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Side by Side Diff: src/gpu/gl/angle/SkANGLEGLContext.cpp

Issue 640283004: Refactor SkGLContext to be actually extendable (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: win compile fix. Created 6 years, 2 months ago
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1 1
2 /* 2 /*
3 * Copyright 2012 Google Inc. 3 * Copyright 2012 Google Inc.
4 * 4 *
5 * Use of this source code is governed by a BSD-style license that can be 5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file. 6 * found in the LICENSE file.
7 */ 7 */
8 8
9 #include "gl/SkANGLEGLContext.h" 9 #include "gl/SkANGLEGLContext.h"
10 10
11 SkANGLEGLContext::SkANGLEGLContext() 11 SkANGLEGLContext::SkANGLEGLContext()
12 : fContext(EGL_NO_CONTEXT) 12 : fContext(EGL_NO_CONTEXT)
13 , fDisplay(EGL_NO_DISPLAY) 13 , fDisplay(EGL_NO_DISPLAY)
14 , fSurface(EGL_NO_SURFACE) { 14 , fSurface(EGL_NO_SURFACE) {
15 }
16
17 SkANGLEGLContext::~SkANGLEGLContext() {
18 this->destroyGLContext();
19 }
20
21 void SkANGLEGLContext::destroyGLContext() {
22 if (fDisplay) {
23 eglMakeCurrent(fDisplay, 0, 0, 0);
24
25 if (fContext) {
26 eglDestroyContext(fDisplay, fContext);
27 fContext = EGL_NO_CONTEXT;
28 }
29
30 if (fSurface) {
31 eglDestroySurface(fDisplay, fSurface);
32 fSurface = EGL_NO_SURFACE;
33 }
34
35 //TODO should we close the display?
36 fDisplay = EGL_NO_DISPLAY;
37 }
38 }
39
40 const GrGLInterface* SkANGLEGLContext::createGLContext(GrGLStandard forcedGpuAPI ) {
41 if (kGL_GrGLStandard == forcedGpuAPI) {
42 return NULL;
43 }
44
45 fDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY); 15 fDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY);
46 16
47 EGLint majorVersion; 17 EGLint majorVersion;
48 EGLint minorVersion; 18 EGLint minorVersion;
49 eglInitialize(fDisplay, &majorVersion, &minorVersion); 19 eglInitialize(fDisplay, &majorVersion, &minorVersion);
50 20
51 EGLint numConfigs; 21 EGLint numConfigs;
52 static const EGLint configAttribs[] = { 22 static const EGLint configAttribs[] = {
53 EGL_SURFACE_TYPE, EGL_PBUFFER_BIT, 23 EGL_SURFACE_TYPE, EGL_PBUFFER_BIT,
54 EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT, 24 EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
(...skipping 16 matching lines...) Expand all
71 41
72 static const EGLint surfaceAttribs[] = { 42 static const EGLint surfaceAttribs[] = {
73 EGL_WIDTH, 1, 43 EGL_WIDTH, 1,
74 EGL_HEIGHT, 1, 44 EGL_HEIGHT, 1,
75 EGL_NONE 45 EGL_NONE
76 }; 46 };
77 fSurface = eglCreatePbufferSurface(fDisplay, surfaceConfig, surfaceAttribs); 47 fSurface = eglCreatePbufferSurface(fDisplay, surfaceConfig, surfaceAttribs);
78 48
79 eglMakeCurrent(fDisplay, fSurface, fSurface, fContext); 49 eglMakeCurrent(fDisplay, fSurface, fSurface, fContext);
80 50
81 const GrGLInterface* interface = GrGLCreateANGLEInterface(); 51 fGL.reset(GrGLCreateANGLEInterface());
82 if (NULL == interface) { 52 if (NULL == fGL.get()) {
83 SkDebugf("Could not create ANGLE GL interface!\n"); 53 SkDebugf("Could not create ANGLE GL interface!\n");
84 this->destroyGLContext(); 54 this->destroyGLContext();
85 return NULL; 55 return;
86 } 56 }
57 if (!fGL->validate()) {
58 SkDebugf("Could not validate ANGLE GL interface!\n");
59 this->destroyGLContext();
60 return;
61 }
62 }
87 63
88 return interface; 64 SkANGLEGLContext::~SkANGLEGLContext() {
65 this->destroyGLContext();
66 }
67
68 void SkANGLEGLContext::destroyGLContext() {
69 fGL.reset(NULL);
70 if (fDisplay) {
71 eglMakeCurrent(fDisplay, 0, 0, 0);
72
73 if (fContext) {
74 eglDestroyContext(fDisplay, fContext);
75 fContext = EGL_NO_CONTEXT;
76 }
77
78 if (fSurface) {
79 eglDestroySurface(fDisplay, fSurface);
80 fSurface = EGL_NO_SURFACE;
81 }
82
83 //TODO should we close the display?
84 fDisplay = EGL_NO_DISPLAY;
85 }
89 } 86 }
90 87
91 void SkANGLEGLContext::makeCurrent() const { 88 void SkANGLEGLContext::makeCurrent() const {
92 if (!eglMakeCurrent(fDisplay, fSurface, fSurface, fContext)) { 89 if (!eglMakeCurrent(fDisplay, fSurface, fSurface, fContext)) {
93 SkDebugf("Could not set the context.\n"); 90 SkDebugf("Could not set the context.\n");
94 } 91 }
95 } 92 }
96 93
97 void SkANGLEGLContext::swapBuffers() const { 94 void SkANGLEGLContext::swapBuffers() const {
98 if (!eglSwapBuffers(fDisplay, fSurface)) { 95 if (!eglSwapBuffers(fDisplay, fSurface)) {
99 SkDebugf("Could not complete eglSwapBuffers.\n"); 96 SkDebugf("Could not complete eglSwapBuffers.\n");
100 } 97 }
101 } 98 }
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