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1 /* | 1 /* |
2 * Copyright (C) 2012 Adobe Systems Incorporated. All rights reserved. | 2 * Copyright (C) 2012 Adobe Systems Incorporated. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
6 * are met: | 6 * are met: |
7 * | 7 * |
8 * 1. Redistributions of source code must retain the above | 8 * 1. Redistributions of source code must retain the above |
9 * copyright notice, this list of conditions and the following | 9 * copyright notice, this list of conditions and the following |
10 * disclaimer. | 10 * disclaimer. |
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29 | 29 |
30 #ifndef PolygonShape_h | 30 #ifndef PolygonShape_h |
31 #define PolygonShape_h | 31 #define PolygonShape_h |
32 | 32 |
33 #include "core/rendering/shapes/Shape.h" | 33 #include "core/rendering/shapes/Shape.h" |
34 #include "core/rendering/shapes/ShapeInterval.h" | 34 #include "core/rendering/shapes/ShapeInterval.h" |
35 #include "platform/geometry/FloatPolygon.h" | 35 #include "platform/geometry/FloatPolygon.h" |
36 | 36 |
37 namespace blink { | 37 namespace blink { |
38 | 38 |
39 class OffsetPolygonEdge FINAL : public VertexPair { | 39 class OffsetPolygonEdge final : public VertexPair { |
40 public: | 40 public: |
41 OffsetPolygonEdge(const FloatPolygonEdge& edge, const FloatSize& offset) | 41 OffsetPolygonEdge(const FloatPolygonEdge& edge, const FloatSize& offset) |
42 : m_vertex1(edge.vertex1() + offset) | 42 : m_vertex1(edge.vertex1() + offset) |
43 , m_vertex2(edge.vertex2() + offset) | 43 , m_vertex2(edge.vertex2() + offset) |
44 { | 44 { |
45 } | 45 } |
46 | 46 |
47 virtual const FloatPoint& vertex1() const OVERRIDE { return m_vertex1; } | 47 virtual const FloatPoint& vertex1() const override { return m_vertex1; } |
48 virtual const FloatPoint& vertex2() const OVERRIDE { return m_vertex2; } | 48 virtual const FloatPoint& vertex2() const override { return m_vertex2; } |
49 | 49 |
50 bool isWithinYRange(float y1, float y2) const { return y1 <= minY() && y2 >=
maxY(); } | 50 bool isWithinYRange(float y1, float y2) const { return y1 <= minY() && y2 >=
maxY(); } |
51 bool overlapsYRange(float y1, float y2) const { return y2 >= minY() && y1 <=
maxY(); } | 51 bool overlapsYRange(float y1, float y2) const { return y2 >= minY() && y1 <=
maxY(); } |
52 float xIntercept(float y) const; | 52 float xIntercept(float y) const; |
53 FloatShapeInterval clippedEdgeXRange(float y1, float y2) const; | 53 FloatShapeInterval clippedEdgeXRange(float y1, float y2) const; |
54 | 54 |
55 private: | 55 private: |
56 FloatPoint m_vertex1; | 56 FloatPoint m_vertex1; |
57 FloatPoint m_vertex2; | 57 FloatPoint m_vertex2; |
58 }; | 58 }; |
59 | 59 |
60 class PolygonShape FINAL : public Shape { | 60 class PolygonShape final : public Shape { |
61 WTF_MAKE_NONCOPYABLE(PolygonShape); | 61 WTF_MAKE_NONCOPYABLE(PolygonShape); |
62 public: | 62 public: |
63 PolygonShape(PassOwnPtr<Vector<FloatPoint> > vertices, WindRule fillRule) | 63 PolygonShape(PassOwnPtr<Vector<FloatPoint> > vertices, WindRule fillRule) |
64 : Shape() | 64 : Shape() |
65 , m_polygon(vertices, fillRule) | 65 , m_polygon(vertices, fillRule) |
66 { | 66 { |
67 } | 67 } |
68 | 68 |
69 virtual LayoutRect shapeMarginLogicalBoundingBox() const OVERRIDE; | 69 virtual LayoutRect shapeMarginLogicalBoundingBox() const override; |
70 virtual bool isEmpty() const OVERRIDE { return m_polygon.isEmpty(); } | 70 virtual bool isEmpty() const override { return m_polygon.isEmpty(); } |
71 virtual LineSegment getExcludedInterval(LayoutUnit logicalTop, LayoutUnit lo
gicalHeight) const OVERRIDE; | 71 virtual LineSegment getExcludedInterval(LayoutUnit logicalTop, LayoutUnit lo
gicalHeight) const override; |
72 virtual void buildDisplayPaths(DisplayPaths&) const OVERRIDE; | 72 virtual void buildDisplayPaths(DisplayPaths&) const override; |
73 | 73 |
74 private: | 74 private: |
75 FloatPolygon m_polygon; | 75 FloatPolygon m_polygon; |
76 }; | 76 }; |
77 | 77 |
78 } // namespace blink | 78 } // namespace blink |
79 | 79 |
80 #endif // PolygonShape_h | 80 #endif // PolygonShape_h |
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