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1 | 1 |
2 /* | 2 /* |
3 * Copyright 2011 Google Inc. | 3 * Copyright 2011 Google Inc. |
4 * | 4 * |
5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
7 */ | 7 */ |
8 | 8 |
9 #include "gl/SkGLContext.h" | 9 #include "gl/SkGLContext.h" |
10 | 10 |
11 #include <windows.h> | 11 #include <windows.h> |
12 #include <GL/GL.h> | 12 #include <GL/GL.h> |
13 #include "SkWGL.h" | 13 #include "SkWGL.h" |
14 | 14 |
15 #define WIN32_LEAN_AND_MEAN | 15 #define WIN32_LEAN_AND_MEAN |
16 #include <windows.h> | 16 #include <windows.h> |
17 | 17 |
18 namespace { | 18 namespace { |
19 | 19 |
20 class WinGLContext : public SkGLContext { | 20 class WinGLContext : public SkGLContext { |
21 public: | 21 public: |
22 WinGLContext(); | 22 WinGLContext(GrGLStandard forcedGpuAPI); |
23 | 23 » virtual ~WinGLContext() SK_OVERRIDE; |
24 virtual ~WinGLContext(); | |
25 | |
26 virtual void makeCurrent() const SK_OVERRIDE; | 24 virtual void makeCurrent() const SK_OVERRIDE; |
27 virtual void swapBuffers() const SK_OVERRIDE; | 25 virtual void swapBuffers() const SK_OVERRIDE; |
28 protected: | |
29 virtual const GrGLInterface* createGLContext(GrGLStandard forcedGpuAPI) SK_O
VERRIDE; | |
30 virtual void destroyGLContext() SK_OVERRIDE; | |
31 | 26 |
32 private: | 27 private: |
| 28 void destroyGLContext(); |
| 29 |
33 HWND fWindow; | 30 HWND fWindow; |
34 HDC fDeviceContext; | 31 HDC fDeviceContext; |
35 HGLRC fGlRenderContext; | 32 HGLRC fGlRenderContext; |
36 static ATOM gWC; | 33 static ATOM gWC; |
37 SkWGLPbufferContext* fPbufferContext; | 34 SkWGLPbufferContext* fPbufferContext; |
38 }; | 35 }; |
39 | 36 |
40 ATOM WinGLContext::gWC = 0; | 37 ATOM WinGLContext::gWC = 0; |
41 | 38 |
42 WinGLContext::WinGLContext() | 39 WinGLContext::WinGLContext(GrGLStandard forcedGpuAPI) |
43 : fWindow(NULL) | 40 : fWindow(NULL) |
44 , fDeviceContext(NULL) | 41 , fDeviceContext(NULL) |
45 , fGlRenderContext(0) | 42 , fGlRenderContext(0) |
46 , fPbufferContext(NULL) { | 43 , fPbufferContext(NULL) { |
47 } | |
48 | |
49 WinGLContext::~WinGLContext() { | |
50 this->destroyGLContext(); | |
51 } | |
52 | |
53 void WinGLContext::destroyGLContext() { | |
54 SkSafeSetNull(fPbufferContext); | |
55 if (fGlRenderContext) { | |
56 wglDeleteContext(fGlRenderContext); | |
57 fGlRenderContext = 0; | |
58 } | |
59 if (fWindow && fDeviceContext) { | |
60 ReleaseDC(fWindow, fDeviceContext); | |
61 fDeviceContext = 0; | |
62 } | |
63 if (fWindow) { | |
64 DestroyWindow(fWindow); | |
65 fWindow = 0; | |
66 } | |
67 } | |
68 | |
69 const GrGLInterface* WinGLContext::createGLContext(GrGLStandard forcedGpuAPI) { | |
70 HINSTANCE hInstance = (HINSTANCE)GetModuleHandle(NULL); | 44 HINSTANCE hInstance = (HINSTANCE)GetModuleHandle(NULL); |
71 | 45 |
72 if (!gWC) { | 46 if (!gWC) { |
73 WNDCLASS wc; | 47 WNDCLASS wc; |
74 wc.cbClsExtra = 0; | 48 wc.cbClsExtra = 0; |
75 wc.cbWndExtra = 0; | 49 wc.cbWndExtra = 0; |
76 wc.hbrBackground = NULL; | 50 wc.hbrBackground = NULL; |
77 wc.hCursor = LoadCursor(NULL, IDC_ARROW); | 51 wc.hCursor = LoadCursor(NULL, IDC_ARROW); |
78 wc.hIcon = LoadIcon(NULL, IDI_APPLICATION); | 52 wc.hIcon = LoadIcon(NULL, IDI_APPLICATION); |
79 wc.hInstance = hInstance; | 53 wc.hInstance = hInstance; |
80 wc.lpfnWndProc = (WNDPROC) DefWindowProc; | 54 wc.lpfnWndProc = (WNDPROC) DefWindowProc; |
81 wc.lpszClassName = TEXT("Griffin"); | 55 wc.lpszClassName = TEXT("Griffin"); |
82 wc.lpszMenuName = NULL; | 56 wc.lpszMenuName = NULL; |
83 wc.style = CS_HREDRAW | CS_VREDRAW | CS_OWNDC; | 57 wc.style = CS_HREDRAW | CS_VREDRAW | CS_OWNDC; |
84 | 58 |
85 gWC = RegisterClass(&wc); | 59 gWC = RegisterClass(&wc); |
86 if (!gWC) { | 60 if (!gWC) { |
87 SkDebugf("Could not register window class.\n"); | 61 SkDebugf("Could not register window class.\n"); |
88 return NULL; | 62 return; |
89 } | 63 } |
90 } | 64 } |
91 | 65 |
92 if (!(fWindow = CreateWindow(TEXT("Griffin"), | 66 if (!(fWindow = CreateWindow(TEXT("Griffin"), |
93 TEXT("The Invisible Man"), | 67 TEXT("The Invisible Man"), |
94 WS_OVERLAPPEDWINDOW, | 68 WS_OVERLAPPEDWINDOW, |
95 0, 0, 1, 1, | 69 0, 0, 1, 1, |
96 NULL, NULL, | 70 NULL, NULL, |
97 hInstance, NULL))) { | 71 hInstance, NULL))) { |
98 SkDebugf("Could not create window.\n"); | 72 SkDebugf("Could not create window.\n"); |
99 return NULL; | 73 return; |
100 } | 74 } |
101 | 75 |
102 if (!(fDeviceContext = GetDC(fWindow))) { | 76 if (!(fDeviceContext = GetDC(fWindow))) { |
103 SkDebugf("Could not get device context.\n"); | 77 SkDebugf("Could not get device context.\n"); |
104 this->destroyGLContext(); | 78 this->destroyGLContext(); |
105 return NULL; | 79 return; |
106 } | 80 } |
107 // Requesting a Core profile would bar us from using NVPR. So we request | 81 // Requesting a Core profile would bar us from using NVPR. So we request |
108 // compatibility profile or GL ES. | 82 // compatibility profile or GL ES. |
109 SkWGLContextRequest contextType = | 83 SkWGLContextRequest contextType = |
110 kGLES_GrGLStandard == forcedGpuAPI ? | 84 kGLES_GrGLStandard == forcedGpuAPI ? |
111 kGLES_SkWGLContextRequest : kGLPreferCompatibilityProfile_SkWGLContextRe
quest; | 85 kGLES_SkWGLContextRequest : kGLPreferCompatibilityProfile_SkWGLContextRe
quest; |
112 | 86 |
113 fPbufferContext = SkWGLPbufferContext::Create(fDeviceContext, 0, contextType
); | 87 fPbufferContext = SkWGLPbufferContext::Create(fDeviceContext, 0, contextType
); |
114 | 88 |
115 HDC dc; | 89 HDC dc; |
116 HGLRC glrc; | 90 HGLRC glrc; |
117 | 91 |
118 if (NULL == fPbufferContext) { | 92 if (NULL == fPbufferContext) { |
119 if (!(fGlRenderContext = SkCreateWGLContext(fDeviceContext, 0, contextTy
pe))) { | 93 if (!(fGlRenderContext = SkCreateWGLContext(fDeviceContext, 0, contextTy
pe))) { |
120 SkDebugf("Could not create rendering context.\n"); | 94 SkDebugf("Could not create rendering context.\n"); |
121 this->destroyGLContext(); | 95 this->destroyGLContext(); |
122 return NULL; | 96 return; |
123 } | 97 } |
124 dc = fDeviceContext; | 98 dc = fDeviceContext; |
125 glrc = fGlRenderContext; | 99 glrc = fGlRenderContext; |
126 } else { | 100 } else { |
127 ReleaseDC(fWindow, fDeviceContext); | 101 ReleaseDC(fWindow, fDeviceContext); |
128 fDeviceContext = 0; | 102 fDeviceContext = 0; |
129 DestroyWindow(fWindow); | 103 DestroyWindow(fWindow); |
130 fWindow = 0; | 104 fWindow = 0; |
131 | 105 |
132 dc = fPbufferContext->getDC(); | 106 dc = fPbufferContext->getDC(); |
133 glrc = fPbufferContext->getGLRC(); | 107 glrc = fPbufferContext->getGLRC(); |
134 } | 108 } |
135 | 109 |
136 if (!(wglMakeCurrent(dc, glrc))) { | 110 if (!(wglMakeCurrent(dc, glrc))) { |
137 SkDebugf("Could not set the context.\n"); | 111 SkDebugf("Could not set the context.\n"); |
138 this->destroyGLContext(); | 112 this->destroyGLContext(); |
139 return NULL; | 113 return; |
140 } | 114 } |
141 | 115 |
142 const GrGLInterface* interface = GrGLCreateNativeInterface(); | 116 fGL.reset(GrGLCreateNativeInterface()); |
143 if (NULL == interface) { | 117 if (NULL == fGL.get()) { |
144 SkDebugf("Could not create GL interface.\n"); | 118 SkDebugf("Could not create GL interface.\n"); |
145 this->destroyGLContext(); | 119 this->destroyGLContext(); |
146 return NULL; | 120 return; |
147 } | 121 } |
| 122 if (!fGL->validate()) { |
| 123 SkDebugf("Could not validate GL interface.\n"); |
| 124 this->destroyGLContext(); |
| 125 return; |
| 126 } |
| 127 } |
148 | 128 |
149 return interface; | 129 WinGLContext::~WinGLContext() { |
| 130 this->destroyGLContext(); |
| 131 } |
| 132 |
| 133 void WinGLContext::destroyGLContext() { |
| 134 fGL.reset(NULL); |
| 135 SkSafeSetNull(fPbufferContext); |
| 136 if (fGlRenderContext) { |
| 137 wglDeleteContext(fGlRenderContext); |
| 138 fGlRenderContext = 0; |
| 139 } |
| 140 if (fWindow && fDeviceContext) { |
| 141 ReleaseDC(fWindow, fDeviceContext); |
| 142 fDeviceContext = 0; |
| 143 } |
| 144 if (fWindow) { |
| 145 DestroyWindow(fWindow); |
| 146 fWindow = 0; |
| 147 } |
150 } | 148 } |
151 | 149 |
152 void WinGLContext::makeCurrent() const { | 150 void WinGLContext::makeCurrent() const { |
153 HDC dc; | 151 HDC dc; |
154 HGLRC glrc; | 152 HGLRC glrc; |
155 | 153 |
156 if (NULL == fPbufferContext) { | 154 if (NULL == fPbufferContext) { |
157 dc = fDeviceContext; | 155 dc = fDeviceContext; |
158 glrc = fGlRenderContext; | 156 glrc = fGlRenderContext; |
159 } else { | 157 } else { |
(...skipping 14 matching lines...) Expand all Loading... |
174 } else { | 172 } else { |
175 dc = fPbufferContext->getDC(); | 173 dc = fPbufferContext->getDC(); |
176 } | 174 } |
177 if (!SwapBuffers(dc)) { | 175 if (!SwapBuffers(dc)) { |
178 SkDebugf("Could not complete SwapBuffers.\n"); | 176 SkDebugf("Could not complete SwapBuffers.\n"); |
179 } | 177 } |
180 } | 178 } |
181 | 179 |
182 } // anonymous namespace | 180 } // anonymous namespace |
183 | 181 |
184 SkGLContext* SkCreatePlatformGLContext() { | 182 SkGLContext* SkCreatePlatformGLContext(GrGLStandard forcedGpuAPI) { |
185 return SkNEW(WinGLContext); | 183 WinGLContext* ctx = SkNEW_ARGS(WinGLContext, (forcedGpuAPI)); |
| 184 if (!ctx->isValid()) { |
| 185 SkDELETE(ctx); |
| 186 return NULL; |
| 187 } |
| 188 return ctx; |
186 } | 189 } |
187 | 190 |
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