Index: src/gpu/GrLayerCache.cpp |
diff --git a/src/gpu/GrLayerCache.cpp b/src/gpu/GrLayerCache.cpp |
index de4a90a1c1debb5ec99e887bcbfbab2a6e5b7735..7c2a8bd61c16bbc0e1d03dc4dcd967916e84e181 100644 |
--- a/src/gpu/GrLayerCache.cpp |
+++ b/src/gpu/GrLayerCache.cpp |
@@ -218,8 +218,8 @@ bool GrLayerCache::lock(GrCachedLayer* layer, const GrTextureDesc& desc, bool do |
// The texture wouldn't fit in the cache - give it it's own texture. |
// This path always uses a new scratch texture and (thus) doesn't cache anything. |
// This can yield a lot of re-rendering |
- SkAutoTUnref<GrTexture> tex(fContext->lockAndRefScratchTexture(desc, |
- GrContext::kApprox_ScratchTexMatch)); |
+ SkAutoTUnref<GrTexture> tex( |
+ fContext->refScratchTexture(desc, GrContext::kApprox_ScratchTexMatch)); |
layer->setTexture(tex, GrIRect16::MakeWH(SkToS16(desc.fWidth), SkToS16(desc.fHeight))); |
layer->setLocked(true); |