Index: Source/core/rendering/svg/RenderSVGModelObject.h |
diff --git a/Source/core/rendering/svg/RenderSVGModelObject.h b/Source/core/rendering/svg/RenderSVGModelObject.h |
index 67a3e5db060ae33ac2744140b531ea3a23e05967..688ec365618e4d8eed239295b41fcb439879bce8 100644 |
--- a/Source/core/rendering/svg/RenderSVGModelObject.h |
+++ b/Source/core/rendering/svg/RenderSVGModelObject.h |
@@ -45,38 +45,38 @@ class RenderSVGModelObject : public RenderObject { |
public: |
explicit RenderSVGModelObject(SVGElement*); |
- virtual bool isChildAllowed(RenderObject*, RenderStyle*) const OVERRIDE; |
- virtual bool canHaveWhitespaceChildren() const OVERRIDE { return false; } |
+ virtual bool isChildAllowed(RenderObject*, RenderStyle*) const override; |
+ virtual bool canHaveWhitespaceChildren() const override { return false; } |
- virtual LayoutRect clippedOverflowRectForPaintInvalidation(const RenderLayerModelObject* paintInvalidationContainer, const PaintInvalidationState* = 0) const OVERRIDE; |
- virtual void computeFloatRectForPaintInvalidation(const RenderLayerModelObject* paintInvalidationContainer, FloatRect&, const PaintInvalidationState*) const OVERRIDE FINAL; |
+ virtual LayoutRect clippedOverflowRectForPaintInvalidation(const RenderLayerModelObject* paintInvalidationContainer, const PaintInvalidationState* = 0) const override; |
+ virtual void computeFloatRectForPaintInvalidation(const RenderLayerModelObject* paintInvalidationContainer, FloatRect&, const PaintInvalidationState*) const override final; |
- virtual void absoluteRects(Vector<IntRect>&, const LayoutPoint& accumulatedOffset) const OVERRIDE FINAL; |
- virtual void absoluteQuads(Vector<FloatQuad>&, bool* wasFixed) const OVERRIDE; |
+ virtual void absoluteRects(Vector<IntRect>&, const LayoutPoint& accumulatedOffset) const override final; |
+ virtual void absoluteQuads(Vector<FloatQuad>&, bool* wasFixed) const override; |
- virtual void mapLocalToContainer(const RenderLayerModelObject* paintInvalidationContainer, TransformState&, MapCoordinatesFlags = ApplyContainerFlip, bool* wasFixed = 0, const PaintInvalidationState* = 0) const OVERRIDE FINAL; |
- virtual const RenderObject* pushMappingToContainer(const RenderLayerModelObject* ancestorToStopAt, RenderGeometryMap&) const OVERRIDE FINAL; |
- virtual void styleDidChange(StyleDifference, const RenderStyle* oldStyle) OVERRIDE; |
+ virtual void mapLocalToContainer(const RenderLayerModelObject* paintInvalidationContainer, TransformState&, MapCoordinatesFlags = ApplyContainerFlip, bool* wasFixed = 0, const PaintInvalidationState* = 0) const override final; |
+ virtual const RenderObject* pushMappingToContainer(const RenderLayerModelObject* ancestorToStopAt, RenderGeometryMap&) const override final; |
+ virtual void styleDidChange(StyleDifference, const RenderStyle* oldStyle) override; |
- virtual void computeLayerHitTestRects(LayerHitTestRects&) const OVERRIDE FINAL; |
+ virtual void computeLayerHitTestRects(LayerHitTestRects&) const override final; |
SVGElement* element() const { return toSVGElement(RenderObject::node()); } |
- virtual bool isSVG() const OVERRIDE FINAL { return true; } |
+ virtual bool isSVG() const override final { return true; } |
protected: |
- virtual void addLayerHitTestRects(LayerHitTestRects&, const RenderLayer* currentCompositedLayer, const LayoutPoint& layerOffset, const LayoutRect& containerRect) const OVERRIDE FINAL; |
- virtual void willBeDestroyed() OVERRIDE; |
+ virtual void addLayerHitTestRects(LayerHitTestRects&, const RenderLayer* currentCompositedLayer, const LayoutPoint& layerOffset, const LayoutRect& containerRect) const override final; |
+ virtual void willBeDestroyed() override; |
private: |
// RenderSVGModelObject subclasses should use element() instead. |
void node() const WTF_DELETED_FUNCTION; |
// This method should never be called, SVG uses a different nodeAtPoint method |
- virtual bool nodeAtPoint(const HitTestRequest&, HitTestResult&, const HitTestLocation& locationInContainer, const LayoutPoint& accumulatedOffset, HitTestAction) OVERRIDE FINAL; |
- virtual void absoluteFocusRingQuads(Vector<FloatQuad>&) OVERRIDE FINAL; |
+ virtual bool nodeAtPoint(const HitTestRequest&, HitTestResult&, const HitTestLocation& locationInContainer, const LayoutPoint& accumulatedOffset, HitTestAction) override final; |
+ virtual void absoluteFocusRingQuads(Vector<FloatQuad>&) override final; |
- virtual void invalidateTreeIfNeeded(const PaintInvalidationState&) OVERRIDE FINAL; |
+ virtual void invalidateTreeIfNeeded(const PaintInvalidationState&) override final; |
}; |
} |