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Side by Side Diff: src/compiler/instruction-selector.h

Issue 639883002: Add more missing deopts (Closed) Base URL: https://v8.googlecode.com/svn/branches/bleeding_edge
Patch Set: Rebase Created 6 years, 2 months ago
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1 // Copyright 2014 the V8 project authors. All rights reserved. 1 // Copyright 2014 the V8 project authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef V8_COMPILER_INSTRUCTION_SELECTOR_H_ 5 #ifndef V8_COMPILER_INSTRUCTION_SELECTOR_H_
6 #define V8_COMPILER_INSTRUCTION_SELECTOR_H_ 6 #define V8_COMPILER_INSTRUCTION_SELECTOR_H_
7 7
8 #include <deque> 8 #include <deque>
9 9
10 #include "src/compiler/common-operator.h" 10 #include "src/compiler/common-operator.h"
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129 // Checks if {node} is marked as reference. 129 // Checks if {node} is marked as reference.
130 bool IsReference(const Node* node) const; 130 bool IsReference(const Node* node) const;
131 131
132 // Inform the register allocator of a reference result. 132 // Inform the register allocator of a reference result.
133 void MarkAsReference(Node* node); 133 void MarkAsReference(Node* node);
134 134
135 // Inform the register allocation of the representation of the value produced 135 // Inform the register allocation of the representation of the value produced
136 // by {node}. 136 // by {node}.
137 void MarkAsRepresentation(MachineType rep, Node* node); 137 void MarkAsRepresentation(MachineType rep, Node* node);
138 138
139 // Inform the register allocation of the representation of the unallocated
140 // operand {op}.
141 void MarkAsRepresentation(MachineType rep, InstructionOperand* op);
142
139 // Initialize the call buffer with the InstructionOperands, nodes, etc, 143 // Initialize the call buffer with the InstructionOperands, nodes, etc,
140 // corresponding 144 // corresponding
141 // to the inputs and outputs of the call. 145 // to the inputs and outputs of the call.
142 // {call_code_immediate} to generate immediate operands to calls of code. 146 // {call_code_immediate} to generate immediate operands to calls of code.
143 // {call_address_immediate} to generate immediate operands to address calls. 147 // {call_address_immediate} to generate immediate operands to address calls.
144 void InitializeCallBuffer(Node* call, CallBuffer* buffer, 148 void InitializeCallBuffer(Node* call, CallBuffer* buffer,
145 bool call_code_immediate, 149 bool call_code_immediate,
146 bool call_address_immediate); 150 bool call_address_immediate);
147 151
148 FrameStateDescriptor* GetFrameStateDescriptor(Node* node); 152 FrameStateDescriptor* GetFrameStateDescriptor(Node* node);
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202 ZoneDeque<Instruction*> instructions_; 206 ZoneDeque<Instruction*> instructions_;
203 BoolVector defined_; 207 BoolVector defined_;
204 BoolVector used_; 208 BoolVector used_;
205 }; 209 };
206 210
207 } // namespace compiler 211 } // namespace compiler
208 } // namespace internal 212 } // namespace internal
209 } // namespace v8 213 } // namespace v8
210 214
211 #endif // V8_COMPILER_INSTRUCTION_SELECTOR_H_ 215 #endif // V8_COMPILER_INSTRUCTION_SELECTOR_H_
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