| Index: src/gpu/GrLayerCache.cpp
|
| diff --git a/src/gpu/GrLayerCache.cpp b/src/gpu/GrLayerCache.cpp
|
| index de4a90a1c1debb5ec99e887bcbfbab2a6e5b7735..7c2a8bd61c16bbc0e1d03dc4dcd967916e84e181 100644
|
| --- a/src/gpu/GrLayerCache.cpp
|
| +++ b/src/gpu/GrLayerCache.cpp
|
| @@ -218,8 +218,8 @@ bool GrLayerCache::lock(GrCachedLayer* layer, const GrTextureDesc& desc, bool do
|
| // The texture wouldn't fit in the cache - give it it's own texture.
|
| // This path always uses a new scratch texture and (thus) doesn't cache anything.
|
| // This can yield a lot of re-rendering
|
| - SkAutoTUnref<GrTexture> tex(fContext->lockAndRefScratchTexture(desc,
|
| - GrContext::kApprox_ScratchTexMatch));
|
| + SkAutoTUnref<GrTexture> tex(
|
| + fContext->refScratchTexture(desc, GrContext::kApprox_ScratchTexMatch));
|
|
|
| layer->setTexture(tex, GrIRect16::MakeWH(SkToS16(desc.fWidth), SkToS16(desc.fHeight)));
|
| layer->setLocked(true);
|
|
|