| Index: src/gpu/GrContext.cpp
|
| diff --git a/src/gpu/GrContext.cpp b/src/gpu/GrContext.cpp
|
| index 402e2ec9aec77c0406d6196fc31d149b36f2f7a1..b9cbf3f1a3a97ac044ed210a136ec9a072f5dcfb 100755
|
| --- a/src/gpu/GrContext.cpp
|
| +++ b/src/gpu/GrContext.cpp
|
| @@ -446,9 +446,8 @@ GrTexture* GrContext::createNewScratchTexture(const GrTextureDesc& desc) {
|
| return texture;
|
| }
|
|
|
| -GrTexture* GrContext::lockAndRefScratchTexture(const GrTextureDesc& inDesc, ScratchTexMatch match,
|
| - bool calledDuringFlush) {
|
| -
|
| +GrTexture* GrContext::refScratchTexture(const GrTextureDesc& inDesc, ScratchTexMatch match,
|
| + bool calledDuringFlush) {
|
| // kNoStencil has no meaning if kRT isn't set.
|
| SkASSERT((inDesc.fFlags & kRenderTarget_GrTextureFlagBit) ||
|
| !(inDesc.fFlags & kNoStencil_GrTextureFlagBit));
|
| @@ -1306,9 +1305,8 @@ bool GrContext::writeSurfacePixels(GrSurface* surface,
|
| desc.fWidth = width;
|
| desc.fHeight = height;
|
| desc.fConfig = writeConfig;
|
| - GrAutoScratchTexture ast(this, desc);
|
| - GrTexture* texture = ast.texture();
|
| - if (NULL == texture) {
|
| + SkAutoTUnref<GrTexture> texture(this->refScratchTexture(desc, kApprox_ScratchTexMatch));
|
| + if (!texture) {
|
| return false;
|
| }
|
|
|
| @@ -1438,7 +1436,6 @@ bool GrContext::readRenderTargetPixels(GrRenderTarget* target,
|
| // conversions in the draw we set the corresponding bool to false so that we don't reapply it
|
| // on the read back pixels.
|
| GrTexture* src = target->asTexture();
|
| - GrAutoScratchTexture ast;
|
| if (src && (swapRAndB || unpremul || flipY)) {
|
| // Make the scratch a render so we can read its pixels.
|
| GrTextureDesc desc;
|
| @@ -1460,8 +1457,7 @@ bool GrContext::readRenderTargetPixels(GrRenderTarget* target,
|
| fGpu->fullReadPixelsIsFasterThanPartial()) {
|
| match = kExact_ScratchTexMatch;
|
| }
|
| - ast.set(this, desc, match);
|
| - GrTexture* texture = ast.texture();
|
| + SkAutoTUnref<GrTexture> texture(this->refScratchTexture(desc, match));
|
| if (texture) {
|
| // compute a matrix to perform the draw
|
| SkMatrix textureMatrix;
|
|
|