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Side by Side Diff: ui/compositor/compositor.h

Issue 638653003: Make ui::Compositor use ui::Scheduler (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: mv DCHECK from DidCommit to BeginFrame Created 6 years, 2 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef UI_COMPOSITOR_COMPOSITOR_H_ 5 #ifndef UI_COMPOSITOR_COMPOSITOR_H_
6 #define UI_COMPOSITOR_COMPOSITOR_H_ 6 #define UI_COMPOSITOR_COMPOSITOR_H_
7 7
8 #include <string> 8 #include <string>
9 9
10 #include "base/containers/hash_tables.h" 10 #include "base/containers/hash_tables.h"
11 #include "base/memory/ref_counted.h" 11 #include "base/memory/ref_counted.h"
12 #include "base/memory/scoped_ptr.h" 12 #include "base/memory/scoped_ptr.h"
13 #include "base/observer_list.h" 13 #include "base/observer_list.h"
14 #include "base/single_thread_task_runner.h" 14 #include "base/single_thread_task_runner.h"
15 #include "base/time/time.h" 15 #include "base/time/time.h"
16 #include "cc/surfaces/surface_sequence.h" 16 #include "cc/surfaces/surface_sequence.h"
17 #include "cc/trees/layer_tree_host_client.h" 17 #include "cc/trees/layer_tree_host_client.h"
18 #include "cc/trees/layer_tree_host_single_thread_client.h" 18 #include "cc/trees/layer_tree_host_single_thread_client.h"
19 #include "third_party/skia/include/core/SkColor.h" 19 #include "third_party/skia/include/core/SkColor.h"
20 #include "ui/compositor/compositor_animation_observer.h" 20 #include "ui/compositor/compositor_animation_observer.h"
21 #include "ui/compositor/compositor_export.h" 21 #include "ui/compositor/compositor_export.h"
22 #include "ui/compositor/compositor_observer.h" 22 #include "ui/compositor/compositor_observer.h"
23 #include "ui/compositor/layer_animator_collection.h" 23 #include "ui/compositor/layer_animator_collection.h"
24 #include "ui/gfx/native_widget_types.h" 24 #include "ui/gfx/native_widget_types.h"
25 #include "ui/gfx/size.h" 25 #include "ui/gfx/size.h"
26 #include "ui/gfx/vector2d.h" 26 #include "ui/gfx/vector2d.h"
27 27
28 class SkBitmap;
29
30 namespace base { 28 namespace base {
31 class MessageLoopProxy; 29 class MessageLoopProxy;
32 class RunLoop; 30 class RunLoop;
33 } 31 }
34 32
35 namespace cc { 33 namespace cc {
36 class ContextProvider; 34 class ContextProvider;
37 class GpuMemoryBufferManager; 35 class GpuMemoryBufferManager;
38 class Layer; 36 class Layer;
39 class LayerTreeDebugState; 37 class LayerTreeDebugState;
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161 159
162 // Called when we need the compositor to preserve the alpha channel in the 160 // Called when we need the compositor to preserve the alpha channel in the
163 // output for situations when we want to render transparently atop something 161 // output for situations when we want to render transparently atop something
164 // else, e.g. Aero glass. 162 // else, e.g. Aero glass.
165 void SetHostHasTransparentBackground(bool host_has_transparent_background); 163 void SetHostHasTransparentBackground(bool host_has_transparent_background);
166 164
167 // The scale factor of the device that this compositor is 165 // The scale factor of the device that this compositor is
168 // compositing layers on. 166 // compositing layers on.
169 float device_scale_factor() const { return device_scale_factor_; } 167 float device_scale_factor() const { return device_scale_factor_; }
170 168
171 // Draws the scene created by the layer tree and any visual effects.
172 void Draw();
173
174 // Where possible, draws are scissored to a damage region calculated from 169 // Where possible, draws are scissored to a damage region calculated from
175 // changes to layer properties. This bypasses that and indicates that 170 // changes to layer properties. This bypasses that and indicates that
176 // the whole frame needs to be drawn. 171 // the whole frame needs to be drawn.
177 void ScheduleFullRedraw(); 172 void ScheduleFullRedraw();
178 173
179 // Schedule redraw and append damage_rect to the damage region calculated 174 // Schedule redraw and append damage_rect to the damage region calculated
180 // from changes to layer properties. 175 // from changes to layer properties.
181 void ScheduleRedrawRect(const gfx::Rect& damage_rect); 176 void ScheduleRedrawRect(const gfx::Rect& damage_rect);
182 177
183 // Finishes all outstanding rendering on the GPU. 178 // Finishes all outstanding rendering on the GPU.
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251 float page_scale, 246 float page_scale,
252 float top_controls_delta) override {} 247 float top_controls_delta) override {}
253 virtual void RequestNewOutputSurface(bool fallback) override; 248 virtual void RequestNewOutputSurface(bool fallback) override;
254 virtual void DidInitializeOutputSurface() override {} 249 virtual void DidInitializeOutputSurface() override {}
255 virtual void WillCommit() override {} 250 virtual void WillCommit() override {}
256 virtual void DidCommit() override; 251 virtual void DidCommit() override;
257 virtual void DidCommitAndDrawFrame() override; 252 virtual void DidCommitAndDrawFrame() override;
258 virtual void DidCompleteSwapBuffers() override; 253 virtual void DidCompleteSwapBuffers() override;
259 254
260 // cc::LayerTreeHostSingleThreadClient implementation. 255 // cc::LayerTreeHostSingleThreadClient implementation.
261 virtual void ScheduleComposite() override;
262 virtual void ScheduleAnimation() override;
263 virtual void DidPostSwapBuffers() override; 256 virtual void DidPostSwapBuffers() override;
264 virtual void DidAbortSwapBuffers() override; 257 virtual void DidAbortSwapBuffers() override;
265 258
266 int last_started_frame() { return last_started_frame_; }
267 int last_ended_frame() { return last_ended_frame_; }
268
269 bool IsLocked() { return compositor_lock_ != NULL; } 259 bool IsLocked() { return compositor_lock_ != NULL; }
270 260
271 const cc::LayerTreeDebugState& GetLayerTreeDebugState() const; 261 const cc::LayerTreeDebugState& GetLayerTreeDebugState() const;
272 void SetLayerTreeDebugState(const cc::LayerTreeDebugState& debug_state); 262 void SetLayerTreeDebugState(const cc::LayerTreeDebugState& debug_state);
273 263
274 LayerAnimatorCollection* layer_animator_collection() { 264 LayerAnimatorCollection* layer_animator_collection() {
275 return &layer_animator_collection_; 265 return &layer_animator_collection_;
276 } 266 }
277 267
278 // Inserts a SurfaceSequence that will be satisfied on the next frame this 268 // Inserts a SurfaceSequence that will be satisfied on the next frame this
279 // compositor commits and swaps. 269 // compositor commits and swaps.
280 cc::SurfaceSequence InsertSurfaceSequenceForNextFrame(); 270 cc::SurfaceSequence InsertSurfaceSequenceForNextFrame();
281 271
282 cc::SurfaceIdAllocator* surface_id_allocator() { 272 cc::SurfaceIdAllocator* surface_id_allocator() {
283 return surface_id_allocator_.get(); 273 return surface_id_allocator_.get();
284 } 274 }
285 275
286 private: 276 private:
287 friend class base::RefCounted<Compositor>; 277 friend class base::RefCounted<Compositor>;
288 friend class CompositorLock; 278 friend class CompositorLock;
289 279
290 // Called by CompositorLock. 280 // Called by CompositorLock.
291 void UnlockCompositor(); 281 void UnlockCompositor();
292 282
293 // Called to release any pending CompositorLock 283 // Called to release any pending CompositorLock
294 void CancelCompositorLock(); 284 void CancelCompositorLock();
295 285
296 // Notifies the compositor that compositing is complete.
297 void NotifyEnd();
298
299 gfx::Size size_; 286 gfx::Size size_;
300 287
301 ui::ContextFactory* context_factory_; 288 ui::ContextFactory* context_factory_;
302 289
303 // The root of the Layer tree drawn by this compositor. 290 // The root of the Layer tree drawn by this compositor.
304 Layer* root_layer_; 291 Layer* root_layer_;
305 292
306 ObserverList<CompositorObserver> observer_list_; 293 ObserverList<CompositorObserver> observer_list_;
307 ObserverList<CompositorAnimationObserver> animation_observer_list_; 294 ObserverList<CompositorAnimationObserver> animation_observer_list_;
308 295
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321 // layers on. 308 // layers on.
322 float device_scale_factor_; 309 float device_scale_factor_;
323 310
324 int last_started_frame_; 311 int last_started_frame_;
325 int last_ended_frame_; 312 int last_ended_frame_;
326 313
327 bool disable_schedule_composite_; 314 bool disable_schedule_composite_;
328 315
329 CompositorLock* compositor_lock_; 316 CompositorLock* compositor_lock_;
330 317
331 // Prevent more than one draw from being scheduled.
332 bool defer_draw_scheduling_;
333
334 // Used to prevent Draw()s while a composite is in progress.
335 bool waiting_on_compositing_end_;
336 bool draw_on_compositing_end_;
337 enum SwapState { SWAP_NONE, SWAP_POSTED, SWAP_COMPLETED };
338 SwapState swap_state_;
339
340 LayerAnimatorCollection layer_animator_collection_; 318 LayerAnimatorCollection layer_animator_collection_;
341 319
342 base::WeakPtrFactory<Compositor> schedule_draw_factory_;
343
344 DISALLOW_COPY_AND_ASSIGN(Compositor); 320 DISALLOW_COPY_AND_ASSIGN(Compositor);
345 }; 321 };
346 322
347 } // namespace ui 323 } // namespace ui
348 324
349 #endif // UI_COMPOSITOR_COMPOSITOR_H_ 325 #endif // UI_COMPOSITOR_COMPOSITOR_H_
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