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1 /* | 1 /* |
2 * Copyright (C) Research In Motion Limited 2010. All rights reserved. | 2 * Copyright (C) Research In Motion Limited 2010. All rights reserved. |
3 * | 3 * |
4 * This library is free software; you can redistribute it and/or | 4 * This library is free software; you can redistribute it and/or |
5 * modify it under the terms of the GNU Library General Public | 5 * modify it under the terms of the GNU Library General Public |
6 * License as published by the Free Software Foundation; either | 6 * License as published by the Free Software Foundation; either |
7 * version 2 of the License, or (at your option) any later version. | 7 * version 2 of the License, or (at your option) any later version. |
8 * | 8 * |
9 * This library is distributed in the hope that it will be useful, | 9 * This library is distributed in the hope that it will be useful, |
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of | 10 * but WITHOUT ANY WARRANTY; without even the implied warranty of |
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | 11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
12 * Library General Public License for more details. | 12 * Library General Public License for more details. |
13 * | 13 * |
14 * You should have received a copy of the GNU Library General Public License | 14 * You should have received a copy of the GNU Library General Public License |
15 * along with this library; see the file COPYING.LIB. If not, write to | 15 * along with this library; see the file COPYING.LIB. If not, write to |
16 * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, | 16 * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, |
17 * Boston, MA 02110-1301, USA. | 17 * Boston, MA 02110-1301, USA. |
18 */ | 18 */ |
19 | 19 |
20 #ifndef RenderSVGResourceSolidColor_h | 20 #ifndef RenderSVGResourceSolidColor_h |
21 #define RenderSVGResourceSolidColor_h | 21 #define RenderSVGResourceSolidColor_h |
22 | 22 |
23 #include "core/rendering/svg/RenderSVGResource.h" | 23 #include "core/rendering/svg/RenderSVGResource.h" |
24 #include "platform/geometry/FloatRect.h" | 24 #include "platform/geometry/FloatRect.h" |
25 #include "platform/graphics/Color.h" | 25 #include "platform/graphics/Color.h" |
26 | 26 |
27 namespace blink { | 27 namespace blink { |
28 | 28 |
29 class RenderSVGResourceSolidColor FINAL : public RenderSVGResource { | 29 class RenderSVGResourceSolidColor final : public RenderSVGResource { |
30 public: | 30 public: |
31 RenderSVGResourceSolidColor(); | 31 RenderSVGResourceSolidColor(); |
32 virtual ~RenderSVGResourceSolidColor(); | 32 virtual ~RenderSVGResourceSolidColor(); |
33 | 33 |
34 virtual bool applyResource(RenderObject*, RenderStyle*, GraphicsContext*, Re
nderSVGResourceModeFlags) OVERRIDE; | 34 virtual bool applyResource(RenderObject*, RenderStyle*, GraphicsContext*, Re
nderSVGResourceModeFlags) override; |
35 | 35 |
36 virtual RenderSVGResourceType resourceType() const OVERRIDE { return s_resou
rceType; } | 36 virtual RenderSVGResourceType resourceType() const override { return s_resou
rceType; } |
37 static const RenderSVGResourceType s_resourceType; | 37 static const RenderSVGResourceType s_resourceType; |
38 | 38 |
39 const Color& color() const { return m_color; } | 39 const Color& color() const { return m_color; } |
40 void setColor(const Color& color) { m_color = color; } | 40 void setColor(const Color& color) { m_color = color; } |
41 | 41 |
42 private: | 42 private: |
43 Color m_color; | 43 Color m_color; |
44 }; | 44 }; |
45 | 45 |
46 } | 46 } |
47 | 47 |
48 #endif | 48 #endif |
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