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| 1 | |
| 2 /* | |
| 3 * Copyright 2011 Google Inc. | |
| 4 * | |
| 5 * Use of this source code is governed by a BSD-style license that can be | |
| 6 * found in the LICENSE file. | |
| 7 */ | |
| 8 | |
| 9 #include "gl/SkGLContext.h" | |
| 10 | |
| 11 #include <windows.h> | |
| 12 #include <GL/GL.h> | |
| 13 #include "SkWGL.h" | |
| 14 | |
| 15 #define WIN32_LEAN_AND_MEAN | |
| 16 #include <windows.h> | |
| 17 | |
| 18 namespace { | |
| 19 | |
| 20 class WinGLContext : public SkGLContext { | |
| 21 public: | |
| 22 WinGLContext(); | |
| 23 | |
| 24 virtual ~WinGLContext(); | |
| 25 | |
| 26 virtual void makeCurrent() const SK_OVERRIDE; | |
| 27 virtual void swapBuffers() const SK_OVERRIDE; | |
| 28 protected: | |
| 29 virtual const GrGLInterface* createGLContext(GrGLStandard forcedGpuAPI) SK_O
VERRIDE; | |
| 30 virtual void destroyGLContext() SK_OVERRIDE; | |
| 31 | |
| 32 private: | |
| 33 HWND fWindow; | |
| 34 HDC fDeviceContext; | |
| 35 HGLRC fGlRenderContext; | |
| 36 static ATOM gWC; | |
| 37 SkWGLPbufferContext* fPbufferContext; | |
| 38 }; | |
| 39 | |
| 40 ATOM WinGLContext::gWC = 0; | |
| 41 | |
| 42 WinGLContext::WinGLContext() | |
| 43 : fWindow(NULL) | |
| 44 , fDeviceContext(NULL) | |
| 45 , fGlRenderContext(0) | |
| 46 , fPbufferContext(NULL) { | |
| 47 } | |
| 48 | |
| 49 WinGLContext::~WinGLContext() { | |
| 50 this->destroyGLContext(); | |
| 51 } | |
| 52 | |
| 53 void WinGLContext::destroyGLContext() { | |
| 54 SkSafeSetNull(fPbufferContext); | |
| 55 if (fGlRenderContext) { | |
| 56 wglDeleteContext(fGlRenderContext); | |
| 57 fGlRenderContext = 0; | |
| 58 } | |
| 59 if (fWindow && fDeviceContext) { | |
| 60 ReleaseDC(fWindow, fDeviceContext); | |
| 61 fDeviceContext = 0; | |
| 62 } | |
| 63 if (fWindow) { | |
| 64 DestroyWindow(fWindow); | |
| 65 fWindow = 0; | |
| 66 } | |
| 67 } | |
| 68 | |
| 69 const GrGLInterface* WinGLContext::createGLContext(GrGLStandard forcedGpuAPI) { | |
| 70 HINSTANCE hInstance = (HINSTANCE)GetModuleHandle(NULL); | |
| 71 | |
| 72 if (!gWC) { | |
| 73 WNDCLASS wc; | |
| 74 wc.cbClsExtra = 0; | |
| 75 wc.cbWndExtra = 0; | |
| 76 wc.hbrBackground = NULL; | |
| 77 wc.hCursor = LoadCursor(NULL, IDC_ARROW); | |
| 78 wc.hIcon = LoadIcon(NULL, IDI_APPLICATION); | |
| 79 wc.hInstance = hInstance; | |
| 80 wc.lpfnWndProc = (WNDPROC) DefWindowProc; | |
| 81 wc.lpszClassName = TEXT("Griffin"); | |
| 82 wc.lpszMenuName = NULL; | |
| 83 wc.style = CS_HREDRAW | CS_VREDRAW | CS_OWNDC; | |
| 84 | |
| 85 gWC = RegisterClass(&wc); | |
| 86 if (!gWC) { | |
| 87 SkDebugf("Could not register window class.\n"); | |
| 88 return NULL; | |
| 89 } | |
| 90 } | |
| 91 | |
| 92 if (!(fWindow = CreateWindow(TEXT("Griffin"), | |
| 93 TEXT("The Invisible Man"), | |
| 94 WS_OVERLAPPEDWINDOW, | |
| 95 0, 0, 1, 1, | |
| 96 NULL, NULL, | |
| 97 hInstance, NULL))) { | |
| 98 SkDebugf("Could not create window.\n"); | |
| 99 return NULL; | |
| 100 } | |
| 101 | |
| 102 if (!(fDeviceContext = GetDC(fWindow))) { | |
| 103 SkDebugf("Could not get device context.\n"); | |
| 104 this->destroyGLContext(); | |
| 105 return NULL; | |
| 106 } | |
| 107 // Requesting a Core profile would bar us from using NVPR. So we request | |
| 108 // compatibility profile or GL ES. | |
| 109 SkWGLContextRequest contextType = | |
| 110 kGLES_GrGLStandard == forcedGpuAPI ? | |
| 111 kGLES_SkWGLContextRequest : kGLPreferCompatibilityProfile_SkWGLContextRe
quest; | |
| 112 | |
| 113 fPbufferContext = SkWGLPbufferContext::Create(fDeviceContext, 0, contextType
); | |
| 114 | |
| 115 HDC dc; | |
| 116 HGLRC glrc; | |
| 117 | |
| 118 if (NULL == fPbufferContext) { | |
| 119 if (!(fGlRenderContext = SkCreateWGLContext(fDeviceContext, 0, contextTy
pe))) { | |
| 120 SkDebugf("Could not create rendering context.\n"); | |
| 121 this->destroyGLContext(); | |
| 122 return NULL; | |
| 123 } | |
| 124 dc = fDeviceContext; | |
| 125 glrc = fGlRenderContext; | |
| 126 } else { | |
| 127 ReleaseDC(fWindow, fDeviceContext); | |
| 128 fDeviceContext = 0; | |
| 129 DestroyWindow(fWindow); | |
| 130 fWindow = 0; | |
| 131 | |
| 132 dc = fPbufferContext->getDC(); | |
| 133 glrc = fPbufferContext->getGLRC(); | |
| 134 } | |
| 135 | |
| 136 if (!(wglMakeCurrent(dc, glrc))) { | |
| 137 SkDebugf("Could not set the context.\n"); | |
| 138 this->destroyGLContext(); | |
| 139 return NULL; | |
| 140 } | |
| 141 | |
| 142 const GrGLInterface* interface = GrGLCreateNativeInterface(); | |
| 143 if (NULL == interface) { | |
| 144 SkDebugf("Could not create GL interface.\n"); | |
| 145 this->destroyGLContext(); | |
| 146 return NULL; | |
| 147 } | |
| 148 | |
| 149 return interface; | |
| 150 } | |
| 151 | |
| 152 void WinGLContext::makeCurrent() const { | |
| 153 HDC dc; | |
| 154 HGLRC glrc; | |
| 155 | |
| 156 if (NULL == fPbufferContext) { | |
| 157 dc = fDeviceContext; | |
| 158 glrc = fGlRenderContext; | |
| 159 } else { | |
| 160 dc = fPbufferContext->getDC(); | |
| 161 glrc = fPbufferContext->getGLRC(); | |
| 162 } | |
| 163 | |
| 164 if (!wglMakeCurrent(dc, glrc)) { | |
| 165 SkDebugf("Could not create rendering context.\n"); | |
| 166 } | |
| 167 } | |
| 168 | |
| 169 void WinGLContext::swapBuffers() const { | |
| 170 HDC dc; | |
| 171 | |
| 172 if (NULL == fPbufferContext) { | |
| 173 dc = fDeviceContext; | |
| 174 } else { | |
| 175 dc = fPbufferContext->getDC(); | |
| 176 } | |
| 177 if (!SwapBuffers(dc)) { | |
| 178 SkDebugf("Could not complete SwapBuffers.\n"); | |
| 179 } | |
| 180 } | |
| 181 | |
| 182 } // anonymous namespace | |
| 183 | |
| 184 SkGLContext* SkCreatePlatformGLContext() { | |
| 185 return SkNEW(WinGLContext); | |
| 186 } | |
| 187 | |
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