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Side by Side Diff: src/gpu/gl/win/SkCreatePlatformGLContext_win.cpp

Issue 640283004: Refactor SkGLContext to be actually extendable (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: win compile fix. Created 6 years, 2 months ago
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1 1
2 /* 2 /*
3 * Copyright 2011 Google Inc. 3 * Copyright 2011 Google Inc.
4 * 4 *
5 * Use of this source code is governed by a BSD-style license that can be 5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file. 6 * found in the LICENSE file.
7 */ 7 */
8 8
9 #include "gl/SkGLContext.h" 9 #include "gl/SkGLContext.h"
10 10
11 #include <windows.h> 11 #include <windows.h>
12 #include <GL/GL.h> 12 #include <GL/GL.h>
13 #include "SkWGL.h" 13 #include "SkWGL.h"
14 14
15 #define WIN32_LEAN_AND_MEAN 15 #define WIN32_LEAN_AND_MEAN
16 #include <windows.h> 16 #include <windows.h>
17 17
18 namespace { 18 namespace {
19 19
20 class WinGLContext : public SkGLContext { 20 class WinGLContext : public SkGLContext {
21 public: 21 public:
22 WinGLContext(); 22 WinGLContext(GrGLStandard forcedGpuAPI);
23 23 » virtual ~WinGLContext() SK_OVERRIDE;
24 virtual ~WinGLContext();
25
26 virtual void makeCurrent() const SK_OVERRIDE; 24 virtual void makeCurrent() const SK_OVERRIDE;
27 virtual void swapBuffers() const SK_OVERRIDE; 25 virtual void swapBuffers() const SK_OVERRIDE;
28 protected:
29 virtual const GrGLInterface* createGLContext(GrGLStandard forcedGpuAPI) SK_O VERRIDE;
30 virtual void destroyGLContext() SK_OVERRIDE;
31 26
32 private: 27 private:
28 void destroyGLContext();
29
33 HWND fWindow; 30 HWND fWindow;
34 HDC fDeviceContext; 31 HDC fDeviceContext;
35 HGLRC fGlRenderContext; 32 HGLRC fGlRenderContext;
36 static ATOM gWC; 33 static ATOM gWC;
37 SkWGLPbufferContext* fPbufferContext; 34 SkWGLPbufferContext* fPbufferContext;
38 }; 35 };
39 36
40 ATOM WinGLContext::gWC = 0; 37 ATOM WinGLContext::gWC = 0;
41 38
42 WinGLContext::WinGLContext() 39 WinGLContext::WinGLContext(GrGLStandard forcedGpuAPI)
43 : fWindow(NULL) 40 : fWindow(NULL)
44 , fDeviceContext(NULL) 41 , fDeviceContext(NULL)
45 , fGlRenderContext(0) 42 , fGlRenderContext(0)
46 , fPbufferContext(NULL) { 43 , fPbufferContext(NULL) {
47 }
48
49 WinGLContext::~WinGLContext() {
50 this->destroyGLContext();
51 }
52
53 void WinGLContext::destroyGLContext() {
54 SkSafeSetNull(fPbufferContext);
55 if (fGlRenderContext) {
56 wglDeleteContext(fGlRenderContext);
57 fGlRenderContext = 0;
58 }
59 if (fWindow && fDeviceContext) {
60 ReleaseDC(fWindow, fDeviceContext);
61 fDeviceContext = 0;
62 }
63 if (fWindow) {
64 DestroyWindow(fWindow);
65 fWindow = 0;
66 }
67 }
68
69 const GrGLInterface* WinGLContext::createGLContext(GrGLStandard forcedGpuAPI) {
70 HINSTANCE hInstance = (HINSTANCE)GetModuleHandle(NULL); 44 HINSTANCE hInstance = (HINSTANCE)GetModuleHandle(NULL);
71 45
72 if (!gWC) { 46 if (!gWC) {
73 WNDCLASS wc; 47 WNDCLASS wc;
74 wc.cbClsExtra = 0; 48 wc.cbClsExtra = 0;
75 wc.cbWndExtra = 0; 49 wc.cbWndExtra = 0;
76 wc.hbrBackground = NULL; 50 wc.hbrBackground = NULL;
77 wc.hCursor = LoadCursor(NULL, IDC_ARROW); 51 wc.hCursor = LoadCursor(NULL, IDC_ARROW);
78 wc.hIcon = LoadIcon(NULL, IDI_APPLICATION); 52 wc.hIcon = LoadIcon(NULL, IDI_APPLICATION);
79 wc.hInstance = hInstance; 53 wc.hInstance = hInstance;
80 wc.lpfnWndProc = (WNDPROC) DefWindowProc; 54 wc.lpfnWndProc = (WNDPROC) DefWindowProc;
81 wc.lpszClassName = TEXT("Griffin"); 55 wc.lpszClassName = TEXT("Griffin");
82 wc.lpszMenuName = NULL; 56 wc.lpszMenuName = NULL;
83 wc.style = CS_HREDRAW | CS_VREDRAW | CS_OWNDC; 57 wc.style = CS_HREDRAW | CS_VREDRAW | CS_OWNDC;
84 58
85 gWC = RegisterClass(&wc); 59 gWC = RegisterClass(&wc);
86 if (!gWC) { 60 if (!gWC) {
87 SkDebugf("Could not register window class.\n"); 61 SkDebugf("Could not register window class.\n");
88 return NULL; 62 return;
89 } 63 }
90 } 64 }
91 65
92 if (!(fWindow = CreateWindow(TEXT("Griffin"), 66 if (!(fWindow = CreateWindow(TEXT("Griffin"),
93 TEXT("The Invisible Man"), 67 TEXT("The Invisible Man"),
94 WS_OVERLAPPEDWINDOW, 68 WS_OVERLAPPEDWINDOW,
95 0, 0, 1, 1, 69 0, 0, 1, 1,
96 NULL, NULL, 70 NULL, NULL,
97 hInstance, NULL))) { 71 hInstance, NULL))) {
98 SkDebugf("Could not create window.\n"); 72 SkDebugf("Could not create window.\n");
99 return NULL; 73 return;
100 } 74 }
101 75
102 if (!(fDeviceContext = GetDC(fWindow))) { 76 if (!(fDeviceContext = GetDC(fWindow))) {
103 SkDebugf("Could not get device context.\n"); 77 SkDebugf("Could not get device context.\n");
104 this->destroyGLContext(); 78 this->destroyGLContext();
105 return NULL; 79 return;
106 } 80 }
107 // Requesting a Core profile would bar us from using NVPR. So we request 81 // Requesting a Core profile would bar us from using NVPR. So we request
108 // compatibility profile or GL ES. 82 // compatibility profile or GL ES.
109 SkWGLContextRequest contextType = 83 SkWGLContextRequest contextType =
110 kGLES_GrGLStandard == forcedGpuAPI ? 84 kGLES_GrGLStandard == forcedGpuAPI ?
111 kGLES_SkWGLContextRequest : kGLPreferCompatibilityProfile_SkWGLContextRe quest; 85 kGLES_SkWGLContextRequest : kGLPreferCompatibilityProfile_SkWGLContextRe quest;
112 86
113 fPbufferContext = SkWGLPbufferContext::Create(fDeviceContext, 0, contextType ); 87 fPbufferContext = SkWGLPbufferContext::Create(fDeviceContext, 0, contextType );
114 88
115 HDC dc; 89 HDC dc;
116 HGLRC glrc; 90 HGLRC glrc;
117 91
118 if (NULL == fPbufferContext) { 92 if (NULL == fPbufferContext) {
119 if (!(fGlRenderContext = SkCreateWGLContext(fDeviceContext, 0, contextTy pe))) { 93 if (!(fGlRenderContext = SkCreateWGLContext(fDeviceContext, 0, contextTy pe))) {
120 SkDebugf("Could not create rendering context.\n"); 94 SkDebugf("Could not create rendering context.\n");
121 this->destroyGLContext(); 95 this->destroyGLContext();
122 return NULL; 96 return;
123 } 97 }
124 dc = fDeviceContext; 98 dc = fDeviceContext;
125 glrc = fGlRenderContext; 99 glrc = fGlRenderContext;
126 } else { 100 } else {
127 ReleaseDC(fWindow, fDeviceContext); 101 ReleaseDC(fWindow, fDeviceContext);
128 fDeviceContext = 0; 102 fDeviceContext = 0;
129 DestroyWindow(fWindow); 103 DestroyWindow(fWindow);
130 fWindow = 0; 104 fWindow = 0;
131 105
132 dc = fPbufferContext->getDC(); 106 dc = fPbufferContext->getDC();
133 glrc = fPbufferContext->getGLRC(); 107 glrc = fPbufferContext->getGLRC();
134 } 108 }
135 109
136 if (!(wglMakeCurrent(dc, glrc))) { 110 if (!(wglMakeCurrent(dc, glrc))) {
137 SkDebugf("Could not set the context.\n"); 111 SkDebugf("Could not set the context.\n");
138 this->destroyGLContext(); 112 this->destroyGLContext();
139 return NULL; 113 return;
140 } 114 }
141 115
142 const GrGLInterface* interface = GrGLCreateNativeInterface(); 116 fGL.reset(GrGLCreateNativeInterface());
143 if (NULL == interface) { 117 if (NULL == fGL.get()) {
144 SkDebugf("Could not create GL interface.\n"); 118 SkDebugf("Could not create GL interface.\n");
145 this->destroyGLContext(); 119 this->destroyGLContext();
146 return NULL; 120 return;
147 } 121 }
122 if (!fGL->validate()) {
123 SkDebugf("Could not validate GL interface.\n");
124 this->destroyGLContext();
125 return;
126 }
127 }
148 128
149 return interface; 129 WinGLContext::~WinGLContext() {
130 this->destroyGLContext();
131 }
132
133 void WinGLContext::destroyGLContext() {
134 fGL.reset(NULL);
135 SkSafeSetNull(fPbufferContext);
136 if (fGlRenderContext) {
137 wglDeleteContext(fGlRenderContext);
138 fGlRenderContext = 0;
139 }
140 if (fWindow && fDeviceContext) {
141 ReleaseDC(fWindow, fDeviceContext);
142 fDeviceContext = 0;
143 }
144 if (fWindow) {
145 DestroyWindow(fWindow);
146 fWindow = 0;
147 }
150 } 148 }
151 149
152 void WinGLContext::makeCurrent() const { 150 void WinGLContext::makeCurrent() const {
153 HDC dc; 151 HDC dc;
154 HGLRC glrc; 152 HGLRC glrc;
155 153
156 if (NULL == fPbufferContext) { 154 if (NULL == fPbufferContext) {
157 dc = fDeviceContext; 155 dc = fDeviceContext;
158 glrc = fGlRenderContext; 156 glrc = fGlRenderContext;
159 } else { 157 } else {
(...skipping 14 matching lines...) Expand all
174 } else { 172 } else {
175 dc = fPbufferContext->getDC(); 173 dc = fPbufferContext->getDC();
176 } 174 }
177 if (!SwapBuffers(dc)) { 175 if (!SwapBuffers(dc)) {
178 SkDebugf("Could not complete SwapBuffers.\n"); 176 SkDebugf("Could not complete SwapBuffers.\n");
179 } 177 }
180 } 178 }
181 179
182 } // anonymous namespace 180 } // anonymous namespace
183 181
184 SkGLContext* SkCreatePlatformGLContext() { 182 SkGLContext* SkCreatePlatformGLContext(GrGLStandard forcedGpuAPI) {
185 return SkNEW(WinGLContext); 183 WinGLContext* ctx = SkNEW_ARGS(WinGLContext, (forcedGpuAPI));
184 if (!ctx->isValid()) {
185 SkDELETE(ctx);
186 return NULL;
187 }
188 return ctx;
186 } 189 }
187 190
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