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1 /* | 1 /* |
2 * Copyright (C) 2012 Adobe Systems Incorporated. All rights reserved. | 2 * Copyright (C) 2012 Adobe Systems Incorporated. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
6 * are met: | 6 * are met: |
7 * | 7 * |
8 * 1. Redistributions of source code must retain the above | 8 * 1. Redistributions of source code must retain the above |
9 * copyright notice, this list of conditions and the following | 9 * copyright notice, this list of conditions and the following |
10 * disclaimer. | 10 * disclaimer. |
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31 #define RectangleShape_h | 31 #define RectangleShape_h |
32 | 32 |
33 #include "core/rendering/shapes/Shape.h" | 33 #include "core/rendering/shapes/Shape.h" |
34 #include "platform/geometry/FloatPoint.h" | 34 #include "platform/geometry/FloatPoint.h" |
35 #include "platform/geometry/FloatRect.h" | 35 #include "platform/geometry/FloatRect.h" |
36 #include "platform/geometry/FloatSize.h" | 36 #include "platform/geometry/FloatSize.h" |
37 #include "wtf/Assertions.h" | 37 #include "wtf/Assertions.h" |
38 | 38 |
39 namespace blink { | 39 namespace blink { |
40 | 40 |
41 class RectangleShape FINAL : public Shape { | 41 class RectangleShape final : public Shape { |
42 public: | 42 public: |
43 RectangleShape(const FloatRect& bounds, const FloatSize& radii) | 43 RectangleShape(const FloatRect& bounds, const FloatSize& radii) |
44 : Shape() | 44 : Shape() |
45 , m_bounds(bounds) | 45 , m_bounds(bounds) |
46 , m_radii(radii) | 46 , m_radii(radii) |
47 { | 47 { |
48 } | 48 } |
49 | 49 |
50 virtual LayoutRect shapeMarginLogicalBoundingBox() const OVERRIDE { return s
tatic_cast<LayoutRect>(shapeMarginBounds()); } | 50 virtual LayoutRect shapeMarginLogicalBoundingBox() const override { return s
tatic_cast<LayoutRect>(shapeMarginBounds()); } |
51 virtual bool isEmpty() const OVERRIDE { return m_bounds.isEmpty(); } | 51 virtual bool isEmpty() const override { return m_bounds.isEmpty(); } |
52 virtual LineSegment getExcludedInterval(LayoutUnit logicalTop, LayoutUnit lo
gicalHeight) const OVERRIDE; | 52 virtual LineSegment getExcludedInterval(LayoutUnit logicalTop, LayoutUnit lo
gicalHeight) const override; |
53 virtual void buildDisplayPaths(DisplayPaths&) const OVERRIDE; | 53 virtual void buildDisplayPaths(DisplayPaths&) const override; |
54 | 54 |
55 private: | 55 private: |
56 FloatRect shapeMarginBounds() const; | 56 FloatRect shapeMarginBounds() const; |
57 | 57 |
58 float rx() const { return m_radii.width(); } | 58 float rx() const { return m_radii.width(); } |
59 float ry() const { return m_radii.height(); } | 59 float ry() const { return m_radii.height(); } |
60 float x() const { return m_bounds.x(); } | 60 float x() const { return m_bounds.x(); } |
61 float y() const { return m_bounds.y(); } | 61 float y() const { return m_bounds.y(); } |
62 float width() const { return m_bounds.width(); } | 62 float width() const { return m_bounds.width(); } |
63 float height() const { return m_bounds.height(); } | 63 float height() const { return m_bounds.height(); } |
64 | 64 |
65 FloatRect m_bounds; | 65 FloatRect m_bounds; |
66 FloatSize m_radii; | 66 FloatSize m_radii; |
67 }; | 67 }; |
68 | 68 |
69 } // namespace blink | 69 } // namespace blink |
70 | 70 |
71 #endif // RectangleShape_h | 71 #endif // RectangleShape_h |
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