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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef ScriptState_h | 5 #ifndef ScriptState_h |
6 #define ScriptState_h | 6 #define ScriptState_h |
7 | 7 |
8 #include "bindings/core/v8/ScopedPersistent.h" | 8 #include "bindings/core/v8/ScopedPersistent.h" |
9 #include "bindings/core/v8/V8PerContextData.h" | 9 #include "bindings/core/v8/V8PerContextData.h" |
10 #include "wtf/RefCounted.h" | 10 #include "wtf/RefCounted.h" |
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102 // once you no longer need V8PerContextData. Otherwise, the v8::Context will
leak. | 102 // once you no longer need V8PerContextData. Otherwise, the v8::Context will
leak. |
103 OwnPtr<V8PerContextData> m_perContextData; | 103 OwnPtr<V8PerContextData> m_perContextData; |
104 | 104 |
105 bool m_globalObjectDetached; | 105 bool m_globalObjectDetached; |
106 }; | 106 }; |
107 | 107 |
108 class ScriptStateForTesting : public ScriptState { | 108 class ScriptStateForTesting : public ScriptState { |
109 public: | 109 public: |
110 static PassRefPtr<ScriptStateForTesting> create(v8::Handle<v8::Context>, Pas
sRefPtr<DOMWrapperWorld>); | 110 static PassRefPtr<ScriptStateForTesting> create(v8::Handle<v8::Context>, Pas
sRefPtr<DOMWrapperWorld>); |
111 | 111 |
112 virtual ExecutionContext* executionContext() const OVERRIDE; | 112 virtual ExecutionContext* executionContext() const override; |
113 virtual void setExecutionContext(ExecutionContext*) OVERRIDE; | 113 virtual void setExecutionContext(ExecutionContext*) override; |
114 | 114 |
115 private: | 115 private: |
116 ScriptStateForTesting(v8::Handle<v8::Context>, PassRefPtr<DOMWrapperWorld>); | 116 ScriptStateForTesting(v8::Handle<v8::Context>, PassRefPtr<DOMWrapperWorld>); |
117 | 117 |
118 ExecutionContext* m_executionContext; | 118 ExecutionContext* m_executionContext; |
119 }; | 119 }; |
120 | 120 |
121 // ScriptStateProtectingContext keeps the context associated with the ScriptStat
e alive. | 121 // ScriptStateProtectingContext keeps the context associated with the ScriptStat
e alive. |
122 // You need to call clear() once you no longer need the context. Otherwise, the
context will leak. | 122 // You need to call clear() once you no longer need the context. Otherwise, the
context will leak. |
123 class ScriptStateProtectingContext { | 123 class ScriptStateProtectingContext { |
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139 } | 139 } |
140 | 140 |
141 private: | 141 private: |
142 RefPtr<ScriptState> m_scriptState; | 142 RefPtr<ScriptState> m_scriptState; |
143 ScopedPersistent<v8::Context> m_context; | 143 ScopedPersistent<v8::Context> m_context; |
144 }; | 144 }; |
145 | 145 |
146 } | 146 } |
147 | 147 |
148 #endif // ScriptState_h | 148 #endif // ScriptState_h |
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