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1 // Copyright 2011 The Chromium Authors. All rights reserved. | 1 // Copyright 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "cc/output/shader.h" | 5 #include "cc/output/shader.h" |
6 | 6 |
7 #include <algorithm> | 7 #include <algorithm> |
8 | 8 |
9 #include "base/basictypes.h" | 9 #include "base/basictypes.h" |
10 #include "base/logging.h" | 10 #include "base/logging.h" |
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797 static const std::string kFunctionLum = SHADER0( | 797 static const std::string kFunctionLum = SHADER0( |
798 // clang-format on | 798 // clang-format on |
799 float luminance(vec3 color) { return dot(vec3(0.3, 0.59, 0.11), color); } | 799 float luminance(vec3 color) { return dot(vec3(0.3, 0.59, 0.11), color); } |
800 | 800 |
801 vec3 set_luminance(vec3 hueSat, float alpha, vec3 lumColor) { | 801 vec3 set_luminance(vec3 hueSat, float alpha, vec3 lumColor) { |
802 float diff = luminance(lumColor - hueSat); | 802 float diff = luminance(lumColor - hueSat); |
803 vec3 outColor = hueSat + diff; | 803 vec3 outColor = hueSat + diff; |
804 float outLum = luminance(outColor); | 804 float outLum = luminance(outColor); |
805 float minComp = min(min(outColor.r, outColor.g), outColor.b); | 805 float minComp = min(min(outColor.r, outColor.g), outColor.b); |
806 float maxComp = max(max(outColor.r, outColor.g), outColor.b); | 806 float maxComp = max(max(outColor.r, outColor.g), outColor.b); |
807 if (minComp < 0.0) { | 807 if (minComp < 0.0 && outLum != minComp) { |
808 outColor = outLum + | 808 outColor = outLum + |
809 ((outColor - vec3(outLum, outLum, outLum)) * outLum) / | 809 ((outColor - vec3(outLum, outLum, outLum)) * outLum) / |
810 (outLum - minComp); | 810 (outLum - minComp); |
811 } | 811 } |
812 if (maxComp > alpha) { | 812 if (maxComp > alpha && maxComp != outLum) { |
813 outColor = | 813 outColor = |
814 outLum + | 814 outLum + |
815 ((outColor - vec3(outLum, outLum, outLum)) * (alpha - outLum)) / | 815 ((outColor - vec3(outLum, outLum, outLum)) * (alpha - outLum)) / |
816 (maxComp - outLum); | 816 (maxComp - outLum); |
817 } | 817 } |
818 return outColor; | 818 return outColor; |
819 } | 819 } |
820 // clang-format off | 820 // clang-format off |
821 ); // NOLINT(whitespace/parens) | 821 ); // NOLINT(whitespace/parens) |
822 | 822 |
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1979 vec2 coord = mod(floor(texCoord * frequency * 2.0), 2.0); | 1979 vec2 coord = mod(floor(texCoord * frequency * 2.0), 2.0); |
1980 float picker = abs(coord.x - coord.y); // NOLINT | 1980 float picker = abs(coord.x - coord.y); // NOLINT |
1981 gl_FragColor = mix(color1, color2, picker) * alpha; | 1981 gl_FragColor = mix(color1, color2, picker) * alpha; |
1982 } | 1982 } |
1983 // clang-format off | 1983 // clang-format off |
1984 ); // NOLINT(whitespace/parens) | 1984 ); // NOLINT(whitespace/parens) |
1985 // clang-format on | 1985 // clang-format on |
1986 } | 1986 } |
1987 | 1987 |
1988 } // namespace cc | 1988 } // namespace cc |
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