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Unified Diff: src/gpu/GrLayerCache.cpp

Issue 638403003: Remove uses of GrAutoScratchTexture. (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: comment change Created 6 years, 2 months ago
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Index: src/gpu/GrLayerCache.cpp
diff --git a/src/gpu/GrLayerCache.cpp b/src/gpu/GrLayerCache.cpp
index 0481d144e585aa45758bfaa347446befbd2030dc..b0f0847a7f751efd065560f16b5910ff8ddbde17 100644
--- a/src/gpu/GrLayerCache.cpp
+++ b/src/gpu/GrLayerCache.cpp
@@ -208,8 +208,8 @@ bool GrLayerCache::lock(GrCachedLayer* layer, const GrTextureDesc& desc, bool do
// The texture wouldn't fit in the cache - give it it's own texture.
// This path always uses a new scratch texture and (thus) doesn't cache anything.
// This can yield a lot of re-rendering
- SkAutoTUnref<GrTexture> tex(fContext->lockAndRefScratchTexture(desc,
- GrContext::kApprox_ScratchTexMatch));
+ SkAutoTUnref<GrTexture> tex(
+ fContext->refScratchTexture(desc, GrContext::kApprox_ScratchTexMatch));
layer->setTexture(tex, GrIRect16::MakeWH(SkToS16(desc.fWidth), SkToS16(desc.fHeight)));
layer->setLocked(true);

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