| Index: src/gpu/gl/debug/GrGLCreateDebugInterface.cpp
|
| diff --git a/src/gpu/gl/debug/GrGLCreateDebugInterface.cpp b/src/gpu/gl/debug/GrGLCreateDebugInterface.cpp
|
| index 287a43fad0b94824024cb41a83682324987a51a5..4bd8f99e2263ee57415ee1a92b30943ad5d86c3d 100644
|
| --- a/src/gpu/gl/debug/GrGLCreateDebugInterface.cpp
|
| +++ b/src/gpu/gl/debug/GrGLCreateDebugInterface.cpp
|
| @@ -819,7 +819,7 @@
|
| // The solution to this is probably to alter SkDebugGlContext's
|
| // "makeCurrent" method to make a call like "makeCurrent(this)" to
|
| // the debug GL interface (assuming that the application will create
|
| - // multiple SkGLContext's) to let it switch between the active
|
| + // multiple SkGLContextHelper's) to let it switch between the active
|
| // context. Everything in the GrDebugGL object would then need to be
|
| // moved to a GrContextObj and the GrDebugGL object would just switch
|
| // between them. Note that this approach would also require that
|
|
|