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Unified Diff: src/gpu/gl/iOS/SkNativeGLContext_iOS.mm

Issue 639793002: Revert of Make the Sk GL context class an abstract base class (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 6 years, 2 months ago
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Index: src/gpu/gl/iOS/SkNativeGLContext_iOS.mm
diff --git a/src/gpu/gl/iOS/SkNativeGLContext_iOS.mm b/src/gpu/gl/iOS/SkNativeGLContext_iOS.mm
new file mode 100644
index 0000000000000000000000000000000000000000..1bdaf70f1c37c60fb47caecda58ece76a8acbb04
--- /dev/null
+++ b/src/gpu/gl/iOS/SkNativeGLContext_iOS.mm
@@ -0,0 +1,71 @@
+
+/*
+ * Copyright 2012 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#include "gl/SkNativeGLContext.h"
+#import <OpenGLES/EAGL.h>
+
+#define EAGLCTX ((EAGLContext*)(fEAGLContext))
+
+SkNativeGLContext::AutoContextRestore::AutoContextRestore() {
+ fEAGLContext = [EAGLContext currentContext];
+ if (EAGLCTX) {
+ [EAGLCTX retain];
+ }
+}
+
+SkNativeGLContext::AutoContextRestore::~AutoContextRestore() {
+ if (EAGLCTX) {
+ [EAGLContext setCurrentContext:EAGLCTX];
+ [EAGLCTX release];
+ }
+}
+
+///////////////////////////////////////////////////////////////////////////////
+
+SkNativeGLContext::SkNativeGLContext()
+ : fEAGLContext(NULL) {
+}
+
+SkNativeGLContext::~SkNativeGLContext() {
+ this->destroyGLContext();
+}
+
+void SkNativeGLContext::destroyGLContext() {
+ if (fEAGLContext) {
+ if ([EAGLContext currentContext] == EAGLCTX) {
+ [EAGLContext setCurrentContext:nil];
+ }
+ [EAGLCTX release];
+ fEAGLContext = NULL;
+ }
+}
+
+const GrGLInterface* SkNativeGLContext::createGLContext(GrGLStandard forcedGpuAPI) {
+ if (kGL_GrGLStandard == forcedGpuAPI) {
+ return NULL;
+ }
+
+ fEAGLContext = [[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES2];
+ [EAGLContext setCurrentContext:EAGLCTX];
+
+ const GrGLInterface* interface = GrGLCreateNativeInterface();
+ if (!interface) {
+ SkDebugf("Failed to create gl interface");
+ this->destroyGLContext();
+ return NULL;
+ }
+ return interface;
+}
+
+void SkNativeGLContext::makeCurrent() const {
+ if (![EAGLContext setCurrentContext:EAGLCTX]) {
+ SkDebugf("Could not set the context.\n");
+ }
+}
+
+void SkNativeGLContext::swapBuffers() const { }
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