Index: Source/core/rendering/style/BasicShapes.h |
diff --git a/Source/core/rendering/style/BasicShapes.h b/Source/core/rendering/style/BasicShapes.h |
index ed7ace52f546325272faf1b7406fbe2926dad45f..1b3ace42b6db028007f6019d7023616f08d434f4 100644 |
--- a/Source/core/rendering/style/BasicShapes.h |
+++ b/Source/core/rendering/style/BasicShapes.h |
@@ -149,7 +149,7 @@ private: |
}; |
-class BasicShapeCircle FINAL : public BasicShape { |
+class BasicShapeCircle final : public BasicShape { |
public: |
static PassRefPtr<BasicShapeCircle> create() { return adoptRef(new BasicShapeCircle); } |
@@ -162,11 +162,11 @@ public: |
void setCenterY(BasicShapeCenterCoordinate centerY) { m_centerY = centerY; } |
void setRadius(BasicShapeRadius radius) { m_radius = radius; } |
- virtual void path(Path&, const FloatRect&) OVERRIDE; |
- virtual PassRefPtr<BasicShape> blend(const BasicShape*, double) const OVERRIDE; |
- virtual bool operator==(const BasicShape&) const OVERRIDE; |
+ virtual void path(Path&, const FloatRect&) override; |
+ virtual PassRefPtr<BasicShape> blend(const BasicShape*, double) const override; |
+ virtual bool operator==(const BasicShape&) const override; |
- virtual Type type() const OVERRIDE { return BasicShapeCircleType; } |
+ virtual Type type() const override { return BasicShapeCircleType; } |
private: |
BasicShapeCircle() { } |
@@ -177,7 +177,7 @@ private: |
DEFINE_BASICSHAPE_TYPE_CASTS(BasicShapeCircle); |
-class BasicShapeEllipse FINAL : public BasicShape { |
+class BasicShapeEllipse final : public BasicShape { |
public: |
static PassRefPtr<BasicShapeEllipse> create() { return adoptRef(new BasicShapeEllipse); } |
@@ -192,11 +192,11 @@ public: |
void setRadiusX(BasicShapeRadius radiusX) { m_radiusX = radiusX; } |
void setRadiusY(BasicShapeRadius radiusY) { m_radiusY = radiusY; } |
- virtual void path(Path&, const FloatRect&) OVERRIDE; |
- virtual PassRefPtr<BasicShape> blend(const BasicShape*, double) const OVERRIDE; |
- virtual bool operator==(const BasicShape&) const OVERRIDE; |
+ virtual void path(Path&, const FloatRect&) override; |
+ virtual PassRefPtr<BasicShape> blend(const BasicShape*, double) const override; |
+ virtual bool operator==(const BasicShape&) const override; |
- virtual Type type() const OVERRIDE { return BasicShapeEllipseType; } |
+ virtual Type type() const override { return BasicShapeEllipseType; } |
private: |
BasicShapeEllipse() { } |
@@ -208,7 +208,7 @@ private: |
DEFINE_BASICSHAPE_TYPE_CASTS(BasicShapeEllipse); |
-class BasicShapePolygon FINAL : public BasicShape { |
+class BasicShapePolygon final : public BasicShape { |
public: |
static PassRefPtr<BasicShapePolygon> create() { return adoptRef(new BasicShapePolygon); } |
@@ -219,13 +219,13 @@ public: |
void setWindRule(WindRule windRule) { m_windRule = windRule; } |
void appendPoint(const Length& x, const Length& y) { m_values.append(x); m_values.append(y); } |
- virtual void path(Path&, const FloatRect&) OVERRIDE; |
- virtual PassRefPtr<BasicShape> blend(const BasicShape*, double) const OVERRIDE; |
- virtual bool operator==(const BasicShape&) const OVERRIDE; |
+ virtual void path(Path&, const FloatRect&) override; |
+ virtual PassRefPtr<BasicShape> blend(const BasicShape*, double) const override; |
+ virtual bool operator==(const BasicShape&) const override; |
- virtual WindRule windRule() const OVERRIDE { return m_windRule; } |
+ virtual WindRule windRule() const override { return m_windRule; } |
- virtual Type type() const OVERRIDE { return BasicShapePolygonType; } |
+ virtual Type type() const override { return BasicShapePolygonType; } |
private: |
BasicShapePolygon() |
: m_windRule(RULE_NONZERO) |
@@ -261,11 +261,11 @@ public: |
void setBottomRightRadius(const LengthSize& radius) { m_bottomRightRadius = radius; } |
void setBottomLeftRadius(const LengthSize& radius) { m_bottomLeftRadius = radius; } |
- virtual void path(Path&, const FloatRect&) OVERRIDE; |
- virtual PassRefPtr<BasicShape> blend(const BasicShape*, double) const OVERRIDE; |
- virtual bool operator==(const BasicShape&) const OVERRIDE; |
+ virtual void path(Path&, const FloatRect&) override; |
+ virtual PassRefPtr<BasicShape> blend(const BasicShape*, double) const override; |
+ virtual bool operator==(const BasicShape&) const override; |
- virtual Type type() const OVERRIDE { return BasicShapeInsetType; } |
+ virtual Type type() const override { return BasicShapeInsetType; } |
private: |
BasicShapeInset() { } |