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Unified Diff: src/gpu/gl/egl/SkCreatePlatformGLContext_egl.cpp

Issue 640283004: Refactor SkGLContext to be actually extendable (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: win compile fix. Created 6 years, 2 months ago
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Index: src/gpu/gl/egl/SkCreatePlatformGLContext_egl.cpp
diff --git a/src/gpu/gl/egl/SkCreatePlatformGLContext_egl.cpp b/src/gpu/gl/egl/SkCreatePlatformGLContext_egl.cpp
index f33e84abc4e1370db50f641e22b474ed1771e810..6fc8f48373d9179cd05fb41149096bfa685f168a 100644
--- a/src/gpu/gl/egl/SkCreatePlatformGLContext_egl.cpp
+++ b/src/gpu/gl/egl/SkCreatePlatformGLContext_egl.cpp
@@ -14,52 +14,23 @@ namespace {
class EGLGLContext : public SkGLContext {
public:
- EGLGLContext();
-
- virtual ~EGLGLContext();
-
+ EGLGLContext(GrGLStandard forcedGpuAPI);
+ virtual ~EGLGLContext() SK_OVERRIDE;
virtual void makeCurrent() const SK_OVERRIDE;
virtual void swapBuffers() const SK_OVERRIDE;
-protected:
- virtual const GrGLInterface* createGLContext(GrGLStandard forcedGpuAPI) SK_OVERRIDE;
- virtual void destroyGLContext() SK_OVERRIDE;
private:
+ void destroyGLContext();
+
EGLContext fContext;
EGLDisplay fDisplay;
EGLSurface fSurface;
};
-EGLGLContext::EGLGLContext()
+EGLGLContext::EGLGLContext(GrGLStandard forcedGpuAPI)
: fContext(EGL_NO_CONTEXT)
, fDisplay(EGL_NO_DISPLAY)
, fSurface(EGL_NO_SURFACE) {
-}
-
-EGLGLContext::~EGLGLContext() {
- this->destroyGLContext();
-}
-
-void EGLGLContext::destroyGLContext() {
- if (fDisplay) {
- eglMakeCurrent(fDisplay, 0, 0, 0);
-
- if (fContext) {
- eglDestroyContext(fDisplay, fContext);
- fContext = EGL_NO_CONTEXT;
- }
-
- if (fSurface) {
- eglDestroySurface(fDisplay, fSurface);
- fSurface = EGL_NO_SURFACE;
- }
-
- //TODO should we close the display?
- fDisplay = EGL_NO_DISPLAY;
- }
-}
-
-const GrGLInterface* EGLGLContext::createGLContext(GrGLStandard forcedGpuAPI) {
static const EGLint kEGLContextAttribsForOpenGL[] = {
EGL_NONE
};
@@ -98,9 +69,7 @@ const GrGLInterface* EGLGLContext::createGLContext(GrGLStandard forcedGpuAPI) {
}
SkASSERT(forcedGpuAPI == kNone_GrGLStandard || kAPIs[api].fStandard == forcedGpuAPI);
- const GrGLInterface* interface = NULL;
-
- for (; NULL == interface && api < apiLimit; ++api) {
+ for (; NULL == fGL.get() && api < apiLimit; ++api) {
fDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY);
EGLint majorVersion;
@@ -160,23 +129,46 @@ const GrGLInterface* EGLGLContext::createGLContext(GrGLStandard forcedGpuAPI) {
continue;
}
- interface = GrGLCreateNativeInterface();
- if (NULL == interface) {
+ fGL.reset(GrGLCreateNativeInterface());
+ if (NULL == fGL.get()) {
SkDebugf("Failed to create gl interface.\n");
this->destroyGLContext();
continue;
}
- if (!interface->validate()) {
- interface->unref();
- interface = NULL;
+ if (!fGL->validate()) {
+ SkDebugf("Failed to validate gl interface.\n");
this->destroyGLContext();
+ continue;
}
}
+}
- return interface;
+EGLGLContext::~EGLGLContext() {
+ this->destroyGLContext();
}
+void EGLGLContext::destroyGLContext() {
+ fGL.reset(NULL);
+ if (fDisplay) {
+ eglMakeCurrent(fDisplay, 0, 0, 0);
+
+ if (fContext) {
+ eglDestroyContext(fDisplay, fContext);
+ fContext = EGL_NO_CONTEXT;
+ }
+
+ if (fSurface) {
+ eglDestroySurface(fDisplay, fSurface);
+ fSurface = EGL_NO_SURFACE;
+ }
+
+ //TODO should we close the display?
+ fDisplay = EGL_NO_DISPLAY;
+ }
+}
+
+
void EGLGLContext::makeCurrent() const {
if (!eglMakeCurrent(fDisplay, fSurface, fSurface, fContext)) {
SkDebugf("Could not set the context.\n");
@@ -191,7 +183,12 @@ void EGLGLContext::swapBuffers() const {
} // anonymous namespace
-SkGLContext* SkCreatePlatformGLContext() {
- return SkNEW(EGLGLContext);
+SkGLContext* SkCreatePlatformGLContext(GrGLStandard forcedGpuAPI) {
+ EGLGLContext* ctx = SkNEW_ARGS(EGLGLContext, (forcedGpuAPI));
+ if (!ctx->isValid()) {
+ SkDELETE(ctx);
+ return NULL;
+ }
+ return ctx;
}
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