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1 /* | 1 /* |
2 * Copyright (C) 2006 Nikolas Zimmermann <zimmermann@kde.org> | 2 * Copyright (C) 2006 Nikolas Zimmermann <zimmermann@kde.org> |
3 * Copyright (C) Research In Motion Limited 2010. All rights reserved. | 3 * Copyright (C) Research In Motion Limited 2010. All rights reserved. |
4 * | 4 * |
5 * This library is free software; you can redistribute it and/or | 5 * This library is free software; you can redistribute it and/or |
6 * modify it under the terms of the GNU Library General Public | 6 * modify it under the terms of the GNU Library General Public |
7 * License as published by the Free Software Foundation; either | 7 * License as published by the Free Software Foundation; either |
8 * version 2 of the License, or (at your option) any later version. | 8 * version 2 of the License, or (at your option) any later version. |
9 * | 9 * |
10 * This library is distributed in the hope that it will be useful, | 10 * This library is distributed in the hope that it will be useful, |
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of | 11 * but WITHOUT ANY WARRANTY; without even the implied warranty of |
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | 12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
13 * Library General Public License for more details. | 13 * Library General Public License for more details. |
14 * | 14 * |
15 * You should have received a copy of the GNU Library General Public License | 15 * You should have received a copy of the GNU Library General Public License |
16 * along with this library; see the file COPYING.LIB. If not, write to | 16 * along with this library; see the file COPYING.LIB. If not, write to |
17 * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, | 17 * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, |
18 * Boston, MA 02110-1301, USA. | 18 * Boston, MA 02110-1301, USA. |
19 */ | 19 */ |
20 | 20 |
21 #include "config.h" | 21 #include "config.h" |
22 | |
23 #include "core/rendering/svg/RenderSVGResourcePattern.h" | 22 #include "core/rendering/svg/RenderSVGResourcePattern.h" |
24 | 23 |
25 #include "core/dom/ElementTraversal.h" | 24 #include "core/dom/ElementTraversal.h" |
26 #include "core/rendering/svg/SVGRenderSupport.h" | |
27 #include "core/rendering/svg/SVGRenderingContext.h" | 25 #include "core/rendering/svg/SVGRenderingContext.h" |
28 #include "core/svg/SVGFitToViewBox.h" | 26 #include "core/svg/SVGFitToViewBox.h" |
29 #include "platform/graphics/GraphicsContext.h" | 27 #include "platform/graphics/GraphicsContext.h" |
30 | 28 |
31 namespace blink { | 29 namespace blink { |
32 | 30 |
33 const RenderSVGResourceType RenderSVGResourcePattern::s_resourceType = PatternRe
sourceType; | 31 const RenderSVGResourceType RenderSVGResourcePattern::s_resourceType = PatternRe
sourceType; |
34 | 32 |
35 RenderSVGResourcePattern::RenderSVGResourcePattern(SVGPatternElement* node) | 33 RenderSVGResourcePattern::RenderSVGResourcePattern(SVGPatternElement* node) |
36 : RenderSVGResourceContainer(node) | 34 : RenderSVGResourceContainer(node) |
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105 AffineTransform patternTransform = m_attributes.patternTransform(); | 103 AffineTransform patternTransform = m_attributes.patternTransform(); |
106 if (!patternTransform.isIdentity()) | 104 if (!patternTransform.isIdentity()) |
107 patternData->transform = patternTransform * patternData->transform; | 105 patternData->transform = patternTransform * patternData->transform; |
108 | 106 |
109 // Various calls above may trigger invalidations in some fringe cases (Image
Buffer allocation | 107 // Various calls above may trigger invalidations in some fringe cases (Image
Buffer allocation |
110 // failures in the SVG image cache for example). To avoid having our Pattern
Data deleted by | 108 // failures in the SVG image cache for example). To avoid having our Pattern
Data deleted by |
111 // removeAllClientsFromCache(), we only make it visible in the cache at the
very end. | 109 // removeAllClientsFromCache(), we only make it visible in the cache at the
very end. |
112 return m_patternMap.set(object, patternData.release()).storedValue->value.ge
t(); | 110 return m_patternMap.set(object, patternData.release()).storedValue->value.ge
t(); |
113 } | 111 } |
114 | 112 |
115 bool RenderSVGResourcePattern::applyResource(RenderObject* object, RenderStyle*
style, GraphicsContext* context, RenderSVGResourceModeFlags resourceMode) | 113 SVGPaintServer RenderSVGResourcePattern::preparePaintServer(RenderObject* object
, RenderStyle* style, RenderSVGResourceModeFlags resourceMode) |
116 { | 114 { |
117 ASSERT(object); | 115 ASSERT(object); |
118 ASSERT(style); | 116 ASSERT(style); |
119 ASSERT(context); | |
120 | 117 |
121 clearInvalidationMask(); | 118 clearInvalidationMask(); |
122 | 119 |
123 SVGPatternElement* patternElement = toSVGPatternElement(element()); | 120 SVGPatternElement* patternElement = toSVGPatternElement(element()); |
124 if (!patternElement) | 121 if (!patternElement) |
125 return false; | 122 return SVGPaintServer::invalid(); |
126 | 123 |
127 if (m_shouldCollectPatternAttributes) { | 124 if (m_shouldCollectPatternAttributes) { |
128 patternElement->synchronizeAnimatedSVGAttribute(anyQName()); | 125 patternElement->synchronizeAnimatedSVGAttribute(anyQName()); |
129 | 126 |
130 m_attributes = PatternAttributes(); | 127 m_attributes = PatternAttributes(); |
131 patternElement->collectPatternAttributes(m_attributes); | 128 patternElement->collectPatternAttributes(m_attributes); |
132 m_shouldCollectPatternAttributes = false; | 129 m_shouldCollectPatternAttributes = false; |
133 } | 130 } |
134 | 131 |
135 // Spec: When the geometry of the applicable element has no width or height
and objectBoundingBox is specified, | 132 // Spec: When the geometry of the applicable element has no width or height
and objectBoundingBox is specified, |
136 // then the given effect (e.g. a gradient or a filter) will be ignored. | 133 // then the given effect (e.g. a gradient or a filter) will be ignored. |
137 FloatRect objectBoundingBox = object->objectBoundingBox(); | 134 FloatRect objectBoundingBox = object->objectBoundingBox(); |
138 if (m_attributes.patternUnits() == SVGUnitTypes::SVG_UNIT_TYPE_OBJECTBOUNDIN
GBOX && objectBoundingBox.isEmpty()) | 135 if (m_attributes.patternUnits() == SVGUnitTypes::SVG_UNIT_TYPE_OBJECTBOUNDIN
GBOX && objectBoundingBox.isEmpty()) |
139 return false; | 136 return SVGPaintServer::invalid(); |
140 | 137 |
141 PatternData* patternData = buildPattern(object, patternElement); | 138 PatternData* patternData = buildPattern(object, patternElement); |
142 if (!patternData) | 139 if (!patternData) |
143 return false; | 140 return SVGPaintServer::invalid(); |
144 | 141 |
145 const SVGRenderStyle& svgStyle = style->svgStyle(); | 142 const SVGRenderStyle& svgStyle = style->svgStyle(); |
146 | 143 |
147 AffineTransform computedPatternSpaceTransform = computeResourceSpaceTransfor
m(object, patternData->transform, svgStyle, resourceMode); | 144 AffineTransform computedPatternSpaceTransform = computeResourceSpaceTransfor
m(object, patternData->transform, svgStyle, resourceMode); |
148 patternData->pattern->setPatternSpaceTransform(computedPatternSpaceTransform
); | 145 patternData->pattern->setPatternSpaceTransform(computedPatternSpaceTransform
); |
149 | 146 |
150 // Draw pattern | 147 return SVGPaintServer(patternData->pattern); |
151 context->save(); | |
152 | |
153 if (resourceMode & ApplyToFillMode) | |
154 context->setFillPattern(patternData->pattern); | |
155 else if (resourceMode & ApplyToStrokeMode) | |
156 context->setStrokePattern(patternData->pattern); | |
157 | |
158 updateGraphicsContext(context, style, *object, resourceMode); | |
159 return true; | |
160 } | |
161 | |
162 void RenderSVGResourcePattern::postApplyResource(GraphicsContext* context) | |
163 { | |
164 ASSERT(context); | |
165 context->restore(); | |
166 } | 148 } |
167 | 149 |
168 static inline FloatRect calculatePatternBoundaries(const PatternAttributes& attr
ibutes, | 150 static inline FloatRect calculatePatternBoundaries(const PatternAttributes& attr
ibutes, |
169 const FloatRect& objectBoundi
ngBox, | 151 const FloatRect& objectBoundi
ngBox, |
170 const SVGPatternElement* patt
ernElement) | 152 const SVGPatternElement* patt
ernElement) |
171 { | 153 { |
172 ASSERT(patternElement); | 154 ASSERT(patternElement); |
173 return SVGLengthContext::resolveRectangle(patternElement, attributes.pattern
Units(), objectBoundingBox, attributes.x(), attributes.y(), attributes.width(),
attributes.height()); | 155 return SVGLengthContext::resolveRectangle(patternElement, attributes.pattern
Units(), objectBoundingBox, attributes.x(), attributes.y(), attributes.width(),
attributes.height()); |
174 } | 156 } |
175 | 157 |
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236 continue; | 218 continue; |
237 if (element->renderer()->needsLayout()) | 219 if (element->renderer()->needsLayout()) |
238 return nullptr; | 220 return nullptr; |
239 SVGRenderingContext::renderSubtree(tileImage->context(), element->render
er(), contentTransformation); | 221 SVGRenderingContext::renderSubtree(tileImage->context(), element->render
er(), contentTransformation); |
240 } | 222 } |
241 | 223 |
242 return tileImage.release(); | 224 return tileImage.release(); |
243 } | 225 } |
244 | 226 |
245 } | 227 } |
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