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1 // Copyright 2014 the V8 project authors. All rights reserved. | 1 // Copyright 2014 the V8 project authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include <functional> | 5 #include <functional> |
6 #include <limits> | 6 #include <limits> |
7 | 7 |
8 #include "src/base/bits.h" | 8 #include "src/base/bits.h" |
9 #include "src/compiler/generic-node-inl.h" | 9 #include "src/compiler/generic-node-inl.h" |
10 #include "test/cctest/cctest.h" | 10 #include "test/cctest/cctest.h" |
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3313 for (int i = 0; i < kNumInputs; i++) { | 3313 for (int i = 0; i < kNumInputs; i++) { |
3314 if (i % 2) { | 3314 if (i % 2) { |
3315 CHECK_UINT32_EQ(result[i], static_cast<uint32_t>(100 + i + 2147483648u)); | 3315 CHECK_UINT32_EQ(result[i], static_cast<uint32_t>(100 + i + 2147483648u)); |
3316 } else { | 3316 } else { |
3317 CHECK_UINT32_EQ(result[i], static_cast<uint32_t>(100 + i)); | 3317 CHECK_UINT32_EQ(result[i], static_cast<uint32_t>(100 + i)); |
3318 } | 3318 } |
3319 } | 3319 } |
3320 } | 3320 } |
3321 | 3321 |
3322 | 3322 |
| 3323 TEST(RunTruncateFloat64ToFloat32_spilled) { |
| 3324 RawMachineAssemblerTester<uint32_t> m; |
| 3325 const int kNumInputs = 32; |
| 3326 int32_t magic = 0x786234; |
| 3327 double input[kNumInputs]; |
| 3328 float result[kNumInputs]; |
| 3329 Node* input_node[kNumInputs]; |
| 3330 |
| 3331 for (int i = 0; i < kNumInputs; i++) { |
| 3332 input_node[i] = |
| 3333 m.Load(kMachFloat64, m.PointerConstant(&input), m.Int32Constant(i * 8)); |
| 3334 } |
| 3335 |
| 3336 for (int i = 0; i < kNumInputs; i++) { |
| 3337 m.Store(kMachFloat32, m.PointerConstant(&result), m.Int32Constant(i * 4), |
| 3338 m.TruncateFloat64ToFloat32(input_node[i])); |
| 3339 } |
| 3340 |
| 3341 m.Return(m.Int32Constant(magic)); |
| 3342 |
| 3343 for (int i = 0; i < kNumInputs; i++) { |
| 3344 input[i] = 0.1 + i; |
| 3345 } |
| 3346 |
| 3347 CHECK_EQ(magic, m.Call()); |
| 3348 |
| 3349 for (int i = 0; i < kNumInputs; i++) { |
| 3350 CHECK_EQ(result[i], DoubleToFloat32(input[i])); |
| 3351 } |
| 3352 } |
| 3353 |
| 3354 |
3323 TEST(RunDeadChangeFloat64ToInt32) { | 3355 TEST(RunDeadChangeFloat64ToInt32) { |
3324 RawMachineAssemblerTester<int32_t> m; | 3356 RawMachineAssemblerTester<int32_t> m; |
3325 const int magic = 0x88abcda4; | 3357 const int magic = 0x88abcda4; |
3326 m.ChangeFloat64ToInt32(m.Float64Constant(999.78)); | 3358 m.ChangeFloat64ToInt32(m.Float64Constant(999.78)); |
3327 m.Return(m.Int32Constant(magic)); | 3359 m.Return(m.Int32Constant(magic)); |
3328 CHECK_EQ(magic, m.Call()); | 3360 CHECK_EQ(magic, m.Call()); |
3329 } | 3361 } |
3330 | 3362 |
3331 | 3363 |
3332 TEST(RunDeadChangeInt32ToFloat64) { | 3364 TEST(RunDeadChangeInt32ToFloat64) { |
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4330 float actual = *i; | 4362 float actual = *i; |
4331 RawMachineAssemblerTester<int32_t> m; | 4363 RawMachineAssemblerTester<int32_t> m; |
4332 m.StoreToPointer(&actual, kMachFloat32, m.Float32Constant(expected)); | 4364 m.StoreToPointer(&actual, kMachFloat32, m.Float32Constant(expected)); |
4333 m.Return(m.Int32Constant(0)); | 4365 m.Return(m.Int32Constant(0)); |
4334 CHECK_EQ(0, m.Call()); | 4366 CHECK_EQ(0, m.Call()); |
4335 CHECK_EQ(expected, actual); | 4367 CHECK_EQ(expected, actual); |
4336 } | 4368 } |
4337 } | 4369 } |
4338 | 4370 |
4339 #endif // V8_TURBOFAN_TARGET | 4371 #endif // V8_TURBOFAN_TARGET |
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