Chromium Code Reviews
chromiumcodereview-hr@appspot.gserviceaccount.com (chromiumcodereview-hr) | Please choose your nickname with Settings | Help | Chromium Project | Gerrit Changes | Sign out
(178)

Side by Side Diff: include/gpu/gl/SkGLContext.h

Issue 640283004: Refactor SkGLContext to be actually extendable (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: win compile fix. Created 6 years, 2 months ago
Use n/p to move between diff chunks; N/P to move between comments. Draft comments are only viewable by you.
Jump to:
View unified diff | Download patch
« no previous file with comments | « include/gpu/gl/SkDebugGLContext.h ('k') | include/gpu/gl/SkMesaGLContext.h » ('j') | no next file with comments »
Toggle Intra-line Diffs ('i') | Expand Comments ('e') | Collapse Comments ('c') | Show Comments Hide Comments ('s')
OLDNEW
1 1
2 /* 2 /*
3 * Copyright 2013 Google Inc. 3 * Copyright 2013 Google Inc.
4 * 4 *
5 * Use of this source code is governed by a BSD-style license that can be 5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file. 6 * found in the LICENSE file.
7 */ 7 */
8 #ifndef SkGLContext_DEFINED 8 #ifndef SkGLContext_DEFINED
9 #define SkGLContext_DEFINED 9 #define SkGLContext_DEFINED
10 10
11 #include "GrGLInterface.h" 11 #include "GrGLInterface.h"
12 12
13 /** 13 /**
14 * Create an offscreen opengl context with an RGBA8 / 8bit stencil FBO. 14 * Create an offscreen opengl context with an RGBA8 / 8bit stencil FBO.
15 * Provides a GrGLInterface struct of function pointers for the context. 15 * Provides a GrGLInterface struct of function pointers for the context.
16 */ 16 */
17 17
18 class SK_API SkGLContext : public SkRefCnt { 18 class SK_API SkGLContext : public SkRefCnt {
19 public: 19 public:
20 SK_DECLARE_INST_COUNT(SkGLContext) 20 SK_DECLARE_INST_COUNT(SkGLContext)
21 21
22 SkGLContext(); 22 virtual ~SkGLContext() SK_OVERRIDE;
23 virtual ~SkGLContext();
24 23
25 /** 24 bool isValid() const { return NULL != gl(); }
26 * Initializes the context and makes it current.
27 */
28 bool init(GrGLStandard forcedGpuAPI, const int width, const int height);
29 25
30 int getFBOID() const { return fFBO; } 26 const GrGLInterface* gl() const { return fGL.get(); }
31
32 const GrGLInterface* gl() const { return fGL; }
33 27
34 virtual void makeCurrent() const = 0; 28 virtual void makeCurrent() const = 0;
35 29
36 /** 30 /**
37 * The primary purpose of this function it to provide a means of scheduling 31 * The primary purpose of this function it to provide a means of scheduling
38 * work on the GPU (since all of the subclasses create primary buffers for 32 * work on the GPU (since all of the subclasses create primary buffers for
39 * testing that are small and not meant to be rendered to the screen). 33 * testing that are small and not meant to be rendered to the screen).
40 * 34 *
41 * If the drawing surface provided by the platform is double buffered this 35 * If the drawing surface provided by the platform is double buffered this
42 * call will cause the platform to swap which buffer is currently being 36 * call will cause the platform to swap which buffer is currently being
43 * targeted. If the current surface does not include a back buffer, this 37 * targeted. If the current surface does not include a back buffer, this
44 * call has no effect. 38 * call has no effect.
45 */ 39 */
46 virtual void swapBuffers() const = 0; 40 virtual void swapBuffers() const = 0;
47 41
48 bool hasExtension(const char* extensionName) const {
49 SkASSERT(fGL);
50 return fGL->hasExtension(extensionName);
51 }
52
53 /** 42 /**
54 * This notifies the context that we are deliberately testing abandoning 43 * This notifies the context that we are deliberately testing abandoning
55 * the context. It is useful for debugging contexts that would otherwise 44 * the context. It is useful for debugging contexts that would otherwise
56 * test that GPU resources are properly deleted. It also allows a debugging 45 * test that GPU resources are properly deleted. It also allows a debugging
57 * context to test that further GL calls are not made by Skia GPU code. 46 * context to test that further GL calls are not made by Skia GPU code.
58 */ 47 */
59 void testAbandon(); 48 void testAbandon();
60 49
61 protected: 50 protected:
62 /** 51 SkGLContext();
63 * Subclass implements this to make a GL context. The returned GrGLInterface
64 * should be populated with functions compatible with the context. The
65 * format and size of backbuffers does not matter since an FBO will be
66 * created.
67 */
68 virtual const GrGLInterface* createGLContext(GrGLStandard forcedGpuAPI) = 0;
69 52
70 /** 53 /** Subclass provides the gl interface object if construction was
71 * Subclass should destroy the underlying GL context. 54 * successful. */
72 */ 55 SkAutoTUnref<const GrGLInterface> fGL;
73 virtual void destroyGLContext() = 0;
74
75 private:
76 GrGLuint fFBO;
77 GrGLuint fColorBufferID;
78 GrGLuint fDepthStencilBufferID;
79 const GrGLInterface* fGL;
80 56
81 typedef SkRefCnt INHERITED; 57 typedef SkRefCnt INHERITED;
82 }; 58 };
83 59
84 /** Creates platform-dependent GL context object 60 /** Creates platform-dependent GL context object
61 * Returns a valid gl context object or NULL if such can not be created.
85 * Note: If Skia embedder needs a custom GL context that sets up the GL 62 * Note: If Skia embedder needs a custom GL context that sets up the GL
86 * interface, this function should be implemented by the embedder. 63 * interface, this function should be implemented by the embedder.
87 * Otherwise, the default implementation for the platform should be compiled in 64 * Otherwise, the default implementation for the platform should be compiled in
88 * the library. 65 * the library.
89 */ 66 */
90 SK_API SkGLContext* SkCreatePlatformGLContext(); 67 SK_API SkGLContext* SkCreatePlatformGLContext(GrGLStandard forcedGpuAPI);
91 68
92 /** 69 /**
93 * Helper macros for using the GL context through the GrGLInterface. Example: 70 * Helper macros for using the GL context through the GrGLInterface. Example:
94 * SK_GL(glCtx, GenTextures(1, &texID)); 71 * SK_GL(glCtx, GenTextures(1, &texID));
95 */ 72 */
96 #define SK_GL(ctx, X) (ctx).gl()->fFunctions.f ## X; \ 73 #define SK_GL(ctx, X) (ctx).gl()->fFunctions.f ## X; \
97 SkASSERT(0 == (ctx).gl()->fFunctions.fGetError()) 74 SkASSERT(0 == (ctx).gl()->fFunctions.fGetError())
98 #define SK_GL_RET(ctx, RET, X) (RET) = (ctx).gl()->fFunctions.f ## X; \ 75 #define SK_GL_RET(ctx, RET, X) (RET) = (ctx).gl()->fFunctions.f ## X; \
99 SkASSERT(0 == (ctx).gl()->fFunctions.fGetError()) 76 SkASSERT(0 == (ctx).gl()->fFunctions.fGetError())
100 #define SK_GL_NOERRCHECK(ctx, X) (ctx).gl()->fFunctions.f ## X 77 #define SK_GL_NOERRCHECK(ctx, X) (ctx).gl()->fFunctions.f ## X
101 #define SK_GL_RET_NOERRCHECK(ctx, RET, X) (RET) = (ctx).gl()->fFunctions.f ## X 78 #define SK_GL_RET_NOERRCHECK(ctx, RET, X) (RET) = (ctx).gl()->fFunctions.f ## X
102 79
103 #endif 80 #endif
OLDNEW
« no previous file with comments | « include/gpu/gl/SkDebugGLContext.h ('k') | include/gpu/gl/SkMesaGLContext.h » ('j') | no next file with comments »

Powered by Google App Engine
This is Rietveld 408576698