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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #ifndef UI_EVENTS_OZONE_EVDEV_KEYBOARD_EVDEV_H_ | |
| 6 #define UI_EVENTS_OZONE_EVDEV_KEYBOARD_EVDEV_H_ | |
| 7 | |
| 8 #include <linux/input.h> | |
| 9 | |
| 10 #include "ui/events/ozone/evdev/event_device_util.h" | |
| 11 #include "ui/events/ozone/evdev/event_dispatch_callback.h" | |
| 12 #include "ui/events/ozone/evdev/events_ozone_evdev_export.h" | |
| 13 | |
| 14 namespace ui { | |
| 15 | |
| 16 class EventModifiersEvdev; | |
| 17 | |
| 18 // Keyboard for evdev. | |
| 19 // | |
| 20 // This object is responsible for combining all attached keyboards into | |
| 21 // one logical keyboard, applying modifiers & implementing key repeat. | |
| 22 // | |
| 23 // It also currently also applies the layout (hardcoded as US). | |
| 24 // | |
| 25 // TODO(spang): Implement key repeat & turn off kernel repeat. | |
| 26 class EVENTS_OZONE_EVDEV_EXPORT KeyboardEvdev { | |
| 27 public: | |
| 28 KeyboardEvdev(EventModifiersEvdev* modifiers, | |
| 29 const EventDispatchCallback& callback); | |
| 30 ~KeyboardEvdev(); | |
| 31 | |
| 32 // Handlers for raw key presses & releases. | |
| 33 void OnKeyChange(unsigned int code, bool down); | |
| 34 | |
| 35 private: | |
| 36 void UpdateModifier(unsigned int key, bool down); | |
| 37 void DispatchKey(unsigned int key, bool down); | |
| 38 | |
| 39 // Aggregated key state. There is only one bit of state per key; we do not | |
| 40 // attempt to count presses of the same key on multiple keyboards. | |
| 41 // | |
| 42 // A key is down iff the most recent event pertaining to that key was a key | |
| 43 // down event rather than a key up event. Therefore, a particular key position | |
| 44 // can be considered released even if it is being depresssed on one or more | |
| 45 // keyboards. | |
| 46 unsigned long key_state_[EVDEV_BITS_TO_LONGS(KEY_CNT)]; | |
|
kpschoedel
2014/10/09 22:51:09
Why not use std::bitset?
spang
2014/10/14 16:02:08
Done.
| |
| 47 | |
| 48 // Callback for dispatching events. | |
| 49 EventDispatchCallback callback_; | |
| 50 | |
| 51 // Shared modifier state. | |
| 52 EventModifiersEvdev* modifiers_; | |
| 53 | |
| 54 DISALLOW_COPY_AND_ASSIGN(KeyboardEvdev); | |
| 55 }; | |
| 56 | |
| 57 } // namespace ui | |
| 58 | |
| 59 #endif // UI_EVENTS_OZONE_EVDEV_KEYBOARD_EVDEV_H_ | |
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