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Side by Side Diff: Source/core/paint/SVGPaintServer.cpp

Issue 638933002: Introduce SVGPaintServer (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Extra sure about manual shadow-restore. Created 6 years, 2 months ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "config.h"
6 #include "core/paint/SVGPaintServer.h"
7
8 #include "core/rendering/style/RenderStyle.h"
9 #include "core/rendering/style/SVGRenderStyle.h"
10 #include "core/rendering/svg/RenderSVGResourceSolidColor.h"
11 #include "core/rendering/svg/SVGRenderSupport.h"
12 #include "platform/graphics/GraphicsContext.h"
13 #include "platform/graphics/GraphicsContextStateSaver.h"
14
15 namespace blink {
16
17 SVGPaintServer::SVGPaintServer()
18 : m_color(Color::black)
19 {
20 }
21
22 void SVGPaintServer::setColor(Color color)
23 {
24 m_gradient.clear();
25 m_pattern.clear();
26 m_color = color;
27 }
28
29 void SVGPaintServer::setGradient(const PassRefPtr<Gradient> gradient)
30 {
31 m_gradient = gradient;
32 m_pattern.clear();
33 m_color = Color::black;
34 }
35
36 void SVGPaintServer::setPattern(const PassRefPtr<Pattern> pattern)
37 {
38 m_gradient.clear();
39 m_pattern = pattern;
40 m_color = Color::black;
41 }
42
43 void SVGPaintServer::apply(GraphicsContext& context, RenderSVGResourceMode resou rceMode, GraphicsContextStateSaver* stateSaver)
44 {
45 ASSERT(resourceMode == ApplyToFillMode || resourceMode == ApplyToStrokeMode) ;
46 if (stateSaver && (m_gradient || m_pattern))
47 stateSaver->saveIfNeeded();
48
49 if (resourceMode == ApplyToFillMode) {
50 if (m_pattern)
51 context.setFillPattern(m_pattern);
52 else if (m_gradient)
53 context.setFillGradient(m_gradient);
54 else
55 context.setFillColor(m_color);
56 } else {
57 if (m_pattern)
58 context.setStrokePattern(m_pattern);
59 else if (m_gradient)
60 context.setStrokeGradient(m_gradient);
61 else
62 context.setStrokeColor(m_color);
63 }
64 }
65
66 bool SVGPaintServer::requestForRenderer(RenderObject& renderer, RenderStyle* sty le, RenderSVGResourceModeFlags resourceModeFlags, SVGPaintServer& paintServer)
pdr. 2014/10/09 01:00:50 Can we create and return the paintserver from this
fs 2014/10/09 07:23:08 Definitely possible.
fs 2014/10/10 13:08:58 Made SVGPaintServer more RAII (per ~above), and st
67 {
68 ASSERT(style);
69 RenderSVGResourceMode resourceMode = static_cast<RenderSVGResourceMode>(reso urceModeFlags & (ApplyToFillMode | ApplyToStrokeMode));
70 ASSERT(resourceMode == ApplyToFillMode || resourceMode == ApplyToStrokeMode) ;
71
72 bool hasFallback = false;
73 RenderSVGResource* paintingResource = RenderSVGResource::requestPaintingReso urce(resourceMode, &renderer, style, hasFallback);
74 if (!paintingResource)
75 return false;
76
77 if (!paintingResource->preparePaintServer(&renderer, style, resourceModeFlag s, paintServer)) {
78 if (!hasFallback)
79 return false;
80
81 paintServer.setColor(RenderSVGResource::sharedSolidPaintingResource()->c olor());
82 }
83 return true;
84 }
85
86 bool SVGPaintServer::existsForRenderer(RenderObject& renderer, const RenderStyle * style, RenderSVGResourceMode resourceMode)
87 {
88 bool hasFallback;
89 return RenderSVGResource::requestPaintingResource(resourceMode, &renderer, s tyle, hasFallback);
90 }
91
92 bool SVGPaintServer::updateGraphicsContext(GraphicsContext* context, RenderStyle * style, RenderObject& renderer, RenderSVGResourceModeFlags resourceModeFlags, G raphicsContextStateSaver& stateSaver)
93 {
94 ASSERT(context);
95 ASSERT(style);
96
97 RenderSVGResourceMode resourceMode = static_cast<RenderSVGResourceMode>(reso urceModeFlags & (ApplyToFillMode | ApplyToStrokeMode));
98 ASSERT(resourceMode == ApplyToFillMode || resourceMode == ApplyToStrokeMode) ;
99
100 if (SVGRenderSupport::isRenderingClipPathAsMaskImage(renderer)) {
101 if (resourceMode == ApplyToStrokeMode)
102 return false;
103 context->setAlphaAsFloat(1);
104 context->setFillColor(SVGRenderStyle::initialFillPaintColor());
105 return true;
106 }
107
108 SVGPaintServer paintServer;
109 if (!requestForRenderer(renderer, style, resourceModeFlags, paintServer))
110 return false;
111 paintServer.apply(*context, resourceMode, &stateSaver);
112
113 const SVGRenderStyle& svgStyle = style->svgStyle();
114
115 if (resourceMode == ApplyToFillMode) {
116 context->setAlphaAsFloat(svgStyle.fillOpacity());
117 context->setFillRule(svgStyle.fillRule());
118 } else {
119 context->setAlphaAsFloat(svgStyle.strokeOpacity());
120 SVGRenderSupport::applyStrokeStyleToContext(context, style, &renderer);
121 }
122 return true;
123 }
124
125 } // namespace blink
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