| Index: src/gpu/GrLayerCache.cpp
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| diff --git a/src/gpu/GrLayerCache.cpp b/src/gpu/GrLayerCache.cpp
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| index de4a90a1c1debb5ec99e887bcbfbab2a6e5b7735..7c2a8bd61c16bbc0e1d03dc4dcd967916e84e181 100644
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| --- a/src/gpu/GrLayerCache.cpp
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| +++ b/src/gpu/GrLayerCache.cpp
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| @@ -218,8 +218,8 @@ bool GrLayerCache::lock(GrCachedLayer* layer, const GrTextureDesc& desc, bool do
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|      // The texture wouldn't fit in the cache - give it it's own texture.
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|      // This path always uses a new scratch texture and (thus) doesn't cache anything.
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|      // This can yield a lot of re-rendering
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| -    SkAutoTUnref<GrTexture> tex(fContext->lockAndRefScratchTexture(desc,
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| -                                                        GrContext::kApprox_ScratchTexMatch));
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| +    SkAutoTUnref<GrTexture> tex(
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| +        fContext->refScratchTexture(desc, GrContext::kApprox_ScratchTexMatch));
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|  
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|      layer->setTexture(tex, GrIRect16::MakeWH(SkToS16(desc.fWidth), SkToS16(desc.fHeight)));
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|      layer->setLocked(true);
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| 
 |