Index: src/gpu/GrLayerCache.cpp |
diff --git a/src/gpu/GrLayerCache.cpp b/src/gpu/GrLayerCache.cpp |
index 570b2d6eafef15a8558532aa2f785f869786d463..065367ccf5e940f3b1dd051652cf5429987f40bf 100644 |
--- a/src/gpu/GrLayerCache.cpp |
+++ b/src/gpu/GrLayerCache.cpp |
@@ -217,8 +217,8 @@ bool GrLayerCache::lock(GrCachedLayer* layer, const GrTextureDesc& desc, bool do |
// The texture wouldn't fit in the cache - give it it's own texture. |
// This path always uses a new scratch texture and (thus) doesn't cache anything. |
// This can yield a lot of re-rendering |
- SkAutoTUnref<GrTexture> tex(fContext->lockAndRefScratchTexture(desc, |
- GrContext::kApprox_ScratchTexMatch)); |
+ SkAutoTUnref<GrTexture> tex( |
+ fContext->refScratchTexture(desc, GrContext::kApprox_ScratchTexMatch)); |
layer->setTexture(tex, GrIRect16::MakeWH(SkToS16(desc.fWidth), SkToS16(desc.fHeight))); |
layer->setLocked(true); |