| OLD | NEW |
| 1 // Copyright (c) 2010 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2010 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "base/debug/debugger.h" | 5 #include "base/debug/debugger.h" |
| 6 | |
| 7 #include "base/threading/platform_thread.h" | 6 #include "base/threading/platform_thread.h" |
| 8 | 7 |
| 9 namespace base { | 8 namespace base { |
| 10 namespace debug { | 9 namespace debug { |
| 11 | 10 |
| 12 static bool is_debug_ui_suppressed = false; | 11 static bool is_debug_ui_suppressed = false; |
| 13 | 12 |
| 14 bool WaitForDebugger(int wait_seconds, bool silent) { | 13 bool WaitForDebugger(int wait_seconds, bool silent) { |
| 15 for (int i = 0; i < wait_seconds * 10; ++i) { | 14 for (int i = 0; i < wait_seconds * 10; ++i) { |
| 16 if (BeingDebugged()) { | 15 if (BeingDebugged()) { |
| 17 if (!silent) | 16 if (!silent) |
| 18 BreakDebugger(); | 17 BreakDebugger(); |
| 19 return true; | 18 return true; |
| 20 } | 19 } |
| 21 PlatformThread::Sleep(100); | 20 PlatformThread::Sleep(100); |
| 22 } | 21 } |
| 23 return false; | 22 return false; |
| 24 } | 23 } |
| 25 | 24 |
| 26 void SetSuppressDebugUI(bool suppress) { | 25 void SetSuppressDebugUI(bool suppress) { |
| 27 is_debug_ui_suppressed = suppress; | 26 is_debug_ui_suppressed = suppress; |
| 28 } | 27 } |
| 29 | 28 |
| 30 bool IsDebugUISuppressed() { | 29 bool IsDebugUISuppressed() { |
| 31 return is_debug_ui_suppressed; | 30 return is_debug_ui_suppressed; |
| 32 } | 31 } |
| 33 | 32 |
| 34 } // namespace debug | 33 } // namespace debug |
| 35 } // namespace base | 34 } // namespace base |
| OLD | NEW |