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Side by Side Diff: ui/compositor/compositor.h

Issue 638653003: Make ui::Compositor use ui::Scheduler (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: rebase Created 5 years, 10 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef UI_COMPOSITOR_COMPOSITOR_H_ 5 #ifndef UI_COMPOSITOR_COMPOSITOR_H_
6 #define UI_COMPOSITOR_COMPOSITOR_H_ 6 #define UI_COMPOSITOR_COMPOSITOR_H_
7 7
8 #include <string> 8 #include <string>
9 9
10 #include "base/containers/hash_tables.h" 10 #include "base/containers/hash_tables.h"
11 #include "base/memory/ref_counted.h" 11 #include "base/memory/ref_counted.h"
12 #include "base/memory/scoped_ptr.h" 12 #include "base/memory/scoped_ptr.h"
13 #include "base/observer_list.h" 13 #include "base/observer_list.h"
14 #include "base/single_thread_task_runner.h" 14 #include "base/single_thread_task_runner.h"
15 #include "base/time/time.h" 15 #include "base/time/time.h"
16 #include "cc/surfaces/surface_sequence.h" 16 #include "cc/surfaces/surface_sequence.h"
17 #include "cc/trees/layer_tree_host_client.h" 17 #include "cc/trees/layer_tree_host_client.h"
18 #include "cc/trees/layer_tree_host_single_thread_client.h" 18 #include "cc/trees/layer_tree_host_single_thread_client.h"
19 #include "third_party/skia/include/core/SkColor.h" 19 #include "third_party/skia/include/core/SkColor.h"
20 #include "ui/compositor/compositor_animation_observer.h" 20 #include "ui/compositor/compositor_animation_observer.h"
21 #include "ui/compositor/compositor_export.h" 21 #include "ui/compositor/compositor_export.h"
22 #include "ui/compositor/compositor_observer.h" 22 #include "ui/compositor/compositor_observer.h"
23 #include "ui/compositor/layer_animator_collection.h" 23 #include "ui/compositor/layer_animator_collection.h"
24 #include "ui/gfx/geometry/size.h" 24 #include "ui/gfx/geometry/size.h"
25 #include "ui/gfx/geometry/vector2d.h" 25 #include "ui/gfx/geometry/vector2d.h"
26 #include "ui/gfx/native_widget_types.h" 26 #include "ui/gfx/native_widget_types.h"
27 27
28 class SkBitmap;
29
30 namespace base { 28 namespace base {
31 class MessageLoopProxy; 29 class MessageLoopProxy;
32 class RunLoop; 30 class RunLoop;
33 } 31 }
34 32
35 namespace cc { 33 namespace cc {
36 class ContextProvider; 34 class ContextProvider;
37 class Layer; 35 class Layer;
38 class LayerTreeDebugState; 36 class LayerTreeDebugState;
39 class LayerTreeHost; 37 class LayerTreeHost;
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168 166
169 // Called when we need the compositor to preserve the alpha channel in the 167 // Called when we need the compositor to preserve the alpha channel in the
170 // output for situations when we want to render transparently atop something 168 // output for situations when we want to render transparently atop something
171 // else, e.g. Aero glass. 169 // else, e.g. Aero glass.
172 void SetHostHasTransparentBackground(bool host_has_transparent_background); 170 void SetHostHasTransparentBackground(bool host_has_transparent_background);
173 171
174 // The scale factor of the device that this compositor is 172 // The scale factor of the device that this compositor is
175 // compositing layers on. 173 // compositing layers on.
176 float device_scale_factor() const { return device_scale_factor_; } 174 float device_scale_factor() const { return device_scale_factor_; }
177 175
178 // Draws the scene created by the layer tree and any visual effects.
179 void Draw();
180
181 // Where possible, draws are scissored to a damage region calculated from 176 // Where possible, draws are scissored to a damage region calculated from
182 // changes to layer properties. This bypasses that and indicates that 177 // changes to layer properties. This bypasses that and indicates that
183 // the whole frame needs to be drawn. 178 // the whole frame needs to be drawn.
184 void ScheduleFullRedraw(); 179 void ScheduleFullRedraw();
185 180
186 // Schedule redraw and append damage_rect to the damage region calculated 181 // Schedule redraw and append damage_rect to the damage region calculated
187 // from changes to layer properties. 182 // from changes to layer properties.
188 void ScheduleRedrawRect(const gfx::Rect& damage_rect); 183 void ScheduleRedrawRect(const gfx::Rect& damage_rect);
189 184
190 // Finishes all outstanding rendering and disables swapping on this surface 185 // Finishes all outstanding rendering and disables swapping on this surface
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260 void RequestNewOutputSurface() override; 255 void RequestNewOutputSurface() override;
261 void DidInitializeOutputSurface() override; 256 void DidInitializeOutputSurface() override;
262 void DidFailToInitializeOutputSurface() override; 257 void DidFailToInitializeOutputSurface() override;
263 void WillCommit() override {} 258 void WillCommit() override {}
264 void DidCommit() override; 259 void DidCommit() override;
265 void DidCommitAndDrawFrame() override; 260 void DidCommitAndDrawFrame() override;
266 void DidCompleteSwapBuffers() override; 261 void DidCompleteSwapBuffers() override;
267 void DidCompletePageScaleAnimation() override {} 262 void DidCompletePageScaleAnimation() override {}
268 263
269 // cc::LayerTreeHostSingleThreadClient implementation. 264 // cc::LayerTreeHostSingleThreadClient implementation.
270 void ScheduleComposite() override;
271 void ScheduleAnimation() override;
272 void DidPostSwapBuffers() override; 265 void DidPostSwapBuffers() override;
273 void DidAbortSwapBuffers() override; 266 void DidAbortSwapBuffers() override;
274 267
275 int last_started_frame() { return last_started_frame_; }
276 int last_ended_frame() { return last_ended_frame_; }
277
278 bool IsLocked() { return compositor_lock_ != NULL; } 268 bool IsLocked() { return compositor_lock_ != NULL; }
279 269
280 const cc::LayerTreeDebugState& GetLayerTreeDebugState() const; 270 const cc::LayerTreeDebugState& GetLayerTreeDebugState() const;
281 void SetLayerTreeDebugState(const cc::LayerTreeDebugState& debug_state); 271 void SetLayerTreeDebugState(const cc::LayerTreeDebugState& debug_state);
282 const cc::RendererSettings& GetRendererSettings() const; 272 const cc::RendererSettings& GetRendererSettings() const;
283 273
284 LayerAnimatorCollection* layer_animator_collection() { 274 LayerAnimatorCollection* layer_animator_collection() {
285 return &layer_animator_collection_; 275 return &layer_animator_collection_;
286 } 276 }
287 277
288 cc::SurfaceIdAllocator* surface_id_allocator() { 278 cc::SurfaceIdAllocator* surface_id_allocator() {
289 return surface_id_allocator_.get(); 279 return surface_id_allocator_.get();
290 } 280 }
291 281
292 private: 282 private:
293 friend class base::RefCounted<Compositor>; 283 friend class base::RefCounted<Compositor>;
294 friend class CompositorLock; 284 friend class CompositorLock;
295 285
296 enum { 286 enum {
297 OUTPUT_SURFACE_RETRIES_BEFORE_FALLBACK = 4, 287 OUTPUT_SURFACE_RETRIES_BEFORE_FALLBACK = 4,
298 MAX_OUTPUT_SURFACE_RETRIES = 5, 288 MAX_OUTPUT_SURFACE_RETRIES = 5,
299 }; 289 };
300 290
301 // Called by CompositorLock. 291 // Called by CompositorLock.
302 void UnlockCompositor(); 292 void UnlockCompositor();
303 293
304 // Called to release any pending CompositorLock 294 // Called to release any pending CompositorLock
305 void CancelCompositorLock(); 295 void CancelCompositorLock();
306 296
307 // Notifies the compositor that compositing is complete.
308 void NotifyEnd();
309
310 gfx::Size size_; 297 gfx::Size size_;
311 298
312 ui::ContextFactory* context_factory_; 299 ui::ContextFactory* context_factory_;
313 300
314 // The root of the Layer tree drawn by this compositor. 301 // The root of the Layer tree drawn by this compositor.
315 Layer* root_layer_; 302 Layer* root_layer_;
316 303
317 ObserverList<CompositorObserver, true> observer_list_; 304 ObserverList<CompositorObserver, true> observer_list_;
318 ObserverList<CompositorAnimationObserver> animation_observer_list_; 305 ObserverList<CompositorAnimationObserver> animation_observer_list_;
319 306
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333 320
334 int last_started_frame_; 321 int last_started_frame_;
335 int last_ended_frame_; 322 int last_ended_frame_;
336 323
337 int num_failed_recreate_attempts_; 324 int num_failed_recreate_attempts_;
338 325
339 bool disable_schedule_composite_; 326 bool disable_schedule_composite_;
340 327
341 CompositorLock* compositor_lock_; 328 CompositorLock* compositor_lock_;
342 329
343 // Prevent more than one draw from being scheduled.
344 bool defer_draw_scheduling_;
345
346 // Used to prevent Draw()s while a composite is in progress.
347 bool waiting_on_compositing_end_;
348 bool draw_on_compositing_end_;
349 enum SwapState { SWAP_NONE, SWAP_POSTED, SWAP_COMPLETED };
350 SwapState swap_state_;
351
352 LayerAnimatorCollection layer_animator_collection_; 330 LayerAnimatorCollection layer_animator_collection_;
353 331
354 base::WeakPtrFactory<Compositor> weak_ptr_factory_; 332 base::WeakPtrFactory<Compositor> weak_ptr_factory_;
355 333
356 DISALLOW_COPY_AND_ASSIGN(Compositor); 334 DISALLOW_COPY_AND_ASSIGN(Compositor);
357 }; 335 };
358 336
359 } // namespace ui 337 } // namespace ui
360 338
361 #endif // UI_COMPOSITOR_COMPOSITOR_H_ 339 #endif // UI_COMPOSITOR_COMPOSITOR_H_
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