OLD | NEW |
1 /* | 1 /* |
2 * Copyright (C) 2006 Nikolas Zimmermann <zimmermann@kde.org> | 2 * Copyright (C) 2006 Nikolas Zimmermann <zimmermann@kde.org> |
3 * Copyright (C) Research In Motion Limited 2010. All rights reserved. | 3 * Copyright (C) Research In Motion Limited 2010. All rights reserved. |
4 * | 4 * |
5 * This library is free software; you can redistribute it and/or | 5 * This library is free software; you can redistribute it and/or |
6 * modify it under the terms of the GNU Library General Public | 6 * modify it under the terms of the GNU Library General Public |
7 * License as published by the Free Software Foundation; either | 7 * License as published by the Free Software Foundation; either |
8 * version 2 of the License, or (at your option) any later version. | 8 * version 2 of the License, or (at your option) any later version. |
9 * | 9 * |
10 * This library is distributed in the hope that it will be useful, | 10 * This library is distributed in the hope that it will be useful, |
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of | 11 * but WITHOUT ANY WARRANTY; without even the implied warranty of |
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | 12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
13 * Library General Public License for more details. | 13 * Library General Public License for more details. |
14 * | 14 * |
15 * You should have received a copy of the GNU Library General Public License | 15 * You should have received a copy of the GNU Library General Public License |
16 * along with this library; see the file COPYING.LIB. If not, write to | 16 * along with this library; see the file COPYING.LIB. If not, write to |
17 * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, | 17 * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, |
18 * Boston, MA 02110-1301, USA. | 18 * Boston, MA 02110-1301, USA. |
19 */ | 19 */ |
20 | 20 |
21 #include "config.h" | 21 #include "config.h" |
22 | |
23 #include "core/rendering/svg/RenderSVGResourcePattern.h" | 22 #include "core/rendering/svg/RenderSVGResourcePattern.h" |
24 | 23 |
25 #include "core/dom/ElementTraversal.h" | 24 #include "core/dom/ElementTraversal.h" |
26 #include "core/rendering/svg/SVGRenderSupport.h" | 25 #include "core/paint/SVGPaintServer.h" |
27 #include "core/rendering/svg/SVGRenderingContext.h" | 26 #include "core/rendering/svg/SVGRenderingContext.h" |
28 #include "core/svg/SVGFitToViewBox.h" | 27 #include "core/svg/SVGFitToViewBox.h" |
29 #include "platform/graphics/GraphicsContext.h" | 28 #include "platform/graphics/GraphicsContext.h" |
30 | 29 |
31 namespace blink { | 30 namespace blink { |
32 | 31 |
33 const RenderSVGResourceType RenderSVGResourcePattern::s_resourceType = PatternRe
sourceType; | 32 const RenderSVGResourceType RenderSVGResourcePattern::s_resourceType = PatternRe
sourceType; |
34 | 33 |
35 RenderSVGResourcePattern::RenderSVGResourcePattern(SVGPatternElement* node) | 34 RenderSVGResourcePattern::RenderSVGResourcePattern(SVGPatternElement* node) |
36 : RenderSVGResourceContainer(node) | 35 : RenderSVGResourceContainer(node) |
(...skipping 68 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
105 AffineTransform patternTransform = m_attributes.patternTransform(); | 104 AffineTransform patternTransform = m_attributes.patternTransform(); |
106 if (!patternTransform.isIdentity()) | 105 if (!patternTransform.isIdentity()) |
107 patternData->transform = patternTransform * patternData->transform; | 106 patternData->transform = patternTransform * patternData->transform; |
108 | 107 |
109 // Various calls above may trigger invalidations in some fringe cases (Image
Buffer allocation | 108 // Various calls above may trigger invalidations in some fringe cases (Image
Buffer allocation |
110 // failures in the SVG image cache for example). To avoid having our Pattern
Data deleted by | 109 // failures in the SVG image cache for example). To avoid having our Pattern
Data deleted by |
111 // removeAllClientsFromCache(), we only make it visible in the cache at the
very end. | 110 // removeAllClientsFromCache(), we only make it visible in the cache at the
very end. |
112 return m_patternMap.set(object, patternData.release()).storedValue->value.ge
t(); | 111 return m_patternMap.set(object, patternData.release()).storedValue->value.ge
t(); |
113 } | 112 } |
114 | 113 |
115 bool RenderSVGResourcePattern::applyResource(RenderObject* object, RenderStyle*
style, GraphicsContext* context, RenderSVGResourceModeFlags resourceMode) | 114 bool RenderSVGResourcePattern::preparePaintServer(RenderObject* object, RenderSt
yle* style, RenderSVGResourceModeFlags resourceMode, SVGPaintServer& paintServer
) |
116 { | 115 { |
117 ASSERT(object); | 116 ASSERT(object); |
118 ASSERT(style); | 117 ASSERT(style); |
119 ASSERT(context); | |
120 | 118 |
121 clearInvalidationMask(); | 119 clearInvalidationMask(); |
122 | 120 |
123 SVGPatternElement* patternElement = toSVGPatternElement(element()); | 121 SVGPatternElement* patternElement = toSVGPatternElement(element()); |
124 if (!patternElement) | 122 if (!patternElement) |
125 return false; | 123 return false; |
126 | 124 |
127 if (m_shouldCollectPatternAttributes) { | 125 if (m_shouldCollectPatternAttributes) { |
128 patternElement->synchronizeAnimatedSVGAttribute(anyQName()); | 126 patternElement->synchronizeAnimatedSVGAttribute(anyQName()); |
129 | 127 |
(...skipping 10 matching lines...) Expand all Loading... |
140 | 138 |
141 PatternData* patternData = buildPattern(object, patternElement); | 139 PatternData* patternData = buildPattern(object, patternElement); |
142 if (!patternData) | 140 if (!patternData) |
143 return false; | 141 return false; |
144 | 142 |
145 const SVGRenderStyle& svgStyle = style->svgStyle(); | 143 const SVGRenderStyle& svgStyle = style->svgStyle(); |
146 | 144 |
147 AffineTransform computedPatternSpaceTransform = computeResourceSpaceTransfor
m(object, patternData->transform, svgStyle, resourceMode); | 145 AffineTransform computedPatternSpaceTransform = computeResourceSpaceTransfor
m(object, patternData->transform, svgStyle, resourceMode); |
148 patternData->pattern->setPatternSpaceTransform(computedPatternSpaceTransform
); | 146 patternData->pattern->setPatternSpaceTransform(computedPatternSpaceTransform
); |
149 | 147 |
150 // Draw pattern | 148 paintServer.setPattern(patternData->pattern); |
151 context->save(); | |
152 | |
153 if (resourceMode & ApplyToFillMode) | |
154 context->setFillPattern(patternData->pattern); | |
155 else if (resourceMode & ApplyToStrokeMode) | |
156 context->setStrokePattern(patternData->pattern); | |
157 | |
158 updateGraphicsContext(context, style, *object, resourceMode); | |
159 return true; | 149 return true; |
160 } | 150 } |
161 | 151 |
162 void RenderSVGResourcePattern::postApplyResource(GraphicsContext* context) | |
163 { | |
164 ASSERT(context); | |
165 context->restore(); | |
166 } | |
167 | |
168 static inline FloatRect calculatePatternBoundaries(const PatternAttributes& attr
ibutes, | 152 static inline FloatRect calculatePatternBoundaries(const PatternAttributes& attr
ibutes, |
169 const FloatRect& objectBoundi
ngBox, | 153 const FloatRect& objectBoundi
ngBox, |
170 const SVGPatternElement* patt
ernElement) | 154 const SVGPatternElement* patt
ernElement) |
171 { | 155 { |
172 ASSERT(patternElement); | 156 ASSERT(patternElement); |
173 return SVGLengthContext::resolveRectangle(patternElement, attributes.pattern
Units(), objectBoundingBox, attributes.x(), attributes.y(), attributes.width(),
attributes.height()); | 157 return SVGLengthContext::resolveRectangle(patternElement, attributes.pattern
Units(), objectBoundingBox, attributes.x(), attributes.y(), attributes.width(),
attributes.height()); |
174 } | 158 } |
175 | 159 |
176 bool RenderSVGResourcePattern::buildTileImageTransform(RenderObject* renderer, | 160 bool RenderSVGResourcePattern::buildTileImageTransform(RenderObject* renderer, |
177 const PatternAttributes&
attributes, | 161 const PatternAttributes&
attributes, |
(...skipping 58 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
236 continue; | 220 continue; |
237 if (element->renderer()->needsLayout()) | 221 if (element->renderer()->needsLayout()) |
238 return nullptr; | 222 return nullptr; |
239 SVGRenderingContext::renderSubtree(tileImage->context(), element->render
er(), contentTransformation); | 223 SVGRenderingContext::renderSubtree(tileImage->context(), element->render
er(), contentTransformation); |
240 } | 224 } |
241 | 225 |
242 return tileImage.release(); | 226 return tileImage.release(); |
243 } | 227 } |
244 | 228 |
245 } | 229 } |
OLD | NEW |