 void updateCacheAfterNodeIsAttached(Node*); |
| 122 | 122 |
| 123 void handleActiveDescendantChanged(Node*); | 123 void handleActiveDescendantChanged(Node*); |
| 124 void handleAriaRoleChanged(Node*); | 124 void handleAriaRoleChanged(Node*); |
| 125 void handleFocusedUIElementChanged(Node* oldFocusedNode, Node* newFocusedNod
e); | 125 void handleFocusedUIElementChanged(Node* oldFocusedNode, Node* newFocusedNod
e); |
| 126 void handleScrolledToAnchor(const Node* anchorNode); | 126 void handleScrolledToAnchor(const Node* anchorNode); |
| 127 void handleAriaExpandedChange(Node*); | 127 void handleAriaExpandedChange(Node*); |
| 128 | 128 |
| 129 // Called when scroll bars are added / removed (as the view resizes). | 129 // Called when scroll bars are added / removed (as the view resizes). |
| 130 void handleScrollbarUpdate(ScrollView*); | 130 void handleScrollbarUpdate(FrameView*); |
| 131 | 131 |
| 132 void handleLayoutComplete(RenderObject*); | 132 void handleLayoutComplete(RenderObject*); |
| 133 | 133 |
| 134 // Called when the scroll offset changes. | 134 // Called when the scroll offset changes. |
| 135 void handleScrollPositionChanged(ScrollView*); | 135 void handleScrollPositionChanged(FrameView*); |
| 136 void handleScrollPositionChanged(RenderObject*); | 136 void handleScrollPositionChanged(RenderObject*); |
| 137 | 137 |
| 138 void handleAttributeChanged(const QualifiedName& attrName, Element*); | 138 void handleAttributeChanged(const QualifiedName& attrName, Element*); |
| 139 void recomputeIsIgnored(RenderObject* renderer); | 139 void recomputeIsIgnored(RenderObject* renderer); |
| 140 | 140 |
| 141 void inlineTextBoxesUpdated(RenderObject* renderer); | 141 void inlineTextBoxesUpdated(RenderObject* renderer); |
| 142 | 142 |
| 143 bool accessibilityEnabled(); | 143 bool accessibilityEnabled(); |
| 144 bool inlineTextBoxAccessibilityEnabled(); | 144 bool inlineTextBoxAccessibilityEnabled(); |
| 145 | 145 |
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| 227 Settings* settings(); | 227 Settings* settings(); |
| 228 }; | 228 }; |
| 229 | 229 |
| 230 bool nodeHasRole(Node*, const String& role); | 230 bool nodeHasRole(Node*, const String& role); |
| 231 // This will let you know if aria-hidden was explicitly set to false. | 231 // This will let you know if aria-hidden was explicitly set to false. |
| 232 bool isNodeAriaVisible(Node*); | 232 bool isNodeAriaVisible(Node*); |
| 233 | 233 |
| 234 } | 234 } |
| 235 | 235 |
| 236 #endif | 236 #endif |
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