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Unified Diff: sdk/lib/web_gl/dart2js/web_gl_dart2js.dart

Issue 639593002: Add webgl constants back to correct class (Closed) Base URL: https://dart.googlecode.com/svn/trunk/dart
Patch Set: Created 6 years, 2 months ago
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Index: sdk/lib/web_gl/dart2js/web_gl_dart2js.dart
diff --git a/sdk/lib/web_gl/dart2js/web_gl_dart2js.dart b/sdk/lib/web_gl/dart2js/web_gl_dart2js.dart
index 73bed3420c1bc9797bc6c14012e0f45843ba7f75..4beaea8cca530029ab042f5f3c04132cb891dc81 100644
--- a/sdk/lib/web_gl/dart2js/web_gl_dart2js.dart
+++ b/sdk/lib/web_gl/dart2js/web_gl_dart2js.dart
@@ -25,302 +25,302 @@ import 'dart:_interceptors' show Interceptor, JSExtendableArray;
// BSD-style license that can be found in the LICENSE file.
-const int ACTIVE_ATTRIBUTES = RenderingContextBase.ACTIVE_ATTRIBUTES;
-const int ACTIVE_TEXTURE = RenderingContextBase.ACTIVE_TEXTURE;
-const int ACTIVE_UNIFORMS = RenderingContextBase.ACTIVE_UNIFORMS;
-const int ALIASED_LINE_WIDTH_RANGE = RenderingContextBase.ALIASED_LINE_WIDTH_RANGE;
-const int ALIASED_POINT_SIZE_RANGE = RenderingContextBase.ALIASED_POINT_SIZE_RANGE;
-const int ALPHA = RenderingContextBase.ALPHA;
-const int ALPHA_BITS = RenderingContextBase.ALPHA_BITS;
-const int ALWAYS = RenderingContextBase.ALWAYS;
-const int ARRAY_BUFFER = RenderingContextBase.ARRAY_BUFFER;
-const int ARRAY_BUFFER_BINDING = RenderingContextBase.ARRAY_BUFFER_BINDING;
-const int ATTACHED_SHADERS = RenderingContextBase.ATTACHED_SHADERS;
-const int BACK = RenderingContextBase.BACK;
-const int BLEND = RenderingContextBase.BLEND;
-const int BLEND_COLOR = RenderingContextBase.BLEND_COLOR;
-const int BLEND_DST_ALPHA = RenderingContextBase.BLEND_DST_ALPHA;
-const int BLEND_DST_RGB = RenderingContextBase.BLEND_DST_RGB;
-const int BLEND_EQUATION = RenderingContextBase.BLEND_EQUATION;
-const int BLEND_EQUATION_ALPHA = RenderingContextBase.BLEND_EQUATION_ALPHA;
-const int BLEND_EQUATION_RGB = RenderingContextBase.BLEND_EQUATION_RGB;
-const int BLEND_SRC_ALPHA = RenderingContextBase.BLEND_SRC_ALPHA;
-const int BLEND_SRC_RGB = RenderingContextBase.BLEND_SRC_RGB;
-const int BLUE_BITS = RenderingContextBase.BLUE_BITS;
-const int BOOL = RenderingContextBase.BOOL;
-const int BOOL_VEC2 = RenderingContextBase.BOOL_VEC2;
-const int BOOL_VEC3 = RenderingContextBase.BOOL_VEC3;
-const int BOOL_VEC4 = RenderingContextBase.BOOL_VEC4;
-const int BROWSER_DEFAULT_WEBGL = RenderingContextBase.BROWSER_DEFAULT_WEBGL;
-const int BUFFER_SIZE = RenderingContextBase.BUFFER_SIZE;
-const int BUFFER_USAGE = RenderingContextBase.BUFFER_USAGE;
-const int BYTE = RenderingContextBase.BYTE;
-const int CCW = RenderingContextBase.CCW;
-const int CLAMP_TO_EDGE = RenderingContextBase.CLAMP_TO_EDGE;
-const int COLOR_ATTACHMENT0 = RenderingContextBase.COLOR_ATTACHMENT0;
-const int COLOR_BUFFER_BIT = RenderingContextBase.COLOR_BUFFER_BIT;
-const int COLOR_CLEAR_VALUE = RenderingContextBase.COLOR_CLEAR_VALUE;
-const int COLOR_WRITEMASK = RenderingContextBase.COLOR_WRITEMASK;
-const int COMPILE_STATUS = RenderingContextBase.COMPILE_STATUS;
-const int COMPRESSED_TEXTURE_FORMATS = RenderingContextBase.COMPRESSED_TEXTURE_FORMATS;
-const int CONSTANT_ALPHA = RenderingContextBase.CONSTANT_ALPHA;
-const int CONSTANT_COLOR = RenderingContextBase.CONSTANT_COLOR;
-const int CONTEXT_LOST_WEBGL = RenderingContextBase.CONTEXT_LOST_WEBGL;
-const int CULL_FACE = RenderingContextBase.CULL_FACE;
-const int CULL_FACE_MODE = RenderingContextBase.CULL_FACE_MODE;
-const int CURRENT_PROGRAM = RenderingContextBase.CURRENT_PROGRAM;
-const int CURRENT_VERTEX_ATTRIB = RenderingContextBase.CURRENT_VERTEX_ATTRIB;
-const int CW = RenderingContextBase.CW;
-const int DECR = RenderingContextBase.DECR;
-const int DECR_WRAP = RenderingContextBase.DECR_WRAP;
-const int DELETE_STATUS = RenderingContextBase.DELETE_STATUS;
-const int DEPTH_ATTACHMENT = RenderingContextBase.DEPTH_ATTACHMENT;
-const int DEPTH_BITS = RenderingContextBase.DEPTH_BITS;
-const int DEPTH_BUFFER_BIT = RenderingContextBase.DEPTH_BUFFER_BIT;
-const int DEPTH_CLEAR_VALUE = RenderingContextBase.DEPTH_CLEAR_VALUE;
-const int DEPTH_COMPONENT = RenderingContextBase.DEPTH_COMPONENT;
-const int DEPTH_COMPONENT16 = RenderingContextBase.DEPTH_COMPONENT16;
-const int DEPTH_FUNC = RenderingContextBase.DEPTH_FUNC;
-const int DEPTH_RANGE = RenderingContextBase.DEPTH_RANGE;
-const int DEPTH_STENCIL = RenderingContextBase.DEPTH_STENCIL;
-const int DEPTH_STENCIL_ATTACHMENT = RenderingContextBase.DEPTH_STENCIL_ATTACHMENT;
-const int DEPTH_TEST = RenderingContextBase.DEPTH_TEST;
-const int DEPTH_WRITEMASK = RenderingContextBase.DEPTH_WRITEMASK;
-const int DITHER = RenderingContextBase.DITHER;
-const int DONT_CARE = RenderingContextBase.DONT_CARE;
-const int DST_ALPHA = RenderingContextBase.DST_ALPHA;
-const int DST_COLOR = RenderingContextBase.DST_COLOR;
-const int DYNAMIC_DRAW = RenderingContextBase.DYNAMIC_DRAW;
-const int ELEMENT_ARRAY_BUFFER = RenderingContextBase.ELEMENT_ARRAY_BUFFER;
-const int ELEMENT_ARRAY_BUFFER_BINDING = RenderingContextBase.ELEMENT_ARRAY_BUFFER_BINDING;
-const int EQUAL = RenderingContextBase.EQUAL;
-const int FASTEST = RenderingContextBase.FASTEST;
-const int FLOAT = RenderingContextBase.FLOAT;
-const int FLOAT_MAT2 = RenderingContextBase.FLOAT_MAT2;
-const int FLOAT_MAT3 = RenderingContextBase.FLOAT_MAT3;
-const int FLOAT_MAT4 = RenderingContextBase.FLOAT_MAT4;
-const int FLOAT_VEC2 = RenderingContextBase.FLOAT_VEC2;
-const int FLOAT_VEC3 = RenderingContextBase.FLOAT_VEC3;
-const int FLOAT_VEC4 = RenderingContextBase.FLOAT_VEC4;
-const int FRAGMENT_SHADER = RenderingContextBase.FRAGMENT_SHADER;
-const int FRAMEBUFFER = RenderingContextBase.FRAMEBUFFER;
-const int FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = RenderingContextBase.FRAMEBUFFER_ATTACHMENT_OBJECT_NAME;
-const int FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = RenderingContextBase.FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE;
-const int FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = RenderingContextBase.FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE;
-const int FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = RenderingContextBase.FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL;
-const int FRAMEBUFFER_BINDING = RenderingContextBase.FRAMEBUFFER_BINDING;
-const int FRAMEBUFFER_COMPLETE = RenderingContextBase.FRAMEBUFFER_COMPLETE;
-const int FRAMEBUFFER_INCOMPLETE_ATTACHMENT = RenderingContextBase.FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
-const int FRAMEBUFFER_INCOMPLETE_DIMENSIONS = RenderingContextBase.FRAMEBUFFER_INCOMPLETE_DIMENSIONS;
-const int FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = RenderingContextBase.FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT;
-const int FRAMEBUFFER_UNSUPPORTED = RenderingContextBase.FRAMEBUFFER_UNSUPPORTED;
-const int FRONT = RenderingContextBase.FRONT;
-const int FRONT_AND_BACK = RenderingContextBase.FRONT_AND_BACK;
-const int FRONT_FACE = RenderingContextBase.FRONT_FACE;
-const int FUNC_ADD = RenderingContextBase.FUNC_ADD;
-const int FUNC_REVERSE_SUBTRACT = RenderingContextBase.FUNC_REVERSE_SUBTRACT;
-const int FUNC_SUBTRACT = RenderingContextBase.FUNC_SUBTRACT;
-const int GENERATE_MIPMAP_HINT = RenderingContextBase.GENERATE_MIPMAP_HINT;
-const int GEQUAL = RenderingContextBase.GEQUAL;
-const int GREATER = RenderingContextBase.GREATER;
-const int GREEN_BITS = RenderingContextBase.GREEN_BITS;
+const int ACTIVE_ATTRIBUTES = RenderingContext.ACTIVE_ATTRIBUTES;
+const int ACTIVE_TEXTURE = RenderingContext.ACTIVE_TEXTURE;
+const int ACTIVE_UNIFORMS = RenderingContext.ACTIVE_UNIFORMS;
+const int ALIASED_LINE_WIDTH_RANGE = RenderingContext.ALIASED_LINE_WIDTH_RANGE;
+const int ALIASED_POINT_SIZE_RANGE = RenderingContext.ALIASED_POINT_SIZE_RANGE;
+const int ALPHA = RenderingContext.ALPHA;
+const int ALPHA_BITS = RenderingContext.ALPHA_BITS;
+const int ALWAYS = RenderingContext.ALWAYS;
+const int ARRAY_BUFFER = RenderingContext.ARRAY_BUFFER;
+const int ARRAY_BUFFER_BINDING = RenderingContext.ARRAY_BUFFER_BINDING;
+const int ATTACHED_SHADERS = RenderingContext.ATTACHED_SHADERS;
+const int BACK = RenderingContext.BACK;
+const int BLEND = RenderingContext.BLEND;
+const int BLEND_COLOR = RenderingContext.BLEND_COLOR;
+const int BLEND_DST_ALPHA = RenderingContext.BLEND_DST_ALPHA;
+const int BLEND_DST_RGB = RenderingContext.BLEND_DST_RGB;
+const int BLEND_EQUATION = RenderingContext.BLEND_EQUATION;
+const int BLEND_EQUATION_ALPHA = RenderingContext.BLEND_EQUATION_ALPHA;
+const int BLEND_EQUATION_RGB = RenderingContext.BLEND_EQUATION_RGB;
+const int BLEND_SRC_ALPHA = RenderingContext.BLEND_SRC_ALPHA;
+const int BLEND_SRC_RGB = RenderingContext.BLEND_SRC_RGB;
+const int BLUE_BITS = RenderingContext.BLUE_BITS;
+const int BOOL = RenderingContext.BOOL;
+const int BOOL_VEC2 = RenderingContext.BOOL_VEC2;
+const int BOOL_VEC3 = RenderingContext.BOOL_VEC3;
+const int BOOL_VEC4 = RenderingContext.BOOL_VEC4;
+const int BROWSER_DEFAULT_WEBGL = RenderingContext.BROWSER_DEFAULT_WEBGL;
+const int BUFFER_SIZE = RenderingContext.BUFFER_SIZE;
+const int BUFFER_USAGE = RenderingContext.BUFFER_USAGE;
+const int BYTE = RenderingContext.BYTE;
+const int CCW = RenderingContext.CCW;
+const int CLAMP_TO_EDGE = RenderingContext.CLAMP_TO_EDGE;
+const int COLOR_ATTACHMENT0 = RenderingContext.COLOR_ATTACHMENT0;
+const int COLOR_BUFFER_BIT = RenderingContext.COLOR_BUFFER_BIT;
+const int COLOR_CLEAR_VALUE = RenderingContext.COLOR_CLEAR_VALUE;
+const int COLOR_WRITEMASK = RenderingContext.COLOR_WRITEMASK;
+const int COMPILE_STATUS = RenderingContext.COMPILE_STATUS;
+const int COMPRESSED_TEXTURE_FORMATS = RenderingContext.COMPRESSED_TEXTURE_FORMATS;
+const int CONSTANT_ALPHA = RenderingContext.CONSTANT_ALPHA;
+const int CONSTANT_COLOR = RenderingContext.CONSTANT_COLOR;
+const int CONTEXT_LOST_WEBGL = RenderingContext.CONTEXT_LOST_WEBGL;
+const int CULL_FACE = RenderingContext.CULL_FACE;
+const int CULL_FACE_MODE = RenderingContext.CULL_FACE_MODE;
+const int CURRENT_PROGRAM = RenderingContext.CURRENT_PROGRAM;
+const int CURRENT_VERTEX_ATTRIB = RenderingContext.CURRENT_VERTEX_ATTRIB;
+const int CW = RenderingContext.CW;
+const int DECR = RenderingContext.DECR;
+const int DECR_WRAP = RenderingContext.DECR_WRAP;
+const int DELETE_STATUS = RenderingContext.DELETE_STATUS;
+const int DEPTH_ATTACHMENT = RenderingContext.DEPTH_ATTACHMENT;
+const int DEPTH_BITS = RenderingContext.DEPTH_BITS;
+const int DEPTH_BUFFER_BIT = RenderingContext.DEPTH_BUFFER_BIT;
+const int DEPTH_CLEAR_VALUE = RenderingContext.DEPTH_CLEAR_VALUE;
+const int DEPTH_COMPONENT = RenderingContext.DEPTH_COMPONENT;
+const int DEPTH_COMPONENT16 = RenderingContext.DEPTH_COMPONENT16;
+const int DEPTH_FUNC = RenderingContext.DEPTH_FUNC;
+const int DEPTH_RANGE = RenderingContext.DEPTH_RANGE;
+const int DEPTH_STENCIL = RenderingContext.DEPTH_STENCIL;
+const int DEPTH_STENCIL_ATTACHMENT = RenderingContext.DEPTH_STENCIL_ATTACHMENT;
+const int DEPTH_TEST = RenderingContext.DEPTH_TEST;
+const int DEPTH_WRITEMASK = RenderingContext.DEPTH_WRITEMASK;
+const int DITHER = RenderingContext.DITHER;
+const int DONT_CARE = RenderingContext.DONT_CARE;
+const int DST_ALPHA = RenderingContext.DST_ALPHA;
+const int DST_COLOR = RenderingContext.DST_COLOR;
+const int DYNAMIC_DRAW = RenderingContext.DYNAMIC_DRAW;
+const int ELEMENT_ARRAY_BUFFER = RenderingContext.ELEMENT_ARRAY_BUFFER;
+const int ELEMENT_ARRAY_BUFFER_BINDING = RenderingContext.ELEMENT_ARRAY_BUFFER_BINDING;
+const int EQUAL = RenderingContext.EQUAL;
+const int FASTEST = RenderingContext.FASTEST;
+const int FLOAT = RenderingContext.FLOAT;
+const int FLOAT_MAT2 = RenderingContext.FLOAT_MAT2;
+const int FLOAT_MAT3 = RenderingContext.FLOAT_MAT3;
+const int FLOAT_MAT4 = RenderingContext.FLOAT_MAT4;
+const int FLOAT_VEC2 = RenderingContext.FLOAT_VEC2;
+const int FLOAT_VEC3 = RenderingContext.FLOAT_VEC3;
+const int FLOAT_VEC4 = RenderingContext.FLOAT_VEC4;
+const int FRAGMENT_SHADER = RenderingContext.FRAGMENT_SHADER;
+const int FRAMEBUFFER = RenderingContext.FRAMEBUFFER;
+const int FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = RenderingContext.FRAMEBUFFER_ATTACHMENT_OBJECT_NAME;
+const int FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = RenderingContext.FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE;
+const int FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = RenderingContext.FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE;
+const int FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = RenderingContext.FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL;
+const int FRAMEBUFFER_BINDING = RenderingContext.FRAMEBUFFER_BINDING;
+const int FRAMEBUFFER_COMPLETE = RenderingContext.FRAMEBUFFER_COMPLETE;
+const int FRAMEBUFFER_INCOMPLETE_ATTACHMENT = RenderingContext.FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
+const int FRAMEBUFFER_INCOMPLETE_DIMENSIONS = RenderingContext.FRAMEBUFFER_INCOMPLETE_DIMENSIONS;
+const int FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = RenderingContext.FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT;
+const int FRAMEBUFFER_UNSUPPORTED = RenderingContext.FRAMEBUFFER_UNSUPPORTED;
+const int FRONT = RenderingContext.FRONT;
+const int FRONT_AND_BACK = RenderingContext.FRONT_AND_BACK;
+const int FRONT_FACE = RenderingContext.FRONT_FACE;
+const int FUNC_ADD = RenderingContext.FUNC_ADD;
+const int FUNC_REVERSE_SUBTRACT = RenderingContext.FUNC_REVERSE_SUBTRACT;
+const int FUNC_SUBTRACT = RenderingContext.FUNC_SUBTRACT;
+const int GENERATE_MIPMAP_HINT = RenderingContext.GENERATE_MIPMAP_HINT;
+const int GEQUAL = RenderingContext.GEQUAL;
+const int GREATER = RenderingContext.GREATER;
+const int GREEN_BITS = RenderingContext.GREEN_BITS;
const int HALF_FLOAT_OES = OesTextureHalfFloat.HALF_FLOAT_OES;
-const int HIGH_FLOAT = RenderingContextBase.HIGH_FLOAT;
-const int HIGH_INT = RenderingContextBase.HIGH_INT;
-const int INCR = RenderingContextBase.INCR;
-const int INCR_WRAP = RenderingContextBase.INCR_WRAP;
-const int INT = RenderingContextBase.INT;
-const int INT_VEC2 = RenderingContextBase.INT_VEC2;
-const int INT_VEC3 = RenderingContextBase.INT_VEC3;
-const int INT_VEC4 = RenderingContextBase.INT_VEC4;
-const int INVALID_ENUM = RenderingContextBase.INVALID_ENUM;
-const int INVALID_FRAMEBUFFER_OPERATION = RenderingContextBase.INVALID_FRAMEBUFFER_OPERATION;
-const int INVALID_OPERATION = RenderingContextBase.INVALID_OPERATION;
-const int INVALID_VALUE = RenderingContextBase.INVALID_VALUE;
-const int INVERT = RenderingContextBase.INVERT;
-const int KEEP = RenderingContextBase.KEEP;
-const int LEQUAL = RenderingContextBase.LEQUAL;
-const int LESS = RenderingContextBase.LESS;
-const int LINEAR = RenderingContextBase.LINEAR;
-const int LINEAR_MIPMAP_LINEAR = RenderingContextBase.LINEAR_MIPMAP_LINEAR;
-const int LINEAR_MIPMAP_NEAREST = RenderingContextBase.LINEAR_MIPMAP_NEAREST;
-const int LINES = RenderingContextBase.LINES;
-const int LINE_LOOP = RenderingContextBase.LINE_LOOP;
-const int LINE_STRIP = RenderingContextBase.LINE_STRIP;
-const int LINE_WIDTH = RenderingContextBase.LINE_WIDTH;
-const int LINK_STATUS = RenderingContextBase.LINK_STATUS;
-const int LOW_FLOAT = RenderingContextBase.LOW_FLOAT;
-const int LOW_INT = RenderingContextBase.LOW_INT;
-const int LUMINANCE = RenderingContextBase.LUMINANCE;
-const int LUMINANCE_ALPHA = RenderingContextBase.LUMINANCE_ALPHA;
-const int MAX_COMBINED_TEXTURE_IMAGE_UNITS = RenderingContextBase.MAX_COMBINED_TEXTURE_IMAGE_UNITS;
-const int MAX_CUBE_MAP_TEXTURE_SIZE = RenderingContextBase.MAX_CUBE_MAP_TEXTURE_SIZE;
-const int MAX_FRAGMENT_UNIFORM_VECTORS = RenderingContextBase.MAX_FRAGMENT_UNIFORM_VECTORS;
-const int MAX_RENDERBUFFER_SIZE = RenderingContextBase.MAX_RENDERBUFFER_SIZE;
-const int MAX_TEXTURE_IMAGE_UNITS = RenderingContextBase.MAX_TEXTURE_IMAGE_UNITS;
-const int MAX_TEXTURE_SIZE = RenderingContextBase.MAX_TEXTURE_SIZE;
-const int MAX_VARYING_VECTORS = RenderingContextBase.MAX_VARYING_VECTORS;
-const int MAX_VERTEX_ATTRIBS = RenderingContextBase.MAX_VERTEX_ATTRIBS;
-const int MAX_VERTEX_TEXTURE_IMAGE_UNITS = RenderingContextBase.MAX_VERTEX_TEXTURE_IMAGE_UNITS;
-const int MAX_VERTEX_UNIFORM_VECTORS = RenderingContextBase.MAX_VERTEX_UNIFORM_VECTORS;
-const int MAX_VIEWPORT_DIMS = RenderingContextBase.MAX_VIEWPORT_DIMS;
-const int MEDIUM_FLOAT = RenderingContextBase.MEDIUM_FLOAT;
-const int MEDIUM_INT = RenderingContextBase.MEDIUM_INT;
-const int MIRRORED_REPEAT = RenderingContextBase.MIRRORED_REPEAT;
-const int NEAREST = RenderingContextBase.NEAREST;
-const int NEAREST_MIPMAP_LINEAR = RenderingContextBase.NEAREST_MIPMAP_LINEAR;
-const int NEAREST_MIPMAP_NEAREST = RenderingContextBase.NEAREST_MIPMAP_NEAREST;
-const int NEVER = RenderingContextBase.NEVER;
-const int NICEST = RenderingContextBase.NICEST;
-const int NONE = RenderingContextBase.NONE;
-const int NOTEQUAL = RenderingContextBase.NOTEQUAL;
-const int NO_ERROR = RenderingContextBase.NO_ERROR;
-const int ONE = RenderingContextBase.ONE;
-const int ONE_MINUS_CONSTANT_ALPHA = RenderingContextBase.ONE_MINUS_CONSTANT_ALPHA;
-const int ONE_MINUS_CONSTANT_COLOR = RenderingContextBase.ONE_MINUS_CONSTANT_COLOR;
-const int ONE_MINUS_DST_ALPHA = RenderingContextBase.ONE_MINUS_DST_ALPHA;
-const int ONE_MINUS_DST_COLOR = RenderingContextBase.ONE_MINUS_DST_COLOR;
-const int ONE_MINUS_SRC_ALPHA = RenderingContextBase.ONE_MINUS_SRC_ALPHA;
-const int ONE_MINUS_SRC_COLOR = RenderingContextBase.ONE_MINUS_SRC_COLOR;
-const int OUT_OF_MEMORY = RenderingContextBase.OUT_OF_MEMORY;
-const int PACK_ALIGNMENT = RenderingContextBase.PACK_ALIGNMENT;
-const int POINTS = RenderingContextBase.POINTS;
-const int POLYGON_OFFSET_FACTOR = RenderingContextBase.POLYGON_OFFSET_FACTOR;
-const int POLYGON_OFFSET_FILL = RenderingContextBase.POLYGON_OFFSET_FILL;
-const int POLYGON_OFFSET_UNITS = RenderingContextBase.POLYGON_OFFSET_UNITS;
-const int RED_BITS = RenderingContextBase.RED_BITS;
-const int RENDERBUFFER = RenderingContextBase.RENDERBUFFER;
-const int RENDERBUFFER_ALPHA_SIZE = RenderingContextBase.RENDERBUFFER_ALPHA_SIZE;
-const int RENDERBUFFER_BINDING = RenderingContextBase.RENDERBUFFER_BINDING;
-const int RENDERBUFFER_BLUE_SIZE = RenderingContextBase.RENDERBUFFER_BLUE_SIZE;
-const int RENDERBUFFER_DEPTH_SIZE = RenderingContextBase.RENDERBUFFER_DEPTH_SIZE;
-const int RENDERBUFFER_GREEN_SIZE = RenderingContextBase.RENDERBUFFER_GREEN_SIZE;
-const int RENDERBUFFER_HEIGHT = RenderingContextBase.RENDERBUFFER_HEIGHT;
-const int RENDERBUFFER_INTERNAL_FORMAT = RenderingContextBase.RENDERBUFFER_INTERNAL_FORMAT;
-const int RENDERBUFFER_RED_SIZE = RenderingContextBase.RENDERBUFFER_RED_SIZE;
-const int RENDERBUFFER_STENCIL_SIZE = RenderingContextBase.RENDERBUFFER_STENCIL_SIZE;
-const int RENDERBUFFER_WIDTH = RenderingContextBase.RENDERBUFFER_WIDTH;
-const int RENDERER = RenderingContextBase.RENDERER;
-const int REPEAT = RenderingContextBase.REPEAT;
-const int REPLACE = RenderingContextBase.REPLACE;
-const int RGB = RenderingContextBase.RGB;
-const int RGB565 = RenderingContextBase.RGB565;
-const int RGB5_A1 = RenderingContextBase.RGB5_A1;
-const int RGBA = RenderingContextBase.RGBA;
-const int RGBA4 = RenderingContextBase.RGBA4;
-const int SAMPLER_2D = RenderingContextBase.SAMPLER_2D;
-const int SAMPLER_CUBE = RenderingContextBase.SAMPLER_CUBE;
-const int SAMPLES = RenderingContextBase.SAMPLES;
-const int SAMPLE_ALPHA_TO_COVERAGE = RenderingContextBase.SAMPLE_ALPHA_TO_COVERAGE;
-const int SAMPLE_BUFFERS = RenderingContextBase.SAMPLE_BUFFERS;
-const int SAMPLE_COVERAGE = RenderingContextBase.SAMPLE_COVERAGE;
-const int SAMPLE_COVERAGE_INVERT = RenderingContextBase.SAMPLE_COVERAGE_INVERT;
-const int SAMPLE_COVERAGE_VALUE = RenderingContextBase.SAMPLE_COVERAGE_VALUE;
-const int SCISSOR_BOX = RenderingContextBase.SCISSOR_BOX;
-const int SCISSOR_TEST = RenderingContextBase.SCISSOR_TEST;
-const int SHADER_TYPE = RenderingContextBase.SHADER_TYPE;
-const int SHADING_LANGUAGE_VERSION = RenderingContextBase.SHADING_LANGUAGE_VERSION;
-const int SHORT = RenderingContextBase.SHORT;
-const int SRC_ALPHA = RenderingContextBase.SRC_ALPHA;
-const int SRC_ALPHA_SATURATE = RenderingContextBase.SRC_ALPHA_SATURATE;
-const int SRC_COLOR = RenderingContextBase.SRC_COLOR;
-const int STATIC_DRAW = RenderingContextBase.STATIC_DRAW;
-const int STENCIL_ATTACHMENT = RenderingContextBase.STENCIL_ATTACHMENT;
-const int STENCIL_BACK_FAIL = RenderingContextBase.STENCIL_BACK_FAIL;
-const int STENCIL_BACK_FUNC = RenderingContextBase.STENCIL_BACK_FUNC;
-const int STENCIL_BACK_PASS_DEPTH_FAIL = RenderingContextBase.STENCIL_BACK_PASS_DEPTH_FAIL;
-const int STENCIL_BACK_PASS_DEPTH_PASS = RenderingContextBase.STENCIL_BACK_PASS_DEPTH_PASS;
-const int STENCIL_BACK_REF = RenderingContextBase.STENCIL_BACK_REF;
-const int STENCIL_BACK_VALUE_MASK = RenderingContextBase.STENCIL_BACK_VALUE_MASK;
-const int STENCIL_BACK_WRITEMASK = RenderingContextBase.STENCIL_BACK_WRITEMASK;
-const int STENCIL_BITS = RenderingContextBase.STENCIL_BITS;
-const int STENCIL_BUFFER_BIT = RenderingContextBase.STENCIL_BUFFER_BIT;
-const int STENCIL_CLEAR_VALUE = RenderingContextBase.STENCIL_CLEAR_VALUE;
-const int STENCIL_FAIL = RenderingContextBase.STENCIL_FAIL;
-const int STENCIL_FUNC = RenderingContextBase.STENCIL_FUNC;
-const int STENCIL_INDEX = RenderingContextBase.STENCIL_INDEX;
-const int STENCIL_INDEX8 = RenderingContextBase.STENCIL_INDEX8;
-const int STENCIL_PASS_DEPTH_FAIL = RenderingContextBase.STENCIL_PASS_DEPTH_FAIL;
-const int STENCIL_PASS_DEPTH_PASS = RenderingContextBase.STENCIL_PASS_DEPTH_PASS;
-const int STENCIL_REF = RenderingContextBase.STENCIL_REF;
-const int STENCIL_TEST = RenderingContextBase.STENCIL_TEST;
-const int STENCIL_VALUE_MASK = RenderingContextBase.STENCIL_VALUE_MASK;
-const int STENCIL_WRITEMASK = RenderingContextBase.STENCIL_WRITEMASK;
-const int STREAM_DRAW = RenderingContextBase.STREAM_DRAW;
-const int SUBPIXEL_BITS = RenderingContextBase.SUBPIXEL_BITS;
-const int TEXTURE = RenderingContextBase.TEXTURE;
-const int TEXTURE0 = RenderingContextBase.TEXTURE0;
-const int TEXTURE1 = RenderingContextBase.TEXTURE1;
-const int TEXTURE10 = RenderingContextBase.TEXTURE10;
-const int TEXTURE11 = RenderingContextBase.TEXTURE11;
-const int TEXTURE12 = RenderingContextBase.TEXTURE12;
-const int TEXTURE13 = RenderingContextBase.TEXTURE13;
-const int TEXTURE14 = RenderingContextBase.TEXTURE14;
-const int TEXTURE15 = RenderingContextBase.TEXTURE15;
-const int TEXTURE16 = RenderingContextBase.TEXTURE16;
-const int TEXTURE17 = RenderingContextBase.TEXTURE17;
-const int TEXTURE18 = RenderingContextBase.TEXTURE18;
-const int TEXTURE19 = RenderingContextBase.TEXTURE19;
-const int TEXTURE2 = RenderingContextBase.TEXTURE2;
-const int TEXTURE20 = RenderingContextBase.TEXTURE20;
-const int TEXTURE21 = RenderingContextBase.TEXTURE21;
-const int TEXTURE22 = RenderingContextBase.TEXTURE22;
-const int TEXTURE23 = RenderingContextBase.TEXTURE23;
-const int TEXTURE24 = RenderingContextBase.TEXTURE24;
-const int TEXTURE25 = RenderingContextBase.TEXTURE25;
-const int TEXTURE26 = RenderingContextBase.TEXTURE26;
-const int TEXTURE27 = RenderingContextBase.TEXTURE27;
-const int TEXTURE28 = RenderingContextBase.TEXTURE28;
-const int TEXTURE29 = RenderingContextBase.TEXTURE29;
-const int TEXTURE3 = RenderingContextBase.TEXTURE3;
-const int TEXTURE30 = RenderingContextBase.TEXTURE30;
-const int TEXTURE31 = RenderingContextBase.TEXTURE31;
-const int TEXTURE4 = RenderingContextBase.TEXTURE4;
-const int TEXTURE5 = RenderingContextBase.TEXTURE5;
-const int TEXTURE6 = RenderingContextBase.TEXTURE6;
-const int TEXTURE7 = RenderingContextBase.TEXTURE7;
-const int TEXTURE8 = RenderingContextBase.TEXTURE8;
-const int TEXTURE9 = RenderingContextBase.TEXTURE9;
-const int TEXTURE_2D = RenderingContextBase.TEXTURE_2D;
-const int TEXTURE_BINDING_2D = RenderingContextBase.TEXTURE_BINDING_2D;
-const int TEXTURE_BINDING_CUBE_MAP = RenderingContextBase.TEXTURE_BINDING_CUBE_MAP;
-const int TEXTURE_CUBE_MAP = RenderingContextBase.TEXTURE_CUBE_MAP;
-const int TEXTURE_CUBE_MAP_NEGATIVE_X = RenderingContextBase.TEXTURE_CUBE_MAP_NEGATIVE_X;
-const int TEXTURE_CUBE_MAP_NEGATIVE_Y = RenderingContextBase.TEXTURE_CUBE_MAP_NEGATIVE_Y;
-const int TEXTURE_CUBE_MAP_NEGATIVE_Z = RenderingContextBase.TEXTURE_CUBE_MAP_NEGATIVE_Z;
-const int TEXTURE_CUBE_MAP_POSITIVE_X = RenderingContextBase.TEXTURE_CUBE_MAP_POSITIVE_X;
-const int TEXTURE_CUBE_MAP_POSITIVE_Y = RenderingContextBase.TEXTURE_CUBE_MAP_POSITIVE_Y;
-const int TEXTURE_CUBE_MAP_POSITIVE_Z = RenderingContextBase.TEXTURE_CUBE_MAP_POSITIVE_Z;
-const int TEXTURE_MAG_FILTER = RenderingContextBase.TEXTURE_MAG_FILTER;
-const int TEXTURE_MIN_FILTER = RenderingContextBase.TEXTURE_MIN_FILTER;
-const int TEXTURE_WRAP_S = RenderingContextBase.TEXTURE_WRAP_S;
-const int TEXTURE_WRAP_T = RenderingContextBase.TEXTURE_WRAP_T;
-const int TRIANGLES = RenderingContextBase.TRIANGLES;
-const int TRIANGLE_FAN = RenderingContextBase.TRIANGLE_FAN;
-const int TRIANGLE_STRIP = RenderingContextBase.TRIANGLE_STRIP;
-const int UNPACK_ALIGNMENT = RenderingContextBase.UNPACK_ALIGNMENT;
-const int UNPACK_COLORSPACE_CONVERSION_WEBGL = RenderingContextBase.UNPACK_COLORSPACE_CONVERSION_WEBGL;
-const int UNPACK_FLIP_Y_WEBGL = RenderingContextBase.UNPACK_FLIP_Y_WEBGL;
-const int UNPACK_PREMULTIPLY_ALPHA_WEBGL = RenderingContextBase.UNPACK_PREMULTIPLY_ALPHA_WEBGL;
-const int UNSIGNED_BYTE = RenderingContextBase.UNSIGNED_BYTE;
-const int UNSIGNED_INT = RenderingContextBase.UNSIGNED_INT;
-const int UNSIGNED_SHORT = RenderingContextBase.UNSIGNED_SHORT;
-const int UNSIGNED_SHORT_4_4_4_4 = RenderingContextBase.UNSIGNED_SHORT_4_4_4_4;
-const int UNSIGNED_SHORT_5_5_5_1 = RenderingContextBase.UNSIGNED_SHORT_5_5_5_1;
-const int UNSIGNED_SHORT_5_6_5 = RenderingContextBase.UNSIGNED_SHORT_5_6_5;
-const int VALIDATE_STATUS = RenderingContextBase.VALIDATE_STATUS;
-const int VENDOR = RenderingContextBase.VENDOR;
-const int VERSION = RenderingContextBase.VERSION;
-const int VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = RenderingContextBase.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING;
-const int VERTEX_ATTRIB_ARRAY_ENABLED = RenderingContextBase.VERTEX_ATTRIB_ARRAY_ENABLED;
-const int VERTEX_ATTRIB_ARRAY_NORMALIZED = RenderingContextBase.VERTEX_ATTRIB_ARRAY_NORMALIZED;
-const int VERTEX_ATTRIB_ARRAY_POINTER = RenderingContextBase.VERTEX_ATTRIB_ARRAY_POINTER;
-const int VERTEX_ATTRIB_ARRAY_SIZE = RenderingContextBase.VERTEX_ATTRIB_ARRAY_SIZE;
-const int VERTEX_ATTRIB_ARRAY_STRIDE = RenderingContextBase.VERTEX_ATTRIB_ARRAY_STRIDE;
-const int VERTEX_ATTRIB_ARRAY_TYPE = RenderingContextBase.VERTEX_ATTRIB_ARRAY_TYPE;
-const int VERTEX_SHADER = RenderingContextBase.VERTEX_SHADER;
-const int VIEWPORT = RenderingContextBase.VIEWPORT;
-const int ZERO = RenderingContextBase.ZERO;
+const int HIGH_FLOAT = RenderingContext.HIGH_FLOAT;
+const int HIGH_INT = RenderingContext.HIGH_INT;
+const int INCR = RenderingContext.INCR;
+const int INCR_WRAP = RenderingContext.INCR_WRAP;
+const int INT = RenderingContext.INT;
+const int INT_VEC2 = RenderingContext.INT_VEC2;
+const int INT_VEC3 = RenderingContext.INT_VEC3;
+const int INT_VEC4 = RenderingContext.INT_VEC4;
+const int INVALID_ENUM = RenderingContext.INVALID_ENUM;
+const int INVALID_FRAMEBUFFER_OPERATION = RenderingContext.INVALID_FRAMEBUFFER_OPERATION;
+const int INVALID_OPERATION = RenderingContext.INVALID_OPERATION;
+const int INVALID_VALUE = RenderingContext.INVALID_VALUE;
+const int INVERT = RenderingContext.INVERT;
+const int KEEP = RenderingContext.KEEP;
+const int LEQUAL = RenderingContext.LEQUAL;
+const int LESS = RenderingContext.LESS;
+const int LINEAR = RenderingContext.LINEAR;
+const int LINEAR_MIPMAP_LINEAR = RenderingContext.LINEAR_MIPMAP_LINEAR;
+const int LINEAR_MIPMAP_NEAREST = RenderingContext.LINEAR_MIPMAP_NEAREST;
+const int LINES = RenderingContext.LINES;
+const int LINE_LOOP = RenderingContext.LINE_LOOP;
+const int LINE_STRIP = RenderingContext.LINE_STRIP;
+const int LINE_WIDTH = RenderingContext.LINE_WIDTH;
+const int LINK_STATUS = RenderingContext.LINK_STATUS;
+const int LOW_FLOAT = RenderingContext.LOW_FLOAT;
+const int LOW_INT = RenderingContext.LOW_INT;
+const int LUMINANCE = RenderingContext.LUMINANCE;
+const int LUMINANCE_ALPHA = RenderingContext.LUMINANCE_ALPHA;
+const int MAX_COMBINED_TEXTURE_IMAGE_UNITS = RenderingContext.MAX_COMBINED_TEXTURE_IMAGE_UNITS;
+const int MAX_CUBE_MAP_TEXTURE_SIZE = RenderingContext.MAX_CUBE_MAP_TEXTURE_SIZE;
+const int MAX_FRAGMENT_UNIFORM_VECTORS = RenderingContext.MAX_FRAGMENT_UNIFORM_VECTORS;
+const int MAX_RENDERBUFFER_SIZE = RenderingContext.MAX_RENDERBUFFER_SIZE;
+const int MAX_TEXTURE_IMAGE_UNITS = RenderingContext.MAX_TEXTURE_IMAGE_UNITS;
+const int MAX_TEXTURE_SIZE = RenderingContext.MAX_TEXTURE_SIZE;
+const int MAX_VARYING_VECTORS = RenderingContext.MAX_VARYING_VECTORS;
+const int MAX_VERTEX_ATTRIBS = RenderingContext.MAX_VERTEX_ATTRIBS;
+const int MAX_VERTEX_TEXTURE_IMAGE_UNITS = RenderingContext.MAX_VERTEX_TEXTURE_IMAGE_UNITS;
+const int MAX_VERTEX_UNIFORM_VECTORS = RenderingContext.MAX_VERTEX_UNIFORM_VECTORS;
+const int MAX_VIEWPORT_DIMS = RenderingContext.MAX_VIEWPORT_DIMS;
+const int MEDIUM_FLOAT = RenderingContext.MEDIUM_FLOAT;
+const int MEDIUM_INT = RenderingContext.MEDIUM_INT;
+const int MIRRORED_REPEAT = RenderingContext.MIRRORED_REPEAT;
+const int NEAREST = RenderingContext.NEAREST;
+const int NEAREST_MIPMAP_LINEAR = RenderingContext.NEAREST_MIPMAP_LINEAR;
+const int NEAREST_MIPMAP_NEAREST = RenderingContext.NEAREST_MIPMAP_NEAREST;
+const int NEVER = RenderingContext.NEVER;
+const int NICEST = RenderingContext.NICEST;
+const int NONE = RenderingContext.NONE;
+const int NOTEQUAL = RenderingContext.NOTEQUAL;
+const int NO_ERROR = RenderingContext.NO_ERROR;
+const int ONE = RenderingContext.ONE;
+const int ONE_MINUS_CONSTANT_ALPHA = RenderingContext.ONE_MINUS_CONSTANT_ALPHA;
+const int ONE_MINUS_CONSTANT_COLOR = RenderingContext.ONE_MINUS_CONSTANT_COLOR;
+const int ONE_MINUS_DST_ALPHA = RenderingContext.ONE_MINUS_DST_ALPHA;
+const int ONE_MINUS_DST_COLOR = RenderingContext.ONE_MINUS_DST_COLOR;
+const int ONE_MINUS_SRC_ALPHA = RenderingContext.ONE_MINUS_SRC_ALPHA;
+const int ONE_MINUS_SRC_COLOR = RenderingContext.ONE_MINUS_SRC_COLOR;
+const int OUT_OF_MEMORY = RenderingContext.OUT_OF_MEMORY;
+const int PACK_ALIGNMENT = RenderingContext.PACK_ALIGNMENT;
+const int POINTS = RenderingContext.POINTS;
+const int POLYGON_OFFSET_FACTOR = RenderingContext.POLYGON_OFFSET_FACTOR;
+const int POLYGON_OFFSET_FILL = RenderingContext.POLYGON_OFFSET_FILL;
+const int POLYGON_OFFSET_UNITS = RenderingContext.POLYGON_OFFSET_UNITS;
+const int RED_BITS = RenderingContext.RED_BITS;
+const int RENDERBUFFER = RenderingContext.RENDERBUFFER;
+const int RENDERBUFFER_ALPHA_SIZE = RenderingContext.RENDERBUFFER_ALPHA_SIZE;
+const int RENDERBUFFER_BINDING = RenderingContext.RENDERBUFFER_BINDING;
+const int RENDERBUFFER_BLUE_SIZE = RenderingContext.RENDERBUFFER_BLUE_SIZE;
+const int RENDERBUFFER_DEPTH_SIZE = RenderingContext.RENDERBUFFER_DEPTH_SIZE;
+const int RENDERBUFFER_GREEN_SIZE = RenderingContext.RENDERBUFFER_GREEN_SIZE;
+const int RENDERBUFFER_HEIGHT = RenderingContext.RENDERBUFFER_HEIGHT;
+const int RENDERBUFFER_INTERNAL_FORMAT = RenderingContext.RENDERBUFFER_INTERNAL_FORMAT;
+const int RENDERBUFFER_RED_SIZE = RenderingContext.RENDERBUFFER_RED_SIZE;
+const int RENDERBUFFER_STENCIL_SIZE = RenderingContext.RENDERBUFFER_STENCIL_SIZE;
+const int RENDERBUFFER_WIDTH = RenderingContext.RENDERBUFFER_WIDTH;
+const int RENDERER = RenderingContext.RENDERER;
+const int REPEAT = RenderingContext.REPEAT;
+const int REPLACE = RenderingContext.REPLACE;
+const int RGB = RenderingContext.RGB;
+const int RGB565 = RenderingContext.RGB565;
+const int RGB5_A1 = RenderingContext.RGB5_A1;
+const int RGBA = RenderingContext.RGBA;
+const int RGBA4 = RenderingContext.RGBA4;
+const int SAMPLER_2D = RenderingContext.SAMPLER_2D;
+const int SAMPLER_CUBE = RenderingContext.SAMPLER_CUBE;
+const int SAMPLES = RenderingContext.SAMPLES;
+const int SAMPLE_ALPHA_TO_COVERAGE = RenderingContext.SAMPLE_ALPHA_TO_COVERAGE;
+const int SAMPLE_BUFFERS = RenderingContext.SAMPLE_BUFFERS;
+const int SAMPLE_COVERAGE = RenderingContext.SAMPLE_COVERAGE;
+const int SAMPLE_COVERAGE_INVERT = RenderingContext.SAMPLE_COVERAGE_INVERT;
+const int SAMPLE_COVERAGE_VALUE = RenderingContext.SAMPLE_COVERAGE_VALUE;
+const int SCISSOR_BOX = RenderingContext.SCISSOR_BOX;
+const int SCISSOR_TEST = RenderingContext.SCISSOR_TEST;
+const int SHADER_TYPE = RenderingContext.SHADER_TYPE;
+const int SHADING_LANGUAGE_VERSION = RenderingContext.SHADING_LANGUAGE_VERSION;
+const int SHORT = RenderingContext.SHORT;
+const int SRC_ALPHA = RenderingContext.SRC_ALPHA;
+const int SRC_ALPHA_SATURATE = RenderingContext.SRC_ALPHA_SATURATE;
+const int SRC_COLOR = RenderingContext.SRC_COLOR;
+const int STATIC_DRAW = RenderingContext.STATIC_DRAW;
+const int STENCIL_ATTACHMENT = RenderingContext.STENCIL_ATTACHMENT;
+const int STENCIL_BACK_FAIL = RenderingContext.STENCIL_BACK_FAIL;
+const int STENCIL_BACK_FUNC = RenderingContext.STENCIL_BACK_FUNC;
+const int STENCIL_BACK_PASS_DEPTH_FAIL = RenderingContext.STENCIL_BACK_PASS_DEPTH_FAIL;
+const int STENCIL_BACK_PASS_DEPTH_PASS = RenderingContext.STENCIL_BACK_PASS_DEPTH_PASS;
+const int STENCIL_BACK_REF = RenderingContext.STENCIL_BACK_REF;
+const int STENCIL_BACK_VALUE_MASK = RenderingContext.STENCIL_BACK_VALUE_MASK;
+const int STENCIL_BACK_WRITEMASK = RenderingContext.STENCIL_BACK_WRITEMASK;
+const int STENCIL_BITS = RenderingContext.STENCIL_BITS;
+const int STENCIL_BUFFER_BIT = RenderingContext.STENCIL_BUFFER_BIT;
+const int STENCIL_CLEAR_VALUE = RenderingContext.STENCIL_CLEAR_VALUE;
+const int STENCIL_FAIL = RenderingContext.STENCIL_FAIL;
+const int STENCIL_FUNC = RenderingContext.STENCIL_FUNC;
+const int STENCIL_INDEX = RenderingContext.STENCIL_INDEX;
+const int STENCIL_INDEX8 = RenderingContext.STENCIL_INDEX8;
+const int STENCIL_PASS_DEPTH_FAIL = RenderingContext.STENCIL_PASS_DEPTH_FAIL;
+const int STENCIL_PASS_DEPTH_PASS = RenderingContext.STENCIL_PASS_DEPTH_PASS;
+const int STENCIL_REF = RenderingContext.STENCIL_REF;
+const int STENCIL_TEST = RenderingContext.STENCIL_TEST;
+const int STENCIL_VALUE_MASK = RenderingContext.STENCIL_VALUE_MASK;
+const int STENCIL_WRITEMASK = RenderingContext.STENCIL_WRITEMASK;
+const int STREAM_DRAW = RenderingContext.STREAM_DRAW;
+const int SUBPIXEL_BITS = RenderingContext.SUBPIXEL_BITS;
+const int TEXTURE = RenderingContext.TEXTURE;
+const int TEXTURE0 = RenderingContext.TEXTURE0;
+const int TEXTURE1 = RenderingContext.TEXTURE1;
+const int TEXTURE10 = RenderingContext.TEXTURE10;
+const int TEXTURE11 = RenderingContext.TEXTURE11;
+const int TEXTURE12 = RenderingContext.TEXTURE12;
+const int TEXTURE13 = RenderingContext.TEXTURE13;
+const int TEXTURE14 = RenderingContext.TEXTURE14;
+const int TEXTURE15 = RenderingContext.TEXTURE15;
+const int TEXTURE16 = RenderingContext.TEXTURE16;
+const int TEXTURE17 = RenderingContext.TEXTURE17;
+const int TEXTURE18 = RenderingContext.TEXTURE18;
+const int TEXTURE19 = RenderingContext.TEXTURE19;
+const int TEXTURE2 = RenderingContext.TEXTURE2;
+const int TEXTURE20 = RenderingContext.TEXTURE20;
+const int TEXTURE21 = RenderingContext.TEXTURE21;
+const int TEXTURE22 = RenderingContext.TEXTURE22;
+const int TEXTURE23 = RenderingContext.TEXTURE23;
+const int TEXTURE24 = RenderingContext.TEXTURE24;
+const int TEXTURE25 = RenderingContext.TEXTURE25;
+const int TEXTURE26 = RenderingContext.TEXTURE26;
+const int TEXTURE27 = RenderingContext.TEXTURE27;
+const int TEXTURE28 = RenderingContext.TEXTURE28;
+const int TEXTURE29 = RenderingContext.TEXTURE29;
+const int TEXTURE3 = RenderingContext.TEXTURE3;
+const int TEXTURE30 = RenderingContext.TEXTURE30;
+const int TEXTURE31 = RenderingContext.TEXTURE31;
+const int TEXTURE4 = RenderingContext.TEXTURE4;
+const int TEXTURE5 = RenderingContext.TEXTURE5;
+const int TEXTURE6 = RenderingContext.TEXTURE6;
+const int TEXTURE7 = RenderingContext.TEXTURE7;
+const int TEXTURE8 = RenderingContext.TEXTURE8;
+const int TEXTURE9 = RenderingContext.TEXTURE9;
+const int TEXTURE_2D = RenderingContext.TEXTURE_2D;
+const int TEXTURE_BINDING_2D = RenderingContext.TEXTURE_BINDING_2D;
+const int TEXTURE_BINDING_CUBE_MAP = RenderingContext.TEXTURE_BINDING_CUBE_MAP;
+const int TEXTURE_CUBE_MAP = RenderingContext.TEXTURE_CUBE_MAP;
+const int TEXTURE_CUBE_MAP_NEGATIVE_X = RenderingContext.TEXTURE_CUBE_MAP_NEGATIVE_X;
+const int TEXTURE_CUBE_MAP_NEGATIVE_Y = RenderingContext.TEXTURE_CUBE_MAP_NEGATIVE_Y;
+const int TEXTURE_CUBE_MAP_NEGATIVE_Z = RenderingContext.TEXTURE_CUBE_MAP_NEGATIVE_Z;
+const int TEXTURE_CUBE_MAP_POSITIVE_X = RenderingContext.TEXTURE_CUBE_MAP_POSITIVE_X;
+const int TEXTURE_CUBE_MAP_POSITIVE_Y = RenderingContext.TEXTURE_CUBE_MAP_POSITIVE_Y;
+const int TEXTURE_CUBE_MAP_POSITIVE_Z = RenderingContext.TEXTURE_CUBE_MAP_POSITIVE_Z;
+const int TEXTURE_MAG_FILTER = RenderingContext.TEXTURE_MAG_FILTER;
+const int TEXTURE_MIN_FILTER = RenderingContext.TEXTURE_MIN_FILTER;
+const int TEXTURE_WRAP_S = RenderingContext.TEXTURE_WRAP_S;
+const int TEXTURE_WRAP_T = RenderingContext.TEXTURE_WRAP_T;
+const int TRIANGLES = RenderingContext.TRIANGLES;
+const int TRIANGLE_FAN = RenderingContext.TRIANGLE_FAN;
+const int TRIANGLE_STRIP = RenderingContext.TRIANGLE_STRIP;
+const int UNPACK_ALIGNMENT = RenderingContext.UNPACK_ALIGNMENT;
+const int UNPACK_COLORSPACE_CONVERSION_WEBGL = RenderingContext.UNPACK_COLORSPACE_CONVERSION_WEBGL;
+const int UNPACK_FLIP_Y_WEBGL = RenderingContext.UNPACK_FLIP_Y_WEBGL;
+const int UNPACK_PREMULTIPLY_ALPHA_WEBGL = RenderingContext.UNPACK_PREMULTIPLY_ALPHA_WEBGL;
+const int UNSIGNED_BYTE = RenderingContext.UNSIGNED_BYTE;
+const int UNSIGNED_INT = RenderingContext.UNSIGNED_INT;
+const int UNSIGNED_SHORT = RenderingContext.UNSIGNED_SHORT;
+const int UNSIGNED_SHORT_4_4_4_4 = RenderingContext.UNSIGNED_SHORT_4_4_4_4;
+const int UNSIGNED_SHORT_5_5_5_1 = RenderingContext.UNSIGNED_SHORT_5_5_5_1;
+const int UNSIGNED_SHORT_5_6_5 = RenderingContext.UNSIGNED_SHORT_5_6_5;
+const int VALIDATE_STATUS = RenderingContext.VALIDATE_STATUS;
+const int VENDOR = RenderingContext.VENDOR;
+const int VERSION = RenderingContext.VERSION;
+const int VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = RenderingContext.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING;
+const int VERTEX_ATTRIB_ARRAY_ENABLED = RenderingContext.VERTEX_ATTRIB_ARRAY_ENABLED;
+const int VERTEX_ATTRIB_ARRAY_NORMALIZED = RenderingContext.VERTEX_ATTRIB_ARRAY_NORMALIZED;
+const int VERTEX_ATTRIB_ARRAY_POINTER = RenderingContext.VERTEX_ATTRIB_ARRAY_POINTER;
+const int VERTEX_ATTRIB_ARRAY_SIZE = RenderingContext.VERTEX_ATTRIB_ARRAY_SIZE;
+const int VERTEX_ATTRIB_ARRAY_STRIDE = RenderingContext.VERTEX_ATTRIB_ARRAY_STRIDE;
+const int VERTEX_ATTRIB_ARRAY_TYPE = RenderingContext.VERTEX_ATTRIB_ARRAY_TYPE;
+const int VERTEX_SHADER = RenderingContext.VERTEX_SHADER;
+const int VIEWPORT = RenderingContext.VIEWPORT;
+const int ZERO = RenderingContext.ZERO;
// Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file
// for details. All rights reserved. Use of this source code is governed by a
// BSD-style license that can be found in the LICENSE file.
@@ -1069,2810 +1069,2201 @@ class RenderingContext extends Interceptor implements CanvasRenderingContext {
/// Checks if this type is supported on the current platform.
static bool get supported => JS('bool', '!!(window.WebGLRenderingContext)');
- // From WebGLRenderingContextBase
+ @DomName('WebGLRenderingContext.ACTIVE_ATTRIBUTES')
+ @DocsEditable()
+ static const int ACTIVE_ATTRIBUTES = 0x8B89;
- @DomName('WebGLRenderingContext.canvas')
+ @DomName('WebGLRenderingContext.ACTIVE_TEXTURE')
@DocsEditable()
- @Experimental() // untriaged
- final CanvasElement canvas;
+ static const int ACTIVE_TEXTURE = 0x84E0;
- @DomName('WebGLRenderingContext.drawingBufferHeight')
+ @DomName('WebGLRenderingContext.ACTIVE_UNIFORMS')
@DocsEditable()
- final int drawingBufferHeight;
+ static const int ACTIVE_UNIFORMS = 0x8B86;
- @DomName('WebGLRenderingContext.drawingBufferWidth')
+ @DomName('WebGLRenderingContext.ALIASED_LINE_WIDTH_RANGE')
@DocsEditable()
- final int drawingBufferWidth;
+ static const int ALIASED_LINE_WIDTH_RANGE = 0x846E;
- @DomName('WebGLRenderingContext.activeTexture')
+ @DomName('WebGLRenderingContext.ALIASED_POINT_SIZE_RANGE')
@DocsEditable()
- void activeTexture(int texture) native;
+ static const int ALIASED_POINT_SIZE_RANGE = 0x846D;
- @DomName('WebGLRenderingContext.attachShader')
+ @DomName('WebGLRenderingContext.ALPHA')
@DocsEditable()
- void attachShader(Program program, Shader shader) native;
+ static const int ALPHA = 0x1906;
- @DomName('WebGLRenderingContext.bindAttribLocation')
+ @DomName('WebGLRenderingContext.ALPHA_BITS')
@DocsEditable()
- void bindAttribLocation(Program program, int index, String name) native;
+ static const int ALPHA_BITS = 0x0D55;
- @DomName('WebGLRenderingContext.bindBuffer')
+ @DomName('WebGLRenderingContext.ALWAYS')
@DocsEditable()
- void bindBuffer(int target, Buffer buffer) native;
+ static const int ALWAYS = 0x0207;
- @DomName('WebGLRenderingContext.bindFramebuffer')
+ @DomName('WebGLRenderingContext.ARRAY_BUFFER')
@DocsEditable()
- void bindFramebuffer(int target, Framebuffer framebuffer) native;
+ static const int ARRAY_BUFFER = 0x8892;
- @DomName('WebGLRenderingContext.bindRenderbuffer')
+ @DomName('WebGLRenderingContext.ARRAY_BUFFER_BINDING')
@DocsEditable()
- void bindRenderbuffer(int target, Renderbuffer renderbuffer) native;
+ static const int ARRAY_BUFFER_BINDING = 0x8894;
- @DomName('WebGLRenderingContext.bindTexture')
+ @DomName('WebGLRenderingContext.ATTACHED_SHADERS')
@DocsEditable()
- void bindTexture(int target, Texture texture) native;
+ static const int ATTACHED_SHADERS = 0x8B85;
- @DomName('WebGLRenderingContext.blendColor')
+ @DomName('WebGLRenderingContext.BACK')
@DocsEditable()
- void blendColor(num red, num green, num blue, num alpha) native;
+ static const int BACK = 0x0405;
- @DomName('WebGLRenderingContext.blendEquation')
+ @DomName('WebGLRenderingContext.BLEND')
@DocsEditable()
- void blendEquation(int mode) native;
+ static const int BLEND = 0x0BE2;
- @DomName('WebGLRenderingContext.blendEquationSeparate')
+ @DomName('WebGLRenderingContext.BLEND_COLOR')
@DocsEditable()
- void blendEquationSeparate(int modeRGB, int modeAlpha) native;
+ static const int BLEND_COLOR = 0x8005;
- @DomName('WebGLRenderingContext.blendFunc')
+ @DomName('WebGLRenderingContext.BLEND_DST_ALPHA')
@DocsEditable()
- void blendFunc(int sfactor, int dfactor) native;
+ static const int BLEND_DST_ALPHA = 0x80CA;
- @DomName('WebGLRenderingContext.blendFuncSeparate')
+ @DomName('WebGLRenderingContext.BLEND_DST_RGB')
@DocsEditable()
- void blendFuncSeparate(int srcRGB, int dstRGB, int srcAlpha, int dstAlpha) native;
+ static const int BLEND_DST_RGB = 0x80C8;
- @JSName('bufferData')
- /**
- * Buffers the specified data.
- *
- * The [bufferData] method is provided for WebGL API compatibility reasons, but
- * it is highly recommended that you use [bufferDataTyped] or [bufferByteData]
- * depending on your purposes.
- */
- @DomName('WebGLRenderingContext.bufferData')
+ @DomName('WebGLRenderingContext.BLEND_EQUATION')
@DocsEditable()
- void bufferByteData(int target, ByteBuffer data, int usage) native;
+ static const int BLEND_EQUATION = 0x8009;
- /**
- * Buffers the specified data.
- *
- * The [bufferData] method is provided for WebGL API compatibility reasons, but
- * it is highly recommended that you use [bufferDataTyped] or [bufferByteData]
- * depending on your purposes.
- */
- @DomName('WebGLRenderingContext.bufferData')
+ @DomName('WebGLRenderingContext.BLEND_EQUATION_ALPHA')
@DocsEditable()
- void bufferData(int target, data_OR_size, int usage) native;
+ static const int BLEND_EQUATION_ALPHA = 0x883D;
- @JSName('bufferData')
- /**
- * Buffers the specified data.
- *
- * The [bufferData] method is provided for WebGL API compatibility reasons, but
- * it is highly recommended that you use [bufferDataTyped] or [bufferByteData]
- * depending on your purposes.
- */
- @DomName('WebGLRenderingContext.bufferData')
+ @DomName('WebGLRenderingContext.BLEND_EQUATION_RGB')
@DocsEditable()
- void bufferDataTyped(int target, TypedData data, int usage) native;
+ static const int BLEND_EQUATION_RGB = 0x8009;
- @JSName('bufferSubData')
- /**
- * Buffers the specified subset of data.
- *
- * The [bufferSubData] method is provided for WebGL API compatibility reasons, but
- * it is highly recommended that you use [bufferSubDataTyped] or [bufferSubByteData]
- * depending on your purposes.
- */
- @DomName('WebGLRenderingContext.bufferSubData')
+ @DomName('WebGLRenderingContext.BLEND_SRC_ALPHA')
@DocsEditable()
- void bufferSubByteData(int target, int offset, ByteBuffer data) native;
+ static const int BLEND_SRC_ALPHA = 0x80CB;
- /**
- * Buffers the specified subset of data.
- *
- * The [bufferSubData] method is provided for WebGL API compatibility reasons, but
- * it is highly recommended that you use [bufferSubDataTyped] or [bufferSubByteData]
- * depending on your purposes.
- */
- @DomName('WebGLRenderingContext.bufferSubData')
+ @DomName('WebGLRenderingContext.BLEND_SRC_RGB')
@DocsEditable()
- void bufferSubData(int target, int offset, data) native;
+ static const int BLEND_SRC_RGB = 0x80C9;
- @JSName('bufferSubData')
- /**
- * Buffers the specified subset of data.
- *
- * The [bufferSubData] method is provided for WebGL API compatibility reasons, but
- * it is highly recommended that you use [bufferSubDataTyped] or [bufferSubByteData]
- * depending on your purposes.
- */
- @DomName('WebGLRenderingContext.bufferSubData')
+ @DomName('WebGLRenderingContext.BLUE_BITS')
@DocsEditable()
- void bufferSubDataTyped(int target, int offset, TypedData data) native;
+ static const int BLUE_BITS = 0x0D54;
- @DomName('WebGLRenderingContext.checkFramebufferStatus')
+ @DomName('WebGLRenderingContext.BOOL')
@DocsEditable()
- int checkFramebufferStatus(int target) native;
+ static const int BOOL = 0x8B56;
- @DomName('WebGLRenderingContext.clear')
+ @DomName('WebGLRenderingContext.BOOL_VEC2')
@DocsEditable()
- void clear(int mask) native;
+ static const int BOOL_VEC2 = 0x8B57;
- @DomName('WebGLRenderingContext.clearColor')
+ @DomName('WebGLRenderingContext.BOOL_VEC3')
@DocsEditable()
- void clearColor(num red, num green, num blue, num alpha) native;
+ static const int BOOL_VEC3 = 0x8B58;
- @DomName('WebGLRenderingContext.clearDepth')
+ @DomName('WebGLRenderingContext.BOOL_VEC4')
@DocsEditable()
- void clearDepth(num depth) native;
+ static const int BOOL_VEC4 = 0x8B59;
- @DomName('WebGLRenderingContext.clearStencil')
+ @DomName('WebGLRenderingContext.BROWSER_DEFAULT_WEBGL')
@DocsEditable()
- void clearStencil(int s) native;
+ static const int BROWSER_DEFAULT_WEBGL = 0x9244;
- @DomName('WebGLRenderingContext.colorMask')
+ @DomName('WebGLRenderingContext.BUFFER_SIZE')
@DocsEditable()
- void colorMask(bool red, bool green, bool blue, bool alpha) native;
+ static const int BUFFER_SIZE = 0x8764;
- @DomName('WebGLRenderingContext.compileShader')
+ @DomName('WebGLRenderingContext.BUFFER_USAGE')
@DocsEditable()
- void compileShader(Shader shader) native;
+ static const int BUFFER_USAGE = 0x8765;
- @DomName('WebGLRenderingContext.compressedTexImage2D')
+ @DomName('WebGLRenderingContext.BYTE')
@DocsEditable()
- void compressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, TypedData data) native;
+ static const int BYTE = 0x1400;
- @DomName('WebGLRenderingContext.compressedTexSubImage2D')
+ @DomName('WebGLRenderingContext.CCW')
@DocsEditable()
- void compressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, TypedData data) native;
+ static const int CCW = 0x0901;
- @DomName('WebGLRenderingContext.copyTexImage2D')
+ @DomName('WebGLRenderingContext.CLAMP_TO_EDGE')
@DocsEditable()
- void copyTexImage2D(int target, int level, int internalformat, int x, int y, int width, int height, int border) native;
+ static const int CLAMP_TO_EDGE = 0x812F;
- @DomName('WebGLRenderingContext.copyTexSubImage2D')
+ @DomName('WebGLRenderingContext.COLOR_ATTACHMENT0')
@DocsEditable()
- void copyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height) native;
+ static const int COLOR_ATTACHMENT0 = 0x8CE0;
- @DomName('WebGLRenderingContext.createBuffer')
+ @DomName('WebGLRenderingContext.COLOR_BUFFER_BIT')
@DocsEditable()
- Buffer createBuffer() native;
+ static const int COLOR_BUFFER_BIT = 0x00004000;
- @DomName('WebGLRenderingContext.createFramebuffer')
+ @DomName('WebGLRenderingContext.COLOR_CLEAR_VALUE')
@DocsEditable()
- Framebuffer createFramebuffer() native;
+ static const int COLOR_CLEAR_VALUE = 0x0C22;
- @DomName('WebGLRenderingContext.createProgram')
+ @DomName('WebGLRenderingContext.COLOR_WRITEMASK')
@DocsEditable()
- Program createProgram() native;
+ static const int COLOR_WRITEMASK = 0x0C23;
- @DomName('WebGLRenderingContext.createRenderbuffer')
+ @DomName('WebGLRenderingContext.COMPILE_STATUS')
@DocsEditable()
- Renderbuffer createRenderbuffer() native;
+ static const int COMPILE_STATUS = 0x8B81;
- @DomName('WebGLRenderingContext.createShader')
+ @DomName('WebGLRenderingContext.COMPRESSED_TEXTURE_FORMATS')
@DocsEditable()
- Shader createShader(int type) native;
+ static const int COMPRESSED_TEXTURE_FORMATS = 0x86A3;
- @DomName('WebGLRenderingContext.createTexture')
+ @DomName('WebGLRenderingContext.CONSTANT_ALPHA')
@DocsEditable()
- Texture createTexture() native;
+ static const int CONSTANT_ALPHA = 0x8003;
- @DomName('WebGLRenderingContext.cullFace')
+ @DomName('WebGLRenderingContext.CONSTANT_COLOR')
@DocsEditable()
- void cullFace(int mode) native;
+ static const int CONSTANT_COLOR = 0x8001;
- @DomName('WebGLRenderingContext.deleteBuffer')
+ @DomName('WebGLRenderingContext.CONTEXT_LOST_WEBGL')
@DocsEditable()
- void deleteBuffer(Buffer buffer) native;
+ static const int CONTEXT_LOST_WEBGL = 0x9242;
- @DomName('WebGLRenderingContext.deleteFramebuffer')
+ @DomName('WebGLRenderingContext.CULL_FACE')
@DocsEditable()
- void deleteFramebuffer(Framebuffer framebuffer) native;
+ static const int CULL_FACE = 0x0B44;
- @DomName('WebGLRenderingContext.deleteProgram')
+ @DomName('WebGLRenderingContext.CULL_FACE_MODE')
@DocsEditable()
- void deleteProgram(Program program) native;
+ static const int CULL_FACE_MODE = 0x0B45;
- @DomName('WebGLRenderingContext.deleteRenderbuffer')
+ @DomName('WebGLRenderingContext.CURRENT_PROGRAM')
@DocsEditable()
- void deleteRenderbuffer(Renderbuffer renderbuffer) native;
+ static const int CURRENT_PROGRAM = 0x8B8D;
- @DomName('WebGLRenderingContext.deleteShader')
+ @DomName('WebGLRenderingContext.CURRENT_VERTEX_ATTRIB')
@DocsEditable()
- void deleteShader(Shader shader) native;
+ static const int CURRENT_VERTEX_ATTRIB = 0x8626;
- @DomName('WebGLRenderingContext.deleteTexture')
+ @DomName('WebGLRenderingContext.CW')
@DocsEditable()
- void deleteTexture(Texture texture) native;
+ static const int CW = 0x0900;
- @DomName('WebGLRenderingContext.depthFunc')
+ @DomName('WebGLRenderingContext.DECR')
@DocsEditable()
- void depthFunc(int func) native;
+ static const int DECR = 0x1E03;
- @DomName('WebGLRenderingContext.depthMask')
+ @DomName('WebGLRenderingContext.DECR_WRAP')
@DocsEditable()
- void depthMask(bool flag) native;
+ static const int DECR_WRAP = 0x8508;
- @DomName('WebGLRenderingContext.depthRange')
+ @DomName('WebGLRenderingContext.DELETE_STATUS')
@DocsEditable()
- void depthRange(num zNear, num zFar) native;
+ static const int DELETE_STATUS = 0x8B80;
- @DomName('WebGLRenderingContext.detachShader')
+ @DomName('WebGLRenderingContext.DEPTH_ATTACHMENT')
@DocsEditable()
- void detachShader(Program program, Shader shader) native;
+ static const int DEPTH_ATTACHMENT = 0x8D00;
- @DomName('WebGLRenderingContext.disable')
+ @DomName('WebGLRenderingContext.DEPTH_BITS')
@DocsEditable()
- void disable(int cap) native;
+ static const int DEPTH_BITS = 0x0D56;
- @DomName('WebGLRenderingContext.disableVertexAttribArray')
+ @DomName('WebGLRenderingContext.DEPTH_BUFFER_BIT')
@DocsEditable()
- void disableVertexAttribArray(int index) native;
+ static const int DEPTH_BUFFER_BIT = 0x00000100;
- @DomName('WebGLRenderingContext.drawArrays')
+ @DomName('WebGLRenderingContext.DEPTH_CLEAR_VALUE')
@DocsEditable()
- void drawArrays(int mode, int first, int count) native;
+ static const int DEPTH_CLEAR_VALUE = 0x0B73;
- @DomName('WebGLRenderingContext.drawElements')
+ @DomName('WebGLRenderingContext.DEPTH_COMPONENT')
@DocsEditable()
- void drawElements(int mode, int count, int type, int offset) native;
+ static const int DEPTH_COMPONENT = 0x1902;
- @DomName('WebGLRenderingContext.enable')
+ @DomName('WebGLRenderingContext.DEPTH_COMPONENT16')
@DocsEditable()
- void enable(int cap) native;
+ static const int DEPTH_COMPONENT16 = 0x81A5;
- @DomName('WebGLRenderingContext.enableVertexAttribArray')
+ @DomName('WebGLRenderingContext.DEPTH_FUNC')
@DocsEditable()
- void enableVertexAttribArray(int index) native;
+ static const int DEPTH_FUNC = 0x0B74;
- @DomName('WebGLRenderingContext.finish')
+ @DomName('WebGLRenderingContext.DEPTH_RANGE')
@DocsEditable()
- void finish() native;
+ static const int DEPTH_RANGE = 0x0B70;
- @DomName('WebGLRenderingContext.flush')
+ @DomName('WebGLRenderingContext.DEPTH_STENCIL')
@DocsEditable()
- void flush() native;
+ static const int DEPTH_STENCIL = 0x84F9;
- @DomName('WebGLRenderingContext.framebufferRenderbuffer')
+ @DomName('WebGLRenderingContext.DEPTH_STENCIL_ATTACHMENT')
@DocsEditable()
- void framebufferRenderbuffer(int target, int attachment, int renderbuffertarget, Renderbuffer renderbuffer) native;
+ static const int DEPTH_STENCIL_ATTACHMENT = 0x821A;
- @DomName('WebGLRenderingContext.framebufferTexture2D')
+ @DomName('WebGLRenderingContext.DEPTH_TEST')
@DocsEditable()
- void framebufferTexture2D(int target, int attachment, int textarget, Texture texture, int level) native;
+ static const int DEPTH_TEST = 0x0B71;
- @DomName('WebGLRenderingContext.frontFace')
+ @DomName('WebGLRenderingContext.DEPTH_WRITEMASK')
@DocsEditable()
- void frontFace(int mode) native;
+ static const int DEPTH_WRITEMASK = 0x0B72;
- @DomName('WebGLRenderingContext.generateMipmap')
+ @DomName('WebGLRenderingContext.DITHER')
@DocsEditable()
- void generateMipmap(int target) native;
+ static const int DITHER = 0x0BD0;
- @DomName('WebGLRenderingContext.getActiveAttrib')
+ @DomName('WebGLRenderingContext.DONT_CARE')
@DocsEditable()
- ActiveInfo getActiveAttrib(Program program, int index) native;
+ static const int DONT_CARE = 0x1100;
- @DomName('WebGLRenderingContext.getActiveUniform')
+ @DomName('WebGLRenderingContext.DST_ALPHA')
@DocsEditable()
- ActiveInfo getActiveUniform(Program program, int index) native;
+ static const int DST_ALPHA = 0x0304;
- @DomName('WebGLRenderingContext.getAttachedShaders')
+ @DomName('WebGLRenderingContext.DST_COLOR')
@DocsEditable()
- void getAttachedShaders(Program program) native;
+ static const int DST_COLOR = 0x0306;
- @DomName('WebGLRenderingContext.getAttribLocation')
+ @DomName('WebGLRenderingContext.DYNAMIC_DRAW')
@DocsEditable()
- int getAttribLocation(Program program, String name) native;
+ static const int DYNAMIC_DRAW = 0x88E8;
- @DomName('WebGLRenderingContext.getBufferParameter')
+ @DomName('WebGLRenderingContext.ELEMENT_ARRAY_BUFFER')
@DocsEditable()
- @Creates('int|Null')
- @Returns('int|Null')
- Object getBufferParameter(int target, int pname) native;
+ static const int ELEMENT_ARRAY_BUFFER = 0x8893;
- @DomName('WebGLRenderingContext.getContextAttributes')
+ @DomName('WebGLRenderingContext.ELEMENT_ARRAY_BUFFER_BINDING')
@DocsEditable()
- @Creates('ContextAttributes|=Object')
- ContextAttributes getContextAttributes() {
- return convertNativeToDart_ContextAttributes(_getContextAttributes_1());
- }
- @JSName('getContextAttributes')
- @DomName('WebGLRenderingContext.getContextAttributes')
+ static const int ELEMENT_ARRAY_BUFFER_BINDING = 0x8895;
+
+ @DomName('WebGLRenderingContext.EQUAL')
@DocsEditable()
- @Creates('ContextAttributes|=Object')
- _getContextAttributes_1() native;
+ static const int EQUAL = 0x0202;
- @DomName('WebGLRenderingContext.getError')
+ @DomName('WebGLRenderingContext.FASTEST')
@DocsEditable()
- int getError() native;
+ static const int FASTEST = 0x1101;
- @DomName('WebGLRenderingContext.getExtension')
+ @DomName('WebGLRenderingContext.FLOAT')
@DocsEditable()
- Object getExtension(String name) native;
+ static const int FLOAT = 0x1406;
- @DomName('WebGLRenderingContext.getFramebufferAttachmentParameter')
+ @DomName('WebGLRenderingContext.FLOAT_MAT2')
@DocsEditable()
- @Creates('int|Renderbuffer|Texture|Null')
- @Returns('int|Renderbuffer|Texture|Null')
- Object getFramebufferAttachmentParameter(int target, int attachment, int pname) native;
+ static const int FLOAT_MAT2 = 0x8B5A;
- @DomName('WebGLRenderingContext.getParameter')
+ @DomName('WebGLRenderingContext.FLOAT_MAT3')
@DocsEditable()
- @Creates('Null|num|String|bool|JSExtendableArray|NativeFloat32List|NativeInt32List|NativeUint32List|Framebuffer|Renderbuffer|Texture')
- @Returns('Null|num|String|bool|JSExtendableArray|NativeFloat32List|NativeInt32List|NativeUint32List|Framebuffer|Renderbuffer|Texture')
- Object getParameter(int pname) native;
+ static const int FLOAT_MAT3 = 0x8B5B;
- @DomName('WebGLRenderingContext.getProgramInfoLog')
+ @DomName('WebGLRenderingContext.FLOAT_MAT4')
@DocsEditable()
- String getProgramInfoLog(Program program) native;
+ static const int FLOAT_MAT4 = 0x8B5C;
- @DomName('WebGLRenderingContext.getProgramParameter')
+ @DomName('WebGLRenderingContext.FLOAT_VEC2')
@DocsEditable()
- @Creates('int|bool|Null')
- @Returns('int|bool|Null')
- Object getProgramParameter(Program program, int pname) native;
+ static const int FLOAT_VEC2 = 0x8B50;
- @DomName('WebGLRenderingContext.getRenderbufferParameter')
+ @DomName('WebGLRenderingContext.FLOAT_VEC3')
@DocsEditable()
- @Creates('int|Null')
- @Returns('int|Null')
- Object getRenderbufferParameter(int target, int pname) native;
+ static const int FLOAT_VEC3 = 0x8B51;
- @DomName('WebGLRenderingContext.getShaderInfoLog')
+ @DomName('WebGLRenderingContext.FLOAT_VEC4')
@DocsEditable()
- String getShaderInfoLog(Shader shader) native;
+ static const int FLOAT_VEC4 = 0x8B52;
- @DomName('WebGLRenderingContext.getShaderParameter')
+ @DomName('WebGLRenderingContext.FRAGMENT_SHADER')
@DocsEditable()
- @Creates('int|bool|Null')
- @Returns('int|bool|Null')
- Object getShaderParameter(Shader shader, int pname) native;
+ static const int FRAGMENT_SHADER = 0x8B30;
- @DomName('WebGLRenderingContext.getShaderPrecisionFormat')
+ @DomName('WebGLRenderingContext.FRAMEBUFFER')
@DocsEditable()
- ShaderPrecisionFormat getShaderPrecisionFormat(int shadertype, int precisiontype) native;
+ static const int FRAMEBUFFER = 0x8D40;
- @DomName('WebGLRenderingContext.getShaderSource')
+ @DomName('WebGLRenderingContext.FRAMEBUFFER_ATTACHMENT_OBJECT_NAME')
@DocsEditable()
- String getShaderSource(Shader shader) native;
+ static const int FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1;
- @DomName('WebGLRenderingContext.getSupportedExtensions')
+ @DomName('WebGLRenderingContext.FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE')
@DocsEditable()
- List<String> getSupportedExtensions() native;
+ static const int FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0;
- @DomName('WebGLRenderingContext.getTexParameter')
+ @DomName('WebGLRenderingContext.FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE')
@DocsEditable()
- @Creates('int|Null')
- @Returns('int|Null')
- Object getTexParameter(int target, int pname) native;
+ static const int FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3;
- @DomName('WebGLRenderingContext.getUniform')
+ @DomName('WebGLRenderingContext.FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL')
@DocsEditable()
- @Creates('Null|num|String|bool|JSExtendableArray|NativeFloat32List|NativeInt32List|NativeUint32List')
- @Returns('Null|num|String|bool|JSExtendableArray|NativeFloat32List|NativeInt32List|NativeUint32List')
- Object getUniform(Program program, UniformLocation location) native;
+ static const int FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2;
- @DomName('WebGLRenderingContext.getUniformLocation')
+ @DomName('WebGLRenderingContext.FRAMEBUFFER_BINDING')
@DocsEditable()
- UniformLocation getUniformLocation(Program program, String name) native;
+ static const int FRAMEBUFFER_BINDING = 0x8CA6;
- @DomName('WebGLRenderingContext.getVertexAttrib')
+ @DomName('WebGLRenderingContext.FRAMEBUFFER_COMPLETE')
@DocsEditable()
- @Creates('Null|num|bool|NativeFloat32List|Buffer')
- @Returns('Null|num|bool|NativeFloat32List|Buffer')
- Object getVertexAttrib(int index, int pname) native;
+ static const int FRAMEBUFFER_COMPLETE = 0x8CD5;
- @DomName('WebGLRenderingContext.getVertexAttribOffset')
+ @DomName('WebGLRenderingContext.FRAMEBUFFER_INCOMPLETE_ATTACHMENT')
@DocsEditable()
- int getVertexAttribOffset(int index, int pname) native;
+ static const int FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6;
- @DomName('WebGLRenderingContext.hint')
+ @DomName('WebGLRenderingContext.FRAMEBUFFER_INCOMPLETE_DIMENSIONS')
@DocsEditable()
- void hint(int target, int mode) native;
+ static const int FRAMEBUFFER_INCOMPLETE_DIMENSIONS = 0x8CD9;
- @DomName('WebGLRenderingContext.isBuffer')
+ @DomName('WebGLRenderingContext.FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT')
@DocsEditable()
- bool isBuffer(Buffer buffer) native;
+ static const int FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7;
- @DomName('WebGLRenderingContext.isContextLost')
+ @DomName('WebGLRenderingContext.FRAMEBUFFER_UNSUPPORTED')
@DocsEditable()
- bool isContextLost() native;
+ static const int FRAMEBUFFER_UNSUPPORTED = 0x8CDD;
- @DomName('WebGLRenderingContext.isEnabled')
+ @DomName('WebGLRenderingContext.FRONT')
@DocsEditable()
- bool isEnabled(int cap) native;
+ static const int FRONT = 0x0404;
- @DomName('WebGLRenderingContext.isFramebuffer')
+ @DomName('WebGLRenderingContext.FRONT_AND_BACK')
@DocsEditable()
- bool isFramebuffer(Framebuffer framebuffer) native;
+ static const int FRONT_AND_BACK = 0x0408;
- @DomName('WebGLRenderingContext.isProgram')
+ @DomName('WebGLRenderingContext.FRONT_FACE')
@DocsEditable()
- bool isProgram(Program program) native;
+ static const int FRONT_FACE = 0x0B46;
- @DomName('WebGLRenderingContext.isRenderbuffer')
+ @DomName('WebGLRenderingContext.FUNC_ADD')
@DocsEditable()
- bool isRenderbuffer(Renderbuffer renderbuffer) native;
+ static const int FUNC_ADD = 0x8006;
- @DomName('WebGLRenderingContext.isShader')
+ @DomName('WebGLRenderingContext.FUNC_REVERSE_SUBTRACT')
@DocsEditable()
- bool isShader(Shader shader) native;
+ static const int FUNC_REVERSE_SUBTRACT = 0x800B;
- @DomName('WebGLRenderingContext.isTexture')
+ @DomName('WebGLRenderingContext.FUNC_SUBTRACT')
@DocsEditable()
- bool isTexture(Texture texture) native;
+ static const int FUNC_SUBTRACT = 0x800A;
- @DomName('WebGLRenderingContext.lineWidth')
+ @DomName('WebGLRenderingContext.GENERATE_MIPMAP_HINT')
@DocsEditable()
- void lineWidth(num width) native;
+ static const int GENERATE_MIPMAP_HINT = 0x8192;
- @DomName('WebGLRenderingContext.linkProgram')
+ @DomName('WebGLRenderingContext.GEQUAL')
@DocsEditable()
- void linkProgram(Program program) native;
+ static const int GEQUAL = 0x0206;
- @DomName('WebGLRenderingContext.pixelStorei')
+ @DomName('WebGLRenderingContext.GREATER')
@DocsEditable()
- void pixelStorei(int pname, int param) native;
+ static const int GREATER = 0x0204;
- @DomName('WebGLRenderingContext.polygonOffset')
+ @DomName('WebGLRenderingContext.GREEN_BITS')
@DocsEditable()
- void polygonOffset(num factor, num units) native;
+ static const int GREEN_BITS = 0x0D53;
- @DomName('WebGLRenderingContext.readPixels')
+ @DomName('WebGLRenderingContext.HIGH_FLOAT')
@DocsEditable()
- void readPixels(int x, int y, int width, int height, int format, int type, TypedData pixels) native;
+ static const int HIGH_FLOAT = 0x8DF2;
- @DomName('WebGLRenderingContext.renderbufferStorage')
+ @DomName('WebGLRenderingContext.HIGH_INT')
@DocsEditable()
- void renderbufferStorage(int target, int internalformat, int width, int height) native;
+ static const int HIGH_INT = 0x8DF5;
- @DomName('WebGLRenderingContext.sampleCoverage')
+ @DomName('WebGLRenderingContext.IMPLEMENTATION_COLOR_READ_FORMAT')
@DocsEditable()
- void sampleCoverage(num value, bool invert) native;
+ @Experimental() // untriaged
+ static const int IMPLEMENTATION_COLOR_READ_FORMAT = 0x8B9B;
- @DomName('WebGLRenderingContext.scissor')
+ @DomName('WebGLRenderingContext.IMPLEMENTATION_COLOR_READ_TYPE')
@DocsEditable()
- void scissor(int x, int y, int width, int height) native;
+ @Experimental() // untriaged
+ static const int IMPLEMENTATION_COLOR_READ_TYPE = 0x8B9A;
- @DomName('WebGLRenderingContext.shaderSource')
+ @DomName('WebGLRenderingContext.INCR')
@DocsEditable()
- void shaderSource(Shader shader, String string) native;
+ static const int INCR = 0x1E02;
- @DomName('WebGLRenderingContext.stencilFunc')
+ @DomName('WebGLRenderingContext.INCR_WRAP')
@DocsEditable()
- void stencilFunc(int func, int ref, int mask) native;
+ static const int INCR_WRAP = 0x8507;
- @DomName('WebGLRenderingContext.stencilFuncSeparate')
+ @DomName('WebGLRenderingContext.INT')
@DocsEditable()
- void stencilFuncSeparate(int face, int func, int ref, int mask) native;
+ static const int INT = 0x1404;
- @DomName('WebGLRenderingContext.stencilMask')
+ @DomName('WebGLRenderingContext.INT_VEC2')
@DocsEditable()
- void stencilMask(int mask) native;
+ static const int INT_VEC2 = 0x8B53;
- @DomName('WebGLRenderingContext.stencilMaskSeparate')
+ @DomName('WebGLRenderingContext.INT_VEC3')
@DocsEditable()
- void stencilMaskSeparate(int face, int mask) native;
+ static const int INT_VEC3 = 0x8B54;
- @DomName('WebGLRenderingContext.stencilOp')
+ @DomName('WebGLRenderingContext.INT_VEC4')
@DocsEditable()
- void stencilOp(int fail, int zfail, int zpass) native;
+ static const int INT_VEC4 = 0x8B55;
- @DomName('WebGLRenderingContext.stencilOpSeparate')
+ @DomName('WebGLRenderingContext.INVALID_ENUM')
@DocsEditable()
- void stencilOpSeparate(int face, int fail, int zfail, int zpass) native;
+ static const int INVALID_ENUM = 0x0500;
- /**
- * Updates the currently bound texture to [data].
- *
- * The [texImage2D] method is provided for WebGL API compatibility reasons, but it
- * is highly recommended that you use [texImage2DUntyped] or [texImage2DTyped]
- * (or for more specificity, the more specialized [texImage2DImageData],
- * [texImage2DCanvas], [texImage2DVideo]).
- */
- @DomName('WebGLRenderingContext.texImage2D')
+ @DomName('WebGLRenderingContext.INVALID_FRAMEBUFFER_OPERATION')
@DocsEditable()
- void texImage2D(int target, int level, int internalformat, int format_OR_width, int height_OR_type, border_OR_canvas_OR_image_OR_pixels_OR_video, [int format, int type, TypedData pixels]) {
- if (pixels != null && type != null && format != null && (border_OR_canvas_OR_image_OR_pixels_OR_video is int)) {
- _texImage2D_1(target, level, internalformat, format_OR_width, height_OR_type, border_OR_canvas_OR_image_OR_pixels_OR_video, format, type, pixels);
- return;
- }
- if ((border_OR_canvas_OR_image_OR_pixels_OR_video is ImageData || border_OR_canvas_OR_image_OR_pixels_OR_video == null) && format == null && type == null && pixels == null) {
- var pixels_1 = convertDartToNative_ImageData(border_OR_canvas_OR_image_OR_pixels_OR_video);
- _texImage2D_2(target, level, internalformat, format_OR_width, height_OR_type, pixels_1);
- return;
- }
- if ((border_OR_canvas_OR_image_OR_pixels_OR_video is ImageElement) && format == null && type == null && pixels == null) {
- _texImage2D_3(target, level, internalformat, format_OR_width, height_OR_type, border_OR_canvas_OR_image_OR_pixels_OR_video);
- return;
- }
- if ((border_OR_canvas_OR_image_OR_pixels_OR_video is CanvasElement) && format == null && type == null && pixels == null) {
- _texImage2D_4(target, level, internalformat, format_OR_width, height_OR_type, border_OR_canvas_OR_image_OR_pixels_OR_video);
- return;
- }
- if ((border_OR_canvas_OR_image_OR_pixels_OR_video is VideoElement) && format == null && type == null && pixels == null) {
- _texImage2D_5(target, level, internalformat, format_OR_width, height_OR_type, border_OR_canvas_OR_image_OR_pixels_OR_video);
- return;
- }
- throw new ArgumentError("Incorrect number or type of arguments");
- }
- @JSName('texImage2D')
- /**
- * Updates the currently bound texture to [data].
- *
- * The [texImage2D] method is provided for WebGL API compatibility reasons, but it
- * is highly recommended that you use [texImage2DUntyped] or [texImage2DTyped]
- * (or for more specificity, the more specialized [texImage2DImageData],
- * [texImage2DCanvas], [texImage2DVideo]).
- */
- @DomName('WebGLRenderingContext.texImage2D')
+ static const int INVALID_FRAMEBUFFER_OPERATION = 0x0506;
+
+ @DomName('WebGLRenderingContext.INVALID_OPERATION')
@DocsEditable()
- void _texImage2D_1(target, level, internalformat, width, height, int border, format, type, TypedData pixels) native;
- @JSName('texImage2D')
- /**
- * Updates the currently bound texture to [data].
- *
- * The [texImage2D] method is provided for WebGL API compatibility reasons, but it
- * is highly recommended that you use [texImage2DUntyped] or [texImage2DTyped]
- * (or for more specificity, the more specialized [texImage2DImageData],
- * [texImage2DCanvas], [texImage2DVideo]).
- */
- @DomName('WebGLRenderingContext.texImage2D')
+ static const int INVALID_OPERATION = 0x0502;
+
+ @DomName('WebGLRenderingContext.INVALID_VALUE')
@DocsEditable()
- void _texImage2D_2(target, level, internalformat, format, type, pixels) native;
- @JSName('texImage2D')
- /**
- * Updates the currently bound texture to [data].
- *
- * The [texImage2D] method is provided for WebGL API compatibility reasons, but it
- * is highly recommended that you use [texImage2DUntyped] or [texImage2DTyped]
- * (or for more specificity, the more specialized [texImage2DImageData],
- * [texImage2DCanvas], [texImage2DVideo]).
- */
- @DomName('WebGLRenderingContext.texImage2D')
+ static const int INVALID_VALUE = 0x0501;
+
+ @DomName('WebGLRenderingContext.INVERT')
@DocsEditable()
- void _texImage2D_3(target, level, internalformat, format, type, ImageElement image) native;
- @JSName('texImage2D')
- /**
- * Updates the currently bound texture to [data].
- *
- * The [texImage2D] method is provided for WebGL API compatibility reasons, but it
- * is highly recommended that you use [texImage2DUntyped] or [texImage2DTyped]
- * (or for more specificity, the more specialized [texImage2DImageData],
- * [texImage2DCanvas], [texImage2DVideo]).
- */
- @DomName('WebGLRenderingContext.texImage2D')
+ static const int INVERT = 0x150A;
+
+ @DomName('WebGLRenderingContext.KEEP')
@DocsEditable()
- void _texImage2D_4(target, level, internalformat, format, type, CanvasElement canvas) native;
- @JSName('texImage2D')
- /**
- * Updates the currently bound texture to [data].
- *
- * The [texImage2D] method is provided for WebGL API compatibility reasons, but it
- * is highly recommended that you use [texImage2DUntyped] or [texImage2DTyped]
- * (or for more specificity, the more specialized [texImage2DImageData],
- * [texImage2DCanvas], [texImage2DVideo]).
- */
- @DomName('WebGLRenderingContext.texImage2D')
+ static const int KEEP = 0x1E00;
+
+ @DomName('WebGLRenderingContext.LEQUAL')
@DocsEditable()
- void _texImage2D_5(target, level, internalformat, format, type, VideoElement video) native;
+ static const int LEQUAL = 0x0203;
- @JSName('texImage2D')
- /**
- * Updates the currently bound texture to [data].
- *
- * The [texImage2D] method is provided for WebGL API compatibility reasons, but it
- * is highly recommended that you use [texImage2DUntyped] or [texImage2DTyped]
- * (or for more specificity, the more specialized [texImage2DImageData],
- * [texImage2DCanvas], [texImage2DVideo]).
- */
- @DomName('WebGLRenderingContext.texImage2D')
+ @DomName('WebGLRenderingContext.LESS')
@DocsEditable()
- void texImage2DCanvas(int target, int level, int internalformat, int format, int type, CanvasElement canvas) native;
+ static const int LESS = 0x0201;
- @JSName('texImage2D')
- /**
- * Updates the currently bound texture to [data].
- *
- * The [texImage2D] method is provided for WebGL API compatibility reasons, but it
- * is highly recommended that you use [texImage2DUntyped] or [texImage2DTyped]
- * (or for more specificity, the more specialized [texImage2DImageData],
- * [texImage2DCanvas], [texImage2DVideo]).
- */
- @DomName('WebGLRenderingContext.texImage2D')
+ @DomName('WebGLRenderingContext.LINEAR')
@DocsEditable()
- void texImage2DImage(int target, int level, int internalformat, int format, int type, ImageElement image) native;
+ static const int LINEAR = 0x2601;
- /**
- * Updates the currently bound texture to [data].
- *
- * The [texImage2D] method is provided for WebGL API compatibility reasons, but it
- * is highly recommended that you use [texImage2DUntyped] or [texImage2DTyped]
- * (or for more specificity, the more specialized [texImage2DImageData],
- * [texImage2DCanvas], [texImage2DVideo]).
- */
- @DomName('WebGLRenderingContext.texImage2D')
- @DocsEditable()
- void texImage2DImageData(int target, int level, int internalformat, int format, int type, ImageData pixels) {
- var pixels_1 = convertDartToNative_ImageData(pixels);
- _texImage2DImageData_1(target, level, internalformat, format, type, pixels_1);
- return;
- }
- @JSName('texImage2D')
- /**
- * Updates the currently bound texture to [data].
- *
- * The [texImage2D] method is provided for WebGL API compatibility reasons, but it
- * is highly recommended that you use [texImage2DUntyped] or [texImage2DTyped]
- * (or for more specificity, the more specialized [texImage2DImageData],
- * [texImage2DCanvas], [texImage2DVideo]).
- */
- @DomName('WebGLRenderingContext.texImage2D')
+ @DomName('WebGLRenderingContext.LINEAR_MIPMAP_LINEAR')
@DocsEditable()
- void _texImage2DImageData_1(target, level, internalformat, format, type, pixels) native;
+ static const int LINEAR_MIPMAP_LINEAR = 0x2703;
- @JSName('texImage2D')
- /**
- * Updates the currently bound texture to [data].
- *
- * The [texImage2D] method is provided for WebGL API compatibility reasons, but it
- * is highly recommended that you use [texImage2DUntyped] or [texImage2DTyped]
- * (or for more specificity, the more specialized [texImage2DImageData],
- * [texImage2DCanvas], [texImage2DVideo]).
- */
- @DomName('WebGLRenderingContext.texImage2D')
+ @DomName('WebGLRenderingContext.LINEAR_MIPMAP_NEAREST')
@DocsEditable()
- void texImage2DVideo(int target, int level, int internalformat, int format, int type, VideoElement video) native;
+ static const int LINEAR_MIPMAP_NEAREST = 0x2701;
- @DomName('WebGLRenderingContext.texParameterf')
+ @DomName('WebGLRenderingContext.LINES')
@DocsEditable()
- void texParameterf(int target, int pname, num param) native;
+ static const int LINES = 0x0001;
- @DomName('WebGLRenderingContext.texParameteri')
+ @DomName('WebGLRenderingContext.LINE_LOOP')
@DocsEditable()
- void texParameteri(int target, int pname, int param) native;
+ static const int LINE_LOOP = 0x0002;
- /**
- * Updates a sub-rectangle of the currently bound texture to [data].
- *
- * The [texSubImage2D] method is provided for WebGL API compatibility reasons, but it
- * is highly recommended that you use [texSubImage2DUntyped] or [texSubImage2DTyped]
- * (or for more specificity, the more specialized [texSubImage2DImageData],
- * [texSubImage2DCanvas], [texSubImage2DVideo]).
- */
- @DomName('WebGLRenderingContext.texSubImage2D')
+ @DomName('WebGLRenderingContext.LINE_STRIP')
@DocsEditable()
- void texSubImage2D(int target, int level, int xoffset, int yoffset, int format_OR_width, int height_OR_type, canvas_OR_format_OR_image_OR_pixels_OR_video, [int type, TypedData pixels]) {
- if (pixels != null && type != null && (canvas_OR_format_OR_image_OR_pixels_OR_video is int)) {
- _texSubImage2D_1(target, level, xoffset, yoffset, format_OR_width, height_OR_type, canvas_OR_format_OR_image_OR_pixels_OR_video, type, pixels);
- return;
- }
- if ((canvas_OR_format_OR_image_OR_pixels_OR_video is ImageData || canvas_OR_format_OR_image_OR_pixels_OR_video == null) && type == null && pixels == null) {
- var pixels_1 = convertDartToNative_ImageData(canvas_OR_format_OR_image_OR_pixels_OR_video);
- _texSubImage2D_2(target, level, xoffset, yoffset, format_OR_width, height_OR_type, pixels_1);
- return;
- }
- if ((canvas_OR_format_OR_image_OR_pixels_OR_video is ImageElement) && type == null && pixels == null) {
- _texSubImage2D_3(target, level, xoffset, yoffset, format_OR_width, height_OR_type, canvas_OR_format_OR_image_OR_pixels_OR_video);
- return;
- }
- if ((canvas_OR_format_OR_image_OR_pixels_OR_video is CanvasElement) && type == null && pixels == null) {
- _texSubImage2D_4(target, level, xoffset, yoffset, format_OR_width, height_OR_type, canvas_OR_format_OR_image_OR_pixels_OR_video);
- return;
- }
- if ((canvas_OR_format_OR_image_OR_pixels_OR_video is VideoElement) && type == null && pixels == null) {
- _texSubImage2D_5(target, level, xoffset, yoffset, format_OR_width, height_OR_type, canvas_OR_format_OR_image_OR_pixels_OR_video);
- return;
- }
- throw new ArgumentError("Incorrect number or type of arguments");
- }
- @JSName('texSubImage2D')
- /**
- * Updates a sub-rectangle of the currently bound texture to [data].
- *
- * The [texSubImage2D] method is provided for WebGL API compatibility reasons, but it
- * is highly recommended that you use [texSubImage2DUntyped] or [texSubImage2DTyped]
- * (or for more specificity, the more specialized [texSubImage2DImageData],
- * [texSubImage2DCanvas], [texSubImage2DVideo]).
- */
- @DomName('WebGLRenderingContext.texSubImage2D')
+ static const int LINE_STRIP = 0x0003;
+
+ @DomName('WebGLRenderingContext.LINE_WIDTH')
@DocsEditable()
- void _texSubImage2D_1(target, level, xoffset, yoffset, width, height, int format, type, TypedData pixels) native;
- @JSName('texSubImage2D')
- /**
- * Updates a sub-rectangle of the currently bound texture to [data].
- *
- * The [texSubImage2D] method is provided for WebGL API compatibility reasons, but it
- * is highly recommended that you use [texSubImage2DUntyped] or [texSubImage2DTyped]
- * (or for more specificity, the more specialized [texSubImage2DImageData],
- * [texSubImage2DCanvas], [texSubImage2DVideo]).
- */
- @DomName('WebGLRenderingContext.texSubImage2D')
+ static const int LINE_WIDTH = 0x0B21;
+
+ @DomName('WebGLRenderingContext.LINK_STATUS')
@DocsEditable()
- void _texSubImage2D_2(target, level, xoffset, yoffset, format, type, pixels) native;
- @JSName('texSubImage2D')
- /**
- * Updates a sub-rectangle of the currently bound texture to [data].
- *
- * The [texSubImage2D] method is provided for WebGL API compatibility reasons, but it
- * is highly recommended that you use [texSubImage2DUntyped] or [texSubImage2DTyped]
- * (or for more specificity, the more specialized [texSubImage2DImageData],
- * [texSubImage2DCanvas], [texSubImage2DVideo]).
- */
- @DomName('WebGLRenderingContext.texSubImage2D')
+ static const int LINK_STATUS = 0x8B82;
+
+ @DomName('WebGLRenderingContext.LOW_FLOAT')
@DocsEditable()
- void _texSubImage2D_3(target, level, xoffset, yoffset, format, type, ImageElement image) native;
- @JSName('texSubImage2D')
- /**
- * Updates a sub-rectangle of the currently bound texture to [data].
- *
- * The [texSubImage2D] method is provided for WebGL API compatibility reasons, but it
- * is highly recommended that you use [texSubImage2DUntyped] or [texSubImage2DTyped]
- * (or for more specificity, the more specialized [texSubImage2DImageData],
- * [texSubImage2DCanvas], [texSubImage2DVideo]).
- */
- @DomName('WebGLRenderingContext.texSubImage2D')
+ static const int LOW_FLOAT = 0x8DF0;
+
+ @DomName('WebGLRenderingContext.LOW_INT')
@DocsEditable()
- void _texSubImage2D_4(target, level, xoffset, yoffset, format, type, CanvasElement canvas) native;
- @JSName('texSubImage2D')
- /**
- * Updates a sub-rectangle of the currently bound texture to [data].
- *
- * The [texSubImage2D] method is provided for WebGL API compatibility reasons, but it
- * is highly recommended that you use [texSubImage2DUntyped] or [texSubImage2DTyped]
- * (or for more specificity, the more specialized [texSubImage2DImageData],
- * [texSubImage2DCanvas], [texSubImage2DVideo]).
- */
- @DomName('WebGLRenderingContext.texSubImage2D')
+ static const int LOW_INT = 0x8DF3;
+
+ @DomName('WebGLRenderingContext.LUMINANCE')
@DocsEditable()
- void _texSubImage2D_5(target, level, xoffset, yoffset, format, type, VideoElement video) native;
+ static const int LUMINANCE = 0x1909;
- @JSName('texSubImage2D')
- /**
- * Updates a sub-rectangle of the currently bound texture to [data].
- *
- * The [texSubImage2D] method is provided for WebGL API compatibility reasons, but it
- * is highly recommended that you use [texSubImage2DUntyped] or [texSubImage2DTyped]
- * (or for more specificity, the more specialized [texSubImage2DImageData],
- * [texSubImage2DCanvas], [texSubImage2DVideo]).
- */
- @DomName('WebGLRenderingContext.texSubImage2D')
+ @DomName('WebGLRenderingContext.LUMINANCE_ALPHA')
@DocsEditable()
- void texSubImage2DCanvas(int target, int level, int xoffset, int yoffset, int format, int type, CanvasElement canvas) native;
+ static const int LUMINANCE_ALPHA = 0x190A;
- @JSName('texSubImage2D')
- /**
- * Updates a sub-rectangle of the currently bound texture to [data].
- *
- * The [texSubImage2D] method is provided for WebGL API compatibility reasons, but it
- * is highly recommended that you use [texSubImage2DUntyped] or [texSubImage2DTyped]
- * (or for more specificity, the more specialized [texSubImage2DImageData],
- * [texSubImage2DCanvas], [texSubImage2DVideo]).
- */
- @DomName('WebGLRenderingContext.texSubImage2D')
+ @DomName('WebGLRenderingContext.MAX_COMBINED_TEXTURE_IMAGE_UNITS')
@DocsEditable()
- void texSubImage2DImage(int target, int level, int xoffset, int yoffset, int format, int type, ImageElement image) native;
+ static const int MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D;
- /**
- * Updates a sub-rectangle of the currently bound texture to [data].
- *
- * The [texSubImage2D] method is provided for WebGL API compatibility reasons, but it
- * is highly recommended that you use [texSubImage2DUntyped] or [texSubImage2DTyped]
- * (or for more specificity, the more specialized [texSubImage2DImageData],
- * [texSubImage2DCanvas], [texSubImage2DVideo]).
- */
- @DomName('WebGLRenderingContext.texSubImage2D')
+ @DomName('WebGLRenderingContext.MAX_CUBE_MAP_TEXTURE_SIZE')
@DocsEditable()
- void texSubImage2DImageData(int target, int level, int xoffset, int yoffset, int format, int type, ImageData pixels) {
- var pixels_1 = convertDartToNative_ImageData(pixels);
- _texSubImage2DImageData_1(target, level, xoffset, yoffset, format, type, pixels_1);
- return;
- }
- @JSName('texSubImage2D')
- /**
- * Updates a sub-rectangle of the currently bound texture to [data].
- *
- * The [texSubImage2D] method is provided for WebGL API compatibility reasons, but it
- * is highly recommended that you use [texSubImage2DUntyped] or [texSubImage2DTyped]
- * (or for more specificity, the more specialized [texSubImage2DImageData],
- * [texSubImage2DCanvas], [texSubImage2DVideo]).
- */
- @DomName('WebGLRenderingContext.texSubImage2D')
+ static const int MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C;
+
+ @DomName('WebGLRenderingContext.MAX_FRAGMENT_UNIFORM_VECTORS')
@DocsEditable()
- void _texSubImage2DImageData_1(target, level, xoffset, yoffset, format, type, pixels) native;
+ static const int MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD;
- @JSName('texSubImage2D')
- /**
- * Updates a sub-rectangle of the currently bound texture to [data].
- *
- * The [texSubImage2D] method is provided for WebGL API compatibility reasons, but it
- * is highly recommended that you use [texSubImage2DUntyped] or [texSubImage2DTyped]
- * (or for more specificity, the more specialized [texSubImage2DImageData],
- * [texSubImage2DCanvas], [texSubImage2DVideo]).
- */
- @DomName('WebGLRenderingContext.texSubImage2D')
+ @DomName('WebGLRenderingContext.MAX_RENDERBUFFER_SIZE')
@DocsEditable()
- void texSubImage2DVideo(int target, int level, int xoffset, int yoffset, int format, int type, VideoElement video) native;
+ static const int MAX_RENDERBUFFER_SIZE = 0x84E8;
- @DomName('WebGLRenderingContext.uniform1f')
+ @DomName('WebGLRenderingContext.MAX_TEXTURE_IMAGE_UNITS')
@DocsEditable()
- void uniform1f(UniformLocation location, num x) native;
+ static const int MAX_TEXTURE_IMAGE_UNITS = 0x8872;
- @DomName('WebGLRenderingContext.uniform1fv')
+ @DomName('WebGLRenderingContext.MAX_TEXTURE_SIZE')
@DocsEditable()
- void uniform1fv(UniformLocation location, Float32List v) native;
+ static const int MAX_TEXTURE_SIZE = 0x0D33;
- @DomName('WebGLRenderingContext.uniform1i')
+ @DomName('WebGLRenderingContext.MAX_VARYING_VECTORS')
@DocsEditable()
- void uniform1i(UniformLocation location, int x) native;
+ static const int MAX_VARYING_VECTORS = 0x8DFC;
- @DomName('WebGLRenderingContext.uniform1iv')
+ @DomName('WebGLRenderingContext.MAX_VERTEX_ATTRIBS')
@DocsEditable()
- void uniform1iv(UniformLocation location, Int32List v) native;
+ static const int MAX_VERTEX_ATTRIBS = 0x8869;
- @DomName('WebGLRenderingContext.uniform2f')
+ @DomName('WebGLRenderingContext.MAX_VERTEX_TEXTURE_IMAGE_UNITS')
@DocsEditable()
- void uniform2f(UniformLocation location, num x, num y) native;
+ static const int MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C;
- @DomName('WebGLRenderingContext.uniform2fv')
+ @DomName('WebGLRenderingContext.MAX_VERTEX_UNIFORM_VECTORS')
@DocsEditable()
- void uniform2fv(UniformLocation location, Float32List v) native;
+ static const int MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB;
- @DomName('WebGLRenderingContext.uniform2i')
+ @DomName('WebGLRenderingContext.MAX_VIEWPORT_DIMS')
@DocsEditable()
- void uniform2i(UniformLocation location, int x, int y) native;
+ static const int MAX_VIEWPORT_DIMS = 0x0D3A;
- @DomName('WebGLRenderingContext.uniform2iv')
+ @DomName('WebGLRenderingContext.MEDIUM_FLOAT')
@DocsEditable()
- void uniform2iv(UniformLocation location, Int32List v) native;
+ static const int MEDIUM_FLOAT = 0x8DF1;
- @DomName('WebGLRenderingContext.uniform3f')
+ @DomName('WebGLRenderingContext.MEDIUM_INT')
@DocsEditable()
- void uniform3f(UniformLocation location, num x, num y, num z) native;
+ static const int MEDIUM_INT = 0x8DF4;
- @DomName('WebGLRenderingContext.uniform3fv')
+ @DomName('WebGLRenderingContext.MIRRORED_REPEAT')
@DocsEditable()
- void uniform3fv(UniformLocation location, Float32List v) native;
+ static const int MIRRORED_REPEAT = 0x8370;
- @DomName('WebGLRenderingContext.uniform3i')
+ @DomName('WebGLRenderingContext.NEAREST')
@DocsEditable()
- void uniform3i(UniformLocation location, int x, int y, int z) native;
+ static const int NEAREST = 0x2600;
- @DomName('WebGLRenderingContext.uniform3iv')
+ @DomName('WebGLRenderingContext.NEAREST_MIPMAP_LINEAR')
@DocsEditable()
- void uniform3iv(UniformLocation location, Int32List v) native;
+ static const int NEAREST_MIPMAP_LINEAR = 0x2702;
- @DomName('WebGLRenderingContext.uniform4f')
+ @DomName('WebGLRenderingContext.NEAREST_MIPMAP_NEAREST')
@DocsEditable()
- void uniform4f(UniformLocation location, num x, num y, num z, num w) native;
+ static const int NEAREST_MIPMAP_NEAREST = 0x2700;
- @DomName('WebGLRenderingContext.uniform4fv')
+ @DomName('WebGLRenderingContext.NEVER')
@DocsEditable()
- void uniform4fv(UniformLocation location, Float32List v) native;
+ static const int NEVER = 0x0200;
- @DomName('WebGLRenderingContext.uniform4i')
+ @DomName('WebGLRenderingContext.NICEST')
@DocsEditable()
- void uniform4i(UniformLocation location, int x, int y, int z, int w) native;
+ static const int NICEST = 0x1102;
- @DomName('WebGLRenderingContext.uniform4iv')
+ @DomName('WebGLRenderingContext.NONE')
@DocsEditable()
- void uniform4iv(UniformLocation location, Int32List v) native;
+ static const int NONE = 0;
- @DomName('WebGLRenderingContext.uniformMatrix2fv')
+ @DomName('WebGLRenderingContext.NOTEQUAL')
@DocsEditable()
- void uniformMatrix2fv(UniformLocation location, bool transpose, Float32List array) native;
+ static const int NOTEQUAL = 0x0205;
- @DomName('WebGLRenderingContext.uniformMatrix3fv')
+ @DomName('WebGLRenderingContext.NO_ERROR')
@DocsEditable()
- void uniformMatrix3fv(UniformLocation location, bool transpose, Float32List array) native;
+ static const int NO_ERROR = 0;
- @DomName('WebGLRenderingContext.uniformMatrix4fv')
+ @DomName('WebGLRenderingContext.ONE')
@DocsEditable()
- void uniformMatrix4fv(UniformLocation location, bool transpose, Float32List array) native;
+ static const int ONE = 1;
- @DomName('WebGLRenderingContext.useProgram')
+ @DomName('WebGLRenderingContext.ONE_MINUS_CONSTANT_ALPHA')
@DocsEditable()
- void useProgram(Program program) native;
+ static const int ONE_MINUS_CONSTANT_ALPHA = 0x8004;
- @DomName('WebGLRenderingContext.validateProgram')
+ @DomName('WebGLRenderingContext.ONE_MINUS_CONSTANT_COLOR')
@DocsEditable()
- void validateProgram(Program program) native;
+ static const int ONE_MINUS_CONSTANT_COLOR = 0x8002;
- @DomName('WebGLRenderingContext.vertexAttrib1f')
+ @DomName('WebGLRenderingContext.ONE_MINUS_DST_ALPHA')
@DocsEditable()
- void vertexAttrib1f(int indx, num x) native;
+ static const int ONE_MINUS_DST_ALPHA = 0x0305;
- @DomName('WebGLRenderingContext.vertexAttrib1fv')
+ @DomName('WebGLRenderingContext.ONE_MINUS_DST_COLOR')
@DocsEditable()
- void vertexAttrib1fv(int indx, Float32List values) native;
+ static const int ONE_MINUS_DST_COLOR = 0x0307;
- @DomName('WebGLRenderingContext.vertexAttrib2f')
+ @DomName('WebGLRenderingContext.ONE_MINUS_SRC_ALPHA')
@DocsEditable()
- void vertexAttrib2f(int indx, num x, num y) native;
+ static const int ONE_MINUS_SRC_ALPHA = 0x0303;
- @DomName('WebGLRenderingContext.vertexAttrib2fv')
+ @DomName('WebGLRenderingContext.ONE_MINUS_SRC_COLOR')
@DocsEditable()
- void vertexAttrib2fv(int indx, Float32List values) native;
+ static const int ONE_MINUS_SRC_COLOR = 0x0301;
- @DomName('WebGLRenderingContext.vertexAttrib3f')
+ @DomName('WebGLRenderingContext.OUT_OF_MEMORY')
@DocsEditable()
- void vertexAttrib3f(int indx, num x, num y, num z) native;
+ static const int OUT_OF_MEMORY = 0x0505;
- @DomName('WebGLRenderingContext.vertexAttrib3fv')
+ @DomName('WebGLRenderingContext.PACK_ALIGNMENT')
@DocsEditable()
- void vertexAttrib3fv(int indx, Float32List values) native;
+ static const int PACK_ALIGNMENT = 0x0D05;
- @DomName('WebGLRenderingContext.vertexAttrib4f')
+ @DomName('WebGLRenderingContext.POINTS')
@DocsEditable()
- void vertexAttrib4f(int indx, num x, num y, num z, num w) native;
+ static const int POINTS = 0x0000;
- @DomName('WebGLRenderingContext.vertexAttrib4fv')
+ @DomName('WebGLRenderingContext.POLYGON_OFFSET_FACTOR')
@DocsEditable()
- void vertexAttrib4fv(int indx, Float32List values) native;
+ static const int POLYGON_OFFSET_FACTOR = 0x8038;
- @DomName('WebGLRenderingContext.vertexAttribPointer')
+ @DomName('WebGLRenderingContext.POLYGON_OFFSET_FILL')
@DocsEditable()
- void vertexAttribPointer(int indx, int size, int type, bool normalized, int stride, int offset) native;
+ static const int POLYGON_OFFSET_FILL = 0x8037;
- @DomName('WebGLRenderingContext.viewport')
+ @DomName('WebGLRenderingContext.POLYGON_OFFSET_UNITS')
@DocsEditable()
- void viewport(int x, int y, int width, int height) native;
-
+ static const int POLYGON_OFFSET_UNITS = 0x2A00;
- /**
- * Sets the currently bound texture to [data].
- *
- * [data] can be either an [ImageElement], a
- * [CanvasElement], a [VideoElement], or an [ImageData] object.
- *
- * To use [texImage2d] with a TypedData object, use [texImage2dTyped].
- *
- */
- @JSName('texImage2D')
- void texImage2DUntyped(int targetTexture, int levelOfDetail,
- int internalFormat, int format, int type, data) native;
+ @DomName('WebGLRenderingContext.RED_BITS')
+ @DocsEditable()
+ static const int RED_BITS = 0x0D52;
- /**
- * Sets the currently bound texture to [data].
- */
- @JSName('texImage2D')
- void texImage2DTyped(int targetTexture, int levelOfDetail,
- int internalFormat, int width, int height, int border, int format,
- int type, TypedData data) native;
+ @DomName('WebGLRenderingContext.RENDERBUFFER')
+ @DocsEditable()
+ static const int RENDERBUFFER = 0x8D41;
- /**
- * Updates a sub-rectangle of the currently bound texture to [data].
- *
- * [data] can be either an [ImageElement], a
- * [CanvasElement], a [VideoElement], or an [ImageData] object.
- *
- * To use [texSubImage2d] with a TypedData object, use [texSubImage2dTyped].
- *
- */
- @JSName('texSubImage2D')
- void texSubImage2DUntyped(int targetTexture, int levelOfDetail,
- int xOffset, int yOffset, int format, int type, data) native;
+ @DomName('WebGLRenderingContext.RENDERBUFFER_ALPHA_SIZE')
+ @DocsEditable()
+ static const int RENDERBUFFER_ALPHA_SIZE = 0x8D53;
- /**
- * Updates a sub-rectangle of the currently bound texture to [data].
- */
- @JSName('texSubImage2D')
- void texSubImage2DTyped(int targetTexture, int levelOfDetail,
- int xOffset, int yOffset, int width, int height, int border, int format,
- int type, TypedData data) native;
-}
-// Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file
-// for details. All rights reserved. Use of this source code is governed by a
-// BSD-style license that can be found in the LICENSE file.
+ @DomName('WebGLRenderingContext.RENDERBUFFER_BINDING')
+ @DocsEditable()
+ static const int RENDERBUFFER_BINDING = 0x8CA7;
+ @DomName('WebGLRenderingContext.RENDERBUFFER_BLUE_SIZE')
+ @DocsEditable()
+ static const int RENDERBUFFER_BLUE_SIZE = 0x8D52;
-@DocsEditable()
-@DomName('WebGLRenderingContextBase')
-@Experimental() // untriaged
-abstract class RenderingContextBase extends Interceptor {
- // To suppress missing implicit constructor warnings.
- factory RenderingContextBase._() { throw new UnsupportedError("Not supported"); }
+ @DomName('WebGLRenderingContext.RENDERBUFFER_DEPTH_SIZE')
+ @DocsEditable()
+ static const int RENDERBUFFER_DEPTH_SIZE = 0x8D54;
- @DomName('WebGLRenderingContextBase.ACTIVE_ATTRIBUTES')
+ @DomName('WebGLRenderingContext.RENDERBUFFER_GREEN_SIZE')
@DocsEditable()
- @Experimental() // untriaged
- static const int ACTIVE_ATTRIBUTES = 0x8B89;
+ static const int RENDERBUFFER_GREEN_SIZE = 0x8D51;
- @DomName('WebGLRenderingContextBase.ACTIVE_TEXTURE')
+ @DomName('WebGLRenderingContext.RENDERBUFFER_HEIGHT')
@DocsEditable()
- @Experimental() // untriaged
- static const int ACTIVE_TEXTURE = 0x84E0;
+ static const int RENDERBUFFER_HEIGHT = 0x8D43;
- @DomName('WebGLRenderingContextBase.ACTIVE_UNIFORMS')
+ @DomName('WebGLRenderingContext.RENDERBUFFER_INTERNAL_FORMAT')
@DocsEditable()
- @Experimental() // untriaged
- static const int ACTIVE_UNIFORMS = 0x8B86;
+ static const int RENDERBUFFER_INTERNAL_FORMAT = 0x8D44;
- @DomName('WebGLRenderingContextBase.ALIASED_LINE_WIDTH_RANGE')
+ @DomName('WebGLRenderingContext.RENDERBUFFER_RED_SIZE')
@DocsEditable()
- @Experimental() // untriaged
- static const int ALIASED_LINE_WIDTH_RANGE = 0x846E;
+ static const int RENDERBUFFER_RED_SIZE = 0x8D50;
- @DomName('WebGLRenderingContextBase.ALIASED_POINT_SIZE_RANGE')
+ @DomName('WebGLRenderingContext.RENDERBUFFER_STENCIL_SIZE')
@DocsEditable()
- @Experimental() // untriaged
- static const int ALIASED_POINT_SIZE_RANGE = 0x846D;
+ static const int RENDERBUFFER_STENCIL_SIZE = 0x8D55;
- @DomName('WebGLRenderingContextBase.ALPHA')
+ @DomName('WebGLRenderingContext.RENDERBUFFER_WIDTH')
@DocsEditable()
- @Experimental() // untriaged
- static const int ALPHA = 0x1906;
+ static const int RENDERBUFFER_WIDTH = 0x8D42;
- @DomName('WebGLRenderingContextBase.ALPHA_BITS')
+ @DomName('WebGLRenderingContext.RENDERER')
@DocsEditable()
- @Experimental() // untriaged
- static const int ALPHA_BITS = 0x0D55;
+ static const int RENDERER = 0x1F01;
- @DomName('WebGLRenderingContextBase.ALWAYS')
+ @DomName('WebGLRenderingContext.REPEAT')
@DocsEditable()
- @Experimental() // untriaged
- static const int ALWAYS = 0x0207;
+ static const int REPEAT = 0x2901;
- @DomName('WebGLRenderingContextBase.ARRAY_BUFFER')
+ @DomName('WebGLRenderingContext.REPLACE')
@DocsEditable()
- @Experimental() // untriaged
- static const int ARRAY_BUFFER = 0x8892;
+ static const int REPLACE = 0x1E01;
- @DomName('WebGLRenderingContextBase.ARRAY_BUFFER_BINDING')
+ @DomName('WebGLRenderingContext.RGB')
@DocsEditable()
- @Experimental() // untriaged
- static const int ARRAY_BUFFER_BINDING = 0x8894;
+ static const int RGB = 0x1907;
- @DomName('WebGLRenderingContextBase.ATTACHED_SHADERS')
+ @DomName('WebGLRenderingContext.RGB565')
@DocsEditable()
- @Experimental() // untriaged
- static const int ATTACHED_SHADERS = 0x8B85;
+ static const int RGB565 = 0x8D62;
- @DomName('WebGLRenderingContextBase.BACK')
+ @DomName('WebGLRenderingContext.RGB5_A1')
@DocsEditable()
- @Experimental() // untriaged
- static const int BACK = 0x0405;
+ static const int RGB5_A1 = 0x8057;
- @DomName('WebGLRenderingContextBase.BLEND')
+ @DomName('WebGLRenderingContext.RGBA')
@DocsEditable()
- @Experimental() // untriaged
- static const int BLEND = 0x0BE2;
+ static const int RGBA = 0x1908;
- @DomName('WebGLRenderingContextBase.BLEND_COLOR')
+ @DomName('WebGLRenderingContext.RGBA4')
@DocsEditable()
- @Experimental() // untriaged
- static const int BLEND_COLOR = 0x8005;
+ static const int RGBA4 = 0x8056;
- @DomName('WebGLRenderingContextBase.BLEND_DST_ALPHA')
+ @DomName('WebGLRenderingContext.SAMPLER_2D')
@DocsEditable()
- @Experimental() // untriaged
- static const int BLEND_DST_ALPHA = 0x80CA;
+ static const int SAMPLER_2D = 0x8B5E;
- @DomName('WebGLRenderingContextBase.BLEND_DST_RGB')
+ @DomName('WebGLRenderingContext.SAMPLER_CUBE')
@DocsEditable()
- @Experimental() // untriaged
- static const int BLEND_DST_RGB = 0x80C8;
+ static const int SAMPLER_CUBE = 0x8B60;
- @DomName('WebGLRenderingContextBase.BLEND_EQUATION')
+ @DomName('WebGLRenderingContext.SAMPLES')
@DocsEditable()
- @Experimental() // untriaged
- static const int BLEND_EQUATION = 0x8009;
+ static const int SAMPLES = 0x80A9;
- @DomName('WebGLRenderingContextBase.BLEND_EQUATION_ALPHA')
+ @DomName('WebGLRenderingContext.SAMPLE_ALPHA_TO_COVERAGE')
@DocsEditable()
- @Experimental() // untriaged
- static const int BLEND_EQUATION_ALPHA = 0x883D;
+ static const int SAMPLE_ALPHA_TO_COVERAGE = 0x809E;
- @DomName('WebGLRenderingContextBase.BLEND_EQUATION_RGB')
+ @DomName('WebGLRenderingContext.SAMPLE_BUFFERS')
@DocsEditable()
- @Experimental() // untriaged
- static const int BLEND_EQUATION_RGB = 0x8009;
+ static const int SAMPLE_BUFFERS = 0x80A8;
- @DomName('WebGLRenderingContextBase.BLEND_SRC_ALPHA')
+ @DomName('WebGLRenderingContext.SAMPLE_COVERAGE')
@DocsEditable()
- @Experimental() // untriaged
- static const int BLEND_SRC_ALPHA = 0x80CB;
+ static const int SAMPLE_COVERAGE = 0x80A0;
- @DomName('WebGLRenderingContextBase.BLEND_SRC_RGB')
+ @DomName('WebGLRenderingContext.SAMPLE_COVERAGE_INVERT')
@DocsEditable()
- @Experimental() // untriaged
- static const int BLEND_SRC_RGB = 0x80C9;
+ static const int SAMPLE_COVERAGE_INVERT = 0x80AB;
- @DomName('WebGLRenderingContextBase.BLUE_BITS')
+ @DomName('WebGLRenderingContext.SAMPLE_COVERAGE_VALUE')
@DocsEditable()
- @Experimental() // untriaged
- static const int BLUE_BITS = 0x0D54;
+ static const int SAMPLE_COVERAGE_VALUE = 0x80AA;
- @DomName('WebGLRenderingContextBase.BOOL')
+ @DomName('WebGLRenderingContext.SCISSOR_BOX')
@DocsEditable()
- @Experimental() // untriaged
- static const int BOOL = 0x8B56;
+ static const int SCISSOR_BOX = 0x0C10;
- @DomName('WebGLRenderingContextBase.BOOL_VEC2')
+ @DomName('WebGLRenderingContext.SCISSOR_TEST')
@DocsEditable()
- @Experimental() // untriaged
- static const int BOOL_VEC2 = 0x8B57;
+ static const int SCISSOR_TEST = 0x0C11;
- @DomName('WebGLRenderingContextBase.BOOL_VEC3')
+ @DomName('WebGLRenderingContext.SHADER_TYPE')
@DocsEditable()
- @Experimental() // untriaged
- static const int BOOL_VEC3 = 0x8B58;
+ static const int SHADER_TYPE = 0x8B4F;
- @DomName('WebGLRenderingContextBase.BOOL_VEC4')
+ @DomName('WebGLRenderingContext.SHADING_LANGUAGE_VERSION')
@DocsEditable()
- @Experimental() // untriaged
- static const int BOOL_VEC4 = 0x8B59;
+ static const int SHADING_LANGUAGE_VERSION = 0x8B8C;
- @DomName('WebGLRenderingContextBase.BROWSER_DEFAULT_WEBGL')
+ @DomName('WebGLRenderingContext.SHORT')
@DocsEditable()
- @Experimental() // untriaged
- static const int BROWSER_DEFAULT_WEBGL = 0x9244;
+ static const int SHORT = 0x1402;
- @DomName('WebGLRenderingContextBase.BUFFER_SIZE')
+ @DomName('WebGLRenderingContext.SRC_ALPHA')
@DocsEditable()
- @Experimental() // untriaged
- static const int BUFFER_SIZE = 0x8764;
+ static const int SRC_ALPHA = 0x0302;
- @DomName('WebGLRenderingContextBase.BUFFER_USAGE')
+ @DomName('WebGLRenderingContext.SRC_ALPHA_SATURATE')
@DocsEditable()
- @Experimental() // untriaged
- static const int BUFFER_USAGE = 0x8765;
+ static const int SRC_ALPHA_SATURATE = 0x0308;
- @DomName('WebGLRenderingContextBase.BYTE')
+ @DomName('WebGLRenderingContext.SRC_COLOR')
@DocsEditable()
- @Experimental() // untriaged
- static const int BYTE = 0x1400;
+ static const int SRC_COLOR = 0x0300;
- @DomName('WebGLRenderingContextBase.CCW')
+ @DomName('WebGLRenderingContext.STATIC_DRAW')
@DocsEditable()
- @Experimental() // untriaged
- static const int CCW = 0x0901;
+ static const int STATIC_DRAW = 0x88E4;
- @DomName('WebGLRenderingContextBase.CLAMP_TO_EDGE')
+ @DomName('WebGLRenderingContext.STENCIL_ATTACHMENT')
@DocsEditable()
- @Experimental() // untriaged
- static const int CLAMP_TO_EDGE = 0x812F;
+ static const int STENCIL_ATTACHMENT = 0x8D20;
- @DomName('WebGLRenderingContextBase.COLOR_ATTACHMENT0')
+ @DomName('WebGLRenderingContext.STENCIL_BACK_FAIL')
@DocsEditable()
- @Experimental() // untriaged
- static const int COLOR_ATTACHMENT0 = 0x8CE0;
+ static const int STENCIL_BACK_FAIL = 0x8801;
- @DomName('WebGLRenderingContextBase.COLOR_BUFFER_BIT')
+ @DomName('WebGLRenderingContext.STENCIL_BACK_FUNC')
@DocsEditable()
- @Experimental() // untriaged
- static const int COLOR_BUFFER_BIT = 0x00004000;
+ static const int STENCIL_BACK_FUNC = 0x8800;
- @DomName('WebGLRenderingContextBase.COLOR_CLEAR_VALUE')
+ @DomName('WebGLRenderingContext.STENCIL_BACK_PASS_DEPTH_FAIL')
@DocsEditable()
- @Experimental() // untriaged
- static const int COLOR_CLEAR_VALUE = 0x0C22;
+ static const int STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802;
- @DomName('WebGLRenderingContextBase.COLOR_WRITEMASK')
+ @DomName('WebGLRenderingContext.STENCIL_BACK_PASS_DEPTH_PASS')
@DocsEditable()
- @Experimental() // untriaged
- static const int COLOR_WRITEMASK = 0x0C23;
+ static const int STENCIL_BACK_PASS_DEPTH_PASS = 0x8803;
- @DomName('WebGLRenderingContextBase.COMPILE_STATUS')
+ @DomName('WebGLRenderingContext.STENCIL_BACK_REF')
@DocsEditable()
- @Experimental() // untriaged
- static const int COMPILE_STATUS = 0x8B81;
+ static const int STENCIL_BACK_REF = 0x8CA3;
- @DomName('WebGLRenderingContextBase.COMPRESSED_TEXTURE_FORMATS')
+ @DomName('WebGLRenderingContext.STENCIL_BACK_VALUE_MASK')
@DocsEditable()
- @Experimental() // untriaged
- static const int COMPRESSED_TEXTURE_FORMATS = 0x86A3;
+ static const int STENCIL_BACK_VALUE_MASK = 0x8CA4;
- @DomName('WebGLRenderingContextBase.CONSTANT_ALPHA')
+ @DomName('WebGLRenderingContext.STENCIL_BACK_WRITEMASK')
@DocsEditable()
- @Experimental() // untriaged
- static const int CONSTANT_ALPHA = 0x8003;
+ static const int STENCIL_BACK_WRITEMASK = 0x8CA5;
- @DomName('WebGLRenderingContextBase.CONSTANT_COLOR')
+ @DomName('WebGLRenderingContext.STENCIL_BITS')
@DocsEditable()
- @Experimental() // untriaged
- static const int CONSTANT_COLOR = 0x8001;
+ static const int STENCIL_BITS = 0x0D57;
- @DomName('WebGLRenderingContextBase.CONTEXT_LOST_WEBGL')
+ @DomName('WebGLRenderingContext.STENCIL_BUFFER_BIT')
@DocsEditable()
- @Experimental() // untriaged
- static const int CONTEXT_LOST_WEBGL = 0x9242;
+ static const int STENCIL_BUFFER_BIT = 0x00000400;
- @DomName('WebGLRenderingContextBase.CULL_FACE')
+ @DomName('WebGLRenderingContext.STENCIL_CLEAR_VALUE')
@DocsEditable()
- @Experimental() // untriaged
- static const int CULL_FACE = 0x0B44;
+ static const int STENCIL_CLEAR_VALUE = 0x0B91;
- @DomName('WebGLRenderingContextBase.CULL_FACE_MODE')
+ @DomName('WebGLRenderingContext.STENCIL_FAIL')
@DocsEditable()
- @Experimental() // untriaged
- static const int CULL_FACE_MODE = 0x0B45;
+ static const int STENCIL_FAIL = 0x0B94;
- @DomName('WebGLRenderingContextBase.CURRENT_PROGRAM')
+ @DomName('WebGLRenderingContext.STENCIL_FUNC')
@DocsEditable()
- @Experimental() // untriaged
- static const int CURRENT_PROGRAM = 0x8B8D;
+ static const int STENCIL_FUNC = 0x0B92;
- @DomName('WebGLRenderingContextBase.CURRENT_VERTEX_ATTRIB')
+ @DomName('WebGLRenderingContext.STENCIL_INDEX')
@DocsEditable()
- @Experimental() // untriaged
- static const int CURRENT_VERTEX_ATTRIB = 0x8626;
+ static const int STENCIL_INDEX = 0x1901;
- @DomName('WebGLRenderingContextBase.CW')
+ @DomName('WebGLRenderingContext.STENCIL_INDEX8')
@DocsEditable()
- @Experimental() // untriaged
- static const int CW = 0x0900;
+ static const int STENCIL_INDEX8 = 0x8D48;
- @DomName('WebGLRenderingContextBase.DECR')
+ @DomName('WebGLRenderingContext.STENCIL_PASS_DEPTH_FAIL')
@DocsEditable()
- @Experimental() // untriaged
- static const int DECR = 0x1E03;
+ static const int STENCIL_PASS_DEPTH_FAIL = 0x0B95;
- @DomName('WebGLRenderingContextBase.DECR_WRAP')
+ @DomName('WebGLRenderingContext.STENCIL_PASS_DEPTH_PASS')
@DocsEditable()
- @Experimental() // untriaged
- static const int DECR_WRAP = 0x8508;
+ static const int STENCIL_PASS_DEPTH_PASS = 0x0B96;
- @DomName('WebGLRenderingContextBase.DELETE_STATUS')
+ @DomName('WebGLRenderingContext.STENCIL_REF')
@DocsEditable()
- @Experimental() // untriaged
- static const int DELETE_STATUS = 0x8B80;
+ static const int STENCIL_REF = 0x0B97;
- @DomName('WebGLRenderingContextBase.DEPTH_ATTACHMENT')
+ @DomName('WebGLRenderingContext.STENCIL_TEST')
@DocsEditable()
- @Experimental() // untriaged
- static const int DEPTH_ATTACHMENT = 0x8D00;
+ static const int STENCIL_TEST = 0x0B90;
- @DomName('WebGLRenderingContextBase.DEPTH_BITS')
+ @DomName('WebGLRenderingContext.STENCIL_VALUE_MASK')
@DocsEditable()
- @Experimental() // untriaged
- static const int DEPTH_BITS = 0x0D56;
+ static const int STENCIL_VALUE_MASK = 0x0B93;
- @DomName('WebGLRenderingContextBase.DEPTH_BUFFER_BIT')
+ @DomName('WebGLRenderingContext.STENCIL_WRITEMASK')
@DocsEditable()
- @Experimental() // untriaged
- static const int DEPTH_BUFFER_BIT = 0x00000100;
+ static const int STENCIL_WRITEMASK = 0x0B98;
- @DomName('WebGLRenderingContextBase.DEPTH_CLEAR_VALUE')
+ @DomName('WebGLRenderingContext.STREAM_DRAW')
@DocsEditable()
- @Experimental() // untriaged
- static const int DEPTH_CLEAR_VALUE = 0x0B73;
+ static const int STREAM_DRAW = 0x88E0;
- @DomName('WebGLRenderingContextBase.DEPTH_COMPONENT')
+ @DomName('WebGLRenderingContext.SUBPIXEL_BITS')
@DocsEditable()
- @Experimental() // untriaged
- static const int DEPTH_COMPONENT = 0x1902;
+ static const int SUBPIXEL_BITS = 0x0D50;
- @DomName('WebGLRenderingContextBase.DEPTH_COMPONENT16')
+ @DomName('WebGLRenderingContext.TEXTURE')
@DocsEditable()
- @Experimental() // untriaged
- static const int DEPTH_COMPONENT16 = 0x81A5;
+ static const int TEXTURE = 0x1702;
- @DomName('WebGLRenderingContextBase.DEPTH_FUNC')
+ @DomName('WebGLRenderingContext.TEXTURE0')
@DocsEditable()
- @Experimental() // untriaged
- static const int DEPTH_FUNC = 0x0B74;
+ static const int TEXTURE0 = 0x84C0;
- @DomName('WebGLRenderingContextBase.DEPTH_RANGE')
+ @DomName('WebGLRenderingContext.TEXTURE1')
@DocsEditable()
- @Experimental() // untriaged
- static const int DEPTH_RANGE = 0x0B70;
+ static const int TEXTURE1 = 0x84C1;
- @DomName('WebGLRenderingContextBase.DEPTH_STENCIL')
+ @DomName('WebGLRenderingContext.TEXTURE10')
@DocsEditable()
- @Experimental() // untriaged
- static const int DEPTH_STENCIL = 0x84F9;
+ static const int TEXTURE10 = 0x84CA;
- @DomName('WebGLRenderingContextBase.DEPTH_STENCIL_ATTACHMENT')
+ @DomName('WebGLRenderingContext.TEXTURE11')
@DocsEditable()
- @Experimental() // untriaged
- static const int DEPTH_STENCIL_ATTACHMENT = 0x821A;
+ static const int TEXTURE11 = 0x84CB;
- @DomName('WebGLRenderingContextBase.DEPTH_TEST')
+ @DomName('WebGLRenderingContext.TEXTURE12')
@DocsEditable()
- @Experimental() // untriaged
- static const int DEPTH_TEST = 0x0B71;
+ static const int TEXTURE12 = 0x84CC;
- @DomName('WebGLRenderingContextBase.DEPTH_WRITEMASK')
+ @DomName('WebGLRenderingContext.TEXTURE13')
@DocsEditable()
- @Experimental() // untriaged
- static const int DEPTH_WRITEMASK = 0x0B72;
+ static const int TEXTURE13 = 0x84CD;
- @DomName('WebGLRenderingContextBase.DITHER')
+ @DomName('WebGLRenderingContext.TEXTURE14')
@DocsEditable()
- @Experimental() // untriaged
- static const int DITHER = 0x0BD0;
+ static const int TEXTURE14 = 0x84CE;
- @DomName('WebGLRenderingContextBase.DONT_CARE')
+ @DomName('WebGLRenderingContext.TEXTURE15')
@DocsEditable()
- @Experimental() // untriaged
- static const int DONT_CARE = 0x1100;
+ static const int TEXTURE15 = 0x84CF;
- @DomName('WebGLRenderingContextBase.DST_ALPHA')
+ @DomName('WebGLRenderingContext.TEXTURE16')
@DocsEditable()
- @Experimental() // untriaged
- static const int DST_ALPHA = 0x0304;
+ static const int TEXTURE16 = 0x84D0;
- @DomName('WebGLRenderingContextBase.DST_COLOR')
+ @DomName('WebGLRenderingContext.TEXTURE17')
@DocsEditable()
- @Experimental() // untriaged
- static const int DST_COLOR = 0x0306;
+ static const int TEXTURE17 = 0x84D1;
- @DomName('WebGLRenderingContextBase.DYNAMIC_DRAW')
+ @DomName('WebGLRenderingContext.TEXTURE18')
@DocsEditable()
- @Experimental() // untriaged
- static const int DYNAMIC_DRAW = 0x88E8;
+ static const int TEXTURE18 = 0x84D2;
- @DomName('WebGLRenderingContextBase.ELEMENT_ARRAY_BUFFER')
+ @DomName('WebGLRenderingContext.TEXTURE19')
@DocsEditable()
- @Experimental() // untriaged
- static const int ELEMENT_ARRAY_BUFFER = 0x8893;
+ static const int TEXTURE19 = 0x84D3;
- @DomName('WebGLRenderingContextBase.ELEMENT_ARRAY_BUFFER_BINDING')
+ @DomName('WebGLRenderingContext.TEXTURE2')
@DocsEditable()
- @Experimental() // untriaged
- static const int ELEMENT_ARRAY_BUFFER_BINDING = 0x8895;
+ static const int TEXTURE2 = 0x84C2;
- @DomName('WebGLRenderingContextBase.EQUAL')
+ @DomName('WebGLRenderingContext.TEXTURE20')
@DocsEditable()
- @Experimental() // untriaged
- static const int EQUAL = 0x0202;
+ static const int TEXTURE20 = 0x84D4;
- @DomName('WebGLRenderingContextBase.FASTEST')
+ @DomName('WebGLRenderingContext.TEXTURE21')
@DocsEditable()
- @Experimental() // untriaged
- static const int FASTEST = 0x1101;
+ static const int TEXTURE21 = 0x84D5;
- @DomName('WebGLRenderingContextBase.FLOAT')
+ @DomName('WebGLRenderingContext.TEXTURE22')
@DocsEditable()
- @Experimental() // untriaged
- static const int FLOAT = 0x1406;
+ static const int TEXTURE22 = 0x84D6;
- @DomName('WebGLRenderingContextBase.FLOAT_MAT2')
+ @DomName('WebGLRenderingContext.TEXTURE23')
@DocsEditable()
- @Experimental() // untriaged
- static const int FLOAT_MAT2 = 0x8B5A;
+ static const int TEXTURE23 = 0x84D7;
- @DomName('WebGLRenderingContextBase.FLOAT_MAT3')
+ @DomName('WebGLRenderingContext.TEXTURE24')
@DocsEditable()
- @Experimental() // untriaged
- static const int FLOAT_MAT3 = 0x8B5B;
+ static const int TEXTURE24 = 0x84D8;
- @DomName('WebGLRenderingContextBase.FLOAT_MAT4')
+ @DomName('WebGLRenderingContext.TEXTURE25')
@DocsEditable()
- @Experimental() // untriaged
- static const int FLOAT_MAT4 = 0x8B5C;
+ static const int TEXTURE25 = 0x84D9;
- @DomName('WebGLRenderingContextBase.FLOAT_VEC2')
+ @DomName('WebGLRenderingContext.TEXTURE26')
@DocsEditable()
- @Experimental() // untriaged
- static const int FLOAT_VEC2 = 0x8B50;
+ static const int TEXTURE26 = 0x84DA;
- @DomName('WebGLRenderingContextBase.FLOAT_VEC3')
+ @DomName('WebGLRenderingContext.TEXTURE27')
@DocsEditable()
- @Experimental() // untriaged
- static const int FLOAT_VEC3 = 0x8B51;
+ static const int TEXTURE27 = 0x84DB;
- @DomName('WebGLRenderingContextBase.FLOAT_VEC4')
+ @DomName('WebGLRenderingContext.TEXTURE28')
@DocsEditable()
- @Experimental() // untriaged
- static const int FLOAT_VEC4 = 0x8B52;
+ static const int TEXTURE28 = 0x84DC;
- @DomName('WebGLRenderingContextBase.FRAGMENT_SHADER')
+ @DomName('WebGLRenderingContext.TEXTURE29')
@DocsEditable()
- @Experimental() // untriaged
- static const int FRAGMENT_SHADER = 0x8B30;
+ static const int TEXTURE29 = 0x84DD;
- @DomName('WebGLRenderingContextBase.FRAMEBUFFER')
+ @DomName('WebGLRenderingContext.TEXTURE3')
@DocsEditable()
- @Experimental() // untriaged
- static const int FRAMEBUFFER = 0x8D40;
+ static const int TEXTURE3 = 0x84C3;
- @DomName('WebGLRenderingContextBase.FRAMEBUFFER_ATTACHMENT_OBJECT_NAME')
+ @DomName('WebGLRenderingContext.TEXTURE30')
@DocsEditable()
- @Experimental() // untriaged
- static const int FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1;
+ static const int TEXTURE30 = 0x84DE;
- @DomName('WebGLRenderingContextBase.FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE')
+ @DomName('WebGLRenderingContext.TEXTURE31')
@DocsEditable()
- @Experimental() // untriaged
- static const int FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0;
+ static const int TEXTURE31 = 0x84DF;
- @DomName('WebGLRenderingContextBase.FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE')
+ @DomName('WebGLRenderingContext.TEXTURE4')
@DocsEditable()
- @Experimental() // untriaged
- static const int FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3;
+ static const int TEXTURE4 = 0x84C4;
- @DomName('WebGLRenderingContextBase.FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL')
+ @DomName('WebGLRenderingContext.TEXTURE5')
@DocsEditable()
- @Experimental() // untriaged
- static const int FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2;
+ static const int TEXTURE5 = 0x84C5;
- @DomName('WebGLRenderingContextBase.FRAMEBUFFER_BINDING')
+ @DomName('WebGLRenderingContext.TEXTURE6')
@DocsEditable()
- @Experimental() // untriaged
- static const int FRAMEBUFFER_BINDING = 0x8CA6;
+ static const int TEXTURE6 = 0x84C6;
- @DomName('WebGLRenderingContextBase.FRAMEBUFFER_COMPLETE')
+ @DomName('WebGLRenderingContext.TEXTURE7')
@DocsEditable()
- @Experimental() // untriaged
- static const int FRAMEBUFFER_COMPLETE = 0x8CD5;
+ static const int TEXTURE7 = 0x84C7;
- @DomName('WebGLRenderingContextBase.FRAMEBUFFER_INCOMPLETE_ATTACHMENT')
+ @DomName('WebGLRenderingContext.TEXTURE8')
@DocsEditable()
- @Experimental() // untriaged
- static const int FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6;
+ static const int TEXTURE8 = 0x84C8;
- @DomName('WebGLRenderingContextBase.FRAMEBUFFER_INCOMPLETE_DIMENSIONS')
+ @DomName('WebGLRenderingContext.TEXTURE9')
@DocsEditable()
- @Experimental() // untriaged
- static const int FRAMEBUFFER_INCOMPLETE_DIMENSIONS = 0x8CD9;
+ static const int TEXTURE9 = 0x84C9;
- @DomName('WebGLRenderingContextBase.FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT')
+ @DomName('WebGLRenderingContext.TEXTURE_2D')
@DocsEditable()
- @Experimental() // untriaged
- static const int FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7;
+ static const int TEXTURE_2D = 0x0DE1;
- @DomName('WebGLRenderingContextBase.FRAMEBUFFER_UNSUPPORTED')
+ @DomName('WebGLRenderingContext.TEXTURE_BINDING_2D')
@DocsEditable()
- @Experimental() // untriaged
- static const int FRAMEBUFFER_UNSUPPORTED = 0x8CDD;
+ static const int TEXTURE_BINDING_2D = 0x8069;
- @DomName('WebGLRenderingContextBase.FRONT')
+ @DomName('WebGLRenderingContext.TEXTURE_BINDING_CUBE_MAP')
@DocsEditable()
- @Experimental() // untriaged
- static const int FRONT = 0x0404;
+ static const int TEXTURE_BINDING_CUBE_MAP = 0x8514;
- @DomName('WebGLRenderingContextBase.FRONT_AND_BACK')
+ @DomName('WebGLRenderingContext.TEXTURE_CUBE_MAP')
@DocsEditable()
- @Experimental() // untriaged
- static const int FRONT_AND_BACK = 0x0408;
+ static const int TEXTURE_CUBE_MAP = 0x8513;
- @DomName('WebGLRenderingContextBase.FRONT_FACE')
+ @DomName('WebGLRenderingContext.TEXTURE_CUBE_MAP_NEGATIVE_X')
@DocsEditable()
- @Experimental() // untriaged
- static const int FRONT_FACE = 0x0B46;
+ static const int TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516;
- @DomName('WebGLRenderingContextBase.FUNC_ADD')
+ @DomName('WebGLRenderingContext.TEXTURE_CUBE_MAP_NEGATIVE_Y')
@DocsEditable()
- @Experimental() // untriaged
- static const int FUNC_ADD = 0x8006;
+ static const int TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518;
- @DomName('WebGLRenderingContextBase.FUNC_REVERSE_SUBTRACT')
+ @DomName('WebGLRenderingContext.TEXTURE_CUBE_MAP_NEGATIVE_Z')
@DocsEditable()
- @Experimental() // untriaged
- static const int FUNC_REVERSE_SUBTRACT = 0x800B;
+ static const int TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A;
- @DomName('WebGLRenderingContextBase.FUNC_SUBTRACT')
+ @DomName('WebGLRenderingContext.TEXTURE_CUBE_MAP_POSITIVE_X')
@DocsEditable()
- @Experimental() // untriaged
- static const int FUNC_SUBTRACT = 0x800A;
+ static const int TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515;
- @DomName('WebGLRenderingContextBase.GENERATE_MIPMAP_HINT')
+ @DomName('WebGLRenderingContext.TEXTURE_CUBE_MAP_POSITIVE_Y')
@DocsEditable()
- @Experimental() // untriaged
- static const int GENERATE_MIPMAP_HINT = 0x8192;
+ static const int TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517;
- @DomName('WebGLRenderingContextBase.GEQUAL')
+ @DomName('WebGLRenderingContext.TEXTURE_CUBE_MAP_POSITIVE_Z')
@DocsEditable()
- @Experimental() // untriaged
- static const int GEQUAL = 0x0206;
+ static const int TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519;
- @DomName('WebGLRenderingContextBase.GREATER')
+ @DomName('WebGLRenderingContext.TEXTURE_MAG_FILTER')
@DocsEditable()
- @Experimental() // untriaged
- static const int GREATER = 0x0204;
+ static const int TEXTURE_MAG_FILTER = 0x2800;
- @DomName('WebGLRenderingContextBase.GREEN_BITS')
+ @DomName('WebGLRenderingContext.TEXTURE_MIN_FILTER')
@DocsEditable()
- @Experimental() // untriaged
- static const int GREEN_BITS = 0x0D53;
+ static const int TEXTURE_MIN_FILTER = 0x2801;
- @DomName('WebGLRenderingContextBase.HIGH_FLOAT')
+ @DomName('WebGLRenderingContext.TEXTURE_WRAP_S')
@DocsEditable()
- @Experimental() // untriaged
- static const int HIGH_FLOAT = 0x8DF2;
+ static const int TEXTURE_WRAP_S = 0x2802;
- @DomName('WebGLRenderingContextBase.HIGH_INT')
+ @DomName('WebGLRenderingContext.TEXTURE_WRAP_T')
@DocsEditable()
- @Experimental() // untriaged
- static const int HIGH_INT = 0x8DF5;
+ static const int TEXTURE_WRAP_T = 0x2803;
- @DomName('WebGLRenderingContextBase.IMPLEMENTATION_COLOR_READ_FORMAT')
+ @DomName('WebGLRenderingContext.TRIANGLES')
@DocsEditable()
- @Experimental() // untriaged
- static const int IMPLEMENTATION_COLOR_READ_FORMAT = 0x8B9B;
+ static const int TRIANGLES = 0x0004;
- @DomName('WebGLRenderingContextBase.IMPLEMENTATION_COLOR_READ_TYPE')
+ @DomName('WebGLRenderingContext.TRIANGLE_FAN')
@DocsEditable()
- @Experimental() // untriaged
- static const int IMPLEMENTATION_COLOR_READ_TYPE = 0x8B9A;
+ static const int TRIANGLE_FAN = 0x0006;
- @DomName('WebGLRenderingContextBase.INCR')
+ @DomName('WebGLRenderingContext.TRIANGLE_STRIP')
@DocsEditable()
- @Experimental() // untriaged
- static const int INCR = 0x1E02;
+ static const int TRIANGLE_STRIP = 0x0005;
- @DomName('WebGLRenderingContextBase.INCR_WRAP')
+ @DomName('WebGLRenderingContext.UNPACK_ALIGNMENT')
@DocsEditable()
- @Experimental() // untriaged
- static const int INCR_WRAP = 0x8507;
+ static const int UNPACK_ALIGNMENT = 0x0CF5;
- @DomName('WebGLRenderingContextBase.INT')
+ @DomName('WebGLRenderingContext.UNPACK_COLORSPACE_CONVERSION_WEBGL')
@DocsEditable()
- @Experimental() // untriaged
- static const int INT = 0x1404;
+ static const int UNPACK_COLORSPACE_CONVERSION_WEBGL = 0x9243;
- @DomName('WebGLRenderingContextBase.INT_VEC2')
+ @DomName('WebGLRenderingContext.UNPACK_FLIP_Y_WEBGL')
@DocsEditable()
- @Experimental() // untriaged
- static const int INT_VEC2 = 0x8B53;
+ static const int UNPACK_FLIP_Y_WEBGL = 0x9240;
- @DomName('WebGLRenderingContextBase.INT_VEC3')
+ @DomName('WebGLRenderingContext.UNPACK_PREMULTIPLY_ALPHA_WEBGL')
@DocsEditable()
- @Experimental() // untriaged
- static const int INT_VEC3 = 0x8B54;
+ static const int UNPACK_PREMULTIPLY_ALPHA_WEBGL = 0x9241;
- @DomName('WebGLRenderingContextBase.INT_VEC4')
+ @DomName('WebGLRenderingContext.UNSIGNED_BYTE')
@DocsEditable()
- @Experimental() // untriaged
- static const int INT_VEC4 = 0x8B55;
+ static const int UNSIGNED_BYTE = 0x1401;
- @DomName('WebGLRenderingContextBase.INVALID_ENUM')
+ @DomName('WebGLRenderingContext.UNSIGNED_INT')
@DocsEditable()
- @Experimental() // untriaged
- static const int INVALID_ENUM = 0x0500;
+ static const int UNSIGNED_INT = 0x1405;
- @DomName('WebGLRenderingContextBase.INVALID_FRAMEBUFFER_OPERATION')
+ @DomName('WebGLRenderingContext.UNSIGNED_SHORT')
@DocsEditable()
- @Experimental() // untriaged
- static const int INVALID_FRAMEBUFFER_OPERATION = 0x0506;
+ static const int UNSIGNED_SHORT = 0x1403;
- @DomName('WebGLRenderingContextBase.INVALID_OPERATION')
+ @DomName('WebGLRenderingContext.UNSIGNED_SHORT_4_4_4_4')
@DocsEditable()
- @Experimental() // untriaged
- static const int INVALID_OPERATION = 0x0502;
+ static const int UNSIGNED_SHORT_4_4_4_4 = 0x8033;
- @DomName('WebGLRenderingContextBase.INVALID_VALUE')
+ @DomName('WebGLRenderingContext.UNSIGNED_SHORT_5_5_5_1')
@DocsEditable()
- @Experimental() // untriaged
- static const int INVALID_VALUE = 0x0501;
+ static const int UNSIGNED_SHORT_5_5_5_1 = 0x8034;
- @DomName('WebGLRenderingContextBase.INVERT')
+ @DomName('WebGLRenderingContext.UNSIGNED_SHORT_5_6_5')
@DocsEditable()
- @Experimental() // untriaged
- static const int INVERT = 0x150A;
+ static const int UNSIGNED_SHORT_5_6_5 = 0x8363;
- @DomName('WebGLRenderingContextBase.KEEP')
+ @DomName('WebGLRenderingContext.VALIDATE_STATUS')
@DocsEditable()
- @Experimental() // untriaged
- static const int KEEP = 0x1E00;
+ static const int VALIDATE_STATUS = 0x8B83;
- @DomName('WebGLRenderingContextBase.LEQUAL')
+ @DomName('WebGLRenderingContext.VENDOR')
@DocsEditable()
- @Experimental() // untriaged
- static const int LEQUAL = 0x0203;
+ static const int VENDOR = 0x1F00;
- @DomName('WebGLRenderingContextBase.LESS')
+ @DomName('WebGLRenderingContext.VERSION')
@DocsEditable()
- @Experimental() // untriaged
- static const int LESS = 0x0201;
+ static const int VERSION = 0x1F02;
- @DomName('WebGLRenderingContextBase.LINEAR')
+ @DomName('WebGLRenderingContext.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING')
@DocsEditable()
- @Experimental() // untriaged
- static const int LINEAR = 0x2601;
+ static const int VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F;
- @DomName('WebGLRenderingContextBase.LINEAR_MIPMAP_LINEAR')
+ @DomName('WebGLRenderingContext.VERTEX_ATTRIB_ARRAY_ENABLED')
@DocsEditable()
- @Experimental() // untriaged
- static const int LINEAR_MIPMAP_LINEAR = 0x2703;
+ static const int VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622;
- @DomName('WebGLRenderingContextBase.LINEAR_MIPMAP_NEAREST')
+ @DomName('WebGLRenderingContext.VERTEX_ATTRIB_ARRAY_NORMALIZED')
@DocsEditable()
- @Experimental() // untriaged
- static const int LINEAR_MIPMAP_NEAREST = 0x2701;
+ static const int VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A;
- @DomName('WebGLRenderingContextBase.LINES')
+ @DomName('WebGLRenderingContext.VERTEX_ATTRIB_ARRAY_POINTER')
@DocsEditable()
- @Experimental() // untriaged
- static const int LINES = 0x0001;
+ static const int VERTEX_ATTRIB_ARRAY_POINTER = 0x8645;
- @DomName('WebGLRenderingContextBase.LINE_LOOP')
+ @DomName('WebGLRenderingContext.VERTEX_ATTRIB_ARRAY_SIZE')
@DocsEditable()
- @Experimental() // untriaged
- static const int LINE_LOOP = 0x0002;
+ static const int VERTEX_ATTRIB_ARRAY_SIZE = 0x8623;
- @DomName('WebGLRenderingContextBase.LINE_STRIP')
+ @DomName('WebGLRenderingContext.VERTEX_ATTRIB_ARRAY_STRIDE')
@DocsEditable()
- @Experimental() // untriaged
- static const int LINE_STRIP = 0x0003;
+ static const int VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624;
- @DomName('WebGLRenderingContextBase.LINE_WIDTH')
+ @DomName('WebGLRenderingContext.VERTEX_ATTRIB_ARRAY_TYPE')
@DocsEditable()
- @Experimental() // untriaged
- static const int LINE_WIDTH = 0x0B21;
+ static const int VERTEX_ATTRIB_ARRAY_TYPE = 0x8625;
- @DomName('WebGLRenderingContextBase.LINK_STATUS')
+ @DomName('WebGLRenderingContext.VERTEX_SHADER')
@DocsEditable()
- @Experimental() // untriaged
- static const int LINK_STATUS = 0x8B82;
+ static const int VERTEX_SHADER = 0x8B31;
- @DomName('WebGLRenderingContextBase.LOW_FLOAT')
+ @DomName('WebGLRenderingContext.VIEWPORT')
@DocsEditable()
- @Experimental() // untriaged
- static const int LOW_FLOAT = 0x8DF0;
+ static const int VIEWPORT = 0x0BA2;
- @DomName('WebGLRenderingContextBase.LOW_INT')
+ @DomName('WebGLRenderingContext.ZERO')
@DocsEditable()
- @Experimental() // untriaged
- static const int LOW_INT = 0x8DF3;
+ static const int ZERO = 0;
- @DomName('WebGLRenderingContextBase.LUMINANCE')
- @DocsEditable()
- @Experimental() // untriaged
- static const int LUMINANCE = 0x1909;
+ // From WebGLRenderingContextBase
- @DomName('WebGLRenderingContextBase.LUMINANCE_ALPHA')
+ @DomName('WebGLRenderingContext.canvas')
@DocsEditable()
@Experimental() // untriaged
- static const int LUMINANCE_ALPHA = 0x190A;
+ final CanvasElement canvas;
- @DomName('WebGLRenderingContextBase.MAX_COMBINED_TEXTURE_IMAGE_UNITS')
+ @DomName('WebGLRenderingContext.drawingBufferHeight')
@DocsEditable()
- @Experimental() // untriaged
- static const int MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D;
+ final int drawingBufferHeight;
- @DomName('WebGLRenderingContextBase.MAX_CUBE_MAP_TEXTURE_SIZE')
+ @DomName('WebGLRenderingContext.drawingBufferWidth')
@DocsEditable()
- @Experimental() // untriaged
- static const int MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C;
+ final int drawingBufferWidth;
- @DomName('WebGLRenderingContextBase.MAX_FRAGMENT_UNIFORM_VECTORS')
+ @DomName('WebGLRenderingContext.activeTexture')
@DocsEditable()
- @Experimental() // untriaged
- static const int MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD;
+ void activeTexture(int texture) native;
- @DomName('WebGLRenderingContextBase.MAX_RENDERBUFFER_SIZE')
+ @DomName('WebGLRenderingContext.attachShader')
@DocsEditable()
- @Experimental() // untriaged
- static const int MAX_RENDERBUFFER_SIZE = 0x84E8;
+ void attachShader(Program program, Shader shader) native;
- @DomName('WebGLRenderingContextBase.MAX_TEXTURE_IMAGE_UNITS')
+ @DomName('WebGLRenderingContext.bindAttribLocation')
@DocsEditable()
- @Experimental() // untriaged
- static const int MAX_TEXTURE_IMAGE_UNITS = 0x8872;
+ void bindAttribLocation(Program program, int index, String name) native;
- @DomName('WebGLRenderingContextBase.MAX_TEXTURE_SIZE')
+ @DomName('WebGLRenderingContext.bindBuffer')
@DocsEditable()
- @Experimental() // untriaged
- static const int MAX_TEXTURE_SIZE = 0x0D33;
+ void bindBuffer(int target, Buffer buffer) native;
- @DomName('WebGLRenderingContextBase.MAX_VARYING_VECTORS')
+ @DomName('WebGLRenderingContext.bindFramebuffer')
@DocsEditable()
- @Experimental() // untriaged
- static const int MAX_VARYING_VECTORS = 0x8DFC;
+ void bindFramebuffer(int target, Framebuffer framebuffer) native;
- @DomName('WebGLRenderingContextBase.MAX_VERTEX_ATTRIBS')
+ @DomName('WebGLRenderingContext.bindRenderbuffer')
@DocsEditable()
- @Experimental() // untriaged
- static const int MAX_VERTEX_ATTRIBS = 0x8869;
+ void bindRenderbuffer(int target, Renderbuffer renderbuffer) native;
- @DomName('WebGLRenderingContextBase.MAX_VERTEX_TEXTURE_IMAGE_UNITS')
+ @DomName('WebGLRenderingContext.bindTexture')
@DocsEditable()
- @Experimental() // untriaged
- static const int MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C;
+ void bindTexture(int target, Texture texture) native;
- @DomName('WebGLRenderingContextBase.MAX_VERTEX_UNIFORM_VECTORS')
+ @DomName('WebGLRenderingContext.blendColor')
@DocsEditable()
- @Experimental() // untriaged
- static const int MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB;
+ void blendColor(num red, num green, num blue, num alpha) native;
- @DomName('WebGLRenderingContextBase.MAX_VIEWPORT_DIMS')
+ @DomName('WebGLRenderingContext.blendEquation')
@DocsEditable()
- @Experimental() // untriaged
- static const int MAX_VIEWPORT_DIMS = 0x0D3A;
+ void blendEquation(int mode) native;
- @DomName('WebGLRenderingContextBase.MEDIUM_FLOAT')
+ @DomName('WebGLRenderingContext.blendEquationSeparate')
@DocsEditable()
- @Experimental() // untriaged
- static const int MEDIUM_FLOAT = 0x8DF1;
+ void blendEquationSeparate(int modeRGB, int modeAlpha) native;
- @DomName('WebGLRenderingContextBase.MEDIUM_INT')
+ @DomName('WebGLRenderingContext.blendFunc')
@DocsEditable()
- @Experimental() // untriaged
- static const int MEDIUM_INT = 0x8DF4;
+ void blendFunc(int sfactor, int dfactor) native;
- @DomName('WebGLRenderingContextBase.MIRRORED_REPEAT')
+ @DomName('WebGLRenderingContext.blendFuncSeparate')
@DocsEditable()
- @Experimental() // untriaged
- static const int MIRRORED_REPEAT = 0x8370;
+ void blendFuncSeparate(int srcRGB, int dstRGB, int srcAlpha, int dstAlpha) native;
- @DomName('WebGLRenderingContextBase.NEAREST')
+ @JSName('bufferData')
+ /**
+ * Buffers the specified data.
+ *
+ * The [bufferData] method is provided for WebGL API compatibility reasons, but
+ * it is highly recommended that you use [bufferDataTyped] or [bufferByteData]
+ * depending on your purposes.
+ */
+ @DomName('WebGLRenderingContext.bufferData')
@DocsEditable()
- @Experimental() // untriaged
- static const int NEAREST = 0x2600;
+ void bufferByteData(int target, ByteBuffer data, int usage) native;
- @DomName('WebGLRenderingContextBase.NEAREST_MIPMAP_LINEAR')
+ /**
+ * Buffers the specified data.
+ *
+ * The [bufferData] method is provided for WebGL API compatibility reasons, but
+ * it is highly recommended that you use [bufferDataTyped] or [bufferByteData]
+ * depending on your purposes.
+ */
+ @DomName('WebGLRenderingContext.bufferData')
@DocsEditable()
- @Experimental() // untriaged
- static const int NEAREST_MIPMAP_LINEAR = 0x2702;
+ void bufferData(int target, data_OR_size, int usage) native;
- @DomName('WebGLRenderingContextBase.NEAREST_MIPMAP_NEAREST')
+ @JSName('bufferData')
+ /**
+ * Buffers the specified data.
+ *
+ * The [bufferData] method is provided for WebGL API compatibility reasons, but
+ * it is highly recommended that you use [bufferDataTyped] or [bufferByteData]
+ * depending on your purposes.
+ */
+ @DomName('WebGLRenderingContext.bufferData')
@DocsEditable()
- @Experimental() // untriaged
- static const int NEAREST_MIPMAP_NEAREST = 0x2700;
+ void bufferDataTyped(int target, TypedData data, int usage) native;
- @DomName('WebGLRenderingContextBase.NEVER')
+ @JSName('bufferSubData')
+ /**
+ * Buffers the specified subset of data.
+ *
+ * The [bufferSubData] method is provided for WebGL API compatibility reasons, but
+ * it is highly recommended that you use [bufferSubDataTyped] or [bufferSubByteData]
+ * depending on your purposes.
+ */
+ @DomName('WebGLRenderingContext.bufferSubData')
@DocsEditable()
- @Experimental() // untriaged
- static const int NEVER = 0x0200;
+ void bufferSubByteData(int target, int offset, ByteBuffer data) native;
- @DomName('WebGLRenderingContextBase.NICEST')
+ /**
+ * Buffers the specified subset of data.
+ *
+ * The [bufferSubData] method is provided for WebGL API compatibility reasons, but
+ * it is highly recommended that you use [bufferSubDataTyped] or [bufferSubByteData]
+ * depending on your purposes.
+ */
+ @DomName('WebGLRenderingContext.bufferSubData')
@DocsEditable()
- @Experimental() // untriaged
- static const int NICEST = 0x1102;
+ void bufferSubData(int target, int offset, data) native;
- @DomName('WebGLRenderingContextBase.NONE')
+ @JSName('bufferSubData')
+ /**
+ * Buffers the specified subset of data.
+ *
+ * The [bufferSubData] method is provided for WebGL API compatibility reasons, but
+ * it is highly recommended that you use [bufferSubDataTyped] or [bufferSubByteData]
+ * depending on your purposes.
+ */
+ @DomName('WebGLRenderingContext.bufferSubData')
@DocsEditable()
- @Experimental() // untriaged
- static const int NONE = 0;
+ void bufferSubDataTyped(int target, int offset, TypedData data) native;
- @DomName('WebGLRenderingContextBase.NOTEQUAL')
+ @DomName('WebGLRenderingContext.checkFramebufferStatus')
@DocsEditable()
- @Experimental() // untriaged
- static const int NOTEQUAL = 0x0205;
+ int checkFramebufferStatus(int target) native;
- @DomName('WebGLRenderingContextBase.NO_ERROR')
+ @DomName('WebGLRenderingContext.clear')
@DocsEditable()
- @Experimental() // untriaged
- static const int NO_ERROR = 0;
+ void clear(int mask) native;
- @DomName('WebGLRenderingContextBase.ONE')
+ @DomName('WebGLRenderingContext.clearColor')
@DocsEditable()
- @Experimental() // untriaged
- static const int ONE = 1;
+ void clearColor(num red, num green, num blue, num alpha) native;
- @DomName('WebGLRenderingContextBase.ONE_MINUS_CONSTANT_ALPHA')
+ @DomName('WebGLRenderingContext.clearDepth')
@DocsEditable()
- @Experimental() // untriaged
- static const int ONE_MINUS_CONSTANT_ALPHA = 0x8004;
+ void clearDepth(num depth) native;
- @DomName('WebGLRenderingContextBase.ONE_MINUS_CONSTANT_COLOR')
+ @DomName('WebGLRenderingContext.clearStencil')
@DocsEditable()
- @Experimental() // untriaged
- static const int ONE_MINUS_CONSTANT_COLOR = 0x8002;
+ void clearStencil(int s) native;
- @DomName('WebGLRenderingContextBase.ONE_MINUS_DST_ALPHA')
+ @DomName('WebGLRenderingContext.colorMask')
@DocsEditable()
- @Experimental() // untriaged
- static const int ONE_MINUS_DST_ALPHA = 0x0305;
+ void colorMask(bool red, bool green, bool blue, bool alpha) native;
- @DomName('WebGLRenderingContextBase.ONE_MINUS_DST_COLOR')
+ @DomName('WebGLRenderingContext.compileShader')
@DocsEditable()
- @Experimental() // untriaged
- static const int ONE_MINUS_DST_COLOR = 0x0307;
+ void compileShader(Shader shader) native;
- @DomName('WebGLRenderingContextBase.ONE_MINUS_SRC_ALPHA')
+ @DomName('WebGLRenderingContext.compressedTexImage2D')
@DocsEditable()
- @Experimental() // untriaged
- static const int ONE_MINUS_SRC_ALPHA = 0x0303;
+ void compressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, TypedData data) native;
- @DomName('WebGLRenderingContextBase.ONE_MINUS_SRC_COLOR')
+ @DomName('WebGLRenderingContext.compressedTexSubImage2D')
@DocsEditable()
- @Experimental() // untriaged
- static const int ONE_MINUS_SRC_COLOR = 0x0301;
+ void compressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, TypedData data) native;
- @DomName('WebGLRenderingContextBase.OUT_OF_MEMORY')
+ @DomName('WebGLRenderingContext.copyTexImage2D')
@DocsEditable()
- @Experimental() // untriaged
- static const int OUT_OF_MEMORY = 0x0505;
+ void copyTexImage2D(int target, int level, int internalformat, int x, int y, int width, int height, int border) native;
- @DomName('WebGLRenderingContextBase.PACK_ALIGNMENT')
+ @DomName('WebGLRenderingContext.copyTexSubImage2D')
@DocsEditable()
- @Experimental() // untriaged
- static const int PACK_ALIGNMENT = 0x0D05;
+ void copyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height) native;
- @DomName('WebGLRenderingContextBase.POINTS')
+ @DomName('WebGLRenderingContext.createBuffer')
@DocsEditable()
- @Experimental() // untriaged
- static const int POINTS = 0x0000;
+ Buffer createBuffer() native;
- @DomName('WebGLRenderingContextBase.POLYGON_OFFSET_FACTOR')
+ @DomName('WebGLRenderingContext.createFramebuffer')
@DocsEditable()
- @Experimental() // untriaged
- static const int POLYGON_OFFSET_FACTOR = 0x8038;
+ Framebuffer createFramebuffer() native;
- @DomName('WebGLRenderingContextBase.POLYGON_OFFSET_FILL')
+ @DomName('WebGLRenderingContext.createProgram')
@DocsEditable()
- @Experimental() // untriaged
- static const int POLYGON_OFFSET_FILL = 0x8037;
+ Program createProgram() native;
- @DomName('WebGLRenderingContextBase.POLYGON_OFFSET_UNITS')
+ @DomName('WebGLRenderingContext.createRenderbuffer')
@DocsEditable()
- @Experimental() // untriaged
- static const int POLYGON_OFFSET_UNITS = 0x2A00;
+ Renderbuffer createRenderbuffer() native;
- @DomName('WebGLRenderingContextBase.RED_BITS')
+ @DomName('WebGLRenderingContext.createShader')
@DocsEditable()
- @Experimental() // untriaged
- static const int RED_BITS = 0x0D52;
+ Shader createShader(int type) native;
- @DomName('WebGLRenderingContextBase.RENDERBUFFER')
+ @DomName('WebGLRenderingContext.createTexture')
@DocsEditable()
- @Experimental() // untriaged
- static const int RENDERBUFFER = 0x8D41;
+ Texture createTexture() native;
- @DomName('WebGLRenderingContextBase.RENDERBUFFER_ALPHA_SIZE')
+ @DomName('WebGLRenderingContext.cullFace')
@DocsEditable()
- @Experimental() // untriaged
- static const int RENDERBUFFER_ALPHA_SIZE = 0x8D53;
+ void cullFace(int mode) native;
- @DomName('WebGLRenderingContextBase.RENDERBUFFER_BINDING')
+ @DomName('WebGLRenderingContext.deleteBuffer')
@DocsEditable()
- @Experimental() // untriaged
- static const int RENDERBUFFER_BINDING = 0x8CA7;
+ void deleteBuffer(Buffer buffer) native;
- @DomName('WebGLRenderingContextBase.RENDERBUFFER_BLUE_SIZE')
+ @DomName('WebGLRenderingContext.deleteFramebuffer')
@DocsEditable()
- @Experimental() // untriaged
- static const int RENDERBUFFER_BLUE_SIZE = 0x8D52;
+ void deleteFramebuffer(Framebuffer framebuffer) native;
- @DomName('WebGLRenderingContextBase.RENDERBUFFER_DEPTH_SIZE')
+ @DomName('WebGLRenderingContext.deleteProgram')
@DocsEditable()
- @Experimental() // untriaged
- static const int RENDERBUFFER_DEPTH_SIZE = 0x8D54;
+ void deleteProgram(Program program) native;
- @DomName('WebGLRenderingContextBase.RENDERBUFFER_GREEN_SIZE')
+ @DomName('WebGLRenderingContext.deleteRenderbuffer')
@DocsEditable()
- @Experimental() // untriaged
- static const int RENDERBUFFER_GREEN_SIZE = 0x8D51;
+ void deleteRenderbuffer(Renderbuffer renderbuffer) native;
- @DomName('WebGLRenderingContextBase.RENDERBUFFER_HEIGHT')
+ @DomName('WebGLRenderingContext.deleteShader')
@DocsEditable()
- @Experimental() // untriaged
- static const int RENDERBUFFER_HEIGHT = 0x8D43;
+ void deleteShader(Shader shader) native;
- @DomName('WebGLRenderingContextBase.RENDERBUFFER_INTERNAL_FORMAT')
+ @DomName('WebGLRenderingContext.deleteTexture')
@DocsEditable()
- @Experimental() // untriaged
- static const int RENDERBUFFER_INTERNAL_FORMAT = 0x8D44;
+ void deleteTexture(Texture texture) native;
- @DomName('WebGLRenderingContextBase.RENDERBUFFER_RED_SIZE')
+ @DomName('WebGLRenderingContext.depthFunc')
@DocsEditable()
- @Experimental() // untriaged
- static const int RENDERBUFFER_RED_SIZE = 0x8D50;
+ void depthFunc(int func) native;
- @DomName('WebGLRenderingContextBase.RENDERBUFFER_STENCIL_SIZE')
+ @DomName('WebGLRenderingContext.depthMask')
@DocsEditable()
- @Experimental() // untriaged
- static const int RENDERBUFFER_STENCIL_SIZE = 0x8D55;
+ void depthMask(bool flag) native;
- @DomName('WebGLRenderingContextBase.RENDERBUFFER_WIDTH')
+ @DomName('WebGLRenderingContext.depthRange')
@DocsEditable()
- @Experimental() // untriaged
- static const int RENDERBUFFER_WIDTH = 0x8D42;
+ void depthRange(num zNear, num zFar) native;
- @DomName('WebGLRenderingContextBase.RENDERER')
+ @DomName('WebGLRenderingContext.detachShader')
@DocsEditable()
- @Experimental() // untriaged
- static const int RENDERER = 0x1F01;
+ void detachShader(Program program, Shader shader) native;
- @DomName('WebGLRenderingContextBase.REPEAT')
+ @DomName('WebGLRenderingContext.disable')
@DocsEditable()
- @Experimental() // untriaged
- static const int REPEAT = 0x2901;
+ void disable(int cap) native;
- @DomName('WebGLRenderingContextBase.REPLACE')
+ @DomName('WebGLRenderingContext.disableVertexAttribArray')
@DocsEditable()
- @Experimental() // untriaged
- static const int REPLACE = 0x1E01;
+ void disableVertexAttribArray(int index) native;
- @DomName('WebGLRenderingContextBase.RGB')
+ @DomName('WebGLRenderingContext.drawArrays')
@DocsEditable()
- @Experimental() // untriaged
- static const int RGB = 0x1907;
+ void drawArrays(int mode, int first, int count) native;
- @DomName('WebGLRenderingContextBase.RGB565')
+ @DomName('WebGLRenderingContext.drawElements')
@DocsEditable()
- @Experimental() // untriaged
- static const int RGB565 = 0x8D62;
+ void drawElements(int mode, int count, int type, int offset) native;
- @DomName('WebGLRenderingContextBase.RGB5_A1')
+ @DomName('WebGLRenderingContext.enable')
@DocsEditable()
- @Experimental() // untriaged
- static const int RGB5_A1 = 0x8057;
+ void enable(int cap) native;
- @DomName('WebGLRenderingContextBase.RGBA')
+ @DomName('WebGLRenderingContext.enableVertexAttribArray')
@DocsEditable()
- @Experimental() // untriaged
- static const int RGBA = 0x1908;
+ void enableVertexAttribArray(int index) native;
- @DomName('WebGLRenderingContextBase.RGBA4')
- @DocsEditable()
- @Experimental() // untriaged
- static const int RGBA4 = 0x8056;
-
- @DomName('WebGLRenderingContextBase.SAMPLER_2D')
+ @DomName('WebGLRenderingContext.finish')
@DocsEditable()
- @Experimental() // untriaged
- static const int SAMPLER_2D = 0x8B5E;
+ void finish() native;
- @DomName('WebGLRenderingContextBase.SAMPLER_CUBE')
+ @DomName('WebGLRenderingContext.flush')
@DocsEditable()
- @Experimental() // untriaged
- static const int SAMPLER_CUBE = 0x8B60;
+ void flush() native;
- @DomName('WebGLRenderingContextBase.SAMPLES')
+ @DomName('WebGLRenderingContext.framebufferRenderbuffer')
@DocsEditable()
- @Experimental() // untriaged
- static const int SAMPLES = 0x80A9;
+ void framebufferRenderbuffer(int target, int attachment, int renderbuffertarget, Renderbuffer renderbuffer) native;
- @DomName('WebGLRenderingContextBase.SAMPLE_ALPHA_TO_COVERAGE')
+ @DomName('WebGLRenderingContext.framebufferTexture2D')
@DocsEditable()
- @Experimental() // untriaged
- static const int SAMPLE_ALPHA_TO_COVERAGE = 0x809E;
+ void framebufferTexture2D(int target, int attachment, int textarget, Texture texture, int level) native;
- @DomName('WebGLRenderingContextBase.SAMPLE_BUFFERS')
+ @DomName('WebGLRenderingContext.frontFace')
@DocsEditable()
- @Experimental() // untriaged
- static const int SAMPLE_BUFFERS = 0x80A8;
+ void frontFace(int mode) native;
- @DomName('WebGLRenderingContextBase.SAMPLE_COVERAGE')
+ @DomName('WebGLRenderingContext.generateMipmap')
@DocsEditable()
- @Experimental() // untriaged
- static const int SAMPLE_COVERAGE = 0x80A0;
+ void generateMipmap(int target) native;
- @DomName('WebGLRenderingContextBase.SAMPLE_COVERAGE_INVERT')
+ @DomName('WebGLRenderingContext.getActiveAttrib')
@DocsEditable()
- @Experimental() // untriaged
- static const int SAMPLE_COVERAGE_INVERT = 0x80AB;
+ ActiveInfo getActiveAttrib(Program program, int index) native;
- @DomName('WebGLRenderingContextBase.SAMPLE_COVERAGE_VALUE')
+ @DomName('WebGLRenderingContext.getActiveUniform')
@DocsEditable()
- @Experimental() // untriaged
- static const int SAMPLE_COVERAGE_VALUE = 0x80AA;
+ ActiveInfo getActiveUniform(Program program, int index) native;
- @DomName('WebGLRenderingContextBase.SCISSOR_BOX')
+ @DomName('WebGLRenderingContext.getAttachedShaders')
@DocsEditable()
- @Experimental() // untriaged
- static const int SCISSOR_BOX = 0x0C10;
+ void getAttachedShaders(Program program) native;
- @DomName('WebGLRenderingContextBase.SCISSOR_TEST')
+ @DomName('WebGLRenderingContext.getAttribLocation')
@DocsEditable()
- @Experimental() // untriaged
- static const int SCISSOR_TEST = 0x0C11;
+ int getAttribLocation(Program program, String name) native;
- @DomName('WebGLRenderingContextBase.SHADER_TYPE')
+ @DomName('WebGLRenderingContext.getBufferParameter')
@DocsEditable()
- @Experimental() // untriaged
- static const int SHADER_TYPE = 0x8B4F;
+ @Creates('int|Null')
+ @Returns('int|Null')
+ Object getBufferParameter(int target, int pname) native;
- @DomName('WebGLRenderingContextBase.SHADING_LANGUAGE_VERSION')
+ @DomName('WebGLRenderingContext.getContextAttributes')
@DocsEditable()
- @Experimental() // untriaged
- static const int SHADING_LANGUAGE_VERSION = 0x8B8C;
-
- @DomName('WebGLRenderingContextBase.SHORT')
+ @Creates('ContextAttributes|=Object')
+ ContextAttributes getContextAttributes() {
+ return convertNativeToDart_ContextAttributes(_getContextAttributes_1());
+ }
+ @JSName('getContextAttributes')
+ @DomName('WebGLRenderingContext.getContextAttributes')
@DocsEditable()
- @Experimental() // untriaged
- static const int SHORT = 0x1402;
+ @Creates('ContextAttributes|=Object')
+ _getContextAttributes_1() native;
- @DomName('WebGLRenderingContextBase.SRC_ALPHA')
+ @DomName('WebGLRenderingContext.getError')
@DocsEditable()
- @Experimental() // untriaged
- static const int SRC_ALPHA = 0x0302;
+ int getError() native;
- @DomName('WebGLRenderingContextBase.SRC_ALPHA_SATURATE')
+ @DomName('WebGLRenderingContext.getExtension')
@DocsEditable()
- @Experimental() // untriaged
- static const int SRC_ALPHA_SATURATE = 0x0308;
+ Object getExtension(String name) native;
- @DomName('WebGLRenderingContextBase.SRC_COLOR')
+ @DomName('WebGLRenderingContext.getFramebufferAttachmentParameter')
@DocsEditable()
- @Experimental() // untriaged
- static const int SRC_COLOR = 0x0300;
+ @Creates('int|Renderbuffer|Texture|Null')
+ @Returns('int|Renderbuffer|Texture|Null')
+ Object getFramebufferAttachmentParameter(int target, int attachment, int pname) native;
- @DomName('WebGLRenderingContextBase.STATIC_DRAW')
+ @DomName('WebGLRenderingContext.getParameter')
@DocsEditable()
- @Experimental() // untriaged
- static const int STATIC_DRAW = 0x88E4;
+ @Creates('Null|num|String|bool|JSExtendableArray|NativeFloat32List|NativeInt32List|NativeUint32List|Framebuffer|Renderbuffer|Texture')
+ @Returns('Null|num|String|bool|JSExtendableArray|NativeFloat32List|NativeInt32List|NativeUint32List|Framebuffer|Renderbuffer|Texture')
+ Object getParameter(int pname) native;
- @DomName('WebGLRenderingContextBase.STENCIL_ATTACHMENT')
+ @DomName('WebGLRenderingContext.getProgramInfoLog')
@DocsEditable()
- @Experimental() // untriaged
- static const int STENCIL_ATTACHMENT = 0x8D20;
+ String getProgramInfoLog(Program program) native;
- @DomName('WebGLRenderingContextBase.STENCIL_BACK_FAIL')
+ @DomName('WebGLRenderingContext.getProgramParameter')
@DocsEditable()
- @Experimental() // untriaged
- static const int STENCIL_BACK_FAIL = 0x8801;
+ @Creates('int|bool|Null')
+ @Returns('int|bool|Null')
+ Object getProgramParameter(Program program, int pname) native;
- @DomName('WebGLRenderingContextBase.STENCIL_BACK_FUNC')
+ @DomName('WebGLRenderingContext.getRenderbufferParameter')
@DocsEditable()
- @Experimental() // untriaged
- static const int STENCIL_BACK_FUNC = 0x8800;
+ @Creates('int|Null')
+ @Returns('int|Null')
+ Object getRenderbufferParameter(int target, int pname) native;
- @DomName('WebGLRenderingContextBase.STENCIL_BACK_PASS_DEPTH_FAIL')
+ @DomName('WebGLRenderingContext.getShaderInfoLog')
@DocsEditable()
- @Experimental() // untriaged
- static const int STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802;
+ String getShaderInfoLog(Shader shader) native;
- @DomName('WebGLRenderingContextBase.STENCIL_BACK_PASS_DEPTH_PASS')
+ @DomName('WebGLRenderingContext.getShaderParameter')
@DocsEditable()
- @Experimental() // untriaged
- static const int STENCIL_BACK_PASS_DEPTH_PASS = 0x8803;
+ @Creates('int|bool|Null')
+ @Returns('int|bool|Null')
+ Object getShaderParameter(Shader shader, int pname) native;
- @DomName('WebGLRenderingContextBase.STENCIL_BACK_REF')
+ @DomName('WebGLRenderingContext.getShaderPrecisionFormat')
@DocsEditable()
- @Experimental() // untriaged
- static const int STENCIL_BACK_REF = 0x8CA3;
+ ShaderPrecisionFormat getShaderPrecisionFormat(int shadertype, int precisiontype) native;
- @DomName('WebGLRenderingContextBase.STENCIL_BACK_VALUE_MASK')
+ @DomName('WebGLRenderingContext.getShaderSource')
@DocsEditable()
- @Experimental() // untriaged
- static const int STENCIL_BACK_VALUE_MASK = 0x8CA4;
+ String getShaderSource(Shader shader) native;
- @DomName('WebGLRenderingContextBase.STENCIL_BACK_WRITEMASK')
+ @DomName('WebGLRenderingContext.getSupportedExtensions')
@DocsEditable()
- @Experimental() // untriaged
- static const int STENCIL_BACK_WRITEMASK = 0x8CA5;
+ List<String> getSupportedExtensions() native;
- @DomName('WebGLRenderingContextBase.STENCIL_BITS')
+ @DomName('WebGLRenderingContext.getTexParameter')
@DocsEditable()
- @Experimental() // untriaged
- static const int STENCIL_BITS = 0x0D57;
+ @Creates('int|Null')
+ @Returns('int|Null')
+ Object getTexParameter(int target, int pname) native;
- @DomName('WebGLRenderingContextBase.STENCIL_BUFFER_BIT')
+ @DomName('WebGLRenderingContext.getUniform')
@DocsEditable()
- @Experimental() // untriaged
- static const int STENCIL_BUFFER_BIT = 0x00000400;
+ @Creates('Null|num|String|bool|JSExtendableArray|NativeFloat32List|NativeInt32List|NativeUint32List')
+ @Returns('Null|num|String|bool|JSExtendableArray|NativeFloat32List|NativeInt32List|NativeUint32List')
+ Object getUniform(Program program, UniformLocation location) native;
- @DomName('WebGLRenderingContextBase.STENCIL_CLEAR_VALUE')
+ @DomName('WebGLRenderingContext.getUniformLocation')
@DocsEditable()
- @Experimental() // untriaged
- static const int STENCIL_CLEAR_VALUE = 0x0B91;
+ UniformLocation getUniformLocation(Program program, String name) native;
- @DomName('WebGLRenderingContextBase.STENCIL_FAIL')
+ @DomName('WebGLRenderingContext.getVertexAttrib')
@DocsEditable()
- @Experimental() // untriaged
- static const int STENCIL_FAIL = 0x0B94;
+ @Creates('Null|num|bool|NativeFloat32List|Buffer')
+ @Returns('Null|num|bool|NativeFloat32List|Buffer')
+ Object getVertexAttrib(int index, int pname) native;
- @DomName('WebGLRenderingContextBase.STENCIL_FUNC')
+ @DomName('WebGLRenderingContext.getVertexAttribOffset')
@DocsEditable()
- @Experimental() // untriaged
- static const int STENCIL_FUNC = 0x0B92;
+ int getVertexAttribOffset(int index, int pname) native;
- @DomName('WebGLRenderingContextBase.STENCIL_INDEX')
+ @DomName('WebGLRenderingContext.hint')
@DocsEditable()
- @Experimental() // untriaged
- static const int STENCIL_INDEX = 0x1901;
+ void hint(int target, int mode) native;
- @DomName('WebGLRenderingContextBase.STENCIL_INDEX8')
+ @DomName('WebGLRenderingContext.isBuffer')
@DocsEditable()
- @Experimental() // untriaged
- static const int STENCIL_INDEX8 = 0x8D48;
+ bool isBuffer(Buffer buffer) native;
- @DomName('WebGLRenderingContextBase.STENCIL_PASS_DEPTH_FAIL')
+ @DomName('WebGLRenderingContext.isContextLost')
@DocsEditable()
- @Experimental() // untriaged
- static const int STENCIL_PASS_DEPTH_FAIL = 0x0B95;
+ bool isContextLost() native;
- @DomName('WebGLRenderingContextBase.STENCIL_PASS_DEPTH_PASS')
+ @DomName('WebGLRenderingContext.isEnabled')
@DocsEditable()
- @Experimental() // untriaged
- static const int STENCIL_PASS_DEPTH_PASS = 0x0B96;
+ bool isEnabled(int cap) native;
- @DomName('WebGLRenderingContextBase.STENCIL_REF')
+ @DomName('WebGLRenderingContext.isFramebuffer')
@DocsEditable()
- @Experimental() // untriaged
- static const int STENCIL_REF = 0x0B97;
+ bool isFramebuffer(Framebuffer framebuffer) native;
- @DomName('WebGLRenderingContextBase.STENCIL_TEST')
+ @DomName('WebGLRenderingContext.isProgram')
@DocsEditable()
- @Experimental() // untriaged
- static const int STENCIL_TEST = 0x0B90;
+ bool isProgram(Program program) native;
- @DomName('WebGLRenderingContextBase.STENCIL_VALUE_MASK')
+ @DomName('WebGLRenderingContext.isRenderbuffer')
@DocsEditable()
- @Experimental() // untriaged
- static const int STENCIL_VALUE_MASK = 0x0B93;
+ bool isRenderbuffer(Renderbuffer renderbuffer) native;
- @DomName('WebGLRenderingContextBase.STENCIL_WRITEMASK')
+ @DomName('WebGLRenderingContext.isShader')
@DocsEditable()
- @Experimental() // untriaged
- static const int STENCIL_WRITEMASK = 0x0B98;
+ bool isShader(Shader shader) native;
- @DomName('WebGLRenderingContextBase.STREAM_DRAW')
+ @DomName('WebGLRenderingContext.isTexture')
@DocsEditable()
- @Experimental() // untriaged
- static const int STREAM_DRAW = 0x88E0;
+ bool isTexture(Texture texture) native;
- @DomName('WebGLRenderingContextBase.SUBPIXEL_BITS')
+ @DomName('WebGLRenderingContext.lineWidth')
@DocsEditable()
- @Experimental() // untriaged
- static const int SUBPIXEL_BITS = 0x0D50;
+ void lineWidth(num width) native;
- @DomName('WebGLRenderingContextBase.TEXTURE')
+ @DomName('WebGLRenderingContext.linkProgram')
@DocsEditable()
- @Experimental() // untriaged
- static const int TEXTURE = 0x1702;
+ void linkProgram(Program program) native;
- @DomName('WebGLRenderingContextBase.TEXTURE0')
+ @DomName('WebGLRenderingContext.pixelStorei')
@DocsEditable()
- @Experimental() // untriaged
- static const int TEXTURE0 = 0x84C0;
+ void pixelStorei(int pname, int param) native;
- @DomName('WebGLRenderingContextBase.TEXTURE1')
+ @DomName('WebGLRenderingContext.polygonOffset')
@DocsEditable()
- @Experimental() // untriaged
- static const int TEXTURE1 = 0x84C1;
+ void polygonOffset(num factor, num units) native;
- @DomName('WebGLRenderingContextBase.TEXTURE10')
+ @DomName('WebGLRenderingContext.readPixels')
@DocsEditable()
- @Experimental() // untriaged
- static const int TEXTURE10 = 0x84CA;
+ void readPixels(int x, int y, int width, int height, int format, int type, TypedData pixels) native;
- @DomName('WebGLRenderingContextBase.TEXTURE11')
+ @DomName('WebGLRenderingContext.renderbufferStorage')
@DocsEditable()
- @Experimental() // untriaged
- static const int TEXTURE11 = 0x84CB;
+ void renderbufferStorage(int target, int internalformat, int width, int height) native;
- @DomName('WebGLRenderingContextBase.TEXTURE12')
+ @DomName('WebGLRenderingContext.sampleCoverage')
@DocsEditable()
- @Experimental() // untriaged
- static const int TEXTURE12 = 0x84CC;
+ void sampleCoverage(num value, bool invert) native;
- @DomName('WebGLRenderingContextBase.TEXTURE13')
+ @DomName('WebGLRenderingContext.scissor')
@DocsEditable()
- @Experimental() // untriaged
- static const int TEXTURE13 = 0x84CD;
+ void scissor(int x, int y, int width, int height) native;
- @DomName('WebGLRenderingContextBase.TEXTURE14')
+ @DomName('WebGLRenderingContext.shaderSource')
@DocsEditable()
- @Experimental() // untriaged
- static const int TEXTURE14 = 0x84CE;
+ void shaderSource(Shader shader, String string) native;
- @DomName('WebGLRenderingContextBase.TEXTURE15')
+ @DomName('WebGLRenderingContext.stencilFunc')
@DocsEditable()
- @Experimental() // untriaged
- static const int TEXTURE15 = 0x84CF;
+ void stencilFunc(int func, int ref, int mask) native;
- @DomName('WebGLRenderingContextBase.TEXTURE16')
+ @DomName('WebGLRenderingContext.stencilFuncSeparate')
@DocsEditable()
- @Experimental() // untriaged
- static const int TEXTURE16 = 0x84D0;
+ void stencilFuncSeparate(int face, int func, int ref, int mask) native;
- @DomName('WebGLRenderingContextBase.TEXTURE17')
+ @DomName('WebGLRenderingContext.stencilMask')
@DocsEditable()
- @Experimental() // untriaged
- static const int TEXTURE17 = 0x84D1;
+ void stencilMask(int mask) native;
- @DomName('WebGLRenderingContextBase.TEXTURE18')
+ @DomName('WebGLRenderingContext.stencilMaskSeparate')
@DocsEditable()
- @Experimental() // untriaged
- static const int TEXTURE18 = 0x84D2;
+ void stencilMaskSeparate(int face, int mask) native;
- @DomName('WebGLRenderingContextBase.TEXTURE19')
+ @DomName('WebGLRenderingContext.stencilOp')
@DocsEditable()
- @Experimental() // untriaged
- static const int TEXTURE19 = 0x84D3;
+ void stencilOp(int fail, int zfail, int zpass) native;
- @DomName('WebGLRenderingContextBase.TEXTURE2')
+ @DomName('WebGLRenderingContext.stencilOpSeparate')
@DocsEditable()
- @Experimental() // untriaged
- static const int TEXTURE2 = 0x84C2;
+ void stencilOpSeparate(int face, int fail, int zfail, int zpass) native;
- @DomName('WebGLRenderingContextBase.TEXTURE20')
+ /**
+ * Updates the currently bound texture to [data].
+ *
+ * The [texImage2D] method is provided for WebGL API compatibility reasons, but it
+ * is highly recommended that you use [texImage2DUntyped] or [texImage2DTyped]
+ * (or for more specificity, the more specialized [texImage2DImageData],
+ * [texImage2DCanvas], [texImage2DVideo]).
+ */
+ @DomName('WebGLRenderingContext.texImage2D')
@DocsEditable()
- @Experimental() // untriaged
- static const int TEXTURE20 = 0x84D4;
-
- @DomName('WebGLRenderingContextBase.TEXTURE21')
- @DocsEditable()
- @Experimental() // untriaged
- static const int TEXTURE21 = 0x84D5;
-
- @DomName('WebGLRenderingContextBase.TEXTURE22')
- @DocsEditable()
- @Experimental() // untriaged
- static const int TEXTURE22 = 0x84D6;
-
- @DomName('WebGLRenderingContextBase.TEXTURE23')
- @DocsEditable()
- @Experimental() // untriaged
- static const int TEXTURE23 = 0x84D7;
-
- @DomName('WebGLRenderingContextBase.TEXTURE24')
- @DocsEditable()
- @Experimental() // untriaged
- static const int TEXTURE24 = 0x84D8;
-
- @DomName('WebGLRenderingContextBase.TEXTURE25')
- @DocsEditable()
- @Experimental() // untriaged
- static const int TEXTURE25 = 0x84D9;
-
- @DomName('WebGLRenderingContextBase.TEXTURE26')
- @DocsEditable()
- @Experimental() // untriaged
- static const int TEXTURE26 = 0x84DA;
-
- @DomName('WebGLRenderingContextBase.TEXTURE27')
- @DocsEditable()
- @Experimental() // untriaged
- static const int TEXTURE27 = 0x84DB;
-
- @DomName('WebGLRenderingContextBase.TEXTURE28')
- @DocsEditable()
- @Experimental() // untriaged
- static const int TEXTURE28 = 0x84DC;
-
- @DomName('WebGLRenderingContextBase.TEXTURE29')
- @DocsEditable()
- @Experimental() // untriaged
- static const int TEXTURE29 = 0x84DD;
-
- @DomName('WebGLRenderingContextBase.TEXTURE3')
- @DocsEditable()
- @Experimental() // untriaged
- static const int TEXTURE3 = 0x84C3;
-
- @DomName('WebGLRenderingContextBase.TEXTURE30')
- @DocsEditable()
- @Experimental() // untriaged
- static const int TEXTURE30 = 0x84DE;
-
- @DomName('WebGLRenderingContextBase.TEXTURE31')
- @DocsEditable()
- @Experimental() // untriaged
- static const int TEXTURE31 = 0x84DF;
-
- @DomName('WebGLRenderingContextBase.TEXTURE4')
- @DocsEditable()
- @Experimental() // untriaged
- static const int TEXTURE4 = 0x84C4;
-
- @DomName('WebGLRenderingContextBase.TEXTURE5')
- @DocsEditable()
- @Experimental() // untriaged
- static const int TEXTURE5 = 0x84C5;
-
- @DomName('WebGLRenderingContextBase.TEXTURE6')
- @DocsEditable()
- @Experimental() // untriaged
- static const int TEXTURE6 = 0x84C6;
-
- @DomName('WebGLRenderingContextBase.TEXTURE7')
- @DocsEditable()
- @Experimental() // untriaged
- static const int TEXTURE7 = 0x84C7;
-
- @DomName('WebGLRenderingContextBase.TEXTURE8')
- @DocsEditable()
- @Experimental() // untriaged
- static const int TEXTURE8 = 0x84C8;
-
- @DomName('WebGLRenderingContextBase.TEXTURE9')
- @DocsEditable()
- @Experimental() // untriaged
- static const int TEXTURE9 = 0x84C9;
-
- @DomName('WebGLRenderingContextBase.TEXTURE_2D')
- @DocsEditable()
- @Experimental() // untriaged
- static const int TEXTURE_2D = 0x0DE1;
-
- @DomName('WebGLRenderingContextBase.TEXTURE_BINDING_2D')
- @DocsEditable()
- @Experimental() // untriaged
- static const int TEXTURE_BINDING_2D = 0x8069;
-
- @DomName('WebGLRenderingContextBase.TEXTURE_BINDING_CUBE_MAP')
- @DocsEditable()
- @Experimental() // untriaged
- static const int TEXTURE_BINDING_CUBE_MAP = 0x8514;
-
- @DomName('WebGLRenderingContextBase.TEXTURE_CUBE_MAP')
- @DocsEditable()
- @Experimental() // untriaged
- static const int TEXTURE_CUBE_MAP = 0x8513;
-
- @DomName('WebGLRenderingContextBase.TEXTURE_CUBE_MAP_NEGATIVE_X')
- @DocsEditable()
- @Experimental() // untriaged
- static const int TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516;
-
- @DomName('WebGLRenderingContextBase.TEXTURE_CUBE_MAP_NEGATIVE_Y')
- @DocsEditable()
- @Experimental() // untriaged
- static const int TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518;
-
- @DomName('WebGLRenderingContextBase.TEXTURE_CUBE_MAP_NEGATIVE_Z')
- @DocsEditable()
- @Experimental() // untriaged
- static const int TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A;
-
- @DomName('WebGLRenderingContextBase.TEXTURE_CUBE_MAP_POSITIVE_X')
- @DocsEditable()
- @Experimental() // untriaged
- static const int TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515;
-
- @DomName('WebGLRenderingContextBase.TEXTURE_CUBE_MAP_POSITIVE_Y')
- @DocsEditable()
- @Experimental() // untriaged
- static const int TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517;
-
- @DomName('WebGLRenderingContextBase.TEXTURE_CUBE_MAP_POSITIVE_Z')
- @DocsEditable()
- @Experimental() // untriaged
- static const int TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519;
-
- @DomName('WebGLRenderingContextBase.TEXTURE_MAG_FILTER')
- @DocsEditable()
- @Experimental() // untriaged
- static const int TEXTURE_MAG_FILTER = 0x2800;
-
- @DomName('WebGLRenderingContextBase.TEXTURE_MIN_FILTER')
- @DocsEditable()
- @Experimental() // untriaged
- static const int TEXTURE_MIN_FILTER = 0x2801;
-
- @DomName('WebGLRenderingContextBase.TEXTURE_WRAP_S')
- @DocsEditable()
- @Experimental() // untriaged
- static const int TEXTURE_WRAP_S = 0x2802;
-
- @DomName('WebGLRenderingContextBase.TEXTURE_WRAP_T')
- @DocsEditable()
- @Experimental() // untriaged
- static const int TEXTURE_WRAP_T = 0x2803;
-
- @DomName('WebGLRenderingContextBase.TRIANGLES')
- @DocsEditable()
- @Experimental() // untriaged
- static const int TRIANGLES = 0x0004;
-
- @DomName('WebGLRenderingContextBase.TRIANGLE_FAN')
- @DocsEditable()
- @Experimental() // untriaged
- static const int TRIANGLE_FAN = 0x0006;
-
- @DomName('WebGLRenderingContextBase.TRIANGLE_STRIP')
- @DocsEditable()
- @Experimental() // untriaged
- static const int TRIANGLE_STRIP = 0x0005;
-
- @DomName('WebGLRenderingContextBase.UNPACK_ALIGNMENT')
- @DocsEditable()
- @Experimental() // untriaged
- static const int UNPACK_ALIGNMENT = 0x0CF5;
-
- @DomName('WebGLRenderingContextBase.UNPACK_COLORSPACE_CONVERSION_WEBGL')
- @DocsEditable()
- @Experimental() // untriaged
- static const int UNPACK_COLORSPACE_CONVERSION_WEBGL = 0x9243;
-
- @DomName('WebGLRenderingContextBase.UNPACK_FLIP_Y_WEBGL')
- @DocsEditable()
- @Experimental() // untriaged
- static const int UNPACK_FLIP_Y_WEBGL = 0x9240;
-
- @DomName('WebGLRenderingContextBase.UNPACK_PREMULTIPLY_ALPHA_WEBGL')
- @DocsEditable()
- @Experimental() // untriaged
- static const int UNPACK_PREMULTIPLY_ALPHA_WEBGL = 0x9241;
-
- @DomName('WebGLRenderingContextBase.UNSIGNED_BYTE')
- @DocsEditable()
- @Experimental() // untriaged
- static const int UNSIGNED_BYTE = 0x1401;
-
- @DomName('WebGLRenderingContextBase.UNSIGNED_INT')
- @DocsEditable()
- @Experimental() // untriaged
- static const int UNSIGNED_INT = 0x1405;
-
- @DomName('WebGLRenderingContextBase.UNSIGNED_SHORT')
- @DocsEditable()
- @Experimental() // untriaged
- static const int UNSIGNED_SHORT = 0x1403;
-
- @DomName('WebGLRenderingContextBase.UNSIGNED_SHORT_4_4_4_4')
- @DocsEditable()
- @Experimental() // untriaged
- static const int UNSIGNED_SHORT_4_4_4_4 = 0x8033;
-
- @DomName('WebGLRenderingContextBase.UNSIGNED_SHORT_5_5_5_1')
- @DocsEditable()
- @Experimental() // untriaged
- static const int UNSIGNED_SHORT_5_5_5_1 = 0x8034;
-
- @DomName('WebGLRenderingContextBase.UNSIGNED_SHORT_5_6_5')
- @DocsEditable()
- @Experimental() // untriaged
- static const int UNSIGNED_SHORT_5_6_5 = 0x8363;
-
- @DomName('WebGLRenderingContextBase.VALIDATE_STATUS')
+ void texImage2D(int target, int level, int internalformat, int format_OR_width, int height_OR_type, border_OR_canvas_OR_image_OR_pixels_OR_video, [int format, int type, TypedData pixels]) {
+ if (pixels != null && type != null && format != null && (border_OR_canvas_OR_image_OR_pixels_OR_video is int)) {
+ _texImage2D_1(target, level, internalformat, format_OR_width, height_OR_type, border_OR_canvas_OR_image_OR_pixels_OR_video, format, type, pixels);
+ return;
+ }
+ if ((border_OR_canvas_OR_image_OR_pixels_OR_video is ImageData || border_OR_canvas_OR_image_OR_pixels_OR_video == null) && format == null && type == null && pixels == null) {
+ var pixels_1 = convertDartToNative_ImageData(border_OR_canvas_OR_image_OR_pixels_OR_video);
+ _texImage2D_2(target, level, internalformat, format_OR_width, height_OR_type, pixels_1);
+ return;
+ }
+ if ((border_OR_canvas_OR_image_OR_pixels_OR_video is ImageElement) && format == null && type == null && pixels == null) {
+ _texImage2D_3(target, level, internalformat, format_OR_width, height_OR_type, border_OR_canvas_OR_image_OR_pixels_OR_video);
+ return;
+ }
+ if ((border_OR_canvas_OR_image_OR_pixels_OR_video is CanvasElement) && format == null && type == null && pixels == null) {
+ _texImage2D_4(target, level, internalformat, format_OR_width, height_OR_type, border_OR_canvas_OR_image_OR_pixels_OR_video);
+ return;
+ }
+ if ((border_OR_canvas_OR_image_OR_pixels_OR_video is VideoElement) && format == null && type == null && pixels == null) {
+ _texImage2D_5(target, level, internalformat, format_OR_width, height_OR_type, border_OR_canvas_OR_image_OR_pixels_OR_video);
+ return;
+ }
+ throw new ArgumentError("Incorrect number or type of arguments");
+ }
+ @JSName('texImage2D')
+ /**
+ * Updates the currently bound texture to [data].
+ *
+ * The [texImage2D] method is provided for WebGL API compatibility reasons, but it
+ * is highly recommended that you use [texImage2DUntyped] or [texImage2DTyped]
+ * (or for more specificity, the more specialized [texImage2DImageData],
+ * [texImage2DCanvas], [texImage2DVideo]).
+ */
+ @DomName('WebGLRenderingContext.texImage2D')
@DocsEditable()
- @Experimental() // untriaged
- static const int VALIDATE_STATUS = 0x8B83;
-
- @DomName('WebGLRenderingContextBase.VENDOR')
+ void _texImage2D_1(target, level, internalformat, width, height, int border, format, type, TypedData pixels) native;
+ @JSName('texImage2D')
+ /**
+ * Updates the currently bound texture to [data].
+ *
+ * The [texImage2D] method is provided for WebGL API compatibility reasons, but it
+ * is highly recommended that you use [texImage2DUntyped] or [texImage2DTyped]
+ * (or for more specificity, the more specialized [texImage2DImageData],
+ * [texImage2DCanvas], [texImage2DVideo]).
+ */
+ @DomName('WebGLRenderingContext.texImage2D')
@DocsEditable()
- @Experimental() // untriaged
- static const int VENDOR = 0x1F00;
-
- @DomName('WebGLRenderingContextBase.VERSION')
+ void _texImage2D_2(target, level, internalformat, format, type, pixels) native;
+ @JSName('texImage2D')
+ /**
+ * Updates the currently bound texture to [data].
+ *
+ * The [texImage2D] method is provided for WebGL API compatibility reasons, but it
+ * is highly recommended that you use [texImage2DUntyped] or [texImage2DTyped]
+ * (or for more specificity, the more specialized [texImage2DImageData],
+ * [texImage2DCanvas], [texImage2DVideo]).
+ */
+ @DomName('WebGLRenderingContext.texImage2D')
@DocsEditable()
- @Experimental() // untriaged
- static const int VERSION = 0x1F02;
-
- @DomName('WebGLRenderingContextBase.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING')
+ void _texImage2D_3(target, level, internalformat, format, type, ImageElement image) native;
+ @JSName('texImage2D')
+ /**
+ * Updates the currently bound texture to [data].
+ *
+ * The [texImage2D] method is provided for WebGL API compatibility reasons, but it
+ * is highly recommended that you use [texImage2DUntyped] or [texImage2DTyped]
+ * (or for more specificity, the more specialized [texImage2DImageData],
+ * [texImage2DCanvas], [texImage2DVideo]).
+ */
+ @DomName('WebGLRenderingContext.texImage2D')
@DocsEditable()
- @Experimental() // untriaged
- static const int VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F;
-
- @DomName('WebGLRenderingContextBase.VERTEX_ATTRIB_ARRAY_ENABLED')
+ void _texImage2D_4(target, level, internalformat, format, type, CanvasElement canvas) native;
+ @JSName('texImage2D')
+ /**
+ * Updates the currently bound texture to [data].
+ *
+ * The [texImage2D] method is provided for WebGL API compatibility reasons, but it
+ * is highly recommended that you use [texImage2DUntyped] or [texImage2DTyped]
+ * (or for more specificity, the more specialized [texImage2DImageData],
+ * [texImage2DCanvas], [texImage2DVideo]).
+ */
+ @DomName('WebGLRenderingContext.texImage2D')
@DocsEditable()
- @Experimental() // untriaged
- static const int VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622;
+ void _texImage2D_5(target, level, internalformat, format, type, VideoElement video) native;
- @DomName('WebGLRenderingContextBase.VERTEX_ATTRIB_ARRAY_NORMALIZED')
+ @JSName('texImage2D')
+ /**
+ * Updates the currently bound texture to [data].
+ *
+ * The [texImage2D] method is provided for WebGL API compatibility reasons, but it
+ * is highly recommended that you use [texImage2DUntyped] or [texImage2DTyped]
+ * (or for more specificity, the more specialized [texImage2DImageData],
+ * [texImage2DCanvas], [texImage2DVideo]).
+ */
+ @DomName('WebGLRenderingContext.texImage2D')
@DocsEditable()
- @Experimental() // untriaged
- static const int VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A;
+ void texImage2DCanvas(int target, int level, int internalformat, int format, int type, CanvasElement canvas) native;
- @DomName('WebGLRenderingContextBase.VERTEX_ATTRIB_ARRAY_POINTER')
+ @JSName('texImage2D')
+ /**
+ * Updates the currently bound texture to [data].
+ *
+ * The [texImage2D] method is provided for WebGL API compatibility reasons, but it
+ * is highly recommended that you use [texImage2DUntyped] or [texImage2DTyped]
+ * (or for more specificity, the more specialized [texImage2DImageData],
+ * [texImage2DCanvas], [texImage2DVideo]).
+ */
+ @DomName('WebGLRenderingContext.texImage2D')
@DocsEditable()
- @Experimental() // untriaged
- static const int VERTEX_ATTRIB_ARRAY_POINTER = 0x8645;
+ void texImage2DImage(int target, int level, int internalformat, int format, int type, ImageElement image) native;
- @DomName('WebGLRenderingContextBase.VERTEX_ATTRIB_ARRAY_SIZE')
+ /**
+ * Updates the currently bound texture to [data].
+ *
+ * The [texImage2D] method is provided for WebGL API compatibility reasons, but it
+ * is highly recommended that you use [texImage2DUntyped] or [texImage2DTyped]
+ * (or for more specificity, the more specialized [texImage2DImageData],
+ * [texImage2DCanvas], [texImage2DVideo]).
+ */
+ @DomName('WebGLRenderingContext.texImage2D')
@DocsEditable()
- @Experimental() // untriaged
- static const int VERTEX_ATTRIB_ARRAY_SIZE = 0x8623;
-
- @DomName('WebGLRenderingContextBase.VERTEX_ATTRIB_ARRAY_STRIDE')
+ void texImage2DImageData(int target, int level, int internalformat, int format, int type, ImageData pixels) {
+ var pixels_1 = convertDartToNative_ImageData(pixels);
+ _texImage2DImageData_1(target, level, internalformat, format, type, pixels_1);
+ return;
+ }
+ @JSName('texImage2D')
+ /**
+ * Updates the currently bound texture to [data].
+ *
+ * The [texImage2D] method is provided for WebGL API compatibility reasons, but it
+ * is highly recommended that you use [texImage2DUntyped] or [texImage2DTyped]
+ * (or for more specificity, the more specialized [texImage2DImageData],
+ * [texImage2DCanvas], [texImage2DVideo]).
+ */
+ @DomName('WebGLRenderingContext.texImage2D')
@DocsEditable()
- @Experimental() // untriaged
- static const int VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624;
+ void _texImage2DImageData_1(target, level, internalformat, format, type, pixels) native;
- @DomName('WebGLRenderingContextBase.VERTEX_ATTRIB_ARRAY_TYPE')
+ @JSName('texImage2D')
+ /**
+ * Updates the currently bound texture to [data].
+ *
+ * The [texImage2D] method is provided for WebGL API compatibility reasons, but it
+ * is highly recommended that you use [texImage2DUntyped] or [texImage2DTyped]
+ * (or for more specificity, the more specialized [texImage2DImageData],
+ * [texImage2DCanvas], [texImage2DVideo]).
+ */
+ @DomName('WebGLRenderingContext.texImage2D')
@DocsEditable()
- @Experimental() // untriaged
- static const int VERTEX_ATTRIB_ARRAY_TYPE = 0x8625;
+ void texImage2DVideo(int target, int level, int internalformat, int format, int type, VideoElement video) native;
- @DomName('WebGLRenderingContextBase.VERTEX_SHADER')
+ @DomName('WebGLRenderingContext.texParameterf')
@DocsEditable()
- @Experimental() // untriaged
- static const int VERTEX_SHADER = 0x8B31;
+ void texParameterf(int target, int pname, num param) native;
- @DomName('WebGLRenderingContextBase.VIEWPORT')
+ @DomName('WebGLRenderingContext.texParameteri')
@DocsEditable()
- @Experimental() // untriaged
- static const int VIEWPORT = 0x0BA2;
+ void texParameteri(int target, int pname, int param) native;
- @DomName('WebGLRenderingContextBase.ZERO')
+ /**
+ * Updates a sub-rectangle of the currently bound texture to [data].
+ *
+ * The [texSubImage2D] method is provided for WebGL API compatibility reasons, but it
+ * is highly recommended that you use [texSubImage2DUntyped] or [texSubImage2DTyped]
+ * (or for more specificity, the more specialized [texSubImage2DImageData],
+ * [texSubImage2DCanvas], [texSubImage2DVideo]).
+ */
+ @DomName('WebGLRenderingContext.texSubImage2D')
@DocsEditable()
- @Experimental() // untriaged
- static const int ZERO = 0;
-
- final CanvasElement canvas;
-
- final int drawingBufferHeight;
-
- final int drawingBufferWidth;
-
- void activeTexture(int texture);
-
- void attachShader(Program program, Shader shader);
-
- void bindAttribLocation(Program program, int index, String name);
-
- void bindBuffer(int target, Buffer buffer);
-
- void bindFramebuffer(int target, Framebuffer framebuffer);
-
- void bindRenderbuffer(int target, Renderbuffer renderbuffer);
-
- void bindTexture(int target, Texture texture);
-
- void blendColor(num red, num green, num blue, num alpha);
-
- void blendEquation(int mode);
-
- void blendEquationSeparate(int modeRGB, int modeAlpha);
-
- void blendFunc(int sfactor, int dfactor);
-
- void blendFuncSeparate(int srcRGB, int dstRGB, int srcAlpha, int dstAlpha);
-
- void bufferByteData(int target, ByteBuffer data, int usage);
-
- void bufferData(int target, data_OR_size, int usage);
-
- void bufferDataTyped(int target, TypedData data, int usage);
-
- void bufferSubByteData(int target, int offset, ByteBuffer data);
-
- void bufferSubData(int target, int offset, data);
-
- void bufferSubDataTyped(int target, int offset, TypedData data);
-
- int checkFramebufferStatus(int target);
-
- void clear(int mask);
-
- void clearColor(num red, num green, num blue, num alpha);
-
- void clearDepth(num depth);
-
- void clearStencil(int s);
-
- void colorMask(bool red, bool green, bool blue, bool alpha);
-
- void compileShader(Shader shader);
-
- void compressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, TypedData data);
-
- void compressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, TypedData data);
-
- void copyTexImage2D(int target, int level, int internalformat, int x, int y, int width, int height, int border);
-
- void copyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height);
-
- Buffer createBuffer();
-
- Framebuffer createFramebuffer();
-
- Program createProgram();
-
- Renderbuffer createRenderbuffer();
-
- Shader createShader(int type);
-
- Texture createTexture();
-
- void cullFace(int mode);
-
- void deleteBuffer(Buffer buffer);
-
- void deleteFramebuffer(Framebuffer framebuffer);
-
- void deleteProgram(Program program);
-
- void deleteRenderbuffer(Renderbuffer renderbuffer);
-
- void deleteShader(Shader shader);
-
- void deleteTexture(Texture texture);
-
- void depthFunc(int func);
-
- void depthMask(bool flag);
-
- void depthRange(num zNear, num zFar);
-
- void detachShader(Program program, Shader shader);
-
- void disable(int cap);
-
- void disableVertexAttribArray(int index);
-
- void drawArrays(int mode, int first, int count);
-
- void drawElements(int mode, int count, int type, int offset);
-
- void enable(int cap);
-
- void enableVertexAttribArray(int index);
-
- void finish();
-
- void flush();
-
- void framebufferRenderbuffer(int target, int attachment, int renderbuffertarget, Renderbuffer renderbuffer);
-
- void framebufferTexture2D(int target, int attachment, int textarget, Texture texture, int level);
-
- void frontFace(int mode);
-
- void generateMipmap(int target);
-
- ActiveInfo getActiveAttrib(Program program, int index);
-
- ActiveInfo getActiveUniform(Program program, int index);
-
- void getAttachedShaders(Program program);
-
- int getAttribLocation(Program program, String name);
-
- Object getBufferParameter(int target, int pname);
-
- ContextAttributes getContextAttributes();
-
- int getError();
-
- Object getExtension(String name);
-
- Object getFramebufferAttachmentParameter(int target, int attachment, int pname);
-
- Object getParameter(int pname);
-
- String getProgramInfoLog(Program program);
-
- Object getProgramParameter(Program program, int pname);
-
- Object getRenderbufferParameter(int target, int pname);
-
- String getShaderInfoLog(Shader shader);
-
- Object getShaderParameter(Shader shader, int pname);
-
- ShaderPrecisionFormat getShaderPrecisionFormat(int shadertype, int precisiontype);
-
- String getShaderSource(Shader shader);
-
- List<String> getSupportedExtensions();
-
- Object getTexParameter(int target, int pname);
-
- Object getUniform(Program program, UniformLocation location);
-
- UniformLocation getUniformLocation(Program program, String name);
-
- Object getVertexAttrib(int index, int pname);
-
- int getVertexAttribOffset(int index, int pname);
-
- void hint(int target, int mode);
-
- bool isBuffer(Buffer buffer);
-
- bool isContextLost();
-
- bool isEnabled(int cap);
-
- bool isFramebuffer(Framebuffer framebuffer);
-
- bool isProgram(Program program);
-
- bool isRenderbuffer(Renderbuffer renderbuffer);
-
- bool isShader(Shader shader);
-
- bool isTexture(Texture texture);
-
- void lineWidth(num width);
-
- void linkProgram(Program program);
-
- void pixelStorei(int pname, int param);
-
- void polygonOffset(num factor, num units);
-
- void readPixels(int x, int y, int width, int height, int format, int type, TypedData pixels);
-
- void renderbufferStorage(int target, int internalformat, int width, int height);
-
- void sampleCoverage(num value, bool invert);
-
- void scissor(int x, int y, int width, int height);
-
- void shaderSource(Shader shader, String string);
-
- void stencilFunc(int func, int ref, int mask);
-
- void stencilFuncSeparate(int face, int func, int ref, int mask);
-
- void stencilMask(int mask);
-
- void stencilMaskSeparate(int face, int mask);
-
- void stencilOp(int fail, int zfail, int zpass);
-
- void stencilOpSeparate(int face, int fail, int zfail, int zpass);
-
- void texImage2D(int target, int level, int internalformat, int format_OR_width, int height_OR_type, border_OR_canvas_OR_image_OR_pixels_OR_video, [int format, int type, TypedData pixels]);
-
- void texImage2DCanvas(int target, int level, int internalformat, int format, int type, CanvasElement canvas);
-
- void texImage2DImage(int target, int level, int internalformat, int format, int type, ImageElement image);
+ void texSubImage2D(int target, int level, int xoffset, int yoffset, int format_OR_width, int height_OR_type, canvas_OR_format_OR_image_OR_pixels_OR_video, [int type, TypedData pixels]) {
+ if (pixels != null && type != null && (canvas_OR_format_OR_image_OR_pixels_OR_video is int)) {
+ _texSubImage2D_1(target, level, xoffset, yoffset, format_OR_width, height_OR_type, canvas_OR_format_OR_image_OR_pixels_OR_video, type, pixels);
+ return;
+ }
+ if ((canvas_OR_format_OR_image_OR_pixels_OR_video is ImageData || canvas_OR_format_OR_image_OR_pixels_OR_video == null) && type == null && pixels == null) {
+ var pixels_1 = convertDartToNative_ImageData(canvas_OR_format_OR_image_OR_pixels_OR_video);
+ _texSubImage2D_2(target, level, xoffset, yoffset, format_OR_width, height_OR_type, pixels_1);
+ return;
+ }
+ if ((canvas_OR_format_OR_image_OR_pixels_OR_video is ImageElement) && type == null && pixels == null) {
+ _texSubImage2D_3(target, level, xoffset, yoffset, format_OR_width, height_OR_type, canvas_OR_format_OR_image_OR_pixels_OR_video);
+ return;
+ }
+ if ((canvas_OR_format_OR_image_OR_pixels_OR_video is CanvasElement) && type == null && pixels == null) {
+ _texSubImage2D_4(target, level, xoffset, yoffset, format_OR_width, height_OR_type, canvas_OR_format_OR_image_OR_pixels_OR_video);
+ return;
+ }
+ if ((canvas_OR_format_OR_image_OR_pixels_OR_video is VideoElement) && type == null && pixels == null) {
+ _texSubImage2D_5(target, level, xoffset, yoffset, format_OR_width, height_OR_type, canvas_OR_format_OR_image_OR_pixels_OR_video);
+ return;
+ }
+ throw new ArgumentError("Incorrect number or type of arguments");
+ }
+ @JSName('texSubImage2D')
+ /**
+ * Updates a sub-rectangle of the currently bound texture to [data].
+ *
+ * The [texSubImage2D] method is provided for WebGL API compatibility reasons, but it
+ * is highly recommended that you use [texSubImage2DUntyped] or [texSubImage2DTyped]
+ * (or for more specificity, the more specialized [texSubImage2DImageData],
+ * [texSubImage2DCanvas], [texSubImage2DVideo]).
+ */
+ @DomName('WebGLRenderingContext.texSubImage2D')
+ @DocsEditable()
+ void _texSubImage2D_1(target, level, xoffset, yoffset, width, height, int format, type, TypedData pixels) native;
+ @JSName('texSubImage2D')
+ /**
+ * Updates a sub-rectangle of the currently bound texture to [data].
+ *
+ * The [texSubImage2D] method is provided for WebGL API compatibility reasons, but it
+ * is highly recommended that you use [texSubImage2DUntyped] or [texSubImage2DTyped]
+ * (or for more specificity, the more specialized [texSubImage2DImageData],
+ * [texSubImage2DCanvas], [texSubImage2DVideo]).
+ */
+ @DomName('WebGLRenderingContext.texSubImage2D')
+ @DocsEditable()
+ void _texSubImage2D_2(target, level, xoffset, yoffset, format, type, pixels) native;
+ @JSName('texSubImage2D')
+ /**
+ * Updates a sub-rectangle of the currently bound texture to [data].
+ *
+ * The [texSubImage2D] method is provided for WebGL API compatibility reasons, but it
+ * is highly recommended that you use [texSubImage2DUntyped] or [texSubImage2DTyped]
+ * (or for more specificity, the more specialized [texSubImage2DImageData],
+ * [texSubImage2DCanvas], [texSubImage2DVideo]).
+ */
+ @DomName('WebGLRenderingContext.texSubImage2D')
+ @DocsEditable()
+ void _texSubImage2D_3(target, level, xoffset, yoffset, format, type, ImageElement image) native;
+ @JSName('texSubImage2D')
+ /**
+ * Updates a sub-rectangle of the currently bound texture to [data].
+ *
+ * The [texSubImage2D] method is provided for WebGL API compatibility reasons, but it
+ * is highly recommended that you use [texSubImage2DUntyped] or [texSubImage2DTyped]
+ * (or for more specificity, the more specialized [texSubImage2DImageData],
+ * [texSubImage2DCanvas], [texSubImage2DVideo]).
+ */
+ @DomName('WebGLRenderingContext.texSubImage2D')
+ @DocsEditable()
+ void _texSubImage2D_4(target, level, xoffset, yoffset, format, type, CanvasElement canvas) native;
+ @JSName('texSubImage2D')
+ /**
+ * Updates a sub-rectangle of the currently bound texture to [data].
+ *
+ * The [texSubImage2D] method is provided for WebGL API compatibility reasons, but it
+ * is highly recommended that you use [texSubImage2DUntyped] or [texSubImage2DTyped]
+ * (or for more specificity, the more specialized [texSubImage2DImageData],
+ * [texSubImage2DCanvas], [texSubImage2DVideo]).
+ */
+ @DomName('WebGLRenderingContext.texSubImage2D')
+ @DocsEditable()
+ void _texSubImage2D_5(target, level, xoffset, yoffset, format, type, VideoElement video) native;
- void texImage2DImageData(int target, int level, int internalformat, int format, int type, ImageData pixels);
+ @JSName('texSubImage2D')
+ /**
+ * Updates a sub-rectangle of the currently bound texture to [data].
+ *
+ * The [texSubImage2D] method is provided for WebGL API compatibility reasons, but it
+ * is highly recommended that you use [texSubImage2DUntyped] or [texSubImage2DTyped]
+ * (or for more specificity, the more specialized [texSubImage2DImageData],
+ * [texSubImage2DCanvas], [texSubImage2DVideo]).
+ */
+ @DomName('WebGLRenderingContext.texSubImage2D')
+ @DocsEditable()
+ void texSubImage2DCanvas(int target, int level, int xoffset, int yoffset, int format, int type, CanvasElement canvas) native;
- void texImage2DVideo(int target, int level, int internalformat, int format, int type, VideoElement video);
+ @JSName('texSubImage2D')
+ /**
+ * Updates a sub-rectangle of the currently bound texture to [data].
+ *
+ * The [texSubImage2D] method is provided for WebGL API compatibility reasons, but it
+ * is highly recommended that you use [texSubImage2DUntyped] or [texSubImage2DTyped]
+ * (or for more specificity, the more specialized [texSubImage2DImageData],
+ * [texSubImage2DCanvas], [texSubImage2DVideo]).
+ */
+ @DomName('WebGLRenderingContext.texSubImage2D')
+ @DocsEditable()
+ void texSubImage2DImage(int target, int level, int xoffset, int yoffset, int format, int type, ImageElement image) native;
- void texParameterf(int target, int pname, num param);
+ /**
+ * Updates a sub-rectangle of the currently bound texture to [data].
+ *
+ * The [texSubImage2D] method is provided for WebGL API compatibility reasons, but it
+ * is highly recommended that you use [texSubImage2DUntyped] or [texSubImage2DTyped]
+ * (or for more specificity, the more specialized [texSubImage2DImageData],
+ * [texSubImage2DCanvas], [texSubImage2DVideo]).
+ */
+ @DomName('WebGLRenderingContext.texSubImage2D')
+ @DocsEditable()
+ void texSubImage2DImageData(int target, int level, int xoffset, int yoffset, int format, int type, ImageData pixels) {
+ var pixels_1 = convertDartToNative_ImageData(pixels);
+ _texSubImage2DImageData_1(target, level, xoffset, yoffset, format, type, pixels_1);
+ return;
+ }
+ @JSName('texSubImage2D')
+ /**
+ * Updates a sub-rectangle of the currently bound texture to [data].
+ *
+ * The [texSubImage2D] method is provided for WebGL API compatibility reasons, but it
+ * is highly recommended that you use [texSubImage2DUntyped] or [texSubImage2DTyped]
+ * (or for more specificity, the more specialized [texSubImage2DImageData],
+ * [texSubImage2DCanvas], [texSubImage2DVideo]).
+ */
+ @DomName('WebGLRenderingContext.texSubImage2D')
+ @DocsEditable()
+ void _texSubImage2DImageData_1(target, level, xoffset, yoffset, format, type, pixels) native;
- void texParameteri(int target, int pname, int param);
+ @JSName('texSubImage2D')
+ /**
+ * Updates a sub-rectangle of the currently bound texture to [data].
+ *
+ * The [texSubImage2D] method is provided for WebGL API compatibility reasons, but it
+ * is highly recommended that you use [texSubImage2DUntyped] or [texSubImage2DTyped]
+ * (or for more specificity, the more specialized [texSubImage2DImageData],
+ * [texSubImage2DCanvas], [texSubImage2DVideo]).
+ */
+ @DomName('WebGLRenderingContext.texSubImage2D')
+ @DocsEditable()
+ void texSubImage2DVideo(int target, int level, int xoffset, int yoffset, int format, int type, VideoElement video) native;
- void texSubImage2D(int target, int level, int xoffset, int yoffset, int format_OR_width, int height_OR_type, canvas_OR_format_OR_image_OR_pixels_OR_video, [int type, TypedData pixels]);
+ @DomName('WebGLRenderingContext.uniform1f')
+ @DocsEditable()
+ void uniform1f(UniformLocation location, num x) native;
- void texSubImage2DCanvas(int target, int level, int xoffset, int yoffset, int format, int type, CanvasElement canvas);
+ @DomName('WebGLRenderingContext.uniform1fv')
+ @DocsEditable()
+ void uniform1fv(UniformLocation location, Float32List v) native;
- void texSubImage2DImage(int target, int level, int xoffset, int yoffset, int format, int type, ImageElement image);
+ @DomName('WebGLRenderingContext.uniform1i')
+ @DocsEditable()
+ void uniform1i(UniformLocation location, int x) native;
- void texSubImage2DImageData(int target, int level, int xoffset, int yoffset, int format, int type, ImageData pixels);
+ @DomName('WebGLRenderingContext.uniform1iv')
+ @DocsEditable()
+ void uniform1iv(UniformLocation location, Int32List v) native;
- void texSubImage2DVideo(int target, int level, int xoffset, int yoffset, int format, int type, VideoElement video);
+ @DomName('WebGLRenderingContext.uniform2f')
+ @DocsEditable()
+ void uniform2f(UniformLocation location, num x, num y) native;
- void uniform1f(UniformLocation location, num x);
+ @DomName('WebGLRenderingContext.uniform2fv')
+ @DocsEditable()
+ void uniform2fv(UniformLocation location, Float32List v) native;
- void uniform1fv(UniformLocation location, Float32List v);
+ @DomName('WebGLRenderingContext.uniform2i')
+ @DocsEditable()
+ void uniform2i(UniformLocation location, int x, int y) native;
- void uniform1i(UniformLocation location, int x);
+ @DomName('WebGLRenderingContext.uniform2iv')
+ @DocsEditable()
+ void uniform2iv(UniformLocation location, Int32List v) native;
- void uniform1iv(UniformLocation location, Int32List v);
+ @DomName('WebGLRenderingContext.uniform3f')
+ @DocsEditable()
+ void uniform3f(UniformLocation location, num x, num y, num z) native;
- void uniform2f(UniformLocation location, num x, num y);
+ @DomName('WebGLRenderingContext.uniform3fv')
+ @DocsEditable()
+ void uniform3fv(UniformLocation location, Float32List v) native;
- void uniform2fv(UniformLocation location, Float32List v);
+ @DomName('WebGLRenderingContext.uniform3i')
+ @DocsEditable()
+ void uniform3i(UniformLocation location, int x, int y, int z) native;
- void uniform2i(UniformLocation location, int x, int y);
+ @DomName('WebGLRenderingContext.uniform3iv')
+ @DocsEditable()
+ void uniform3iv(UniformLocation location, Int32List v) native;
- void uniform2iv(UniformLocation location, Int32List v);
+ @DomName('WebGLRenderingContext.uniform4f')
+ @DocsEditable()
+ void uniform4f(UniformLocation location, num x, num y, num z, num w) native;
- void uniform3f(UniformLocation location, num x, num y, num z);
+ @DomName('WebGLRenderingContext.uniform4fv')
+ @DocsEditable()
+ void uniform4fv(UniformLocation location, Float32List v) native;
- void uniform3fv(UniformLocation location, Float32List v);
+ @DomName('WebGLRenderingContext.uniform4i')
+ @DocsEditable()
+ void uniform4i(UniformLocation location, int x, int y, int z, int w) native;
- void uniform3i(UniformLocation location, int x, int y, int z);
+ @DomName('WebGLRenderingContext.uniform4iv')
+ @DocsEditable()
+ void uniform4iv(UniformLocation location, Int32List v) native;
- void uniform3iv(UniformLocation location, Int32List v);
+ @DomName('WebGLRenderingContext.uniformMatrix2fv')
+ @DocsEditable()
+ void uniformMatrix2fv(UniformLocation location, bool transpose, Float32List array) native;
- void uniform4f(UniformLocation location, num x, num y, num z, num w);
+ @DomName('WebGLRenderingContext.uniformMatrix3fv')
+ @DocsEditable()
+ void uniformMatrix3fv(UniformLocation location, bool transpose, Float32List array) native;
- void uniform4fv(UniformLocation location, Float32List v);
+ @DomName('WebGLRenderingContext.uniformMatrix4fv')
+ @DocsEditable()
+ void uniformMatrix4fv(UniformLocation location, bool transpose, Float32List array) native;
- void uniform4i(UniformLocation location, int x, int y, int z, int w);
+ @DomName('WebGLRenderingContext.useProgram')
+ @DocsEditable()
+ void useProgram(Program program) native;
- void uniform4iv(UniformLocation location, Int32List v);
+ @DomName('WebGLRenderingContext.validateProgram')
+ @DocsEditable()
+ void validateProgram(Program program) native;
- void uniformMatrix2fv(UniformLocation location, bool transpose, Float32List array);
+ @DomName('WebGLRenderingContext.vertexAttrib1f')
+ @DocsEditable()
+ void vertexAttrib1f(int indx, num x) native;
- void uniformMatrix3fv(UniformLocation location, bool transpose, Float32List array);
+ @DomName('WebGLRenderingContext.vertexAttrib1fv')
+ @DocsEditable()
+ void vertexAttrib1fv(int indx, Float32List values) native;
- void uniformMatrix4fv(UniformLocation location, bool transpose, Float32List array);
+ @DomName('WebGLRenderingContext.vertexAttrib2f')
+ @DocsEditable()
+ void vertexAttrib2f(int indx, num x, num y) native;
- void useProgram(Program program);
+ @DomName('WebGLRenderingContext.vertexAttrib2fv')
+ @DocsEditable()
+ void vertexAttrib2fv(int indx, Float32List values) native;
- void validateProgram(Program program);
+ @DomName('WebGLRenderingContext.vertexAttrib3f')
+ @DocsEditable()
+ void vertexAttrib3f(int indx, num x, num y, num z) native;
- void vertexAttrib1f(int indx, num x);
+ @DomName('WebGLRenderingContext.vertexAttrib3fv')
+ @DocsEditable()
+ void vertexAttrib3fv(int indx, Float32List values) native;
- void vertexAttrib1fv(int indx, Float32List values);
+ @DomName('WebGLRenderingContext.vertexAttrib4f')
+ @DocsEditable()
+ void vertexAttrib4f(int indx, num x, num y, num z, num w) native;
- void vertexAttrib2f(int indx, num x, num y);
+ @DomName('WebGLRenderingContext.vertexAttrib4fv')
+ @DocsEditable()
+ void vertexAttrib4fv(int indx, Float32List values) native;
- void vertexAttrib2fv(int indx, Float32List values);
+ @DomName('WebGLRenderingContext.vertexAttribPointer')
+ @DocsEditable()
+ void vertexAttribPointer(int indx, int size, int type, bool normalized, int stride, int offset) native;
- void vertexAttrib3f(int indx, num x, num y, num z);
+ @DomName('WebGLRenderingContext.viewport')
+ @DocsEditable()
+ void viewport(int x, int y, int width, int height) native;
- void vertexAttrib3fv(int indx, Float32List values);
- void vertexAttrib4f(int indx, num x, num y, num z, num w);
+ /**
+ * Sets the currently bound texture to [data].
+ *
+ * [data] can be either an [ImageElement], a
+ * [CanvasElement], a [VideoElement], or an [ImageData] object.
+ *
+ * To use [texImage2d] with a TypedData object, use [texImage2dTyped].
+ *
+ */
+ @JSName('texImage2D')
+ void texImage2DUntyped(int targetTexture, int levelOfDetail,
+ int internalFormat, int format, int type, data) native;
- void vertexAttrib4fv(int indx, Float32List values);
+ /**
+ * Sets the currently bound texture to [data].
+ */
+ @JSName('texImage2D')
+ void texImage2DTyped(int targetTexture, int levelOfDetail,
+ int internalFormat, int width, int height, int border, int format,
+ int type, TypedData data) native;
- void vertexAttribPointer(int indx, int size, int type, bool normalized, int stride, int offset);
+ /**
+ * Updates a sub-rectangle of the currently bound texture to [data].
+ *
+ * [data] can be either an [ImageElement], a
+ * [CanvasElement], a [VideoElement], or an [ImageData] object.
+ *
+ * To use [texSubImage2d] with a TypedData object, use [texSubImage2dTyped].
+ *
+ */
+ @JSName('texSubImage2D')
+ void texSubImage2DUntyped(int targetTexture, int levelOfDetail,
+ int xOffset, int yOffset, int format, int type, data) native;
- void viewport(int x, int y, int width, int height);
+ /**
+ * Updates a sub-rectangle of the currently bound texture to [data].
+ */
+ @JSName('texSubImage2D')
+ void texSubImage2DTyped(int targetTexture, int levelOfDetail,
+ int xOffset, int yOffset, int width, int height, int border, int format,
+ int type, TypedData data) native;
}
// Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file
// for details. All rights reserved. Use of this source code is governed by a
@@ -3948,3 +3339,15 @@ class VertexArrayObject extends Interceptor {
// To suppress missing implicit constructor warnings.
factory VertexArrayObject._() { throw new UnsupportedError("Not supported"); }
}
+// Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file
+// for details. All rights reserved. Use of this source code is governed by a
+// BSD-style license that can be found in the LICENSE file.
+
+
+@DocsEditable()
+@DomName('WebGLRenderingContextBase')
+@Experimental() // untriaged
+abstract class _WebGLRenderingContextBase extends Interceptor {
+ // To suppress missing implicit constructor warnings.
+ factory _WebGLRenderingContextBase._() { throw new UnsupportedError("Not supported"); }
+}
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