Index: src/gpu/gl/debug/GrGLCreateDebugInterface.cpp |
diff --git a/src/gpu/gl/debug/GrGLCreateDebugInterface.cpp b/src/gpu/gl/debug/GrGLCreateDebugInterface.cpp |
index 287a43fad0b94824024cb41a83682324987a51a5..4bd8f99e2263ee57415ee1a92b30943ad5d86c3d 100644 |
--- a/src/gpu/gl/debug/GrGLCreateDebugInterface.cpp |
+++ b/src/gpu/gl/debug/GrGLCreateDebugInterface.cpp |
@@ -819,7 +819,7 @@ |
// The solution to this is probably to alter SkDebugGlContext's |
// "makeCurrent" method to make a call like "makeCurrent(this)" to |
// the debug GL interface (assuming that the application will create |
- // multiple SkGLContext's) to let it switch between the active |
+ // multiple SkGLContextHelper's) to let it switch between the active |
// context. Everything in the GrDebugGL object would then need to be |
// moved to a GrContextObj and the GrDebugGL object would just switch |
// between them. Note that this approach would also require that |