| Index: src/gpu/GrLayerCache.cpp
|
| diff --git a/src/gpu/GrLayerCache.cpp b/src/gpu/GrLayerCache.cpp
|
| index 0481d144e585aa45758bfaa347446befbd2030dc..b0f0847a7f751efd065560f16b5910ff8ddbde17 100644
|
| --- a/src/gpu/GrLayerCache.cpp
|
| +++ b/src/gpu/GrLayerCache.cpp
|
| @@ -208,8 +208,8 @@ bool GrLayerCache::lock(GrCachedLayer* layer, const GrTextureDesc& desc, bool do
|
| // The texture wouldn't fit in the cache - give it it's own texture.
|
| // This path always uses a new scratch texture and (thus) doesn't cache anything.
|
| // This can yield a lot of re-rendering
|
| - SkAutoTUnref<GrTexture> tex(fContext->lockAndRefScratchTexture(desc,
|
| - GrContext::kApprox_ScratchTexMatch));
|
| + SkAutoTUnref<GrTexture> tex(
|
| + fContext->refScratchTexture(desc, GrContext::kApprox_ScratchTexMatch));
|
|
|
| layer->setTexture(tex, GrIRect16::MakeWH(SkToS16(desc.fWidth), SkToS16(desc.fHeight)));
|
| layer->setLocked(true);
|
|
|