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1 // Copyright (c) 2010 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2010 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "base/debug/debugger.h" | 5 #include "base/debug/debugger.h" |
6 | |
7 #include "base/threading/platform_thread.h" | 6 #include "base/threading/platform_thread.h" |
8 | 7 |
9 namespace base { | 8 namespace base { |
10 namespace debug { | 9 namespace debug { |
11 | 10 |
12 static bool is_debug_ui_suppressed = false; | 11 static bool is_debug_ui_suppressed = false; |
13 | 12 |
14 bool WaitForDebugger(int wait_seconds, bool silent) { | 13 bool WaitForDebugger(int wait_seconds, bool silent) { |
15 for (int i = 0; i < wait_seconds * 10; ++i) { | 14 for (int i = 0; i < wait_seconds * 10; ++i) { |
16 if (BeingDebugged()) { | 15 if (BeingDebugged()) { |
17 if (!silent) | 16 if (!silent) |
18 BreakDebugger(); | 17 BreakDebugger(); |
19 return true; | 18 return true; |
20 } | 19 } |
21 PlatformThread::Sleep(100); | 20 PlatformThread::Sleep(100); |
22 } | 21 } |
23 return false; | 22 return false; |
24 } | 23 } |
25 | 24 |
26 void SetSuppressDebugUI(bool suppress) { | 25 void SetSuppressDebugUI(bool suppress) { |
27 is_debug_ui_suppressed = suppress; | 26 is_debug_ui_suppressed = suppress; |
28 } | 27 } |
29 | 28 |
30 bool IsDebugUISuppressed() { | 29 bool IsDebugUISuppressed() { |
31 return is_debug_ui_suppressed; | 30 return is_debug_ui_suppressed; |
32 } | 31 } |
33 | 32 |
34 } // namespace debug | 33 } // namespace debug |
35 } // namespace base | 34 } // namespace base |
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